Commit Graph

36 Commits

Author SHA1 Message Date
Nika Kutsniashvili
75eaecf350 UI: Dope Sheet: Custom theme color for interpolation modes
Split the "Interpolation Line" theme property into three for each
interpolation mode, and use them accordingly. In the current theme
refactor, almost all theme properties of the dope sheet are getting
either removed (unused), or moved (shared). This decluttering opens up
the possibility to allow more theming, and let artists read the Dope
Sheet better.

## Avoiding Confusion

There's two "Bézier" interpolation types:
- Called "Bézier" in the interpolation type menu, and
- Called "Bézier" in the code, for the types that are labeled as
  **"Easing" and "Dynamic"** in the interpolation type menu.

Since this commit is about the interpolation lines, which are **not**
drawn for the former, **this PR only covers Constant, Linear, and the
latter form of Bézier interpolation types.**

Pull Request: https://projects.blender.org/blender/blender/pulls/144255
2025-10-13 18:01:21 +02:00
Falk David
0c18c1cfc2 Anim: VSE: Add overlay to visualize scene strip range when using scene syncing
This adds an overlay to the animation editors to visualize the current scene strip
in and out points in the scene timeline when the `Sync Scene Time` option in
the sequencer is used.

* Adds an overlay toggle + panel to the dopesheet.
* Adds a new theme setting (for the overlay) under
  `Common` > `Animation` > `Scene Strip Range`.
* Adds the overlay drawing to the dopesheet.

Pull Request: https://projects.blender.org/blender/blender/pulls/146165
2025-10-07 17:34:47 +02:00
Leon Schittek
dea345d287 UI: Nodes: Show custom color on muted nodes
Use the custom color even when nodes are muted, to keep them more
recognizable.
The muted state is still indicated by mixing in the background color
and making the node transparent.

Additionally this makes small tweaks so the header colors of muted
nodes are the same between the collapsed and uncollapsed state.

Pull Request: https://projects.blender.org/blender/blender/pulls/147349
2025-10-06 18:10:22 +02:00
Nika Kutsniashvili
1067112c11 UI: Theme: Remove "Active Spline" theme property
In 3D Viewport theme settings there is "Active Spline" property, which behaves weirdly.
Color of that property is multiplied to color of curve handles. Even though it says active,
it's multiplied in selected and unselected states, for all curves all the time.

That doesn't make much sense, has no real value, and ends up only causing confusion.
Having this property on anything but pure black means that whatever colors you choose
for curve handles in Preferences isn't actually what you're getting them. If color is set to
high-saturation color it completely washes away all colors and makes it difficult to differentiate
between handle types.

I think there is no reason for this property to exist, so this PR just removes that property.

Pull Request: https://projects.blender.org/blender/blender/pulls/145360
2025-09-29 12:27:16 +02:00
Nika Kutsniashvili
eca7056cfe UI: Remove paint curve theme colors, use gizmo colors instead
3D Viewport and Image Editor had theme colors for paint curve handle and pivot.
Paint curves are one of the stroke methods for brushes, and are generally not
widely used. To simplify theming it's best to remove those four properties and
use other shared colors instead.

We could use common curve colors for them, but they don't have point color
and handle point color is black, so we would need to add one more property
anyway and it would look bad as well.

Instead, use gizmo primary and secondary colors. Technically, paint curves
can be treated as gizmos, because they're interactive widgets in the viewport.

Pull Request: https://projects.blender.org/blender/blender/pulls/146777
2025-09-26 13:03:55 +02:00
Nika Kutsniashvili
28b97afda2 UI: Theme: Generalize geometry attribute properties
This PR generalizes properties for geometry (currently mesh only) attributes
found in 3D Viewport theme, namely:

- Combine "Edge Bevel" and "Vertex Bevel" into one "Bevel" property.
- Combine "Freestyle Edge Mark" and "Freestyle Face Mark" into one "Freestyle" property.
- Remove word "Edge" from Crease, Sharp, and Seam properties, to match others.
- Group all of the above together in the UI.

This is a breaking change (that will be handled with others in migration),
but doesn't introduce any visual changes in the default theme (and almost any theme).

Pull Request: https://projects.blender.org/blender/blender/pulls/146732
2025-09-25 14:02:46 +02:00
Nika Kutsniashvili
e0392599f8 UI: Theme: Remove face dot color property
Mesh faces have a separate theme color for selected dots (1px dot in the center of the face),
in both the 3D Viewport and the Image Editor.

