NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
This is replacement of a too specific function to copy attributes from a grease pencil to instances.
With #127026 there is no more reason to have such a specific implementation so general `copy` is used now.
Pull Request: https://projects.blender.org/blender/blender/pulls/127027
Previously, some places used `curves.points_num() == 0` some other
places `curves.curves_num() == 0` to check if the geometry is empty.
Rather than having these two ways, add an `is_empty()` function
that replaces all these different checks.
Also update the curves geometry tests to use this function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130168
The NodeDeclarationBuilder::typeinfo_ is unused in release builds, but is
used in debug builds for assert.
Mark it as `[[maybe_unused]]` to silence strict compilation warning.
Pull Request: https://projects.blender.org/blender/blender/pulls/129912
This enables material displacement for UsdPreviewSurface import and
export. Scenarios are limited by what's supported by the preview surface
itself. Namely only Object Space displacement can be used (no vector
displacement)[1] and the Midlevel and Scale parameters are maintained by
adjusting the scale-bias on the image texture controlling the Height
(this means that Midlevel and Scale must be constants).
Hydra/MaterialX support is more complicated. First, there is a bug which
prevents scalar displacment from working correctly and that needs USD
2408+ for the fix[2]. Second, is that there's an open question about
which coordinate system to use for MaterialX's vector displacement maps.
Lastly, Hydra GL does not render displacement, making verification using
only Blender impossible[3]. As a result, this PR only makes MaterialX
"ready" for support, but stops short of actually connecting the final
piece of the node graph until more of the above can be sorted out.
Tests are added which cover:
- Variations of Midlevel and Scale values
- A constant Height setup
- Negative scenarios checking that only Object space is supported
and that midlevel and scale need to be constants
[1] https://openusd.org/release/spec_usdpreviewsurface.html
[2] https://github.com/PixarAnimationStudios/OpenUSD/issues/3325
[3] https://forum.aousd.org/t/materialx-displacement-hydra-storm/1098/2
Pull Request: https://projects.blender.org/blender/blender/pulls/128909
The sample index node specifies the supported geometry types and Grease
Pencil was missing. Note that only the layer domain will work since it's
the only domain accessible by index on GP data directly.
Pull Request: https://projects.blender.org/blender/blender/pulls/129758
The Factor input of the compositor RGB Curves node has a wrong minimum
range of -1, while it should be 0. This is clamped during execution, so
it has no effect, but it is good to align UI with code.