Commit Graph

117012 Commits

Author SHA1 Message Date
Brecht Van Lommel
752fb5dd08 Merge branch 'blender-v3.3-release' 2022-08-09 19:19:54 +02:00
Brecht Van Lommel
79f1cc601c Cycles: improve ray tracing precision near triangle edges
Detect cases where a ray-intersection would miss the current triangle, which if
the intersection is strictly watertight, implies that a neighboring triangle would
incorrectly be hit instead.

When that is detected, apply a ray-offset. The idea being that we only want to
introduce potential error from ray offsets if we really need to.

This work for BVH2 and Embree, as we are able to match the ray-interesction
bit-for-bit, though doing so for Embree requires ugly hacks. Tiny differences
like fused-multiply-add or dot product intrinstics in matrix inversion and ray
intersection needed to be matched exactly, so this is fragile.

Unfortunately we're not able to do the same for OptiX or MetalRT, since those
implementations are unknown (and possibly impossible to match as hardware
instructions). Still artifacts are much reduced, though not eliminated.

Ref T97259

Differential Revision: https://developer.blender.org/D15559
2022-08-09 18:42:01 +02:00
Hans Goudey
1e8e70a90c Cleanup: Remove file mistakenly kept in C++ conversion 2022-08-09 11:15:59 -05:00
Hans Goudey
4ab6baefb1 Cleanup: Move draw_cache_impl_pointcloud.c to C++ 2022-08-09 11:10:44 -05:00
Brecht Van Lommel
230f9ade64 Cycles: make transform inverse match Embree exactly
Helps improve ray-tracing precision. This is a bit complicated as it requires
different implementation depending on the CPU architecture.
2022-08-09 16:59:05 +02:00
Brecht Van Lommel
286e535071 Cleanup: simplify CPU instruction checking
The performance of this will be slightly more important for upcoming changes.
Also removed an unused function and changed includes so these system.h can
be included in more places.
2022-08-09 16:59:05 +02:00
Andrii Symkin
d832d993c5 Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.

There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.

Differential Revision: https://developer.blender.org/D15535
2022-08-09 16:49:34 +02:00
Sergey Sharybin
7921faa651 Merge branch 'blender-v3.3-release' 2022-08-09 16:45:28 +02:00
Sergey Sharybin
9644740230 Fix T99949: Crash when last input from File Output node is deleted
Regression since e4278b72bb.

Need to check inputs exist prior to requesting first input as it
might not exist.
2022-08-09 16:44:36 +02:00
Brecht Van Lommel
1988665c3c Cleanup: make vector types make/print functions consistent between CPU and GPU
Now all the same ones are available on CPU and GPU, which was previously not
possible due to lack of operator overloadng in OpenCL. Print functions are
no-ops on some GPUs.

Ref D15535
2022-08-09 16:07:23 +02:00
Omar Emara
9990792e87 Compositor: Rename compositor build option
Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.

So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.

Differential Revision: https://developer.blender.org/D15622

Reviewed By: Jeroen Bakker, Ray Molenkamp
2022-08-09 15:59:56 +02:00
Sergey Sharybin
cefd6140f3 Fix T100119: Cycles light object's parametric vector distorted
Caused by 38af5b0501.

Adjust barycentric coordinates used for intersection result in the
ray-to-rectangle intersection check.

Differential Revision: https://developer.blender.org/D15592
2022-08-09 15:56:03 +02:00
Clément Foucault
f6639cc4fc DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++.
It uses `GPUStorageBuf` to store the data to be drawn and use indirect
drawing. This makes it easier to do a mirror API for GPU shaders.

The C++ API class is exposed through `draw_debug.hh` and should be used
when possible in new code.