I don't think there is any justification for why that 1 pixel has to be a different color from rest
of the active face. Even if result isn't satisfying, we should be tweaking Face Selected color
for this purpose. 1 pixel doesn't deserve its own theme setting.

This PR removes property from both editors, and instead uses "Face Selected" color with alpha
hardcoded to 1 (removed properties didn't have alpha). Also note that dot is still visible in 3D viewport
because Face Selected color is different from Face Mode Selected color, which is used for faces
when dots are drawn.

There are no visual changes in default themes.

Pull Request: https://projects.blender.org/blender/blender/pulls/145364
2025-09-24 19:04:28 +02:00
Nika Kutsniashvili
250384dd57 UI: Theme: Scrubbing/Markers shared region
Continues and depends on #145609, part of #140360 project.

Previously, all 5 animation/video editors had different properties
for Scrubbing/Markers region. This PR adds new Region panel for it,
so that all editors can share one color.

Text color in this region was coming from regular editor text color.
To differentiate between editors (as is the pattern already with other editors),
and allow more modular themeability of regions, new Text color is added
for that region as well.

Video in PR

Pull Request: https://projects.blender.org/blender/blender/pulls/146113
2025-09-12 16:25:56 +02:00
Nika Kutsniashvili
7f62d5d85e UI: Theme: Common colors for animation channels
Continuation of #140360

New common properties for Channel and Channel Selected,
used in animation editors.
Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor
had separate properties for them.

Video and images inside the PR.

---

> [!important]

- Channels looked different in Dope Sheet and Graph Editor. In the former,
they were same color as the background, so only labels and icons were visible,
in the latter they had a darker color, so their outline was visible. We need to pick
which design we go for now that they're combined. I chose color from Graph
Editor for now, with alpha from Dope Sheet, since only that editor uses alpha.

---

There is a confusion with names of channel colors. In 4.5 there is:
- - "Channel" (singular, blue color) which refers to objects, actions,
and action slots that hold/combine channels.
- - "Channels" (plural, black color) which refers to individual channels.

This goes against how we name things. In theme, especially, we refer to object
colors as "Object", singular, not Objects, plular. Same goes for all elements except
this one, where individual elements are referred in plural.

To lessen the confusion, and also avoid unnecessary breaking changes in the
future (in case we want to rename blue things, which seems likely), in this PR
I swap those names. Main reason is that black color marks individual channels,
so it should be singular, and blue colors are combination of many channels,
so they should be plural. Otherwise even talking about them is awkward.

Note that renaming isn't a breaking change, because we already "broke" them
by moving them to common path from individual editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00
Nika Kutsniashvili
534b5f1f4f UI: Theme: Shared regions
Continuing recent attempts to combine theme settings
and reduce complexity. part of #140360
This PR adds new root panel in theme called "Regions" which for now
includes two subpanels:

# Asset Shelf
This is just moving asset shelf from root to regions, where
it's more appropriate and less noisy.
No functional changes. (alternative to #144267)

# Channels
Previously known as "Theme Space List", or "Source List",
but in user interface we refer this region as "Channels".
This region is shared by all animation/video editors, and each had
a separate panel for theme properties. Now they're combined, and all
editors follow settings defined in Regions -> Channels.

Additionally, "Source List Title" property, which was never used is removed.
Properties are also renamed to be more intuitive and shorter.

# Toolbar / Sidebar
Previously was registered separately on every single editor. This allowed
for some extra customization, but in 5.0 need for this is reduced very much,
because elements drawn in those regions (tabs & tools) are also generalized,
so it makes sense to want same background color for them as well.

> This replaces 46 properties with 5, reducing the total by 41.
> Videos in PR

Pull Request: https://projects.blender.org/blender/blender/pulls/145609
2025-09-12 13:22:50 +02:00
Falk David
866fcd0a09 VSE: Update Strip Modifier UI
This PR updates the VSE strip modifiers interface.
It now uses the same design as the object modifiers.

Changes:

* Except for the "Mask Input" subpanel, the modifier UIs are unchanged.
* Modifiers can now be rearranged using drag & drop.
* Additionally, there is now an active strip modifier. This is exposed
   though python via `strip.modifiers.active`.

This is in part for !139634 which needs the concept of an active modifier.

