Commit Graph

7579 Commits

Author SHA1 Message Date
Joshua Leung
3fa927a42e DopeSheet/Action Editor: Fixed operator name that did not get correctly during the operator renaming fixes done by Campbell's script 2009-12-31 23:56:45 +00:00
Martin Poirier
7c4e510492 netrender: edit balancing rules limits and enable/disable them from the web interface 2009-12-31 19:11:46 +00:00
Campbell Barton
b800fbd13f - modify the baking layout to be more compact and made a bit more sense.
- add back quad split order option.

note: tested displacement baking and found it matches 2.4x. there is still a missing check which ignores the active object when baking selected to active but Im not sure in what cases this is needed.
2009-12-31 10:07:59 +00:00
Campbell Barton
453945e9e3 remove python api cruft from custom operator registration 2009-12-30 22:51:44 +00:00
Martin Poirier
b00cddeb66 Macro registration using the normal rna registration methods (like operators).
bpy.types.register(MacroClass)

instead of

bpy.ops.add_macro(MacroClass)

The rest is unchanged.

Also remove some now unused code for the old registration methods (there's still some remaining).
2009-12-30 22:14:32 +00:00
Campbell Barton
c72089df50 - deform types for copy, arm and leg, patch from Cessen (with slighy modifications)
- bone.center attribute
2009-12-30 18:39:02 +00:00
Joshua Leung
a4913896b8 Floor Constraint: Evaluation space options are now available for this constraint too 2009-12-30 10:29:26 +00:00
Tamito Kajiyama
05603fa110 Merged changes in the trunk up to revision 25613. 2009-12-29 21:46:36 +00:00
Campbell Barton
010e3fccb2 bake operator and UI, no feedback while baking yet 2009-12-29 18:55:38 +00:00
Dalai Felinto
e37e3845a1 BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallength uses camera focallength
Now the default eye separation value is 0.10 (reasonable for games with 1 meter == 1 B.U.
The focallength used is the camera focal length (DOF settings). It allow you to even use different focal lengths for different scenes (good for UI)

In order to change it you can change the camera focal length or use Rasterizer.setFocalLength.
If you use the Rasterizer method it will use this value for all the cameras.

ToDo:
- Blenderplayer settings
- Update wiki documentation (any volunteer)?

* Note to stereo fans:
I don't have a real stereo environment to test it (other than cheap cyan-red glasses). If you can give it a try in a more robust system and report bugs or problems with BGE current system please let me know. I would be glad to help to make it work 100% by the time Blender 2.5 is out.

For the record, BGE is using the method known as 'parallel axis asymmetric frustum perspective projection'. This method is well documented here:
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/
2009-12-29 15:47:20 +00:00
Thomas Dinges
d5cef9a30d * More small modifier tweaks. 2009-12-29 12:53:30 +00:00
Thomas Dinges
8292043aeb * Some layout tweaks for the Solidify Modifier. 2009-12-29 12:04:37 +00:00
Campbell Barton
58b1591ceb netrender tab to spaces 2009-12-29 00:04:57 +00:00
Martin Poirier
54d64c4763 netrender: show web interface button in all modes. use rna decorator all the time (no need for special operator decorator) 2009-12-28 22:49:22 +00:00
Campbell Barton
8177f343a0 - object.add_shape_key(name="Key", from_mix=True)
- ensure new shape key names are unique
- Transfer ShapeKey now can have its settings changes (redo operator)
2009-12-28 18:03:04 +00:00
Campbell Barton
e09d77507e remove operators WM_OT_open_recentfile and WM_OT_open_recentfile_splash
use a python menu instead.
2009-12-28 10:44:02 +00:00
Campbell Barton
98f1d6957e new python module constants
* bpy.home - result of BLI_gethome()
* bpy.version - BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION
* bpy.version_string, as above, formatted: "%d.%02d (sub %d)"
2009-12-28 10:00:04 +00:00
Matt Ebb
5f329190c9 Added 'Add New' buttons to key maps shown in filtered mode.
Also on adding new, it expands the key map category and clears the 
filter so you can see the newly added item.
2009-12-28 09:19:32 +00:00
Matt Ebb
78aa924206 Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, 
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to 
change between Brushes. The shortcut keys for changing between tools have 
now been changed to change between named brushes - the G key in sculpt 
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for 
each brush. This means that for example, you can draw with a strong textured 
Clay brush, but then switch quickly to a weaker, untextured Smooth brush, 
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes - 
just add a keymap entry similar to the existing ones, that references your own 
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just 
append them in from the new B.blend in svn.
2009-12-28 01:27:05 +00:00
Jens Ole Wund
ff31d2d65c Try to get soft body to curve working 2009-12-28 00:07:24 +00:00
Campbell Barton
351f5d1837 - loading missing files didnt give any warning
- shape key transfer poll function
2009-12-27 23:29:34 +00:00
Campbell Barton
0767cdd4a0 Transfer Shape Key
Useful if you have 2 different characters with the same base mesh (matching indicies), and want to copy a facial expression for eg, from one to another.
Durian request to re-use shapes between characters. 

