Tamito Kajiyama
75e03e93be
Freestyle: removed dead code in BlenderStrokeRenderer.
2014-08-12 10:10:51 +09:00
Tamito Kajiyama
dd13952080
Freestyle: Fix for git merge glitches.
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Also made minor code cleanup.
2014-08-12 10:10:50 +09:00
Tamito Kajiyama
b606520791
Freestyle: Removed debugging code (use G.main instead of Freestyle-local struct Main).
2014-08-12 10:10:49 +09:00
Tamito Kajiyama
f7d3f2b228
Fix for vertex colors not working properly.
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Looks like the issue was caused by a UV map name starting with a lower case
letter (e.g., "color"). Capitalizing the name fixed the problem. Also adjusted
the creation of custom data layers to optimize things a bit.
2014-08-12 10:10:48 +09:00
Tamito Kajiyama
829e25c922
Fix for wrong link in the line style shader nodes due to a typo.
2014-08-12 10:10:47 +09:00
Tamito Kajiyama
7dd605e361
Fix for SCENE_OT_freestyle_stroke_material_create not respecting "use_nodes" line style prop.
2014-08-12 10:10:46 +09:00
Tamito Kajiyama
7852fc8bcd
Freestyle: Proper support for alpha transparency in line style shader nodes for Cycles.
2014-08-12 10:10:45 +09:00
Tamito Kajiyama
2843aa1501
Freestyle: Fix for error handling in SCENE_OT_freestyle_stroke_material_create.
2014-08-12 10:10:44 +09:00
Tamito Kajiyama
cc33d73185
Freestyle: Fix for an increasing reference count of images in copied Image Texture shader nodes.
2014-08-12 10:10:43 +09:00
Tamito Kajiyama
45af769020
Freestyle: Properly reconnect links from a UV Along Stroke node to a UV Map node.
2014-08-12 10:10:42 +09:00
Tamito Kajiyama
e457dfec32
Freestyle: Updated BKE_linestyle_default_shader() to include the UV Along Stroke shader node.
2014-08-12 10:10:41 +09:00
Tamito Kajiyama
52d357a0b5
Freestyle: Added new UV Along Stroke shader node.
2014-08-12 10:10:40 +09:00
Tamito Kajiyama
6a5b8e91b1
Freestyle: removed unnecessary call of node_type_storage() in the definition of the Output Line Style node.
2014-08-12 10:10:39 +09:00
Tamito Kajiyama
6f60ca3cd4
Freestyle: Caching of auto-generated materials from line style shader nodes.
2014-08-12 10:10:38 +09:00
Tamito Kajiyama
7b1234be1c
Removed/disabled debugging code.
2014-08-12 10:10:37 +09:00
Tamito Kajiyama
34c133a488
Freestyle: an improved workflow of line style shading nodes.
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Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes. This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00
Tamito Kajiyama
c38e80d632
WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes.
2014-08-12 10:10:35 +09:00
Tamito Kajiyama
a2a2d4679a
Made temporary changes to use G.main rather than Freestyle-local Main for debugging.
2014-08-12 10:10:34 +09:00
Tamito Kajiyama
622ef089f9
Freestyle: Fix for a crash during access to Scene properties from within Python.
2014-08-12 10:10:33 +09:00
Tamito Kajiyama
4fc2b8dcc6
Added BKE_linestyle_use_textures() to check if stroke textures are enabled.
2014-08-12 10:10:32 +09:00
Tamito Kajiyama
1ddb8e238e
Freestyle: Keep a reference of the line style in Stroke rather than in StrokeRep.
2014-08-12 10:10:31 +09:00
Tamito Kajiyama
83360eccae
Fix for renamed API functions in rB415af0b.
2014-08-12 10:10:29 +09:00
Tamito Kajiyama
701f0356df
Freestyle: Removed a debug print in BlenderStrokeRenderer::GetStrokeShader().
2014-08-12 10:10:28 +09:00
Tamito Kajiyama
722951eceb
Freestyle: Added "blend_type" and "use_clamp" options to the Output Line Style shader node.
2014-08-12 10:10:27 +09:00
Tamito Kajiyama
833353b25e
Freestyle: Fix for a crash in BKE_linestyle_default_shader() due to a typo.
