Commit Graph

6814 Commits

Author SHA1 Message Date
Nils Thuerey
74fc4fa254 - fixed MSVC problem in fluidsim.c
- removed some more debug output in the solver
2006-05-11 13:19:41 +00:00
Campbell Barton
0497ea57cb Added a polygon reduction function that can poly reduce any mesh and supports UV's as well as bone weights (Thanks to briggs).
Isnt intended to be ultra high quality, more for automatic realtime "Level of Detail" model generation.

BPyMesh.redux(ob, 0.5) # To reduce to about half the polys
2006-05-11 12:42:10 +00:00
Ton Roosendaal
ea2eb88f97 OMG! Can't be true, a new feature for character animators!
When weightpainting, with the armature in posemode, you now can press the
NumPad-period key to zoom in to the selected bone. (it used to zoom to the
painted mesh instead). Actually bugreport 4161.
2006-05-11 12:13:49 +00:00
Ton Roosendaal
1c1164a967 Bugfix 4165
Environment map render:

- when an object is in multiple layers, the "don't render layer" option
  didn't work properly. Now it doesn't render an object when it is
  invisible completely

- the new scaling option also worked for cubic envmap, should not.
2006-05-11 10:27:12 +00:00
Campbell Barton
a3783d32e0 Added some shortcuts to Mesh
MFace.area
 MFace.cent
 MEdge.length

Updated some scripts that used these.
2006-05-11 10:06:15 +00:00
Ton Roosendaal
7bb1c768d1 Added extra pointer check in "save envmap", which can crash when using
the option without rendered envmap. Fixes bug #4166
2006-05-11 09:53:46 +00:00
Nils Thuerey
0fae2e53e9 - removed debug output 2006-05-11 08:19:02 +00:00
Nils Thuerey
6d935aee42 - New options for mesh voxelization: shell only (also
works for non closed objects), volume ("normal"/old way of
  doing it), and a combination of both:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg
- Finally included bjornmose MSVC6 fixes
- Added support for animated meshes, e.g. meshes with
  parented skeletons. Is enabled for obstacles with a new button.
  A simple example with Bassam's mancandy can be found here:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend
  (Warning - keep meshes as simple as possible, e.g. turn off subsurf
  for baking. Export probably shoulb be further optimized.)
- Changed handling of no/free/part slip obstacles, see:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg
- Removed surface particle option for upcoming release,
  needs more testing & tweaking
- Added tracer particles instead (swimming along in the fluid)
- Updated wiki (description of IPOs still missing).
2006-05-11 08:09:02 +00:00
Erwin Coumans
66f0950d34 fixed raycasting related issue 2006-05-11 02:14:48 +00:00
Erwin Coumans
93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Chris Want
2358e85b6d Converting spaces to tabs in this script (this is standard!) 2006-05-10 21:37:03 +00:00
Geoffrey Bantle
1fc1d769fb -> Fix for Bug #4167
https://projects.blender.org/tracker/?func=detail&aid=4167&group_id=9&atid=125

Stored selections (mselect array in mesh) were not getting freed along with their mesh blocks.
2006-05-10 21:08:38 +00:00
Geoffrey Bantle
6e047236c3 -> Fix for Bug #4181
Silly typo in a call to memcpy was leading to crashes when doing remove doubles with vertex weights (whoops!) Fixed now.
2006-05-10 20:34:45 +00:00
Kent Mein
d5ae204275 This is a bit of a hack, but it looks like sun
Used F11 and friends for its special keys Stop,again etc..
                  So this little patch enables F11 and F12 to work as expected
                  following link has documentation on it:
                  http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4734408
                  also from /usr/include/X11/Sunkeysym.h
#define SunXK_F36               0x1005FF10      // Labeled F11
#define SunXK_F37               0x1005FF11      // Labeled F12

I also added a comment explaning why the heck its there...

What this means is XK_F11 and XK_F12 do not line up with the F11 and F12
keys on sun keyboards.  So I've added special cases to correct the issue.

