Commit Graph

87595 Commits

Author SHA1 Message Date
Dalai Felinto
70d67de5e5 Fix icon for outliner temporarily hide 2019-05-15 08:18:15 -03:00
Dalai Felinto
5c8df0a742 Fix default open outliner restrict columns
Regression introduced on 777a546c0c.
2019-05-15 08:18:15 -03:00
Campbell Barton
4965af1b7a UI: add 'App' menu besides the 'File' menu
This uses the Blender icon that previously activated the splash.

Menu items which apply to the application are located here:
startup file, app templates & preferences.
2019-05-15 21:16:28 +10:00
Clément Foucault
0819013eb4 Eevee: Add per material option to cull backfaces
This is in order to have more flexibility and to have an explicit option
for final renders.
2019-05-15 12:03:49 +02:00
Jeroen Bakker
cf1a945e5a Preferences: Default ViewportAA
Due to recent changes the default aa samples in the viewport was set to
16, but should have been 8. This is due to how the old viewport quality
setting was interpreted by the workbench engine. This patch will respect
the same way to version the viewport quality to viewport_aa as the
workbench used to do this.
2019-05-15 11:51:20 +02:00
William Reynish
6f9819e5fd UI: move preferences save options into submenu
Avoid clutter in the UI by moving save/revert options into submenu,
only show the save button when auto-save is disabled.
2019-05-15 18:41:45 +10:00
Campbell Barton
c2568394dd Fix T57203: Rotation overlaps scale gizmo handles 2019-05-15 16:33:29 +10:00
Campbell Barton
a9d8474fda Gizmo: add depth bias for 3D selection
This allows some gizmos priority over others even when they're behind.
2019-05-15 16:29:16 +10:00
Campbell Barton
5005210f40 GPU: Add a matrix unproject function that takes an inverted matrix
This is normally already calculated so add a version that takes the
inverted matrix.
2019-05-15 14:16:35 +10:00
Campbell Barton
d09289ff7a Cleanup: de-duplicate active tool panel 2019-05-15 12:20:13 +10:00
Campbell Barton
6eacb626e0 Fix top-bar showing paint popover panels
Regression from 6b082278d1 when panels were moved into the 3D view.
2019-05-15 11:42:47 +10:00
Campbell Barton
2564f2c1b3 Fix T64604: Changing keymap doesn't tag preferences as dirty 2019-05-15 10:44:43 +10:00
Campbell Barton
72e484e88f Fix preference dirty tagging for addons & keymaps 2019-05-15 09:47:07 +10:00
Dalai Felinto
a63be6c6c7 Fix T64467: Outliner Rename drawing overlapping restriction column + checkbox
For anyone interesting on polishing pixels, this is still one of the few
places in Blender where when renaming the name "jumps" a tiny bit when
editing. Most of the other places (id rename, UI list rename, ...) have
the text drawing in the exact same place while editing it and drawing.
2019-05-14 20:07:22 -03:00
Brecht Van Lommel
4e46ed37fc Fix T64618: Cycles crash with point density texture on Windows
A better solution would be to not use the callback mechanism anymore for
cases like this where the dependency graph will free volume data, but
that would be a bigger refactor.
2019-05-15 00:59:31 +02:00
Campbell Barton
c29ed65f03 UI: adjust preferences save/revert button layout
Also add description for factory preferences.
2019-05-15 08:57:44 +10:00
Campbell Barton
7f8f362e01 Tool System: avoid redundant refresh
Workspaces refreshes tools multiple times when used by multiple windows.

Also improve comments.
2019-05-15 08:48:20 +10:00
Campbell Barton
ded8f5cc19 Cleanup: use doxy sections for workspace
Also move function in wrong category.
2019-05-15 08:48:20 +10:00
Dalai Felinto
32c7da1e37 Outliner Tooltips Cleanup: Retrict/Allow > Restrict ; set/unset > set 2019-05-14 19:36:55 -03:00
Dalai Felinto
41858a7311 T64020: Outliner - implement Shift + Click for objects as well 2019-05-14 19:36:55 -03:00
Brecht Van Lommel
b20cefdab3 Fix T64623: Freestyle procedural noise not consistent across platforms
Use the Blender RNG instead of rand() to solve it.
2019-05-14 23:45:14 +02:00
Dalai Felinto
f4902fa268 Code style cleanup: make format 2019-05-14 18:11:54 -03:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
Dalai Felinto
903041e1c0 Outliner restriction filter: Unify order
The popup menu was a different order than the drawing in the outliner.
2019-05-14 17:51:08 -03:00
Dalai Felinto
9b80318a28 T64607: Outliner UI Tooltips
In the outliner we don't have yet a clear distinction for the users of when
to use each of the visibility settings.

This changes that by properly naming the property and their tooltips.
I'm also unifying the naming between the rna properties and the outliner
for collections and objects (e.g., so collection and object hide_select
have the same tooltips everywhere).

The API did not change.
2019-05-14 17:51:08 -03:00
Philipp Oeser
913db2e8a4 Fix T64611: Bone Size property is not copied when a bone is copied 2019-05-14 22:44:55 +02:00
Alexander Gavrilov
08a79fc88b Depsgraph: dependency on B-Bone start handle end roll when inheriting it.
Specifically the dependency is on any drivers that may be affecting
the RNA property of the handle bone, which currently link to segments.
2019-05-14 22:26:49 +03:00
Alexander Gavrilov
26d2652d6d Armature: implement universal hash table lookup of Bone objects by name.
Since drivers on Bone properties are really supposed to be stored
in Armature data and access bones via its bones[] collection, this
lookup path should work efficiently.

