Commit Graph

47652 Commits

Author SHA1 Message Date
Brecht Van Lommel
71d53203fa Code cleanup: fix confusing line of code with useless ||. 2013-05-14 10:20:58 +00:00
Campbell Barton
cfbf9c324b style cleanup 2013-05-14 06:58:35 +00:00
Campbell Barton
5888830acb tweak to r56784, no functional change, utility function worked confusingly. 2013-05-14 06:10:26 +00:00
Campbell Barton
3b8b62ea4e fix for problem where edge loop select would select too many vertices (extend selection too far),
before & after: http://www.graphicall.org/ftp/ideasman42/edgeloop_select_fix.png
2013-05-14 04:55:21 +00:00
Campbell Barton
b31e03fdd1 refactor bmesh edge loop walker,
was getting too complicated handing different cases at once, split out boundary case into its own branch.
2013-05-14 04:09:02 +00:00
Campbell Barton
ff1a587e1c update libmv stub. 2013-05-14 03:06:58 +00:00
Campbell Barton
c838b2d2a7 bmesh api: add 'is_boundary' attribute to verts. 2013-05-14 02:56:24 +00:00
Tamito Kajiyama
6ea2dec330 Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module. 2013-05-13 22:58:27 +00:00
Tamito Kajiyama
1a91af691e Fix for a memory leak during Freestyle stroke shading. 2013-05-13 22:50:12 +00:00
Brecht Van Lommel
cd3283f573 Cycles CUDA: in case of cryptic error messages in the console, refer to wiki
documentation for possible solutions.
2013-05-13 21:36:48 +00:00
Brecht Van Lommel
213408d4c9 Fix #35340: 3D manipulator not working right after undoing with cmd+Z on OS X.
Another issue with the recent Ghost changes here. For some reason key up events
are not coming through when the command key is pressed. I can't figure out why,
for now just always handle them, still fixes the original bug.
2013-05-13 21:19:30 +00:00
Antony Riakiotakis
3e0722328e The usual fix for blenderplayer. I didn't have time to test scons but looks like the missing library on CMake is already present there. 2013-05-13 20:42:18 +00:00
Jürgen Herrmann
3d3a4e8eec Patch [#35234]:
Fix GetWindowsLon and SetWindowsLong issues with VS2012 and Windows 8.
Remove unneeded #ifdef block for GWL_WNDPROC and GWL_USERDATA
2013-05-13 20:27:05 +00:00
Campbell Barton
92da9792fe fix for strange behavior with loop select involving ngons,
when selecting a loop with quads on one side an ngon on another - never select the outer boundary edge of the ngon.
2013-05-13 17:42:27 +00:00
Campbell Barton
f4bb0a7412 code cleanup: remove duplicate calls to 'BMW_current_state' 2013-05-13 16:35:28 +00:00
Thomas Dinges
d76b758f23 Cycles:
* Fix compile error, when building with __KERNEL_SSE__
2013-05-13 15:31:59 +00:00
Sergey Sharybin
d4c6ac9a60 Cleanup and small improvements to libmv
- Added const modifiers where it makes sense and
  helps keep code safe.
- Reshuffled argument to match <inputs>,<outputs>
  convention on parameters.
- Pass values to ApplyRadialDistortionCameraIntrinsics
  by a constant reference.
  This will save lots of CPU ticks passing relatively
  heavy jet objects to this function when running
  bundle adjustment.
2013-05-13 14:39:06 +00:00
Campbell Barton
b48deabf4e new bevel: fix for crash in merge, could result in collapsing faces being invalid. rather then splice each edge, use weld_verts operator which handles removing degenerate geometry. 2013-05-13 14:31:45 +00:00
Brecht Van Lommel
0e2487742e Fix sculpt getting slower as you paint a longer stroke. Partial redraw was
redrawing the whole area that was painted on from the start of the stroke,
should only do the last part.
2013-05-13 14:17:58 +00:00
Brecht Van Lommel
10474c324d Fix #35342: multisample antialiasing makes tooltips look blurry. 2013-05-13 13:45:45 +00:00
Campbell Barton
281c1565b9 remove BLI_array use in bmesh mirror, add BMO_iter_as_arrayN() function. 2013-05-13 13:44:20 +00:00
Sergey Sharybin
682da3ac98 Apply scale on scene reconstruction when applying scale on camera
This means when you've got reconstructed scene assigned to a
3d camera (via camera solver constraint) and applies scale on
this camera from Ctrl-A menu, scale will be applied on the
reconstructed scene and reset camera size to identity.

This is very useful feature for scene orientation, when you'll
just scale camera by S in the viewport to match bundles
some points in the space, and then you'll easiy make camera
have identity scale (which is needed for nice working moblur
and other things mentioning by Sebastian :) without loosing
scale of bundles themselves.

Behavior of apply scale for cameras without clip assigned
to them does not change at all.
2013-05-13 13:37:05 +00:00
Brecht Van Lommel
2914d15241 Fix #35337: sculpt performance regression, partial redraw was not working anymore
due to paint cursor redraw problem.
2013-05-13 13:32:42 +00:00
Campbell Barton
51c615e1bc new bridge tool: fix for cases with it would crash when existing faces matched the newly created ones. 2013-05-13 12:58:25 +00:00
Sergey Sharybin
fb6d696f6a Added RNA access to mask spline's points.
Straightforward patch, point tructure was already defined,
was just matter of defining RNA collection property for
mask spline.