2014-08-12 10:10:26 +09:00
Tamito Kajiyama
7e9ac19b2c
Freestyle: Fix for stroke_shader node default values copied from the Output Line Style node.
2014-08-12 10:10:24 +09:00
Tamito Kajiyama
1b65faf90b
Freestyle: Changed the default Color value of the Output Line Style node.
2014-08-12 10:10:23 +09:00
Tamito Kajiyama
cb75f79b8a
Freestyle: Add BKE_linestyle_default_shader() for creating the default line style shader node tree.
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Changes to ED_node_shader_default() were reverted since the code there was actually
not suitable for setting up the default line style node tree properly.
2014-08-12 10:10:22 +09:00
Tamito Kajiyama
4e11fcead0
Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_get_linestyle_from_scene().
2014-08-12 10:10:21 +09:00
Tamito Kajiyama
fc85446c50
Freestyle: Added preliminary support for textured strokes in Cycles.
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Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.
TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
2014-08-12 10:10:20 +09:00
Tamito Kajiyama
4677684cfd
Changed ntreeCopyTree_ex() to accept a pointer to struct Main.
2014-08-12 10:10:19 +09:00
Tamito Kajiyama
d8f60d01e9
Fix for a wrong ID datablock referenced due to a typo in BKE_copy_linestyle().
2014-08-12 10:10:18 +09:00
Tamito Kajiyama
846ec6e00c
Added new Output Line Style shader node for defining a node-based line material.
2014-08-12 10:10:17 +09:00
Tamito Kajiyama
60cdf97c3d
Minor fix for texture category name.
2014-08-12 10:10:16 +09:00
Tamito Kajiyama
91c31efe01
Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default.
2014-08-12 10:10:15 +09:00
Tamito Kajiyama
87f75299e1
Implemented a basic framework for node-based shaders.
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Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
2014-08-12 10:10:14 +09:00
Tamito Kajiyama
1e513658de
Always use the Blender Internal renderer for stroke rendering.
2014-08-12 10:10:12 +09:00
Tamito Kajiyama
d459d102b5
Added new operator "Create Freestyle Stroke Material" for testing.
2014-08-12 10:10:11 +09:00
Tamito Kajiyama
1741df1e36
Removed debug prints.
2014-08-12 10:10:11 +09:00
Tamito Kajiyama
ea1f54d8f3
Fix for hard-coded #include file paths.
2014-08-12 10:10:10 +09:00
Tamito Kajiyama
db6d2a6fe1
Fix for nested Cycles sessions.
2014-08-12 10:10:09 +09:00
Tamito Kajiyama
b272b729ce
Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles.
2014-08-12 10:10:08 +09:00
Tamito Kajiyama
4a39df5bc3
Added debug prints.
2014-08-12 10:10:07 +09:00
Tamito Kajiyama
f75d87bd76
Initial implementation of Cycles materials for Freestyle stroke rendering.
2014-08-12 10:10:06 +09:00
Tamito Kajiyama
f70e1ad2fb
Proof-of-concept implementation of Freestyle support for Cycles.
2014-08-12 10:10:05 +09:00
Campbell Barton
d124bd1cd4
Spelling
2014-08-12 10:31:07 +10:00
Campbell Barton
0219cf468e
Fix marker selection margin ignoring DPI
2014-08-12 05:45:59 +10:00
Bastien Montagne
bd623d9da3
Fix T41403: Grid Particles only partially generated.
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Getting dominant axis (biggest dimension of bbox) was wrong, now using BLI code for that.
2014-08-11 20:23:39 +02:00
Sergey Sharybin
3e41c8ad6f
Fix compilation error with debug scons
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The issue is that we've got hell with DEBUG and _DEBUG,
theu're defined really inconsistent acros CMake and SCons.
Used more reliable NDEBUG definition for IDP_spit.
2014-08-11 20:58:42 +06:00
Bastien Montagne
ce960028a4
Fix for previous commit - after talk with physics guys (Genscher, Miikah), better
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to keep soft UI limits as is, and only raise hard ones.
2014-08-11 15:43:24 +02:00