Commit Graph

3497 Commits

Author SHA1 Message Date
Lukas Tönne
68c12fe0ec GPv3: Envelope Modifier
Ports the Envelope modifier from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/118272
2024-03-01 10:42:41 +01:00
Hans Goudey
121ded625f Cleanup: Remove unnecessary a1 and a2 arguments for some UI functions 2024-02-29 22:39:37 -05:00
Hans Goudey
d338261c55 Cleanup: Pass Span by value
Also pass Span instead of `const Array &`
and use parantheses for BLI includes.
2024-02-27 23:09:54 -05:00
Kévin Dietrich
ea256346a8 Alembic/USD: Use GeometrySets to import data
This rewrites the Alembic and USD data importers to work with and
output GeometrySets instead of Meshes.

The main motivation for this change is to be able to import properly
point clouds, which are currently imported as Meshes, and curves
data, which suffer from a lot of issues due to limitations of
legacy curves structures (fixed by the new curves data-block) and are
also converted to Meshes. Further, for Curves, it will allow importing
arbitrary attributes.

This patch was primarily meant for Alembic, but changes to USD import
were necessary as they share the same modifier.

For Alembic:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Points are imported as PointClouds

For USD:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Note that the current USD importer does not support loading PointClouds,
so this patch does not add support for it.

For both Alembic and USD, knots arrays are not read anymore, as the new
Curves object does not expose the ability to set them. Improvements can
be made in the future if and when example assets are provided.

This fixes at least the following:
#58704: Animated Alembic curves don't update on render
#112308: Curves have offset animations (alembic / USD)
#118261: wrong motion blur from usd in cycles and reverting to the first
frame when disabeling motion blur

Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115623
2024-02-28 03:02:38 +01:00
Campbell Barton
7db790c4b7 Cleanup: spelling in comments 2024-02-28 12:13:20 +11:00
Jacques Lucke
086b808671 Merge branch 'blender-v4.1-release' 2024-02-27 20:40:29 +01:00
Jacques Lucke
64febcf155 Fix #116820: make sure that simulation runs when it contains an active viewer
Previously, the viewer node would work, but since the simulation output node
was never evaluated, the new simulation state was never stored. Now make
sure that the simulation output node is executed when there is an active viewer
inside the simulation.

Pull Request: https://projects.blender.org/blender/blender/pulls/118804
2024-02-27 20:37:52 +01:00
Lukas Tönne
c6e5e62f45 GPv3: Time offset modifier
Port of the Time Offset modifier from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/118371
2024-02-27 14:17:22 +01:00
Campbell Barton
9795c432e1 Cleanup: avoid redundant copy-by-value for 4x4 matrices & float3 2024-02-27 17:57:50 +11:00
YimingWu
9e143968d3 LineArt: Fix back transformation issue for v3
Line art v3 strokes should not move along with the grease pencil object
to keep the same behaviour as the old line art. Now fixed.
2024-02-27 13:07:47 +08:00
Hans Goudey
9d349896a7 Cleanup: Remove BKE_mesh.hh include from mesh_to_volume.cc
Avoid rebuilding this file when changing BKE_mesh.hh, since it's very slow.
Instead pass the necessary data directly as spans.
2024-02-26 15:04:28 -05:00
Lukas Tönne
5599172499 GPv3: Armature Modifier
Armature deformation modifier for Grease Pencil v3.

Changes compared to GPv2:
- `multi` DNA field was unused and was removed.
- `vert_coords_prev` array is unused and was removed (gets passed to
  armature functions but never gets allocated).
- GPv3 modifier uses the common `influence` struct to store the vertex
  group name, for consistency. The
  `GREASE_PENCIL_INFLUENCE_INVERT_VERTEX_GROUP` flag is copied to
  `deformflag` as `ARM_DEF_INVERT_VGROUP` before evaluation, which is
  used internally by armature functions.
- `BKE_armature_deform_coords_with_curves` is added as another variant
  of the deform function, but uses C++ parameter types (spans instead
  of raw pointers). It gets a `Span<MDeformVert>` directly instead of
  deducing it internally from the object type. This is because we want
  to do this curve-by-curve and already use arbitrary vector spans for
  positions.

