Commit Graph

79523 Commits

Author SHA1 Message Date
Hans Goudey
770cc66f75 UI: Avoid redundant loops in region panel handler
Currently the panel handler loops through every block and every button
for every single panel. This commit moves that check to happen a single
time at the beginning.
2020-08-27 14:36:01 -05:00
Hans Goudey
a8766de5d5 Fix T68317: Panel "A" key doesn't collapse subpanels properly
We need to only collapse or expand the first panel under the cursor
rather than all of them. Note that whether the parent panel or
the subpanel is first depends on the order of the uiBlocks in the
region's list.
2020-08-27 14:22:28 -05:00
Hans Goudey
f1565e7f73 UI: Cleanup / refactor region panel event handling
The code for handling panel events was much more complicated than it
needed to be. This commit removes some unecessary function calls and
variables, reduces indentation levels by returning early, and does
some other general cleanup.
2020-08-27 14:02:14 -05:00
Antonio Vazquez
0649ed7fa2 GPencil: Don't convert color to sRGB
The color is linear, so the conversion is breaking the real color.
2020-08-27 20:13:51 +02:00
Brecht Van Lommel
e74a24f0bb Fix T77382: zooming into adjust last operation panel clips contents
This panel should not have zoom functionality at all, just like headers and
many other regions don't have it either.
2020-08-27 19:52:56 +02:00
Hans Goudey
9d6789115a Cleanup: Move panel category drawing to proper section
Somehow the panel category drawing functions ended up in the middle
of the region event handling code. This commit moves them to their
own section next to the rest of the drawing code.
2020-08-27 12:33:27 -05:00
Julian Eisel
9b0ef34534 Fix Outliner allowing to enter Pose Mode on linked armature
If a different object was active, clicking on a linked armature's pose
in the Outliner would enter Pose Mode for it.
This would actually cause a failed assert, but in release builds the
armature would just enter pose mode.

Steps to reproduce were:
* Link in armature object
* Activate a different object
* In the Outliner, un-collapse the armature object
* Activate Pose Mode by clicking on its pose there
2020-08-27 16:40:56 +02:00
Ray Molenkamp
8a984ddd0f Cleanup: Fix build warning on windows
MSBuild on windows currently spews a warning about
buildinfo.h_fake not being generated.

For build info we use a non existing file to trigger a
custom_command on every build, which has worked well for
years now, however in recent versions of MSBuild it has
started issuing warnings about files that should be
generated but are not.

CMake is actually aware of this being a problem and states
in the documentation that "If the output of the custom command
is not actually created as a file on disk it should be marked
with the SYMBOLIC source file property."

This change fixes the build warning by properly marking the
buildinfo.h_fake as symbolic resolving the warning.
2020-08-27 08:10:37 -06:00
Sergey Sharybin
e51c721315 Fix crash of alembic tests after recent depsgraph builder change
Need to make sure node factories are initialized prior to the dependency
graph allocation.

The regression was initially introduced in 5b021dff41

Thanks Brecht for testing!
2020-08-27 14:52:58 +02:00
Campbell Barton
54b47da565 Cleanup: clang-format 2020-08-27 15:33:33 +10:00
Nathan Craddock
7f3febf4c0 Fix (unreported): Outliner Data API tree subtree expansion
The changes in rB70151e41dc02 broke subtree expansion in the Data API
display mode because the closed subtrees are empty lists. Move the empty
subtree check from `outliner_item_openclose` to the walk navigation
code to prevent the issue.
2020-08-26 21:29:45 -06:00
Ray Molenkamp
489b5790cf Cleanup: Fix build warning with MSVC
`IDTypeForeachCacheFunctionCallback` lists the `flags` parameter
as `uint`, having these functions use `eIDTypeInfoCacheCallbackFlags`
results in the following warning when building with MSVC:

warning C4028: formal parameter 4 different from declaration

This change resolves this warning by changing the parameter to
the appropriate type.
2020-08-26 19:14:17 -06:00
Red Mser
479ce00809 UI: Use alternating row theme color in file browser
The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.

The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.

Reviewed by: Hans Goudey, Julian Eisel

Differential Revision: https://developer.blender.org/D8717
2020-08-26 16:53:58 -05:00
Jacques Lucke
8a9912eaf8 Tests: fail automated tests on memory leaks and other internal errors
This adds a new `--debug-exit-on-error` flag. When it is set, Blender
will abort with a non-zero exit code when there are internal errors.
Currently, "internal errors" includes memory leaks detected by
guardedalloc and error/fatal log entries in clog.

The new flag is passed to Blender in various places where automated
tests are run. