Commit Graph

35933 Commits

Author SHA1 Message Date
Dan Eicher
76fd28c25d Missing NULL check which crashes on opening the Text Editor without an active Text object 2012-12-29 20:16:21 +00:00
Benoit Bolsee
0028418fe8 fix bug #33275: iTaSC ignores location of disconnected bones when they are changed in pose mode.
Disconnected bones can be translated in pose mode but this translation
cannot be applied to the iTaSC representation of the armature because
there is no joint associated with it. As a result, moving disconnected
bones had no effect. The bug fix is in two parts:
1) manual or rna change in the armature pose will cause automatic
   rebuilding of the iTaSC scene
2) the iTaSC scene is now built from the current pose instead of
   armature rest pose
2012-12-29 19:43:08 +00:00
Campbell Barton
e9c7aaaa3c patch [#33609] Syntax highlighting for OSL in Text Editor
from Patrick Boelens (senshi). with modifications to split it into its own function.

also added C style multi-line comment support /* ... */

I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block.

For now it simply uses OSL syntax highlighting when the extension is '.osl'.
2012-12-29 18:25:03 +00:00
Campbell Barton
14ea084580 fix for 2 errors in python syntax highlighting, no space was allowed in decorators and decorators where being skipped. 2012-12-29 18:20:14 +00:00
Pablo Vazquez
abc5a6c3c8 Long ago we used to be able to bake physics from negative frames, feature that got lost at some point. Now we can do it again.
Example is for physics like Cloth or Hair Dynamics that start on a shaky state for a few frames until they settle (for say baking subtle grass or hair movement).

Reviewed on IRC by kaito, Uncle_Entity and DingTo.
2012-12-29 17:49:43 +00:00
Campbell Barton
8c29f611e9 code cleanup: text editor syntax highlighting - avoid loops using memset() 2012-12-29 16:18:03 +00:00
Campbell Barton
4fc84b8f15 text editor: replace strncmp() and hard coded size with STR_LITERAL_STARTSWITH() macro that gets the size from sizeof(). 2012-12-29 16:04:45 +00:00
Campbell Barton
1cffa7f339 style cleanup 2012-12-29 15:55:37 +00:00
Ton Roosendaal
a7d4ea32f0 And another NDOF fix:
The dolly factor (fly in/out) now correctly scales for distance to view center.
This allows working on details or huge scenes.
2012-12-29 15:25:03 +00:00
Ton Roosendaal
1b8db64199 Fixes for NDOF device:
User preference "Rotate around selection" now works for all input operators.
(Didnt for new default)

Note: the default will only rotate around selection, zooms remain to view center.
Our view pivot methods are not well definied at all...
2012-12-29 15:17:26 +00:00
Ton Roosendaal
dfc63e98bc Trackpad fixes & changes:
- UV Image editor and other 2d views didn't zoom for CTRL+swipe yet.
  (2 finger trackpad, 1 finger mighty mouse)

- Switched defaults for 3D window swiping...
  - default rotate view
  - SHIFT for translate
  - CTRL for zooms

This makes all editors use 'swipe' like 'middle mouse', and not
like scrollwheel (as in releases).

This is nice for consistancy, but it still feels a bit weird...

Of course users can config this in keymaps. We need a sensible
default though, and to make a 2D input input device behave like
middle mouse seeems more sensible than like a 1D wheel...

Proposal therefore for defaults:

- 1D scrollwheels: zoom in 3d, zoom in 2d, but scroll for list views.

- 2D trackpads: pan for all 2d views, rotate for 3D

I'll check with frequent trackpad users about this and we can freeze it
before release. Give it a try :)
2012-12-29 13:21:01 +00:00
Ton Roosendaal
31933e747f Bug fix #32806
In 2.64, input for using an NDOF device included all 6 DOFs - including panning.
That makes using it for many people (including beginners like me) too hard, you
very quickly lose the 3d view rotation pivot, as if you are in free fly mode.