Notes:

* The `modifier.cc` file included all the implementation of all modifiers.
   With the addition of a another new callback in this PR, this file was
   getting quite big so I split everything out into individual files for all
  modifiers. The modifiers are getting registered at launch.
* The modifier panels are getting added using a UI template
  (`template_strip_modifiers`) very similar to the object modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/145367
2025-09-04 15:01:57 +02:00
Nika Kutsniashvili
cb22938fe9 UI: Theme: Move keyframe properties to common
Continuing #140360

This PR moves keyframe theme properties from editors into Common.
Besides Dope Sheet, keyframe properties were in:

- Sequencer (almost all types, and might use more in the future)
- 3D Viewport, where the active object name overlay used a separate Object Keyframe color when
it had keyframes on the current frame. Now it uses the common Keyframe Selected color, instead
of having its own property just for this little text.
- Keyframes in Movie Clip Editor were hard-coded white, now they use a common Keyframe color.
Selected colors used wrong long key selected color, now they use common Keyframe Selected color.
- Movie Clip Editor also used separate colors for what it called "Strips", but they are visually
the exact same thing as "long keys" in Dope Sheet, so they use common long key colors now.

There are Keyframe Border properties in Dope Sheet, Sequencer, and NLA, but they're not shared
because they're drawn on very different backgrounds, in different sizes, with different fill colors, so
it's difficult to make one color work for all of them, and it can restrict customization and accessibility.

Video in PR

---

Details:
- Long keys in Dope Sheet/Clip Editor and Strips in NLA used the same internal "strip" attribute.
Those needed to be separated to properly use long key colors in common, without worrying
about affecting unrelated things, and those two are as unrelated as they can get.
To properly separate them I added new "long_key" attributes, and corresponding
`TH_LONGKEY` and `TH_LONGKEY_SELECT`.
- Long keys in Movie Clip Editor had hardcoded alpha. Now they use alpha of the theme color.

Pull Request: https://projects.blender.org/blender/blender/pulls/144259
2025-08-29 23:22:38 +02:00
Nika Kutsniashvili
ea47231a7b UI: Make selected track color in Movie Clip Editor themeable
Selected tracks in the Movie Clip Editor's Dope Sheet used hard-coded color.
Added a new theme property for them, and previously hard-coded color is now just a default.

Pull Request: https://projects.blender.org/blender/blender/pulls/144265
2025-08-28 19:12:11 +02:00
Nika Kutsniashvili
15567f597d UI: Remove unused theme properties
There are many accumulated unused properties in theme. Generally, it's a mess,
lot of copy-paste errors and leftovers between editors, shared functions with no
actual use, etc. Some were just added and never used, like Pattern and Layout nodes,
which were meant to be used with Texture Nodes I believe, but it never happened.

Overall 19 properties removed:

- 3D Viewport: Edge UV Face Select
- 3D Viewport: Last Selected Point

- Dope Sheet/Timeline: Value Sliders
- Dope Sheet/Timeline: View Sliders
- Nonlinear Animation: View Sliders
- Video Sequencer: Window Sliders
- Graph Editor/Drivers: Window Sliders

- Graph Editor/Drivers: Vertex Bevel
- Graph Editor/Drivers: Vertex Group Unreferenced
- Image/UV Editor: Vertex Bevel
- Image/UV Editor: Vertex Group Unreferenced

- Image/UV Editor: Freestyle Face Mask
- Image/UV Editor: Face Retopology
- Image/UV Editor: Face Orientation Front
- Image/UV Editor: Face Orientation Back

- Node Editors: Selected Text
- Node Editors: Pattern Node
- Node Editors: Layout Node

- Video Sequencer: Draw Action

---

Details:
- Made Vertex Bevel and Vertex Group Unreferenced colors in `rna_def_userdef_theme_spaces_vertex`
optional, so that they don't appear in Graph Editor and UV Editor theme properties, where they're unused.
- Same thing in `rna_def_userdef_theme_spaces_face` for face attributes (Freestyle Mark, Retopology),
so that they don't appear in UV Editor, where they're unused. Also did same for face orientation colors,
but used different argument for them, since they could be used in future (remember seeing PR for this).

Pull Request: https://projects.blender.org/blender/blender/pulls/143782
2025-08-17 15:39:39 +02:00
Sybren A. Stüvel
0fa67c3ea2 Fix #142464: Add customizable color for W quaternion channel
The W channel in quaternion and axis-angle F-Curves is now themeable
(defaulting to yellow), instead of incorrectly blending the X and Y axis
theme colors.

The original blending math did not take into account that the hue
channel actually wraps around, and so the blended color became blue
instead of the intended yellow.