Pull Request: https://projects.blender.org/blender/blender/pulls/118752
2024-02-26 19:36:10 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Lukas Tönne
690cc6e3cb GPv3: Minor modifier fixes
A couple of small fixes for new Grease Pencil v3 modifiers: typos,
unused properties, draw code for undefined RNA properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/118675
2024-02-23 18:18:23 +01:00
Pratik Borhade
0209928647 GPv3: General panel in offset modifier
Same as legacy gp offset modifier

Resolves #118608

Pull Request: https://projects.blender.org/blender/blender/pulls/118647
2024-02-23 10:56:47 +01:00
Bastien Montagne
f15f57c5ea GPv3: Add layer 'pass_index' attribute.
Add this data as a layer attribute. It's usage was already implemented
by the modifier filtering generic code, but data itself did not yet
exist in GPv3 data.

Also add RNA accessors and handle it in conversion code.

Pull Request: https://projects.blender.org/blender/blender/pulls/118495
2024-02-22 14:53:48 +01:00
Philipp Oeser
6b8a7a17d7 Fix #118600: GPv3: hook modifier looses its object upon file reload
foreach_ID_link was missing treatment of GreasePencilHookModifierData
object.

Pull Request: https://projects.blender.org/blender/blender/pulls/118601
2024-02-22 10:16:56 +01:00
YimingWu
0dc617aac7 Fix #118492: GPv3: Noise modifier weight influence
The vertex weight influence was missing for grease pencil v3 noise
modifier due to missing API at first. Now added back.

Pull Request: https://projects.blender.org/blender/blender/pulls/118545
2024-02-21 14:59:06 +01:00
YimingWu
2225ce8202 GPv3: Hook modifier
Migrates the Hook modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118452
2024-02-21 14:20:47 +01:00
bonj
fcc8a11370 Fix #118395: use copy instead of new for geometry nodes in modifiers list
Now it behaves the same as the materials list UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/118420
2024-02-20 18:43:40 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
YimingWu
ae20873250 GPv3: Weight proximity modifier
This migrates the Weight proximity modifier to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118363
2024-02-19 11:16:38 +01:00
Campbell Barton
e51f954f39 Cleanup: spelling in comments, RNA description warning 2024-02-19 09:23:48 +11:00
YimingWu
975c226282 GPv3: Array Modifier
This migrates the Array modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/117836
2024-02-16 14:04:01 +01:00
YimingWu
ace5c9af2a GPv3: Vertex Weight Angle modifier
This ports the Vertex Weight Angle modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/117846
2024-02-16 12:30:43 +01:00
Campbell Barton
7582b15c4c Cleanup: spelling in comments 2024-02-16 14:26:46 +11:00
YimingWu
b661b368c4 GPv3: Length modifier
This ports the length modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/117124
2024-02-15 16:37:54 +01:00
YimingWu
76b0976500 GPv3: Multiple Strokes Modifier
This migrates the multiple strokes modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/117796
2024-02-15 14:19:50 +01:00
Hans Goudey
ed0be291c8 Cleanup: Use float4x4 matrix type in volume displace modifier 2024-02-14 10:51:46 -05:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Campbell Barton
3f8cd44485 Cleanup: move BLI_strict_flags.h last, not that it should be kept last
Also add a note in the header why it should be kept last.
2024-02-14 13:40:31 +11:00
Hans Goudey
1cfe9dd08c Geometry Nodes: Matrix socket type, attribute type, and initial nodes
Implements the design from #116067.
The socket type is called "Matrix" but it is often referred to as "Transform"
when that's what it is semantically. The attribute type is "4x4 Matrix" since
that's a lower level choice. Currently matrix sockets are always passed
around internally as `float4x4`, but that can be optimized in the future
when smaller types would give the same behavior.