Fredrik provided an updated patch, which restores the 2.63 method to only
dolly and rotate by default. The new "all dof" operator is hidden in the keymaps
behind modifier keys SHIFT + CTRL. Users can set this in their configs of course.

As usual, we should be careful changing accepted defaults, and provide new
options as additional choice only.

A useful todo is to make user preference "around selection" work well.
Will check on this now too.
2012-12-29 12:33:24 +00:00
Campbell Barton
415c8ed811 add include missing from last commit 2012-12-29 11:03:03 +00:00
Campbell Barton
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
Mitchell Stokes
18f134304c BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
Mitchell Stokes
7d6ea8cddf Finally fixing the issue where the bezier curve drawn while creating a link between two logic bricks doesn't match the mouse cursor location. The issue was the last line segment for the bezier curve was not getting drawn. This is why the error increased as the curve got longer. 2012-12-29 09:44:19 +00:00
Mitchell Stokes
0cb07bcabc BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed. 2012-12-29 08:36:41 +00:00
Mitchell Stokes
7d68b37032 BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (solarlune). This bug was caused by me in a recent change to clean up the 2D filters a bit. I forgot that canvas->SetViewPort already handles some viewport calculations, and thus I ended up doubling up on calculations, which caused the offset. 2012-12-29 04:03:25 +00:00
Campbell Barton
c157f815a8 code cleanup 2012-12-29 02:57:52 +00:00
Campbell Barton
4a427d8e0d style cleanup 2012-12-29 01:54:58 +00:00
Brecht Van Lommel
c2dfcd9208 Convert alpha node: rename "key alpha" to "straight alpha" for consistency. 2012-12-28 14:46:32 +00:00
Stuart Broadfoot
e9ba345c46 New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)

This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.

The UI appears under the particle tab and there is a new hair info node available.

It is only available under the experimental feature set and for cpu rendering.
2012-12-28 14:21:30 +00:00
Campbell Barton
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
Campbell Barton
ddf39a87aa code cleanup: move view3d buffer bones loop into a static function (was not breaking out of the loop when a bone was found). 2012-12-28 13:48:30 +00:00
Ton Roosendaal
6ac7ab48f4 Small fix: increased precision print of color sampling float images with 1 digit.
Now it prints 5, which shows better whether a buffer is float, or half float.
2012-12-28 13:44:44 +00:00
Bastien Montagne
921750149b Expose BKE_constraint_mat_convertspace() as object's convert_space() func in RNA. Converting between various standard spaces (like local, pose, world, etc.) can become quite hairy (especially with bones), as we already have this code in C, let's help py devs' life.
Thanks to Campbell for the review and advices.
2012-12-28 13:21:57 +00:00
Campbell Barton
5e4bc5a4f8 patch [#33687] select similar lamp
by Saurabh Wankhade (sauraedron), with some edits.
2012-12-28 11:24:07 +00:00
Antony Riakiotakis
6522aba615 Fix blenderplayer compilation. 2012-12-28 11:19:33 +00:00
Campbell Barton
4e88bfca1b fix [#33677] Lambda is un-settable for mesh.vertices_smooth_laplacian
lambda is python keyword.
2012-12-28 11:12:46 +00:00
Ton Roosendaal
914b0aafa5 Yesterday's memory free error fix in IMB_onehalf was wrong, it should
be fixed in the icons code!
2012-12-28 10:38:07 +00:00
Campbell Barton
6061ecca0b add missing free for ui lists 2012-12-28 10:36:25 +00:00
Campbell Barton
8c00c57187 style cleanup: var naming for ui list 2012-12-28 10:32:49 +00:00
Campbell Barton
37760c0ad0 fix for memory leaks in own recent changes. 2012-12-28 10:23:06 +00:00
Campbell Barton
08fbc48ee5 revert r53356, this stopped the leak but still wasn't working nice.
Add asserts when CTX_data_pointer_get/CTX_data_collection_get are incorrectly used.