Instead of fixing the math, the theme has been expanded for this W axis.
The default color is set to the mathematically correct yellow.

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143211
2025-08-05 17:55:12 +02:00
Pablo Vazquez
695a03d9f4 UI: Theme: Add text color settings to panels
Recently, panel styling was moved to a global setting instead of being
per-editor. However, the panel's title and labels inside still rely on
the per-editor region's text and title settings.

Move panel title and text colors to the global "Panel" settings.

See PR for details and screenshots.

Part of #135192

Pull Request: https://projects.blender.org/blender/blender/pulls/140726
2025-06-20 21:03:08 +02:00
Pablo Vazquez
db9ae93f02 UI: Theme: Add Panel Outline
Add a panel outline theme option, set very low by default. This PR also
adds a slight (2 pixel) padding inset to subpanels.

Pull Request: https://projects.blender.org/blender/blender/pulls/139897
2025-06-18 19:16:24 +02:00
Pablo Vazquez
e8735c3203 UI: Theme: Use tab widget colors for sidebar tabs
Make sidebar tabs use the `wcol_tab` widget colors, instead per editor
settings. Simplifying theme tweaking and the following benefits:

* Set colors in one place, affect all tabs.
* Support for text colors for inactive and active tabs.
* Support for the new `Outline Selected` property.
* In the future sidebar tabs could support `Shaded` style.

The tabs region background color remains per-editor, to be able to
customize it in a way that fits the surrounding colors (sidebar region,
header, or navigation bar background).

See pull request for screenshots and details.

Pull Request: https://projects.blender.org/blender/blender/pulls/140288
2025-06-12 19:09:23 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
Harley Acheson
28e5c1412e UI: Editor Edge Highlighting
Customizable highlighting of editor edges that can be used to help
differentiate between areas, indicate active area, and/or help users
with visual impairment. Can be completely removed as well. This
replaces the active area header highlighting, which doesn't work for
transparent headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/116684
2024-09-26 21:55:26 +02:00
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00
Jacques Lucke
6e5e01e630 Geometry Nodes: new For Each Geometry Element zone
This adds a new type of zone to Geometry Nodes that allows executing some nodes
for each element in a geometry.

## Features

* The `Selection` input allows iterating over a subset of elements on the set
  domain.
* Fields passed into the input node are available as single values inside of the
  zone.
* The input geometry can be split up into separate (completely independent)
  geometries for each element (on all domains except face corner).
* New attributes can be created on the input geometry by outputting a single
  value from each iteration.
* New geometries can be generated in each iteration.
    * All of these geometries are joined to form the final output.
    * Attributes from the input geometry are propagated to the output
      geometries.

## Evaluation

The evaluation strategy is similar to the one used for repeat zones. Namely, it
dynamically builds a `lazy_function::Graph` once it knows how many iterations
are necessary. It contains a separate node for each iteration. The inputs for
each iteration are hardcoded into the graph. The outputs of each iteration a
passed to a separate lazy-function that reduces all the values down to the final
outputs. This final output can have a huge number of inputs and that is not
ideal for multi-threading yet, but that can still be improved in the future.

## Performance

There is a non-neglilible amount of overhead for each iteration. The overhead is
way larger than the per-element overhead when just doing field evaluation.
Therefore, normal field evaluation should be preferred when possible. That can
partially still be optimized if there is only some number crunching going on in
the zone but that optimization is not implemented yet.

However, processing many small geometries (e.g. each hair of a character
separately) will likely **always be slower** than working on fewer larger
geoemtries. The additional flexibility you get by processing each element
separately comes at the cost that Blender can't optimize the operation as well.
For node groups that need to handle lots of geometry elements, we recommend
trying to design the node setup so that iteration over tiny sub-geometries is
not required.

An opposite point is true as well though. It can be faster to process more
medium sized geometries in parallel than fewer very large geometries because of
more multi-threading opportunities. The exact threshold between tiny, medium and
large geometries depends on a lot of factors though.

Overall, this initial version of the new zone does not implement all
optimization opportunities yet, but the points mentioned above will still hold
true later.

Pull Request: https://projects.blender.org/blender/blender/pulls/127331
2024-09-24 11:52:02 +02:00
Harley Acheson
aa78d43a05 UI: Multicolor Autokeying Indicator
Show the autokeying indicator (record button) on the Timeline header in
red when enabled. With a white outline on dark theme, or with a black
outline on light theme. The red color is user changeable.

