Users of the layered Actions API should never mutate the data via these
spans, and so the functions should always return just a `Span<>`.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128264
Instead of `Geometry`, the fallback name is now `(Geometry)`. The goal is to
make it more obvious that this is not the actual name, but just a fallback. With
some luck it also motivates people to use better custom names.
The same thing is done for grease pencil layer names.
Pull Request: https://projects.blender.org/blender/blender/pulls/128207
This makes link-drag-search more convenient when one wants to insert a new node
between existing nodes. The change currently also affects normal node-insertion
when dragging it. The exact behavior still has to be figured out.
Pull Request: https://projects.blender.org/blender/blender/pulls/128197
Handle the case separately when end points of strokes are selected.
Always deselect them (i.e. set "true", later array values are inverted)
when executing select less operation.
Pull Request: https://projects.blender.org/blender/blender/pulls/126591
When auto key is enabled, add keys to all layers in sculpt mode.
After 37458329e2, `ensure_active_keyframe` accepts layer argument. Run
a loop over all the layers, call above function to handle keyframe/drawing at
current frame.
Resolves#127650.
Pull Request: https://projects.blender.org/blender/blender/pulls/127849
Brushes that restored from undo step data on every brush
iteration triggered a performance regression because of
missing filtering of unchanged nodes after recent changes
to the PBVH dirty positions tagging system. There was a
TODO comment left from 76c322047e that
I had forgotten about.
Part of #118145.
Prior to this commit, for each node that a brush step affected, we would
look up the `.sculpt_mask` and `.hide_vert` attributes. To avoid this
overhead, this commit creates a helper struct to hold commonly used
attributes and reduces the frequency that they are accessed.
Pull Request: https://projects.blender.org/blender/blender/pulls/128286
The 'Closest' 'Snap With' option does not work well with 'Snap to Grid'
due to the unpredictable nature of this 'Snap With' option. That's why
another option is used in this case.
The option chosen in this case is the same one that was used in
'Absolute Grid Snap', that is, 'Median'.
Fixes incorrect usage of StringRef in new grease pencil code, where
`.data()` was passed as a null terminated C string. Removes the now
unnecessary `std::string` creation that attribute accessors used to
fix that problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/128298
Part of #118145.
This PR introduces a number of helper methods used across the brush
implementations to reduce duplication when calculating a base value for
the `factors` array.
Not all brushes have been ported to use these helper methods - a
conservative approach was taken to avoid adding complexity for the
common case.
Pull Request: https://projects.blender.org/blender/blender/pulls/128235
Remove the indirection previously used for the topology refiner
to separate C and C++ code. Instead retrieve the base level in
calling code and call opensubdiv API functions directly. This
avoids copying arrays of mesh indices and should reduce
function call overhead since index retrieval can now be inlined.
It also lets us remove a lot of boilerplate shim code.
The downside is increased need for WITH_OPENSUBDIV defines
in various parts of blenkernel, but I think that is required to avoid
the previous indirection and have the kernel deal with OpenSubdiv
more directly.
Pull Request: https://projects.blender.org/blender/blender/pulls/120825
Implements the "Select Similar" operator for Grease Pencil v3.
Several modes are available. Each mode has a dedicated "distance" metric:
- layer, material: compared by index
- radius, opacity: simple value difference
- vertex color: euclidian float4 distance metric
The implementation uses a `Set` to find selected values first, then compare each point attribute value to each value in the set until a distance below the threshold is found. This could be optimized by using a KD-Tree in the future. Layer comparison is a special case because points are already separated into drawings by layer, so any drawing in a "selected" layer is becomes fully selected.
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/111410
This adds an operator that splits all slots of the action on the active object,
into separate actions.
The newly created actions will be named `slot_name+Action`.
All users of those slots will be reassigned to this new action.
The exploded action will not be deleted, but will end up with 0 users
unless a fake user is set.
------
For the review, does that operator name make sense?
Pull Request: https://projects.blender.org/blender/blender/pulls/128251
Send a WM notifier when deleting a node from a node tree/group. Removing
a node also removes its animation data, and thus animation editors need
to receive a notification to refresh.
Pull Request: https://projects.blender.org/blender/blender/pulls/128255
When assigning an Action with the new API:
- check the Actions ID type (if it is a legacy Action), and
- check whether the ID is in NLA tweak mode.
This means that action assignment can fail, so the
`animrig::assign_action()` and `animrig::unassign_action()` functions
now return a `[[nodiscard]] bool`.
Part of `generic_assign_action()` has now also been shielded with an
`#ifdef WITH_ANIM_BAKLAVA` just to be sure.
This also includes a change in `BKE_animdata_free()`. That function now
first exits NLA tweak mode (if enabled) before freeing the Actions. This
makes it possible to simply un-assign the assigned Action, as all the
NLA tweakmode stuff has already been taken care of by the responsible
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/128199
This adds an operator that moves slots of slot channels selected in
the channel box to a new action.
All slots are moved together into that new action instead of
moving them into separate actions.
I think that's more reasonable because that way the "move slots into separate actions" is
still possible by selecting the slots one by one.
The "explode action" operator that does just that can be a separate operator.
The new action is named after the slot for the case when only one slot is moved.