disable context inspection for now, Will enable again when its working properly.
2012-12-28 10:08:17 +00:00
Ton Roosendaal
67b76a70bc The new feature printing changed properties in python history list didn't free
a list of context properties. Give lots of leaked small blocks...
2012-12-28 09:48:35 +00:00
Bastien Montagne
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
Campbell Barton
7730ddb3d6 code cleanup:
- free_dverts -> BKE_defvert_array_free
- copy_dverts -> BKE_defvert_array_copy

also move the functions from BKE_mesh into BKE_deform
2012-12-28 09:06:48 +00:00
Campbell Barton
3f68790108 fix for memory leak with weight painting and ensure vertex group is created before use. 2012-12-28 09:00:05 +00:00
Howard Trickey
4e5d5e0d84 Add 'vertex_only' option to bevel tool.
Right now, changing segments to > 1 doesn't do anything,
but intend to work on making that cause rounded corners.
2012-12-28 02:45:10 +00:00
Campbell Barton
1e3f98c000 remove unneeded inline lookups and fix error with wpaint_stroke_test_start returning OPERATOR_PASS_THROUGH rather then a boolean. 2012-12-28 01:36:00 +00:00
Campbell Barton
71dbd39891 remove workaround for [#31555], forcing PYTHONIOENCODING was causing stdout to be lost on exit - no MEM_printmemlist_stats() 2012-12-28 00:54:22 +00:00
Pablo Vazquez
6a0c8790d8 Better error report when no camera is found.
While trying to render a RenderLayer from a linked scene, I couldnt tell why it wasnt doing anything. It just stopped rendering. Until I look on the console and see the No Camera print.

This commit replaces the simple terminal printf with an actual error report, that shows in both terminal and to the user:
http://pasteall.org/pic/show.php?id=42499

I believe this commit is pretty harmless, and only adds functionality. But feel free to remove it.
2012-12-27 22:00:31 +00:00
Ton Roosendaal
5a90721098 Outliner fix:
New "Blender file" viewer now shows names of libraries better.
2012-12-27 19:07:16 +00:00
Ton Roosendaal
b931d2d0cd Function IMB_onehalf was not freeing memory.
(Used for icon mipmap)
2012-12-27 17:15:45 +00:00
Ton Roosendaal
f0b872e7f1 Fix in previous commit: forgot to free data from file reading.
(Campbell: we want the memory prints back!!!)
2012-12-27 17:09:27 +00:00
Ton Roosendaal
bfcb1d4cde Bug fix, own collection.
"Add Group" was excluding linked library objects.
2012-12-27 15:55:37 +00:00
Ton Roosendaal
16411da41e New features!
- Packing .blend files

If you work a lot with dynamic linked .blend files ("Libraries"), it's always hard to
share your work with others (or for bug reports!).
This new option packs all used external .blend files, and - on save - combines it together
in one .blend file. You can save that file on any location.

Loading a packed .blend file then loads all library data usual - not editable.

Just use unpack to save out all linked .blend files. This will only save out the files
according the directory structure as was used on linking - relative to the current .blend.
It will create new directories, so be careful with unpacking when relative paths go up.

This feature also works fine for linked compressed .blend files.

It also works for many levels deep linked .blend hierarchies.

Access is hidden for now - I need to get some people to give it serious testing first.
You can find the options via spacebar search (try pack or unpack).

- Packed data and Undo

Now all packed data is excluded from the Undo buffer storage. Keeps undo memory smaller
and makes faster redo possible.
2012-12-27 15:07:19 +00:00
Campbell Barton
1f4fda10ce validate operator names on startup (debug mode only) 2012-12-27 12:40:02 +00:00
Campbell Barton
daa2a0d1c3 use keyword args for bmesh.update_edit_mesh(...) 2012-12-27 07:27:28 +00:00
Campbell Barton
f0c1bc830c add option to BLI_scanfill_calc() - BLI_SCANFILL_CALC_HOLES, gives some speedup for BMesh ngons which never have holes and ensures predictable triangle count (totvert - 2), which is needed for pre-calculating array size. 2012-12-27 06:39:27 +00:00