For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.
The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.
For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
This commit adds support to convert curves to Grease Pencil strokes and create the materials too.
Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).
All curves selected in one operation are converted in the same Grease Pencil object.
The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.
Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
Depending on the outliner display mode and the outliner dirty state,
a sync may not be needed on each draw. This commit adds a check
before syncing to prevent syncing when not needed.
This changes from-outliner selection syncing to always sync the
selection state of objects. This allows selecting objects while in
edit mode for parenting or adding hooks. This also fixes a few issues
where the sync algorithm would fail when no active object existed.
This is meant to replace the individual build steps for the various libraries
and submodules, so we can easily get the correct revisions associated with
different branches and releases.
This patch continue the efforts to split the `gpu_shader_material` file
started in D5569.
Dependency resolution is now recursive. Each shading node gets its own
file. Additionally, some utility files are added to be shared between
files, like `math_util`, `color_util`, and `hash`. Some files are always
included because they may be used in the execution function, like
`world_normals`.
Some glsl functions appeared to be unused, so they were removed, like
`output_node`, `bits_to_01`, and `exp_blender`. Other functions have
been renamed to be more general and get used as utils, like `texco_norm`
which became `vector_normalize`.
A lot of the opengl tests fails, but those same tests also fail in
master, so this is probably unrelated to this patch.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5616
Collection contents alphabetical sort now uses a Natural Sort that takes number magnitude into account.
Differential Revision: https://developer.blender.org/D5636
Reviewed by Brecht Van Lommel
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
-The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
-The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
-The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D3594
Previously this was done in the deps builder due to the fact we needed
both 32 and 64 bit versions of this dll and CMAKE does not support that
in a single build folder. Now that 32 bit support has been dropped, this
can be safely moved into the codebase.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5633
Calculating UV Stretching on large meshes showed garbage. The reason
is that the calculation is not thread save. Temporarily disable
threading for UV Stretching
Removes the colon separating label and number inside some number fields.
Differential Revision: https://developer.blender.org/D5628
Reviewed by Brecht Van Lommel
When a material slot is empty, the default material is used.
The default color used is Gray to get a good contrast in dense scenes with dark and white background.
Reviewers: brecht, dfelinto, mendio, pepeland
Differential Revision: https://developer.blender.org/D5625
unique name
This was leading to equally named particle systems, causing problems
later on.
Spotted while looking into T67958.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5632
OpenCL Parallel compilation only works inside Blender. When using cycles in a different setup (standaline or other software) it failed compiling kernels as they don't have the appropriate Python API and command line arguments.
This change introduces a `running_inside_blender` debug flag, that triggers out of process compilation of the kernels. Compilation still happens in subthread that enabled the preview kernels and compilation of the kernels during BVH building
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5439
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5630