This removes code that adds a line to region edges, used only to add
a slight divider between Top Bar workspace list and the Scene selector.
The replaces that divider with a fade out effect instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/137921
File Browser list, Context Menu, External. On Win32 for items that are
not folders we need to use the list root for "open folder" and for
"command prompt here".
Pull Request: https://projects.blender.org/blender/blender/pulls/143964
This was caused by a mismatch in the conditions that enabled GPU
subdivision. The mesh normals domain for meshes with no faces was
reported incorrectly, causing the code to think there are auto-smooth
style split normals when there actually aren't.
Also the GPU subdiv normals extraction had a crash binding a vertex
buffer that doesn't exist when there are no faces. Add an early return
for the wire-only mesh case to avoid that.
Pull Request: https://projects.blender.org/blender/blender/pulls/143961
This makes it so that operators that function on curves will work if
only handles are selected. For Grease Pencil this also makes it so that
the control points of a stroke will be visible if any handles are
selected.
Part of #121574
Pull Request: https://projects.blender.org/blender/blender/pulls/143867
Generally, node names are expected to be unique within a node tree. However,
`ntree_shader_copy_branch` currently does not enforce this for performance
reasons. This was broken by recent changes in 5b73f798d0 and 9fd877e174 which
allows for passing already unique names and identifiers to the node copy
function.
The main problem here was that the `use_unique` parameter of the `node_copy`
function was not well defined. Now, this function is completely removed in favor
of using `node_copy_with_mapping` directly. This also has a new
`allow_duplicate_names` parameter now which makes the expected behavior more
explicit.
Pull Request: https://projects.blender.org/blender/blender/pulls/143951
This PR makes it easier to delete strip keyframes from the preview.
It works similarly to the 3D viewport and also works with keying sets.
Pressing "alt + I" deletes the keyframe on the current frame of the
selected strips, when a keyset is active it only deletes the keyframes
of the selected keyset.
Pull Request: https://projects.blender.org/blender/blender/pulls/140385
The issue comes from the fact that placeholder IDs where not properly
cleared before writing, leaving all kind of potential broken pointers
once read back.
Also use the `BLO_Write_IDBuffer` for these, with dedicated 'cleanup'
logic since in their case, we want to write almost nothing.
Pull Request: https://projects.blender.org/blender/blender/pulls/143949
For quite a while, for edit mode mesh object evaluation we haven't
put the evaluated edit mesh in the evaluated geometry set. I don't
think the reason for that applies anymore. The code is much simpler
if all the evaluated geometry is a consistent place, so just put it there,
the same way as non-edit-mode evaluation.
Pull Request: https://projects.blender.org/blender/blender/pulls/143896
Function curves::nurbs::calculate_basis_cache() varies the name of the
variable 'last_control_point_index '. Name is also confusing and not
descriptive as it refers to the total number of points including
padded/repeated points for cyclic curves (repeated by wrapping the
index by the size of the array).
Use of 'points_num' generally also refers to the size of the array and
not total number of wrapped points.
Pull Request: https://projects.blender.org/blender/blender/pulls/143921
This refactors the code for world to dome light to be shared between USD and
Hydra, and makes rotations work for Hydra the same way they do in USD.
One small behavior change is that missing image files now render black,
matching Cycles and EEVEE more closely.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143035
This assert was to notify developers that they are using a framebuffer
configuration that isn't supported when using render passes. Render
passes should not be used and will be removed later in 5.0. Removing the
assert will already help during triaging.
Pull Request: https://projects.blender.org/blender/blender/pulls/143936
The viewport compositor crashes if the user enters a group node if no
viewer node exists. This is because the code still allowed group output
nodes to be added as compositor outputs in none root contexts, which is
forbidden since e34e6373b6. To fix this, we refactor the code to
disallow such cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/143933
As discussed in #143014, the ripping operators gave error messages that
left the user clueless as to why the operator fails and what to do from
there. This PR aims to fix that by changing the error messages.
Pull Request: https://projects.blender.org/blender/blender/pulls/143102
As part of the addition of free normals, the join geometry and realize
instances nodes were updated to properly join custom normals. When one
mesh input had tangent space normals and another had no custom normals,
I chose to use free custom normals for the output mesh since that has
drastically better performance. However, it turns out users get into
that situation much more often than I expected, and because many areas
still don't support free custom normals very well, and their presense
isn't obvious, this causes confusion.
This commit changes this code to output tangent space custom normals
whenever any of the input meshes have tangent space custom normals.
That also maintains the most information for propagation later, since the
"default" status of (0,0) custom normals is maintained.
Fixes#143368
Pull Request: https://projects.blender.org/blender/blender/pulls/143498
In a58dd0b5c3 sequential overlay segments
writing was replaced by a parallel one. But there was one hidden issue:
each curve knows its number of points and starting offset. If you want
to drop one curves set from domain -- you have to sequentially offset
all other curves. And this was not done. Gap between poly and nurbs
curve ,point indices created for bezier still there. And once it stop
being filled by 0 after 3e8250e60c we meet
all the segments of garbage. Proper fix: lay left handle segments in
space created for bezier segments. This fix: hide issue until proper
fix (non trivial refactor).
Pull Request: https://projects.blender.org/blender/blender/pulls/143858
The default grain size of 10000 for multi function execution was much
too large for the fairly expensive BVH traversal. In the file from
#143455, reducing te grain size to 512 increase the playback FPS from
8 to 20.
This adds support for tracing bundle and closure structures through repeat zones,
simulation zones and bake nodes. Previously, syncing through these nodes just
didn't work.
Pull Request: https://projects.blender.org/blender/blender/pulls/143860
This makes it so that Grease Pencil Bezier handles use the same colors and shaders as `Curves` Objects.
This also makes the handles follow `handle_display` and add the option the the edit mode overlay.
Pull Request: https://projects.blender.org/blender/blender/pulls/141524
This adds support for creating Combine Bundle, Separate Bundle and Evaluate Closure
nodes using link drag search in some cases that were not previously supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/143835
We generally expect `bNodeTreeRuntime::nodes_by_id` to be valid at all times, so
it also has to have the same order `bNodeTree.nodes`. When freeing a node, the
entire vector set was rebuild currently to ensure that invariant. This leads
O(n^2) behavior when all nodes are freed as is commonly the case with depsgraph
copies etc.
This patch implements an optimization where `nodes_by_id` is not rebuild if only
the last node was removed. In this case, that not can just be popped from
`nodes_by_id` without affecting the order of the other nodes. To use this
optimization, the node tree freeing code now frees nodes in reverse order.
Pull Request: https://projects.blender.org/blender/blender/pulls/143831
This is useful when the src node name is not unique, but the caller can provide
a unique name more efficiently then if the function has to compute the name
automatically.
This removes the "Geometry" part from their name because we want to use them in
other node tree types too (see #141936).
Usually, we don't change idnames because they are the primary identifier of
nodes and is expected to stay the same. Since they are generally not shown to
users (just Python developers), it's also not urgent to change them. However, in
this specific case we have the opportunity to update the idname before the node
becomes an official feature, so it's not as bad to change it.
This patch has full backward compatibility, but no forward compatibility (for
files that used the experimental feature).
Pull Request: https://projects.blender.org/blender/blender/pulls/143823
This makes sure that a bundle item has a more well defined beginning
and end when using e.g. a comma separated list for bundle items.
This allows using e.g. `, ` instead of just `,` as separator (note the
extra space in the first separator).
While all callers currently operate on the selection, the function
supports other header-flags, so check the selection is being used
before updating & flushing the selection.