Commit Graph

97108 Commits

Author SHA1 Message Date
Sybren A. Stüvel
71363dd79c Cleanup: Alembic, replace ABC_INLINE with BLI_INLINE
The `ABC_INLINE` macro has been in the Alembic code since it was introduced
to Blender in rB61050f75b13e. It basically does the same a `BLI_INLINE`,
though, so there is no need to keep it around.
2020-06-19 17:08:21 +02:00
Clément Foucault
f84414d6e1 EEEVEE: Object Motion Blur: Initial Implementation
This adds object motion blur vectors for EEVEE as well as better noise
reduction for it.

For TAA reprojection we just compute the motion vector on the fly based on
camera motion and depth buffer. This makes possible to store another motion
vector only for the blurring which is not useful for TAA history fetching.

Motion Data is saved per object & per geometry if using deformation blur.
We support deformation motion blur by saving previous VBO and modifying the
actual GPUBatch for the geometry to include theses VBOs.

We store Previous and Next frame motion in the same motion vector buffer
(RG for prev and BA for next). This makes non linear motion blur (like
rotating objects) less prone to outward/inward blur.

We also improve the motion blur post process to expand outside the objects
border. We use a tile base approach and the max size of the blur is set via
a new render setting.

We use a background reconstruction method that needs another setting
(Background Separation).

Sampling is done using a fixed 8 dithered samples per direction. The final
render samples will clear the noise like other stochastic effects.

One caveat is that hair particles are not yet supported. Support will
come in another patch.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7297
2020-06-19 17:05:49 +02:00
Bastien Montagne
e18d6f5206 LibOverride: Cleanup: remove unused parameter. 2020-06-19 17:01:20 +02:00
Bastien Montagne
f6b23c63e1 LibOverride: Parallelize diffing of Main database.
This will not give any noticeable improvements in common editing tasks,
since then usually only a very few IDs are changed and checked for
override updates.

However, it makes full override diffing process several times faster
(happens usually when saving a .blend file, but could also help e.g.
when multi-editing several override objects at the same time...).
2020-06-19 17:01:20 +02:00
Bastien Montagne
9905f5725c LibOverride: rempve ID preview from comparison (diffing) process.
Accessing this from RNA may actually create some data, which we do not
want to happen when comparing data. Further more, preview is not data,
but a view of it, so we should be safe ignoring it entirely here.
2020-06-19 17:01:20 +02:00
Bastien Montagne
df25d3c2a3 LibOverride: add some more debug timing prints... 2020-06-19 17:01:20 +02:00
Sybren A. Stüvel
b50d01cbac Cleanup: Alembic, removed some unnecessary extern "C" {} declarations
No functional changes.
2020-06-19 16:43:27 +02:00
Sybren A. Stüvel
3ceb9faf1a Cleanup: IO, made some functions in AbstractHierarchyIterator protected
These functions are not needed in the public interface, only by the
`AbstractHierarchyIterator` class and its subclasses.

No functional changes.
2020-06-19 16:43:27 +02:00
Stefano Bonicatti
59b523c3c9 Fix build with USD, Clang and Linux
The important distinction for the linker flags is not between GCC and Clang,
but between the macOS and Linux.

Differential Revision: https://developer.blender.org/D8023
2020-06-19 15:42:33 +02:00
Sybren A. Stüvel
697b1736ef Cleanup: Alembic, replace #ifndef guards with #pragma once
No functional changes.
2020-06-19 15:30:18 +02:00
Sybren A. Stüvel
1a448c66ed Cleanup: Alembic, move the C++ code to blender::io::alembic namespace
This commit only moves code into the `blender::io::alembic` namespace,
it does not move `static` functions into an anonymous namespace.

No functional changes.
2020-06-19 15:30:18 +02:00
Sybren A. Stüvel
89b7f785e6 Cleanup: Alembic, moved exporter code into separate directory
This moves most of the exporter-related code
from `source/blender/io/alembic/intern`
to   `source/blender/io/alembic/exporter`

This is to prepare the Alembic code for the switchover to using
`blender::io::AbstractHierarchyIterator`. When that happens, a few more
files will be added, and having things in a separate 'exporter'
directory makes things less cluttered.