A new "Matrix" utilities category has the following set of initial nodes"
- **Combine Transform**
- **Separate Transform**
- **Multiply Matrices**
- **Transform Direction**
- **Transform Vector**
- **Invert Matrix**
- **Transpose Matrix**

The nodes and socket type are behind an experimental flag for now,
which will give us time to make sure it's the right set of initial nodes.
The viewer node overlay doesn't support matrices-- they aren't supported
for rendering in general. They also aren't supported in the modifier interface
currently. But they are supported in the spreadsheet, where the value is
displayed in a tooltip.

Pull Request: https://projects.blender.org/blender/blender/pulls/116166
2024-02-13 18:59:36 +01:00
Campbell Barton
bdd9f32f84 Cleanup: unused includes in source/blender/modifiers
Remove 359 includes.
2024-02-13 12:28:24 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
e71ae3b16c Cleanup: Move BKE_collection.h to CPP header. 2024-02-09 19:42:38 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Pablo Vazquez
25b71bc9c1 Merge branch 'blender-v4.1-release' 2024-02-08 17:18:06 +01:00
Jacques Lucke
2e4a3bae67 Geometry Nodes: use Still mode by default in Bake node
Currently, the geometry nodes modifier always creates a time dependency
if there is a bake animation node, even if there is no bake. Changing this is
not entirely trivial, because it is only known during evaluation if there is baked
data. Making `Still` the default works around that issue in many cases where
the Bake node is in a node group asset that does not depend on time.

Furthermore, it's nice to have the "cheaper" version of the node by default,
which is baking a single frame, instead of baking everything.

Pull Request: https://projects.blender.org/blender/blender/pulls/117999
2024-02-08 17:04:38 +01:00
Lukas Tönne
1f35dc9d48 Grease Pencil: Fix zero default hardness created by the opacity modifier
Opacity modifier can also change hardness. It was creating the curve
"hardness" attribute but using the default zero value. Hardness should
be 1.0 by default.

Pull Request: https://projects.blender.org/blender/blender/pulls/118000
2024-02-08 16:45:38 +01:00
Lukas Tönne
2c8de207b7 GPv3: Dash modifier
Reimplements the "Dash" (aka Dash-Dot) modifier of GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/117758
2024-02-08 15:35:20 +01:00
Lukas Tönne
da2d3be202 GPv3: Lattice modifier
Ported lattice modifier from GPv2.

The `LatticeDeformData` is no longer stored in the modifier data, but calculated on-the-fly like in the mesh deform modifier. This is quite trivial data and only stores deformed positions of the lattice, so not really worth the effort and complexity of caching it.

Pull Request: https://projects.blender.org/blender/blender/pulls/117955
2024-02-08 14:09:11 +01:00
Bastien Montagne
7ca62fa54e Refactor: Turn main USD public header into full Cpp one.
Rename `usd.h` to `usd.hh`, and put its declarations in the
`blender::io::usd` namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/117897
2024-02-07 09:42:23 +01:00
Hans Goudey
df8c85d3f9 Cleanup: UI Remove more unnecessary a1 and a2 parameters
Similar to 5155feeeb8. These had values without any meeting,
almost completely just 0 or -1 (which meant "find good values if possible"
anyway).
2024-02-05 14:38:11 -05:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Ray Molenkamp
fc409e4388 Cleanup: CMake: Modernize extern_fmtlib dependencies
Pretty straightforward

- Remove any fmtlib paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/117787
2024-02-03 18:55:09 +01:00
Jacques Lucke
da540a73de Geometry Nodes: split sharing utility for reading and writing
This makes it more obvious that the sharing information is actually
completely independent for reading and writing currently.
2024-02-02 17:01:20 +01:00