When multiple slots are moved, the name "CombinedAction" is used.
This also adds a menu entry "Action" to the action editor.
Pull Request: https://projects.blender.org/blender/blender/pulls/128171
This patch improves working with grease pencil layers in geometry nodes.
* Allow layers to have duplicate names in geometry nodes. In original data, unique names are enforced.
* This allows e.g. duplicating layers and then merging them by name in the end.
* It also resolves a big serial bottleneck when working with many grease pencil layers in geometry nodes. Enforcing unique names is inefficient.
* New `Merge Layers` node that can merge multiple layers by name or by a custom group id.
* Applying a grease pencil modifier now first merges all layers with the same name to ensure all names are unique.
Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127873
347ec1acd7 switched to iterating over nodes with index
masks but introduced nested lambdas with the inner one slicing
the index mask with a range provided by `parallel_for`. That was
done to avoid calling `.local()` more than necessary but in practice
that doesn't have an effect, especially with a grain size of 1.
That nested iteration is cumbersome and error-prone. For the
simple parallel loops with thread local data, switch to just using the
`GrainSize` argument to `mask.foreach_index` instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/128221
In this case there are two dependency graphs, each with a separate
object containing the original mesh. Leaving edit mode modifies the
original mesh by deleting the edit mesh data. The active dependency
graph's object was tagged for that change, but the other dependency
graph didn't know about the change because its object wasn't tagged.
The solution is to tag the original mesh which will cause any
dependency graph using it to properly reevaluate.
Pull Request: https://projects.blender.org/blender/blender/pulls/128192
This commit forcibly rebuilds the PBVH whenever the number of verts is
changed by an operation, additionally, the related deform variables are
freed when undoing geometry steps now to ensure data remains consistent.
Pull Request: https://projects.blender.org/blender/blender/pulls/128145
Customizable highlighting of editor edges that can be used to help
differentiate between areas, indicate active area, and/or help users
with visual impairment. Can be completely removed as well. This
replaces the active area header highlighting, which doesn't work for
transparent headers.
Pull Request: https://projects.blender.org/blender/blender/pulls/116684
A combination of a few changes:
- Don't apply hardness again, the "cube tip" calculation already factors it in.
- Avoid multiplication by brush radius, just use the 0-1 distances from the
cube tip calculation directly.
- Add filtering by brush radius to fix the second part of #128004.
- Change brush radius filtering to be consistent with previous code using
less than or equal instead of less than.
Note that the current radius filtering in BKE_brush_calc_curve_factors is
unnecessary since we already filter by the radius in a separate step.
Previous change in there (d0cf4a4a8b, in 4.3 only) reverted
retiming keys to have one draw call per strip again. Which gets fairly
expensive if many strips have retiming keys.
However! All the strips are already drawn in two parts: all the regular
strips first, and then all the strips that are being "dragged over"
the other strips. So we can totally draw retiming keys for the whole
batch of strips at once, and it will just work out fine.
Viewing whole Sprite Fright Edit v135 timeline, on PC (Ryzen 5950X,
Win10/VS2022): draw_timeline_seq 7.4ms -> 5.8ms
(sequencer_retiming_keys_draw part 1.7ms -> 0.3ms)
Pull Request: https://projects.blender.org/blender/blender/pulls/128170
After 4bf08198a7 it it no longer necessary to flip gizmo bounds if they are not valid.
Note: it is still possible to create an invalid crop and "losing" the gizmo if it is dragged and dropped outside the compositor canvas. This will be addressed in a different patch.
Pull Request: https://projects.blender.org/blender/blender/pulls/127656
While we continue to improve our tooltips, this PR appends a period to
descriptions if it does not already end in punctuation (.!?), or does
not contain a bullet character. This only does so under the same
circumstances as in earlier code, removed in #125460.
Pull Request: https://projects.blender.org/blender/blender/pulls/128097
Previously we were using a bespoke hodgepodge of
`Action::is_action_legacy()` and `Action::is_action_layered()`,
sometimes in combination with checking for the Baklava feature flag,
when what we really meant is "Should this action be treated as legacy
or not?"
This commit changes the places where that's semantically what we meant
to use `action_treat_as_legacy()`. Some of those places were already
correct, using a compound conditional, but some of them weren't, and
thus were not always branching correctly. For those latter cases,
this commit is a bug fix.
Importantly, not all uses of bare `Action::is_action_legacy()` or
`Action::is_action_layered()` are semantically incorrect: there are many
places where that is the right thing to do. This commit takes care not
to touch those places.
Pull Request: https://projects.blender.org/blender/blender/pulls/128174
This improve the API in multiple aspects:
* No need for an additional `lookup` call to get the current attribute. This
would internally iterate over all attributes again. This leads to O(n^2)
behavior. Note that there are still other reasons for O(n^2) behavior when
processing attributes (where n is the number of attributes).
* Remove the need to return a value from the iteration code to indicate that the
iteration should continue. This is now the default behavior. The iteration can
still be stopped by calling `iter.stop()`.
* Easier access to `is_builtin` property.
* Iterator callback only has a single parameter instead of two (of which one is
sometimes unused).
Pull Request: https://projects.blender.org/blender/blender/pulls/128128