Available via: mask.layers[0].splines[0].points
2013-05-13 12:24:35 +00:00
Campbell Barton
f03a165a35 fix [#35308] Edge Split operator splits unselected edges 2013-05-13 12:09:21 +00:00
Sergey Sharybin
356d4c3085 Fix #35330: Blur node crash due to size overflow
Issue was caused by too hight value used for size,
which came from infinite Z-buffer point.

Solved the crash by clamoing maximal gaussian table
radius to 30K, which seems to be reasonable.
2013-05-13 11:52:04 +00:00
Campbell Barton
e40d403e43 fix for bridge flipping, loops pointing away from eachother (over 90d difference) would flip
now check the loops are facing eachother, taking their relative positions into account.
2013-05-13 11:21:33 +00:00
Sergey Sharybin
8641baa958 C forbids having variables declarations in the middle of code block. 2013-05-13 11:20:32 +00:00
Brecht Van Lommel
21955ac8aa Fix #35329: action actuator crash with replacemesh, pointers got outdated.
No need to cache this, creating it is quick.
2013-05-13 10:54:57 +00:00
Brecht Van Lommel
fa4ef0828e Fix #35327: compositing Z combine node was not giving the same result as previous
versions when the Z values were the same, Also was inconsistent between full sample
on/off.
2013-05-13 10:40:42 +00:00
Sergey Sharybin
4e5541a9a6 Headers cleanup. 2013-05-13 09:51:36 +00:00
Lukas Toenne
916ab30ccb Added an entry for Reroute node in the node categories. Reroute is not a "real" node, but for users it's a bit hard to find, so a menu entry is ok for now.
Eventually a context menu for nodes could be a nicer solution: right-click on node link opening a popup with operators for the node, socket or link under cursor, including option "Insert Reroute".
2013-05-13 09:32:17 +00:00
Bastien Montagne
314589dc54 No end point in UI messages... 2013-05-13 07:32:48 +00:00
Campbell Barton
6bd58ac967 fix [#35335] Crash when rendering a text object with a remesh modifier and a material texture 2013-05-13 07:13:28 +00:00
Campbell Barton
2e478ca76d change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) 2013-05-13 06:51:13 +00:00
Campbell Barton
b0e2b63200 fix for toggle drag not working in popups (move layers for eg) 2013-05-13 06:23:50 +00:00
Campbell Barton
28ecc1ce20 fix for building with mingw 2013-05-13 05:40:51 +00:00
Mitchell Stokes
8576a275dc BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" reported by Leon Cheung.
Adding an extra NULL check to draw_mesh_text() to avoid accessing a NULL material array.
2013-05-13 05:37:45 +00:00
Mitchell Stokes
82612ae950 BGE: I had the assert in stubs.c backwards. However, it looks like the Blenderplayer ends up making a bad level call on startup. So, I've added a way to easily turn the asserts on and off (default to off) to allow people to still hunt down bad level calls without interfering with other people's debug builds. 2013-05-13 04:08:16 +00:00
Mitchell Stokes
714f8a4af0 BGE: Adding an assert(true); to every function defined in stubs.c. This should help in hunting down errors caused by code calling into stubs.c, which shouldn't happen while the Blenderplayer is running. Remember, stubs.c is just to help with linking, these calls should never be used! 2013-05-13 02:59:13 +00:00
Mitchell Stokes
e5bbf2441a BGE: Tweaking the linking order of the Blenderplayer (CMake) to avoid needing to put BLI code in stubs.c. This fixes an infinite loop with the Edge Split modifier in the Blenderplayer. SCons still has to be tested. 2013-05-13 02:49:18 +00:00
Campbell Barton
c961c56c64 add missing STACK_INIT, also quiet float <> double conversion warnings. 2013-05-13 02:10:59 +00:00
Campbell Barton
2107620593 fix [#35326] Even edge slide on open edge crashes Blender 2013-05-13 02:01:35 +00:00
Sergey Sharybin
91b659d174 Forgot this in one of previous commits
Idea here is to be able to have all files opened in IDE
and not confuse it by the same function implemented in
multiple files.
2013-05-12 22:40:12 +00:00
Sergey Sharybin
4dba8307f2 Compilation fix for recent commit. 2013-05-12 22:30:34 +00:00
Sergey Sharybin
32faec1a53 Remplace bunch of annoying ifdefs in tracking.c with a libmv-capi_stub.cc
Makes code in tracking.cc much easier to understand and modify,
without worring to breck compulation with Libmv disabled.

It is still possible compilation will break due to libmv-capi
changes, but that's not happening so much often.
2013-05-12 22:17:37 +00:00
Brecht Van Lommel
5c2355d364 Fix ctrl+(shift)+tab shortcut key not working on OS X after recent bugfix to
interact better with system shortcuts.

This is a special shortcut for switching between views and does not get
delivered directly to our view when we pass it through the application key
event handling path. We only have a single OpenGL view, so there's no need to
pass it on to the application, instead just interpret it directly.
2013-05-12 22:15:05 +00:00
Sergey Sharybin
33651da150 Fix for keyed marker search not happening correct in some cases
Was an heuristic failure writen for cases when there's no keyframe
in desired direction. Shall all be fine now.
2013-05-12 21:57:57 +00:00
Sergey Sharybin
df74639002 Speedup for rendered viewport for blender internal
Display code was a bottleneck here, so made it so render
result draw follows Image Draw settings.
2013-05-12 19:01:23 +00:00