Doing a quick grep for XK_F shows there are some files in the
gameengine that use them when they probably shouldn't, but I'm not going to
attempt to fix them, Files that should be looked at are:
gameengine/BlenderRoutines/KX_BlenderInputDevice.h
gameengine/Converter/KX_ConvertSensors.cpp
gameengine/GameLogic/SCA_IInputDevice.h
gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
gameengine/Ketsji/KX_PythonInit.cpp

Kent
2006-05-10 19:46:06 +00:00
Ton Roosendaal
d0acd78ad8 Bugfix #4175
Copying a Mesh did set the "texco mesh" pointer to zero... very weird code
from NaN days, which is a line that should just be removed. :)
2006-05-10 17:22:49 +00:00
Campbell Barton
6cbc64ce52 removed an optimizarion in seeking verts that could cause an eternal loop. 2006-05-10 15:31:11 +00:00
Campbell Barton
8f84542c23 Modified mesh to allow writing to normals.
renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs.
updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.
2006-05-10 12:12:21 +00:00
Campbell Barton
f81206228c Fixed typo 2006-05-10 03:59:16 +00:00
Erwin Coumans
1567254b12 (experimental) logic timestep to 60hertz instead of 30 hertz. 2006-05-10 02:04:21 +00:00
Campbell Barton
41623cbdb9 made mesh's getFromObject pick the materials from object or obdata as set by the objects colbits.
its crufty that None of the exports currently export materials correctly, hopefully this will help.
2006-05-10 01:38:02 +00:00
Erwin Coumans
4c9f07e59f Disabled Sumo, and use Bullet physics instead.
Until too many people complain: People can use older versions of Blender / player if they really need Sumo.
Sumo is not supported by anyone, and Bullet needs more feedback.

Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
2006-05-10 00:30:35 +00:00
Erwin Coumans
bcc6704299 fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of motion
Also, the recording starts from the actual 'curframe' onwards, rather then from frame 1
2006-05-10 00:05:49 +00:00
Erwin Coumans
55ab57519d modified behaviour of PropertySensor and MessageSensor on popular request.
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
2006-05-09 23:43:14 +00:00
Ton Roosendaal
12e2f68bff Potential bugfix #4141
The curves tool didn't extend after last point correctly, in linux/windows.
Stupid bug found by Joeedh. thanks!
2006-05-09 20:26:34 +00:00
Erwin Coumans
d66d173c20 fixed 2 physics related bugs (friction had a typo, and jacobian calculation too) 2006-05-09 19:03:26 +00:00
Erwin Coumans
cc8f876950 applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms) 2006-05-09 18:23:45 +00:00
Campbell Barton
b3742ea41e Added some shading options
Concave/Convex Angle clipping- usefull for tinkering with highlights/shadow results.
Blur radius was inverted.
... Needs documenting.
2006-05-09 14:36:31 +00:00
Ken Hughes
4de7589720 Bugfix: mesh.removeVertsFromGroup() caused segfault due to NULL pointer. 2006-05-09 14:17:34 +00:00
Campbell Barton
8dc9c228d1 Added options
Rotate X90 (most objs use X up)
Reuse Existing Materials (so material names arnt created when names match)

Fixed some bugs and added a few speedups.
2006-05-09 13:20:18 +00:00
Ton Roosendaal
1736624d3e Small fix: "Curves" UI widget used wrong method for defining shades for
drawing grid lines, which didn't show in default theme.
2006-05-09 07:45:06 +00:00
Ken Hughes
4b310f2b8f ===Python API===
Correct error in Constraint example code.
2006-05-09 01:34:59 +00:00
Erwin Coumans
e19fcdc670 fixed Bullet raycasting filtering issue 2006-05-09 01:15:12 +00:00
Ken Hughes
5f6a5f1b17 ===Python API===
Bugfix: replaced calls to enter_editmode() and exit_editmode(), which would
cause segfaults on scripts run in background mode (discovered by NichG).
2006-05-08 05:37:00 +00:00
Campbell Barton
f579a65cbc fixed error with zero length normals (caused by zero area faces)
fixed rare bug - that a colour wasnt clamped between 0 and 255.
2006-05-07 18:13:21 +00:00
Ken Hughes
cd3af13a1b ===Python API===
New Constraint API.  Constraints are accessible through a "constraints"
attribute in poses and objects.  Would be REALLY NICE for armature users to
pound on this code.
2006-05-07 14:57:58 +00:00
Campbell Barton
8255bdce57 Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast.
Also assed a function to calculate high quality normals (normals are the same even for different topologys).
2006-05-07 14:09:46 +00:00
Campbell Barton
bb52e70c8a Added "VertexPaint" slot for python menus 2006-05-07 13:09:29 +00:00
Peter Schlaile
390380e97b Bugfixes for frame number boost:
- Found several places, where people explicitly casted the frame number
  to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
  recompile everywhere, make clean doesn't help...)