Mass lookup of bones by name was already done through hashes,
but they were built temporarily every time that was needed. This
simply replaces it with a common hash table computed immediately
after file load, copy, or Edit to Object mode switch.
2019-05-14 21:56:57 +03:00
Clément Foucault
987c6da6c0 Eevee: Fix volumetric shaders compilation error 2019-05-14 19:59:07 +02:00
Clément Foucault
2f6c4e5bb4 Fix T64455 Texture extension mode 'clip' defaults to 'extend' 2019-05-14 19:59:07 +02:00
Brecht Van Lommel
eefd68013c Cleanup: isolate image dirty flag access in functions 2019-05-14 18:00:06 +02:00
Brecht Van Lommel
0ab7e78b85 Fix T64514: wrong grease pencil icon preview renders
This broken when the new Cycles/Eevee preview scene was added, make it work
the same as before for Grease Pencil now.
2019-05-14 18:00:06 +02:00
Antonioya
70f3ff808a GPencil: Rename property Follow Drawing Path to Alignment
The old name was not clear and with new options the new name is more easy to understand.
2019-05-14 17:28:42 +02:00
William Reynish
0d2e708ea4 Fix T60984: Can't perform viewport navigation with left mouse button and active manipulator
This was fixed for active tool gizmos but not viewport gizmos.

Note that this applies only to the Industry Compatible keymap, which is where this issue manifested itself.
2019-05-14 17:24:16 +02:00
Clément Foucault
e9b282617a Fix T64551 Crash on leaving local view on the shading tab
Was causing by garbage collection free the surf_per_mat_tris array.
The cache validate did not take care of ensuring the array was alloc again.
2019-05-14 17:15:48 +02:00
Clément Foucault
8437519d02 Fix Shader compilation error on MacOS & some other platform/driver
texture2D() is no longer supported by modern opengl, use texture() instead.
2019-05-14 16:43:37 +02:00
Clément Foucault
3db428406f Fix T64601 Error division by zero in GPUVertexFormat
The windows compiler use signed int by default for enums so that broke
the bit count I carefully did. Forcing uint fixes it.
2019-05-14 16:31:09 +02:00
Bastien Montagne
af088c2640 Fix T63994: Node Editor: Move All Selected Nodes when dragging.
Left-click select broke that behavior, since it puts both action and
select buttons on the same physical mouse button...

To support this behavior again, we have to split selection process in
two steps, hence make it modal... While I remain rather skeptical about
that global design decision, and complexity it adds to many UI/UX areas,
this solution ends up being OK-ish I think.

Thanks to @brecht for some final tweaks on the patch.
2019-05-14 15:56:17 +02:00
Jacques Lucke
c66a7822ce Interface: Free argument callback for popups
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4858
2019-05-14 15:39:51 +02:00
William Reynish
ffb7993690 UI: Improve naming for Collections Enable/Disable
- Fix 'ddisable' typo
  - Use clearer names for the operators in the Collections context menu

Instead of Set Exclude / Clear Exclude, we now use Enable in View Layer / Disable from View Layer
2019-05-14 15:13:10 +02:00
Jeroen Bakker
f0c8afcd5c Fix T64567: Rename Viewport to Viewport Render 2019-05-14 15:08:14 +02:00
Brecht Van Lommel
b63ffa8919 Fix Cycles build error after recent changes
We need to do aligned alloc of the services instead of globals now since the
concurrent map moved there.
2019-05-14 15:06:23 +02:00
Jeroen Bakker
0dd5281ab2 GPU: Windows+Intel Selection Fix
On Windows 10 with a post Februari 2019 Intel driver, the box selection
is not working. It only detects the object centers, but not the drawn
triangles of the basic engine.

Reviewed By: fclem

Maniphest Tasks: T62947

Differential Revision: https://developer.blender.org/D4857
2019-05-14 14:55:12 +02:00
Jacques Lucke
687385b963 UI: Confirm dialog when closing an unsaved file
The complexity in this patch comes from the fact
that the current operator system does not support
multi-step user interactions well.

More specifically, for this to work, we need to show
a confirm dialog and a file browser afterwards.
We decided that it is easier to keep everything in
a single operator, instead of creating separate
operators that invoke each other.

So, now the `WM_OT_open_mainfile` operator invokes
itself in different states. It implements a simple
finite state machine to manage the states.

The dialog itself is expected to be improved in
a future commit. See D4829 for more details.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4829
2019-05-14 14:21:17 +02:00
Clément Foucault
37f87ae81b Fix zfighting from edit mode face overlays 2019-05-14 14:13:00 +02:00
Clément Foucault
9bb42de828 Fix T64574 : Weird shadow mesh glitches in viewport
This is not the most clean but this is what is needed to make
point_object_to_ndc equivalent to
point_object_to_world + point_world_to_ndc
2019-05-14 14:07:08 +02:00
Clément Foucault
8950aa2615 Fix T64574 : Weird shadow mesh glitches in viewport
This is not the most clean but this is what is needed to make
point_object_to_ndc equivalent to
point_object_to_world + point_world_to_ndc
2019-05-14 13:57:41 +02:00
Clément Foucault
bf45a46f81 GPU: Fixup and add assert to GPU_VERT_ATTR_NAMES_BUF_LEN 2019-05-14 13:54:05 +02:00
Clément Foucault
6bb7eb1706 Eevee: Fix Auto Tangent not working if active UV layer is greater than 3 2019-05-14 12:39:18 +02:00
Brecht Van Lommel
6c76975df5 Fix T64592: Assign Shortcut does not autosave preferences 2019-05-14 12:29:38 +02:00