Commit Graph

77683 Commits

Author SHA1 Message Date
Philipp Oeser
76bc8669a0 Merge branch 'master' into blender2.8 2018-06-15 10:44:33 +02:00
Philipp Oeser
284e0ea756 Fix (unreported) Text Editor: scrollbar exiting early
caused by recent clickdrag changes
2018-06-15 10:27:30 +02:00
Brecht Van Lommel
8148d549bb Fix Cycles CUDA error after recent changes. 2018-06-15 10:26:28 +02:00
Campbell Barton
3a2a10e3a6 Merge branch 'master' into blender2.8 2018-06-15 10:25:41 +02:00
Campbell Barton
cbc7ee28d7 WM: 2.8 screen compatibility
Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87
2018-06-15 10:24:53 +02:00
Campbell Barton
7c16739c75 Fix mouse input overwriting transform redo values
Redo trackball rotate and edge slide weren't working.

Caused by re-ordering of initialization 47de0321bf
2018-06-15 08:48:53 +02:00
Campbell Barton
e2c87c7e94 Cleanup: unused var 2018-06-15 08:03:19 +02:00
Lukas Stockner
27de412ca8 Merge remote-tracking branch 'origin/master' into blender2.8 2018-06-14 22:54:42 +02:00
Lukas Stockner
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
51f1ed8221 Cleanup: style 2018-06-14 22:44:53 +02:00
Campbell Barton
928d31d94a WM: fix redo region setting the context 2018-06-14 22:32:01 +02:00
Campbell Barton
26786a2b87 WM: add support for temporary region data 2018-06-14 22:27:58 +02:00
Lukas Stockner
3ee606621c Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3478
2018-06-14 22:21:37 +02:00
Lukas Stockner
064e701472 Cycles: Connect value inputs to Strength instead of Color when inserting an Emission node
Same result, but saves an additional ConvertNode.
2018-06-14 22:16:42 +02:00
Lukas Stockner
716e138a1b Cycles: Automatically detect HDRI resolution by default and use non-square sampling map
The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution.
If there are no Enviroment Textures, it just uses the old default.

Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size,
the manual UI option now halves the value to get the height.

A default aspect ratio of 2:1 makes sense since this is what most HDRIs use.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3477
2018-06-14 22:07:07 +02:00
Campbell Barton
1adfabc8c6 WM: revert part of Top-Bar inclusion
This removes OperatorRepeatContextHandle, from 5f6c45498c
since we now only have redo in the area an operator is executed in.

These values could be invalid and crashed in some cases.
2018-06-14 21:58:11 +02:00
Clément Foucault
7afa59e37a Edit Mesh: Fix blending function of edges
This fix the ugly (usually) dark outline that was around selected edges.
2018-06-14 21:45:16 +02:00
Brecht Van Lommel
dc25e69c2d Fix motion paths not updating correctly for bones in some cases.
Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.
2018-06-14 20:58:14 +02:00
Clément Foucault
2e09b277d5 Revert "GHOST: GLX: Remove XInitThreads"
This reverts commit 7529690df3.