However, the debug drawing will not work for platform not yet supporting
`GPUStorageBuf`. Also keep in mind that this module must only be used
in debug build for performance and compatibility reasons.
2022-08-09 15:45:46 +02:00
Clément Foucault
2e4727e123 GL: Fix error messages missing end of line 2022-08-09 15:45:46 +02:00
Campbell Barton
be50d526eb Merge branch 'blender-v3.3-release' 2022-08-09 21:07:50 +10:00
Campbell Barton
34c7f42c08 Merge branch 'blender-v3.3-release' 2022-08-09 21:07:47 +10:00
Campbell Barton
19b74f8120 Merge branch 'blender-v3.3-release' 2022-08-09 21:07:44 +10:00
Campbell Barton
8aa98d1043 Merge branch 'blender-v3.3-release' 2022-08-09 21:07:41 +10:00
Campbell Barton
541f9dbfd2 Merge branch 'blender-v3.3-release' 2022-08-09 21:07:38 +10:00
Damien Picard
af59e32c13 I18n: make more parts of the UI translatable
- "Name collisions" label in mesh properties
- "Threshold" labels in Vertex Weight Edit modifier
- "Particle System" label in Particle Instance modifier
- Slot number in the Shader Editor

- Status bar keymap items during modal operations:
  add TIP_() macro to status bar interface template

- On dumping messages, sort preset files so their messages are stable
  between runs

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15607
2022-08-09 21:07:32 +10:00
Bastien Montagne
2de1b06287 I18n: add extraction of modal event names.
Alternative fix to the one proposed in D15607.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15643
2022-08-09 21:07:32 +10:00
Bastien Montagne
efc1d4bb9a WM Modal Keymaps: Add accessors to modal event values.
It is currently impossible to access modal keymaps' event values (from
`propvalue` enum) from python code (for API introspection).

This is needed for i18n messages extraction (see D15607).

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15643
2022-08-09 21:07:32 +10:00
Damien Picard
a2bdd6a71a I18n: remove Window class from message extraction blacklist
Messages from the bpy.types.Window class were blacklisted in the
message extraction script.

This change allows a few new messages to be translated, including at
least two which show up in the UI. There are only 12 new messages in
the .po files, so even if some never need to be translated, that's not
too many.

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15628
2022-08-09 21:07:32 +10:00
Campbell Barton
7b0bc1573b Fix memory leak exporting to collada 2022-08-09 21:04:25 +10:00
Damien Picard
e1974ae30e I18n: make more parts of the UI translatable
- "Name collisions" label in mesh properties
- "Threshold" labels in Vertex Weight Edit modifier
- "Particle System" label in Particle Instance modifier
- Slot number in the Shader Editor

- Status bar keymap items during modal operations:
  add TIP_() macro to status bar interface template

- On dumping messages, sort preset files so their messages are stable
  between runs

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15607
2022-08-09 12:42:33 +02:00
Bastien Montagne
630b961f23 I18n: add extraction of modal event names.
Alternative fix to the one proposed in D15607.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15643
2022-08-09 12:22:30 +02:00
Bastien Montagne
2682a59efe WM Modal Keymaps: Add accessors to modal event values.
It is currently impossible to access modal keymaps' event values (from
`propvalue` enum) from python code (for API introspection).

This is needed for i18n messages extraction (see D15607).

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15643
2022-08-09 12:22:13 +02:00
Damien Picard
219b4dbc3c I18n: remove Window class from message extraction blacklist
Messages from the bpy.types.Window class were blacklisted in the
message extraction script.

This change allows a few new messages to be translated, including at
least two which show up in the UI. There are only 12 new messages in
the .po files, so even if some never need to be translated, that's not
too many.

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15628
2022-08-09 11:41:29 +02:00
Campbell Barton
fea8ee4c0b Cleanup: use static_cast in bmesh_mesh.cc 2022-08-09 14:27:49 +10:00
Campbell Barton
c7a7aee004 Cleanup: use own username in code-comment tags 2022-08-09 14:18:18 +10:00
Campbell Barton
eab988c9f6 Merge branch 'blender-v3.3-release' 2022-08-09 13:54:05 +10:00
Campbell Barton
90b2ed6c4b Fix T100277: Grease pencil lines don't start at click-start
Regression in b8960267dd.
2022-08-09 13:52:27 +10:00
Campbell Barton
dfbba7c0eb Cleanup: CMake file indentation 2022-08-09 13:37:29 +10:00
Campbell Barton
19b5524d1c Cleanup: sort cmake file-lists 2022-08-09 13:37:29 +10:00
Harley Acheson
d3c653c6d9 BLF: Revert FreeType Cache
Remove the FreeType cache implementation. Not multithreading correctly.

Original commit: 9d77b5a0ed

See D15647 for more details.