* Copies the active shape to other selected objects
* Different methods to apply the shape
* * OFFSET, simple translation offset
* * RELATIVE (EDGE/FACE), Use Barycentric transformation to copy the shape. This means the target mesh can be a different orientation and scale and the shape should still apply since the surrounding geometry is used as a basis for the offset.

bug: barycentric transform's depth was inverted.

Note:
* This isnt added into a menu yet,
* This cant be redone since adding a shape key messes up the redo stack. needs fixing for other scripts too.
2009-12-27 11:14:06 +00:00
Campbell Barton
5689ab3975 classmethods were excluded from docs, hide self & cls arguments for functions and class methods,
made some rna ui funcs not display as optional.
2009-12-26 17:49:08 +00:00
Campbell Barton
24ab5416da * sphinx docgen *
py_function_args wasnt working right (was using function namespace for function args), use pythons inspect module instead.
move the function to get a type description into rna_info
2009-12-26 16:47:25 +00:00
Campbell Barton
944a4f2a3f pep8 edits, removed MakeCursor.py and rna_array.py, not important to make pep8 2009-12-26 09:36:50 +00:00
Campbell Barton
5afd084513 replace dynamic_menu.py with Menu classmethods much less complicated.
access append/prepend eg.

bpy.types.INFO_MT_file_import.append(lambda self, context: self.layout.operator("import_some.format"))
2009-12-25 22:16:19 +00:00
Campbell Barton
695677914a bugfix [#20237] Import error
(export X90 rotation wasnt right)
2009-12-25 20:52:05 +00:00
Campbell Barton
06f1505a4a bugfix [#20253] Import/Export fails 2009-12-25 20:47:23 +00:00
Campbell Barton
be67970303 fix for [#20244] importing .obj without "Object" option checked crashes blender 2009-12-25 20:40:00 +00:00
Campbell Barton
693d9fd771 sphinx rna api documentation generator to replace epydocs
- view docs menu item opens sphinx URL
- can be searched (even when local)
- uses rna_info module for introspection
- also documents python defined functions and decorator properties (defined in bpy_types.py)
- experemental python file:line references for python operators.
2009-12-25 15:50:53 +00:00
Campbell Barton
4c5a314fef update rna_info and rna_rna for better introspection 2009-12-25 14:42:00 +00:00
Campbell Barton
4f3c477a85 fix for segfault getting RNA Enum default values, minor updates to introspection class 2009-12-25 09:01:23 +00:00
Campbell Barton
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
Campbell Barton
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
Matt Ebb
73c62183f8 Removed a few operators that were just used to generate popup menus and replaced with python defined menus. 2009-12-24 10:39:30 +00:00
Matt Ebb
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
Campbell Barton
4aa15ee9f2 crash fix for sculpt when loading some files 2009-12-23 15:51:39 +00:00
Campbell Barton
bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00
Campbell Barton
d74bbcdd85 select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg. 2009-12-22 19:01:51 +00:00
Campbell Barton
22a892f402 - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once.
- ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases)
- menu for changing vert/edge/face selection now a python menu, removed operator.
- wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators
2009-12-22 16:11:11 +00:00
Campbell Barton
3221dea46e clone and stencil layer access added, renamed mask to stencil layer internally 2009-12-22 10:48:13 +00:00
Campbell Barton
5bdcb2dff2 py error fix and minor changes to rna info class 2009-12-21 23:14:16 +00:00
Tamito Kajiyama
d0fa71a68e Merged changes in the trunk up to revision 25508. 2009-12-21 22:38:06 +00:00
Martin Poirier
8f3a529585 netrender: display dispatching rules under master header. (read only for now) 2009-12-21 19:56:53 +00:00
Martin Poirier
fc1ede345d netrender: visibility toggle for full list of fluid and cache files in the job web page 2009-12-21 18:14:39 +00:00
Brecht Van Lommel
29ea21e6bd Multires: added back Reshape function, to copy vertex locations
from another mesh.
2009-12-21 15:55:10 +00:00
Campbell Barton
371571fed6 - camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
2009-12-21 11:42:31 +00:00
Janne Karhu
5832f2fb7b * Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21 11:19:07 +00:00
Martin Poirier
c050f5f1de netrender
- Add "Get Result" button after a job has been sent (this calls Animate and fetches the results back as render result buffers)
- Rendering (animate or single frame) without an active job was broken. Note that this launches a new job for each frame (it's impossible in a render engine to know if an animation is being rendered or a single frame only).
2009-12-21 02:46:19 +00:00
Martin Poirier
5057ac80ee netrender
- Patch by Olivier Amrein (prettying the web interface with css, fixing some notification bugs)
- More error checks on the slave (better behavior when job is canceled)
- Client: when using "Animate on Network" and canceling render midway, also cancel job. Use Send Job and Animate if you want a real background job.
2009-12-21 01:09:09 +00:00