I tried to put manually add threading protection to GHOST around
Xlib calls but that did not fix the crashes. So reverting that
for now despite the performance implication on some system.
2018-06-14 18:17:28 +02:00
Clément Foucault
dc856be839 Preview: Add own opengl context to render preview images. 2018-06-14 18:17:28 +02:00
Sybren A. Stüvel
a8e8808d58 Give RigidBodyWorld collection a fake user
This prevents it from disappearing when the blend file is saved.
2018-06-14 17:35:46 +02:00
Campbell Barton
8dc883052c UI: redo panel would still start zoomed in at times 2018-06-14 16:48:31 +02:00
Bastien Montagne
59bb5d3a89 Cleanup: some remaining G.main's in COllada in 2.8... 2018-06-14 16:43:11 +02:00
Jeroen Bakker
a03fb42841 Workbench: Code cleanup: Double assignment 2018-06-14 16:28:16 +02:00
Bastien Montagne
b9c9b87fa6 Cleanup: remove BLI_frand ugly global random generator usage from compositor. 2018-06-14 16:25:39 +02:00
Campbell Barton
3a36cbdfde Transform: Suppress assert w/ vertex paint 2018-06-14 16:14:51 +02:00
Sergey Sharybin
00eeb05f4c Depsgraph: Make certain components NOT tag copy-on-write when they are tagged
Currently done for mesh batch cache update, and for base flags sync.
Those components do not need anything from original object, and hence
can skip CoW tag and have faster update after them used.
2018-06-14 16:04:09 +02:00
Sergey Sharybin
42d8872014 Depsgraph: Use dedicated ocmponent for object's base flags flush 2018-06-14 16:04:09 +02:00
Bastien Montagne
87b2444270 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/AnimationExporter.cpp
	source/blender/collada/AnimationExporter.h
	source/blender/collada/ArmatureImporter.cpp
	source/blender/collada/ArmatureImporter.h
	source/blender/collada/ControllerExporter.cpp
	source/blender/collada/ControllerExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentImporter.cpp
	source/blender/collada/GeometryExporter.cpp
	source/blender/collada/GeometryExporter.h
	source/blender/collada/MeshImporter.cpp
	source/blender/collada/MeshImporter.h
	source/blender/collada/SkinInfo.cpp
	source/blender/collada/SkinInfo.h
	source/blender/collada/collada_utils.cpp
	source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
Brecht Van Lommel
0626de2033 GPU: consistenly use mipmap on/off in all draw modes.
This is important for good texture paint performance.
2018-06-14 15:50:22 +02:00
Brecht Van Lommel
14db989e73 Cleanup: remove legacy GPU pass binding code. 2018-06-14 15:46:43 +02:00
Jeroen Bakker
39142103d9 T55479: Tag for update when active texture changes 2018-06-14 15:30:06 +02:00
Bastien Montagne
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
Jeroen Bakker
277d901274 T55456 EditMeshMode
- see the face selection color when face is active
- test different masks for active face, finally chosen for no mask at
all.
2018-06-14 14:18:52 +02:00
Sybren A. Stüvel
158930228d Improved two tooltips
Tooltips shouldn't just repeat the information from the label.
2018-06-14 13:55:24 +02:00
Brecht Van Lommel
f4dc4bd275 Fix crash on startup in after recent G.main changes. 2018-06-14 13:45:15 +02:00
Bastien Montagne
3eba5c0079 Cleanup: remove last G.main's in WM code of 2.8.
Again, just validating ther usage and using G_MAIN instead.
2018-06-14 12:42:30 +02:00
Bastien Montagne
4bf751be70 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/modifiers/intern/MOD_normal_edit.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
Bastien Montagne
66407e15cb Cleanup: Remove last G.main's from WM code.
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00
Jeroen Bakker
a671aa922a Workbench: Material colors + settings during sculpting 2018-06-14 12:12:27 +02:00
Clément Foucault
d64cd6f7ee Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex.
Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes.

Reviewers: fclem, brecht

Reviewed By: fclem

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3476
2018-06-14 12:03:40 +02:00
Jeroen Bakker
17b029d80e T55406: Flip Matcap
- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
Bastien Montagne
0eb3246713 Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.
this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of
course).

Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!
2018-06-14 11:41:12 +02:00
Campbell Barton
fecec7dd68 3D View: Show view-aligned rotation manipulators 2018-06-14 11:37:47 +02:00
Campbell Barton
f35572ae9e Cleanup: style 2018-06-14 11:37:47 +02:00
Clément Foucault
62f594ca7b UI: Make spacers align blocks on area divisions
This solves the problem of blocks jumping around when changing modes and
center them to the area (in case of only 2 spacers).
Which is (in my own opinion) more aestetically pleasing.
2018-06-14 11:29:44 +02:00
Campbell Barton
7449dc8d13 3D View: Tweak transform plane manipulator fading
The threshold to fade out and hide was too small.
2018-06-14 10:39:36 +02:00
Campbell Barton
4ee97c9a1c WM: increase hot-spot of 3D manipulators
Larger hot-spot was disabled for performance,
however without this - clicking on them is too difficult.
2018-06-14 09:55:58 +02:00
Campbell Barton
ba2c10c1f7 3D View: increase size of view aligned rotation
Minor changes based on user feedback.

- View aligned rotation manipulator overlapped too often
  with axis aligned widgets. Increase size (matching 2.79)
- Offset arrow-heads when combining rotate & translate,
  don't draw the stem since it overlaps with scale.
2018-06-14 09:46:11 +02:00
Campbell Barton
22ac20a705 WM: option not to draw arrow manipulator stem 2018-06-14 09:25:55 +02:00