Commit Graph

42799 Commits

Author SHA1 Message Date
Mitchell Stokes
74ffa7bb8a BGE Docs: Adding some basic docs for the KX_STEERING_* constants. Right now just their names and values are in the docs, not what they actually do. 2012-11-22 08:22:46 +00:00
Mitchell Stokes
d9f6edff14 BGE Docs: Moving the BL_ArmatureChannel.rotation_mode constant docs from bge.types.rst to bge.logic.rst where the rest of the constants docs are. 2012-11-22 08:16:30 +00:00
Mitchell Stokes
8dd96bcefb BGE Docs: Moving the BL_ArmatureConstraint constant docs from bge.types.rst to bge.logic.rst with the rest of the constants docs are. 2012-11-22 08:07:13 +00:00
Mitchell Stokes
5da6c02188 BGE Docs: Adding RM_* mode constants from KX_NavMeshObject.draw() 2012-11-22 08:01:02 +00:00
Mitchell Stokes
a660ebc16e Moving the Armature Actuator constant docs from bge.types.rst to bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier. 2012-11-22 07:52:17 +00:00
Mitchell Stokes
6a5d5ed206 Some KX_CONSTRAINTACT_* constants were incorrectly documented as KX_CONSTRAINT_*. 2012-11-22 07:31:51 +00:00
Mitchell Stokes
8a62ec63c8 Adding docs for KX_NavMeshObject based on doc strings found in KX_NavMeshObject.cpp. 2012-11-22 07:24:00 +00:00
Mitchell Stokes
30a292b61f BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, but it was being maintained (style, docs, name changes, etc), so I'm removing it. 2012-11-22 07:08:02 +00:00
Mitchell Stokes
6577117c4e BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.cpp. Use of glIsEnabled() is discouraged since it causes a potential sync with the graphics card. Also, it's faster to just always use glDisable() (even if that feature is already disabled) then to check if it's enabled first. 2012-11-22 06:11:05 +00:00
Campbell Barton
b7f5c1c121 more bge reference api docstrings, leaving KX_FontObject and KX_NavMeshObject as TODO. 2012-11-22 06:04:12 +00:00
Campbell Barton
89b0b0516e bge camera axix actuator was undocumented and python had incorrect limits on this attribute. 2012-11-22 05:33:05 +00:00
Campbell Barton
796988adc9 modify the python stub to include __file__ and __name__, also correct odd indent in KX_KetsjiEngine.cpp 2012-11-22 05:20:51 +00:00
Campbell Barton
9d0334bc74 add missing bgl and gpu api docstrings (found using docstring completeness checker) 2012-11-22 05:15:52 +00:00
Campbell Barton
55535b21fe fix own error - remove doubles slot name. 2012-11-22 01:00:40 +00:00
Brecht Van Lommel
629ea82a13 Fix 33149: LLVM caused startup crash on linux systems using Mesa llvmpipe.
Now we hide the LLVM symbols with an ld version script to avoid conflicts.
2012-11-21 22:28:15 +00:00
Antony Riakiotakis
031230265c Fix: Normal maps and triangulate modifier will give incorrect result on
rectangular faces after applying rotation, reported by Metalliandi

This issue is caused by floating point precision error. After applying
rotation, the edge lengths change slightly and on rectangular faces the
length comparison can be flipped. Solved by giving a slight offset to
the length calculation for the diagonal during triangulation
calculation. (Same as done during uv unwrapping)
2012-11-21 21:42:07 +00:00
Dalai Felinto
1ecde9a137 camera sensor ui fix: grey out values when not affecting camera
reviewed by Thomas Dinges (DingTo)
2012-11-21 19:08:27 +00:00
Bastien Montagne
7503bd59e1 Fix two stupid mistakes... Btw, osl now compiles with Fedora17, once llvm-3.1 has been compiled! ;) 2012-11-21 15:42:12 +00:00
Brecht Van Lommel
6094011c90 Fixes for OS X default locale: use pclose and do error checking for file read. 2012-11-21 15:14:19 +00:00
Jens Verwiebe
d314eef7a7 OSX/locale: moved command up, so errorchecking also happens 2012-11-21 14:29:34 +00:00
Jens Verwiebe
d0b7b0d228 OSX/locale: workaround to get osx system locale from user defaults 2012-11-21 13:54:54 +00:00
Sergey Sharybin
cdcab16d12 Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h 2012-11-21 13:45:37 +00:00
Sergey Sharybin
b118512448 Cycles: solve -Wmissing-declarations for osl kernel 2012-11-21 13:41:47 +00:00
Campbell Barton
e72ee8ec19 fix [#29633] Mirror-Y also flips Z axis
Was floating point precision error (FLT_EPSILON was too small).
2012-11-21 13:39:32 +00:00
Brecht Van Lommel
a9c601ceff Fix #33257: cycles camera clipping did not work through transparent objects. 2012-11-21 13:22:24 +00:00
Bastien Montagne
7011d3cfe2 Enable llvm building for fedora too.
Unfortunately, this does not solve OSL compile problem in this distro (still the same errors, looks related to gnu c++... :/).
2012-11-21 13:13:50 +00:00
Howard Trickey
0d27c16894 bevel: fix bug where constructed where parallel test
didn't work (angle check too sensitive). Caused some
(nan,nan,nan) results from offset_in_two_planes.
2012-11-21 13:07:03 +00:00
Brecht Van Lommel
3a67122aef Fix #33256: cycles Z pass for orthographic camera was not right, now is more
useful for e.g. fog in compositing.
2012-11-21 13:00:57 +00:00
Brecht Van Lommel
90cdf34f56 Fix #32796: cycles did not support image auto refresh option. 2012-11-21 13:00:51 +00:00
Sergey Sharybin
fde8b0f7bc Patch #33242: ffmpeg AAC/AC3 encoding
Patch by David M (erwin94), thanks!

