- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
The following files were according to the Math Lib reorganization
(see the commit log of revision 24464 for more information):
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
The file release/scripts/ui/properties_render.py was also updated
according the RNA UI API renaming in revision 24795.
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
Brought back default effect fading: (adding a wipe effect makes it
wipe by default for the length of the strip)
First round in upgrading IPOs from older versions. (works for non-IPO
case now and sets at least the new "default effect fade"-flag)
Still non-working for old IPOs, since Sequence-Strips aren't real IDs!
And: non-frame-lock case should stretch the FCurve to the right length!
* Moved more of 3dview header to python
* Fixed the layout of the ui layers template to show the correct number of buttons
* Added support for layer icons (active layer, used layers)
[#20123] "Import" menu entry becomes empty
[#20141] In Object menu Make Links appears twice - SVN 24970
also moved OBJs name cleaning func to bpy.utils.clean_name(name, replace="_")
* Now support a Surface mode next to the existing Volume mode. This binds
the mesh to the cage mesh surface rather than it's volume.
* Implemented reusing the bone heat weighting code.
* Advantage is that it works for cage meshes that are not volumes and that
binding is much faster.
* Weak point is that disconnected components of a mesh are not guaranteed
to stick together (same problem exists with bone heat weighting).
* Bind weights could still be compressed better to use less memory.
Example file:
http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
* Dolly zoom Vertical/Horizontal switch
Changes between using vertical or horizontal mouse movement for zooming
* Invert Zoom Direction
Inverts the vertical or horizontal mouse movement for dolly zoom
Available in object mode (Object -> Join as Shapes), only works for meshes at
the present. Will merge all selected objects as shape keys on the active object,
if the vertex count is the same.
This does not keep references to the external objects like in some applications,
rather it's a quick way to update the shapes on the active object (perhaps after
importing new versions from external applications).
This is used to force snap on and off when needed.
Also, when transform is not run modal, it will use default values for PET and snap properties (False) instead of scene settings. No need to force them off when calling transform with Exec.
Renaming "Sync Audio" to "Realtime Playback" to make it clearer about its purpose. Internally, it's still called "sync_audio" since that's strictly what it represents, but that could be changed later if there is a need.
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator.
Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.
Also, fixed own typo in 3d-view header/menu code...