Note that exporting consists of multiple steps (determine export
hierarchy, create Alembic archive, and then write data into it), which
is why the directory is called "exporter", but many of the files are
called "writer".

No functional changes.
2020-06-19 15:30:18 +02:00
Sergey Sharybin
16d09a5864 Fix T67358: Compositor Disabled Node Config -> SegFault
The issue was caused by wrong conversion happening after some of the
proxies are removed. Easiest solution is to first remove proxies and
then add required converter operations.

Thanks Jeroen for the review!
2020-06-19 14:49:36 +02:00
Jeroen Bakker
28d77f9354 Performance: Never draw channels region during playback
Channels aren't visually changed by playing back an animation so there
is no need to do this. As rendering channels is using a lot of logic
(filtering animation data, converting fcurves to samples etc) it has an
noticeable overhead.

This change has no functional limitation. Users are still able to do
everything during animation playback. There are other mechanisms in
place that take care of that.

Spring 02_020_A.anim.blend went from 11.8 to 12.0 on a Ryzen 1700. I
didn't test with scenes but it should be more noticeable with more
complex scenes.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8073
2020-06-19 14:45:55 +02:00
Sergey Sharybin
90010c3e04 CMake: Correct warning about which C++ version is required
Was only happening on unsupported compilers.
2020-06-19 14:44:03 +02:00
Sergey Sharybin
2193e28dfc USD Test: Don't use designated initializers
This isn't really in C++ standard, some corner cases work in some
compilers (like when all fields are specified), but in general they
do not work.

For some reason MSVC builder started to complain about it now,
weird but better not rely on compiler specifics.
2020-06-19 12:36:37 +02:00
Sergey Sharybin
e9a7f4d389 Upgrade C++ standard to C++17
Ref T76783
2020-06-19 12:02:21 +02:00
Sergey Sharybin
1f5f3b5588 Cycles: Make compatible with C++17 on 10.9 deployment target
OSLRenderServices contains a member which is 64 bytes aligned and this
is onlys supported by default allocators in SDK 10.14. Since we take
care of allocation ourselves ignoring the diagnostic is an acceptable
way dealign with it.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
3f5b295084 Freestyle: Fix compilation error with C++17
AutoPtr class became a sub-class of unique_ptr with some special magic
to mimic behavior of auto_ptr for copy constructor.

The code was already there, but for some reason visual studio did not
set __cplusplus correctly for some reason.

The other change is remove of binary function usage, which is not
needed in the Freestyle code.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
7ae9227794 Quadriflow: Fix compilation error with C++17
Unary function has been removed.
Unless I'm missing something subclass is not needed here.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
b3b445979e Tests: Use explicit signature constants
Are reported by MSVC 2019 after C++17 switch.

One might suggest lets just silence the warning, I will say why to have
specific signed/unsigned types in API just to then (usafely) ignore the
sign conversion.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
8c3dd6d83d Upgrade Google libraries
Upgrades Glog from 0.3.5 to 0.4.0, and Gtest from 0.8.0 to 0.10.0.

Hopefully this will solve compilation error on MSVC with C++17.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
0f78a57904 Make BLI_edgehash_test compatible with C++17
random_shuffle was removed (at least the used version).
2020-06-19 12:02:21 +02:00
Sergey Sharybin
31ae833811 Ceres: Update to the latest upstream version
Using latest master because of various compilation error fixes.

Brings a lot of recent development. From most interesting parts:

- New threading model.
- Tiny solver.
- Compatibility with C++17.
2020-06-19 12:02:21 +02:00
Sergey Sharybin
171c4fb238 Update C++ standard to C++14
This is an intermittent state to get all dependencies to compile.

For example, the latest Ceres is needed to bring C++17 support,
but it has bumped minimal requirement to C++14.
2020-06-19 12:02:21 +02:00
Alexander Gavrilov
9e70129952 Cloth: allow forces to act parallel to cloth.
Currently all force effectors can only act on cloth when the force is
perpendicular to the surface. This makes sense for wind, but not for
other forces; and the user may want even wind to have some friction.