Pull Request: https://projects.blender.org/blender/blender/pulls/126344
2024-08-16 23:16:40 +02:00
Campbell Barton
111a40239a Cleanup: match argument names for function & declarations
Match function and declaration names, picking names based on
consistency with related code & clarity.

Also changes for old conventions, missed in previous cleanups:

- name -> filepath
- tname -> newname
- maxlen -> maxncpy
2024-07-27 13:32:51 +10:00
Christoph Lendenfeld
5427775fef Anim: Theme entry for time visualization
This patch adds two theme entries for data before/after the current frame.
Those entries control what color to use when displaying
reference data from a different point in time (motion path, onion skins).

They are under the `3D Viewport` section of the theme in the user preferences.

## User Facing Changes

### Grease Pencil

When `Custom Colors` is disabled it will now use the theme instead of the layer default color.
Currently this setting is enabled by default. Disable it to get Blender to use the theme.

### Motion Path
If Custom Color is disabled, read from the Theme.

### Annotations
If onion skin is enabled, and custom onion skin colors is disabled, read from the theme.

**Grease Pencil**
* previously the color used for onion skinning (without custom colors) was `U.gpencil_new_layer_col`. This is used in other places as well so it cannot be removed with this PR
* By default, custom colors are enabled with Grease Pencil objects. I specifically did **not** change that with this PR. I will instead let the GP module handle that on their terms.

This PR has been discussed in the Grease Pencil module meeting
https://devtalk.blender.org/t/2024-05-21-grease-pencil-module-meeting/34755#meeting-notes-2
and in the A&R module meeting
https://devtalk.blender.org/t/2024-05-24-animation-rigging-module-meeting/34813#patches-review-decision-time-4

Pull Request: https://projects.blender.org/blender/blender/pulls/120558
2024-06-28 14:59:41 +02:00
Campbell Barton
20b0805213 Cleanup: use const pointers where possible 2024-04-16 12:27:47 +10:00
Sybren A. Stüvel
51e1f29a68 Anim: Add new keyframe type 'GENERATED'
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.

This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.

Pull Request: https://projects.blender.org/blender/blender/pulls/120564
2024-04-15 10:42:54 +02:00
Gilberto Rodrigues
dfd1b63cc7 UI: improve mesh edge highlighting
Changes to edit mode mesh overlays, use hue shift instead of color
fading/darkening for selection mode visual differentiation, and some
theme changes to improve the display of mesh edges and faces with good
selection visibility.

- Removed "edge" toggle from edit mode overlays panel.
- No longer halves the edge and face alpha depending on selection mode.
  Half the face alpha in wire-frame mode. For better visibility on most
  themes.

Ref !111431
2023-11-02 22:09:17 +11:00
Julian Eisel
5dcf704324 Refactor: Solve invalid icon-id enum values, use type alias
Some code attempted to use `BIFIconID` instead of `int` to pass around
icon-ids. Problem is, that this is just a subset of the allowed ids,
more icons may be created at runtime and extend the range of valid
icon-ids. Such icons could give runtime warning prints.

Idea is to use a `using BIFIconID = int;` instead. This way there is
still a descriptive type name, while the whole dynamic range of possible
icon-ids is supported.

Additionally multiple `using BIFIconID = int;` declarations are valid,
so we can place these in multiple headers and use the type name in APIs
instead of just `int`, whithout having to include a single header
defining them. A type mismatch (one instance differs from the others)
will result in a compiler error.

Pull Request: https://projects.blender.org/blender/blender/pulls/111052
2023-08-14 12:06:35 +02:00
ok_what
5f0a8759b0 VSE: Improve drawing of strip title and preview
This patch includes set of smaller changes to address visual
inconsistencies and bugs:

- Strip previews are drawn under title bar
- All strip previews now disappear when there isn't enough space for
  drawing
- Like the sound strip, the color strip expands to fill the whole strip
  when there is little vertical space, "taking over" the strip title
  Color is more important visual indicator than the name of the strip
- Disabling strip title no longer disables strip handle frame previews
- All strip previews are now be affected by the "Show overlays" toggle
- Turning off strip text overlay no longer makes the color strip
  preview disappear
2023-08-07 21:35:45 +02:00
Campbell Barton
9ea8477c23 Cleanup: various non-functional C++ changes 2023-08-05 13:57:29 +10:00
Hans Goudey
88de2f25ed Cleanup: Remove unnecessary struct keyword from editors includes 2023-08-04 22:15:25 -04:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00