Differential Revision: https://developer.blender.org/D15647

Own Code.
2022-08-08 20:33:43 -07:00
Campbell Barton
26b9c54b01 License headers: add missing license headers 2022-08-09 13:25:11 +10:00
Campbell Barton
a26b1a299f Cleanup: split smooth-view apply into 3 functions
Mixing view interpolation with finishing smooth-view caused arguments
to be passed in that only made sense for one of these cases.
This also makes the intention of the callers clearer.

- view3d_smoothview_apply_with_interp
- view3d_smoothview_apply_and_finish
- view3d_smoothview_apply_from_timer

Also rename 'step' to 'factor` and use `interpf` for blending values.
2022-08-09 10:53:19 +10:00
Campbell Barton
35b0a2f5e7 Merge branch 'blender-v3.3-release' 2022-08-09 10:51:03 +10:00
Campbell Barton
4915fc4547 Merge branch 'blender-v3.3-release' 2022-08-09 10:50:59 +10:00
Harley Acheson
8b3e3c1810 Fix T100242: Handle Flushed FT Sizes
Properly deal with FreeType cache flushing a font's ft_size. Set this
to NULL in finalizer, and add a blf_ensure_size to make sure it
exists only when needed.

See D15639 for more details.

Differential Revision: https://developer.blender.org/D15639

Reviewed by Brecht Van Lommel
2022-08-08 17:23:25 -07:00
Campbell Barton
f5fc9a7edf Cleanup: compiler warnings 2022-08-09 09:42:02 +10:00
Campbell Barton
228f7cb5ce Fix viewport operators with a view locked camera
Smooth-view wasn't working properly with a locked-camera this could
animate from the wrong position if the camera wasn't in sync with the
underlying viewport transformation.

Resolve issues for:

- VIEW3D_OT_view_orbit
- VIEW3D_OT_view_roll
- VIEW3D_OT_zoom_border
2022-08-09 09:31:20 +10:00
Campbell Barton
8ed2abf856 Fix missing undo steps for smooth-view operators
Support pushing undo steps for smooth-view operations that manipulate
the camera. Now V3D_SmoothParams take optional undo arguments.

Used for:

- VIEW3D_OT_view_center_cursor
- VIEW3D_OT_view_center_pick
- VIEW3D_OT_view_orbit
- VIEW3D_OT_view_roll
- VIEW3D_OT_zoom_border

Follow up fix for T92099.
2022-08-09 09:31:18 +10:00
Germano Cavalcante
1e57ddf6ea Merge branch 'blender-v3.3-release' 2022-08-08 12:37:53 -03:00
Germano Cavalcante
b3fc8206be Revert "Fix T100280: GG not toggling the offset transform mode in tracker"
This reverts commits b72eddac61 and
f8b5706a1f.

And fixes T100265.

It brings more problems than solutions.
2022-08-08 12:37:25 -03:00
Omar Emara
8d080013f5 Fix T100285: Shader value node always outputs zero
The shader value node always outputs zero in some cases even when its
value is not zero.

This is caused by b639e60864. In that
commit, the behavior of GPU node linking changed such that unlinked
sockets get their value from their associated GPU node stack instead of
the socket itself. But execution node stacks do not always have their
output values initialized, and since the value node stores its value in
its output, it follows that its uniform value will be wrong.

This patch fixes that by getting the value directly from the socket.
This is also done fro the RGBA node, since it is implemented similarly.
Finally, the GPU_uniformbuf_link_out function was removed since it is no
longer used and does not make sense anymore.

Differential Revision: https://developer.blender.org/D15641

Reviewed By: Clement
2022-08-08 17:31:25 +02:00
Brecht Van Lommel
bca20c10da Merge branch 'blender-v3.3-release' 2022-08-08 17:00:10 +02:00
Brecht Van Lommel
2e6fcd9aad Fix Cycles crash after recent bugfix for image saving 2022-08-08 16:59:37 +02:00
Brecht Van Lommel
c0b6aeeca7 Cleanup: fix source typo
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15630
2022-08-08 16:13:32 +02:00
Germano Cavalcante
47f433c776 Merge branch 'blender-v3.3-release' 2022-08-08 11:00:10 -03:00