Also made Vorbis codec using float sample_fmt, otherwise it didn't work
with new FFmpeg.

Perhaps we can make it more clear by explicitly separating audio_input_buffer
for float and integer buffers, but as far as it works i'm not so fussed about
this atm.
2012-11-21 11:57:35 +00:00
Sergey Sharybin
feadc66c5e Fix #33222: When rendering DPX it's flipped in the Image Editor
Avoid using IMB_flipy from image save callback. It will use a bit more
memory but wold be thread-safe.
2012-11-21 11:10:37 +00:00
Campbell Barton
2fd1f38fbc enable edge draw by default for new edges,
alternate fix for [#33217] Mirror Modifier not showing "Shadow" mesh in wireframe view
2012-11-21 10:57:45 +00:00
Campbell Barton
fd77408e09 revert r52399, fix for [#33217], will look into a different fix 2012-11-21 10:53:15 +00:00
Campbell Barton
6033127324 fix for re->partx/re->party values being different for RE_Database_FromScene() then the main render loop. 2012-11-21 10:20:38 +00:00
Sergey Sharybin
7ea3c5ed6d Fix #33252: VSE preview displays wrong color space
Early output was not setting image buffer float color space
2012-11-21 10:13:52 +00:00
Lukas Toenne
d73633e537 When the File Output node exits early in convertToOperations (in case not rendering), it should still unlink all inputs to avoid debug assert failure that checks for remaining Node connections (debug_check_node_connections). 2012-11-21 10:09:51 +00:00
Sergey Sharybin
ea2e3df152 Prevent division by zero in tiles size versioning code when mixing
using current trunk and previous release.
2012-11-21 09:58:44 +00:00
Sergey Sharybin
e1d1cc0680 Fix #33253: VSE preview doesn't display compositor
There were two issues in scene strip rendering:

- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering

Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21 09:36:36 +00:00
Lukas Toenne
e6449a5c2c Fix for debug assert failure with Reroute nodes in compositor. After redirecting links from the reroute output the input must be completely unlinked, otherwise the debug_check_node_connections will complain (this is a sanity check that ensures all the original Nodes have been fully reconnected to Operations). 2012-11-21 09:32:40 +00:00
Bastien Montagne
dba4444cd8 Bring SUSE target to the same level as others.
Also add compile_LLVM func, needed by openSuse (which llvm package is
completly broken), and probably can help for OSL in Fedora17 too (will test soon).
2012-11-21 09:01:49 +00:00
Campbell Barton
24c94eb61c changes to startup.blend
- Set render tile size to 64x64 pixels
- Set default lamp area size to 0.1 (see commit 52012)
2012-11-21 08:59:25 +00:00
Bastien Montagne
28317feab1 More LLVM work (now always search llvm-config into LLVM_DIRECTORY when
set!).
2012-11-21 08:59:20 +00:00
Campbell Barton
3370e3ca43 doc corrections and add bge.types.KX_ArmatureSensor 2012-11-21 08:53:04 +00:00
Campbell Barton
e6f9ef8f7d scripts to report missing py reference api docs. (simple RST parse and compare with python) 2012-11-21 07:40:46 +00:00
Brecht Van Lommel
36d2d090f6 Fix for #33250: animation player shortcut keys not working on OS X. 2012-11-21 03:33:49 +00:00
Brecht Van Lommel
f68b550587 Fix #33241: can't exit edit mode when object gets hidden via animation. 2012-11-21 03:33:34 +00:00
Campbell Barton
3fd388fb06 py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong

In all places except for those where python api expects PySsize_t (index lookups mainly).

- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
2012-11-21 02:28:36 +00:00
Nathan Vegdahl
387bb73e43 Change edge loop select and edge ring select to be consistent with
other selection operators.  Instead of having only a single "extend"
option which causes the selection to toggle, there are now
three options:
- extend: adds to selection
- deselect: removes from selection
- toggle: toggles the selection

The default keymap is adjusted to have identical behavior as before,
using these new options, so end-users shouldn't experience any
difference.
2012-11-21 01:51:31 +00:00
Dalai Felinto
8c4fa687e0 Cycles bugfix: AUTO wasn't working for Equisolid Fisheye lens
Now one no longer needs to match the sensor dimensions with the render dimensions manually.

IMPORTANT NOTE: if you were using AUTO before with mismathing sensor aspect ratio (comparing to the render dimensions)
this will change your render! We can doversion this, but apart from Tube project I don't know if anyone else
is using this yet (part due to this bug and the only recently fixed 3dview preview aspect ratio).

That should help more artists to take advantage of this fantastic Blender feature.
It still helps to know the parameters of kwnown cameras/lens though.
For example:

Nikon DX2S with a 10.5mm fisheye can be set with:
Render resolution: 4288 x 2848
Sensor 23.7 x 15.70 (15.70 can be ommitted if AUTO is used as fit method)

Note: some cameras render different sizes according to the recording mode.
For example, a Red Scarlet in 5k (@12 fps) can render a full circular fisheye with a sigma 4.5 lens.
The same camera in the 30fps recording mode renders 4k in a cropped circular image.
So it's not only the resolution that changes, but the actual sensor been used.

So just keep in mind that the more information you have from the camera/lens you want to emulate the better.
Bug found at/patch written as a follow up of the BlenderPRO2012, patch reviewed by Brecht Van Lommel
2012-11-21 01:07:30 +00:00
Brecht Van Lommel
fdadfde5c5 Fix #33158: motion vector pass wrong in cycles in some scenes, wrong vectors
due to float precision problem in matrix inverse.
2012-11-21 01:00:03 +00:00