This changes effector code to output two force vectors - although
you of course can pass the same pointer for both. The force is split
between the two outputs based on a new per-effector setting.

Differential Revision: https://developer.blender.org/D8017
2020-06-19 12:17:02 +03:00
Antonio Vazquez
f382109f38 Fix T78024: GPencil - Add missing UV Fill prop to RNA
This was changed in the refactor done in 2.83 and was not included by error.
2020-06-19 10:56:10 +02:00
Sybren A. Stüvel
2dff08c8ce Alembic: always export transforms as inheriting
Blender now always exports transforms as as "inheriting", as Blender has
no concept of parenting without inheriting the transform.

Previously only objects with an actual parent were marked as
"inheriting", and parentless objects as "non-inheriting". However,
certain packages (for example USD's Alembic plugin) are incompatible
with non-inheriting transforms and will completely ignore such
transforms, placing all such objects at the world origin.

When importing non-inheriting transforms from Alembic, Blender will
break the parent-child relation and thus force the child to (correctly)
interpret the transform as world matrix.
2020-06-19 10:24:57 +02:00
Sybren A. Stüvel
f106369ce8 Alembic: prevent spaces in names of exported particle systems
Other types already had spaces, periods, and colons replaced by
underscores. The upcoming Alembic exporter (based on the
`AbstractHierarcyIterator` class) will be more consistent and apply the
same naming rules everywhere. This is in preparation for that change.
The `get_…_name()` functions in `abc_util.{cc,h}` will be removed then.
2020-06-19 10:24:51 +02:00
Sybren A. Stüvel
0d744cf673 Alembic: export object data with object data name
Previously the Alembic exporter exported a mesh object to
`{object.name}/{object.name}Shape`. Now it exports to
`{object.name}/{mesh.name}` instead. The same change also applies to
other object data types.

Note that the code now is a bit hackish, as `m_name` is set even in
cases where it isn't used. This hackishness was already there, though,
but it's now just more visible. This will all be cleaned up when the
Alembic exporter is ported to use the `AbstractHierarchyImporter`
structure of the Universal Scene Description (USD) exporter.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7672
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
0ae7883d7d IO: ensure export path and export name are always consistent
Before this, there was one code path that set `context.export_path`, and
a different code path for `context.export_name`, allowing the two to
diverge.

Keeping track of the export path of the export parent (which can be, but
is not always, the Blender parent object) also allows a concrete
subclass of `AbstractHierarchyIterator` to find the `AbstractWriter` for
the export parent. In case of exporting to Alembic this is important, as
it's not possible to simply give the Alembic library the full export
path of an object like we do in the Universal Scene Description (USD)
exporter; Alembic needs the C++ object of the parent.
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
69c3d9804f IO: Allow exporting a subset of the writers
This is in order to prepare for compatibility with the Alembic exporter.
That exporter is capable of writing object transforms and object data at
different (sub)frames.

The rename from `created_writers` to `used_writers` is necessary, as not
all created writers will be actually used in each iteration.

The Universal Scene Description (USD) exporter does not make use of
this.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7670
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
084c5d6c7e IO: Move Abstract Hierarchy Iterator into io/common
The goal of the `AbstractHierarchyIterator` class (and supporting
classes) was to use it in different exporters. It shouldn't be part of
the USD module + namespace any more, now that it will also be used in
the upcoming Alembic exporter rewrite.

The source files are moved into `io/common`, which is compiled & linked
into a new library `bf_io_common`. The unittests are still inside the
`tests/gtests/usd` directory. They should be moved to a separate test
module too, but that will be delayed until after T73268 has been
resolved.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7669
2020-06-19 10:17:41 +02:00
Antonio Vazquez
b1ce4ca40c Fix T77997: GPencil insert keyframe on timeline doen't update viewport
The reason was the datablock is changed but it was not tagged for depsgraph refresh.