  For the build system maintainers:

  Problem was: The change in makesdna changed the position of the
  scriptlink structure. BPY_interface.c somehow didn't get recompiled
  (not even after a make clean!!!) which triggered crashes on adding
  scriptlinks.
2006-05-07 08:23:51 +00:00
Campbell Barton
53e777aae1 added optional 'worldspace' arg to getLocation/getSize/getEuler
getSize is never flipped, but added a note in the docs.
correction to getEuler, its not wrapped.

also removed all // comments to shut GCC up.
2006-05-07 08:12:18 +00:00
Peter Schlaile
5f571e4ded ==Bugfix==
Made the frame boost from short to int (30000 -> 300000 frames) complete
by walking through the source and finally changing all frame-variables
to ints.

This should finally fix the framecounter warp around seen in some buttons.

If you step on any further problems that may arise starting from frame
32768 please just give me a hint and I'll fix it.

(Sorry about that, didn't know enough about Blender, when I did it the first
time...)
2006-05-06 15:26:53 +00:00
Campbell Barton
5a9b917ea4 Applied patch https://projects.blender.org/tracker/index.php?func=detail&aid=4159&group_id=9&atid=127
Updated batch object name edit. to assign datanames from obnames.
2006-05-06 09:11:11 +00:00
Campbell Barton
e9718958ee Applied pack unpack from Pablo Martin (caedes),
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3246&group_id=9
adds

Blender.c:
Blender.UnpackModes (dict with the unpack modes)
Blender.UnpackAll(mode)
Blender.PackAll()
Blender.CountPackedFiles()

Image.c:
image.packed (this was working)
image.pack()
image.unpack()

Sound.c:
sound.packed
sound.pack()
sound.unpack()
2006-05-06 06:17:46 +00:00
Campbell Barton
75f4416e32 Added vertex weight python scripts accessable from the paint menu.
* clean weights (removed low weights)
* normalize, maximizes weights to a user set peak, optionaly scales other groups too to keep the proportion of the weights even. (Doubles as a weight scaler)
* Grow/Shrink, uses the mesh topology to expand/contract the vert weights. a few options for iterationsm, max length and strength.
I need a way tell if the users in Face Select mode (in python) so I can make use of the selected face flag.
2006-05-05 16:17:59 +00:00
Campbell Barton
9681a329c1 added a python menu slot for weight pain.
Also needed to seperate
  view3d_paintmenu
into
  view3d_vpaintmenu
  view3d_tpaintmenu
  view3d_wpaintmenu

The view3d_paintmenu and do_view3d_paintmenu were getting messy and had a lot of if's in it.
2006-05-05 06:57:33 +00:00
Ken Hughes
18a23ab8c9 ===Python API===
Bufgix #4171: Action_setName() didn't call rename_id(), messing up the
internal database.  Patch provided by Roland Hess (thanks).
2006-05-04 13:42:12 +00:00
Jiri Hnidek
4646ee2aaa Bugfix for sequencer:
When you wanted to display "Chroma VectorScope" or "Luma WaveForm" for
 image/window with small width/height, then Blender crashed, because
 Blender has used fixed limits of ibuf->rect size. Statistics informations
 should be created corectly now too.
2006-05-04 11:55:29 +00:00
Campbell Barton
cb67cba19a Multiple armatures<>mesh objects now work with name flipping.
previously would only work if the armature was the first in the meshes modifier list,
in that case the armature would be name flipped but the mesh would not)
2006-05-04 00:59:02 +00:00
Ken Hughes
e5ccb8773d Bugfix #4169: unlinking an empty object using scene.unlink() wasn't checking
for ob->data == NULL, causing segfault.
2006-05-03 17:15:33 +00:00
Ton Roosendaal
e80099d921 Bugfix for Node editing;
When multiple output nodes exist (Material), the active Output flag could
get copied and wasn't reset properly. Now the depenendency sorting code
ensures only 1 output node is the active output for execution.
2006-05-03 13:20:25 +00:00
Ken Hughes
9874d5c76f ===Python API===
Added activeGroup attribute to Mesh API, to get/set active vertex group for
meshes.
2006-05-02 17:44:44 +00:00