The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks.
This functionality is implemented for `PointerProperty` and now such properties can be created with Python.
In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch.
Original author: @artfunkel
Alexander (Blend4Web Team)
Reviewers: brecht, artfunkel, mont29, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne
Maniphest Tasks: T37754
Differential Revision: https://developer.blender.org/D113
We can not re-use anything for such pools, because we will know nothing about whether
the main thread is sleeping or not. So we identify such threads as 0, but we don't
use main thread's TLS.
This fixes dead-locks and crashes reported by Luca when doing playblasts.
Do not recompute both points's 2D coordinates for each segments, we can
copy over from previous one... Does not gives any measurable speedup off
hands, though.
It's possible that cancellation occured between the creation of the reader
and the creation of the Blender object, in which case reader->object()
returns a NULL pointer.
BKE_libblock_free_us() was called on the object data, which decrements
its user count, after which the same function was called on the object,
which decrements the user count of the object data again. This double
decrement was too much.
Previously, a GHash was used to store a flattened mapping of parent
information based on the Alembic hierarchy, and then that hash was used to
set parent pointers on Blender objects. This resulted in errors and
some duplicate objects. The new approach stores parent pointers while
traversing the Alembic hierarchy, which means that there is much more
information about the actual context of the Alembic object itself,
producing a more stable import.
Also replaced the bool param "to_yup" with "AbcAxisSwapMode mode", so that
it's more explicit that axes are swapped.
Also added unittests for create_swapped_rotation_matrix.
There was a problem with parent-child relations not getting set up
correctly when an Alembic object was both the transform for a mesh object
and the parent of other mesh objects.
convert_matrix() now only converts from Imath::M44d to float[4][4] (taking
different camera orientations into account). Import-time scaling is now
performed by the caller.
Also renamed AbcObjectReader::readObjectMatrix to
setupObjectTransform, as it does more than just reading the object
matrix; it also sets up an object constraint if the Alembic Xform is
animated.
Alembic is an interchange and caching format, that can contain custom
object schemas. Blender shouldn't crash (because of failing asserts) just
because it doesn't know such an object type.
It's a mapping from full path of an Alembic object to an AbcObjectReader*.
The fact that at some point it is used to construct parent-child relations
doesn't matter.