In some cases it could be possible to tag several times the same datablock, but as this is not the case all the times and the number of tags is always very small, it doesn't worth a complex code to keep a memory list of the datablocks to tag.
2020-06-19 10:10:11 +02:00
Campbell Barton
fade37ff07 Writefile: move file flags to BlendFileWriteParams
This removes G_FILE_HISTORY, G_FILE_SAVE_COPY & G_FILE_USERPREFS.

Using file-flags made logic harder to follow since it's not so clear
which flags are expected to be in G.fileflags & which are meant to be
set and passed as arguments, these are shared between read & write
functions too.

Add BlendFileWriteParams so options which don't need to be stored
aren't mixed up with flags that are stored for reuse.
2020-06-19 16:47:12 +10:00
Jeroen Bakker
5a77f643f4 Cleanup: SPACE_ACTION does not have a RGB_TYPE_TOOL_HEADER
So no need to check this specific case.
2020-06-19 08:13:06 +02:00
Jeroen Bakker
d093f61667 Cleanup: use bool and enums in match_region_with_redraws
Function used int for everything.
2020-06-19 08:11:25 +02:00
Campbell Barton
642b19c8b8 Fix app-templates not resetting the user interface
Regression in 45b5f4e3df
2020-06-19 14:29:24 +10:00
Nathan Craddock
41f0697501 Outliner: Show pose group icons
Pose groups previously showed a dot icon. Now it draws the correct icon.
2020-06-18 21:53:54 -06:00
Campbell Barton
1ee32ea228 Cleanup: use doxy sections 2020-06-19 13:17:10 +10:00
Pablo Vazquez
0479c28ddd Cleanup commented separator. 2020-06-19 02:04:59 +02:00
Campbell Barton
f1e5fd030a Cleanup: unsupported ATTR_FALLTHROUGH use, clang-format 2020-06-19 09:44:57 +10:00
Germano Cavalcante
b89898cbd3 Cleanup: Move snap callbacks to their respective transform mode
These functions are very specific to the mode.

More modes can support snap, and there is no reason to keep all
callbacks for each mode in the transform_snap.c file.
2020-06-18 16:05:48 -03:00
Bastien Montagne
d56444392f Fix T78004: Instant crash when Shift+D duplicating a Collection Instance.
Dummy mistake in own recent refactor of duplicate code...
2020-06-18 20:34:39 +02:00
Aaron Carlisle
3aadf68b88 UI: Weight Modifiers Falloff: Use better step icon 2020-06-18 12:46:00 -04:00
Bastien Montagne
d5954ef11c LibOverride: only tag actually changed orig IDs for automatic override diffing.
This makes any operation (including mere bone selection) several times
faster on some complex production character, since we typically now only
need to diff a single ID, instead of tens of them.
2020-06-18 18:27:49 +02:00
Bastien Montagne
722adcfc48 LibOverride: Improve performances by using better string hashing function.
This is not really huge improvements, but 2% are always good to have.
2020-06-18 18:27:49 +02:00
Jacques Lucke
52b8d668f4 Depsgraph: use blender::Map instead of std::map
We decided to use our own map data structure in general for better
readability and performance.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7987
2020-06-18 18:18:19 +02:00
Bastien Montagne
44f7852660 LibOverride: increase speed of RNA diffing process.
By using own path construction instead of handy printf-like functions,
we get a 10% improvement on overall diffing process!

This remains way to slow on some complex production characters, but
always good to have still.
2020-06-18 18:00:41 +02:00
Pablo Vazquez
667ef9917f UI: Place "New Collection" item above list in Move/Link to Collection menu
This way "New Collection" is always assigned the same shortcut (N).
Whereas previously it would be automatically assigned the leftover key
from the list of available collections.

Nice side effect is that since N is next to M in most keyboard layouts,
moving to a new collection is super fast by hitting M then N.

{F8630575, size=full}

Paper-cut pointed out by DerekWatts on [devtalk](https://devtalk.blender.org/t/blender-ui-paper-cuts/2596/4211) (thanks!):
{F8630492, size=full}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D8067
2020-06-18 17:54:49 +02:00