this could be supported again easily however it leads typo's & api changes not showing any errors.
This broke povray export.
Solution for now is to allow setting private properties starting with '_'
eg,
ob = bpy.context.object
ob._foo = [1,2,3] # this is a python list, it will stay only as long as this PyObject is active
ob.foo = 1 # raises an error!, only for rna properties
ob["foo"] = 1 # converts to an ID property and is saved
using the underscore like this should really be used for classes internally.
- povray failed on armatures
- menu key wasn't using WM_keymap_add_menu
* "RNA Path" and "Array Index" for the active F-Curve in the Graph Editor are now shown in the properties region. These are greyed out unless the F-Curve cannot be evaluated, in which case they can be edited to make the F-Curve work again
* Made the Push and Relax operators in Pose Mode fit on a single row in the toolbar, since they're opposites of each other.
Included more tools, such as Edge Slide and Shrink/Fatten in toolbar to make them easier to find.
Did some reorganization of tools in the mesh editing toolbar to categorize tools better.
Made some tools like Grease Pencil tools more compact in the UI
- Didn't support new userdef keymaps (new "active" rna function to get the active version of a keymap)
- Didn't support modal keymaps (new "modal" param to add_keymap function, new "add_modal_item" function on keymaps (both functions now make sure the keymap is of the right type))
Fixing/Missing RNA properties:
- "virtual" property for "ANY" modifier for keymapitem
- modal property for keymap
- Look up modal_items in usermaps too
Lazy init usermaps needs to init modal_items too.
New function to initialize a user keymap (fill in modal_item and poll pointers).
Operator modal keymaps now look up if there's a user defined keymap that overwrites it.
Full Event UI buttons now show "Any" when modifier is set to that (instead of listing all of them).
Note: Having the modifiers as boolean still doesn't express the full breath of values possible for them. There is commented code in this commit to represent them as enum, which would solve this, but make the keymap editor more cryptic.
- bpy is now a python package, this makes it easier to add utility modules and adjust python startup which was previously using verbose Py/C api. Access should not be any slower since both C and Python modules use dictionary access.
- loop over scripts and load via python (currently F8 reload isnt working, will add back shortly)
- the C module is kept but renamed to _bpy and not meant for direct access from anything but the bpy package.
- bpy_types.py is an exception since it runs before the bpy package is initialized.
This changes the layout when the properties window gets too narrow to render the contents properly.
Currently implemented for render, scene, world, object and materials, but the rest can be done easily.
Here's a video for demonstration:
http://www.reynish.com/files/blender25/properties_resize.mov
It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts.
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning
* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.
* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"
this way the UI scripts are less likely to fail silently and wont let typos work ok.
also allow subclassing of the context, added a copy function,
bpy.context.copy(), returns the context as a python dict to be modified and used in python.
This also showed up an invalid brush member in the screen context.
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip
* works for movies and images right now
* TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
- python defined classes will be used when available (otherwise automaically generated metaclasses are made as before)
- use properties rather then functions for python defined rna class's
- call the classes getattr AFTER doing an RNA lookup, avoids setting and clearing exceptions for most attribute lookups, tested UI scripts are ~25% faster.
- extending rna py classes this way is a nicer alternative to modifying the generated metaclasses in place.
Example class
--- snip
class Object(bpy.types.ID):
def _get_children(self):
return [child for child in bpy.data.objects if child.parent == self]
children = property(_get_children)
--- snip
The C initialization function looks in bpy_types.py for classes matching RNA structure names, using them when available.
This means all objects in python will be instances of these classes.
Python properties/funcs defined in ID py class will also be available for subclasses for eg. (Group Mesh etc)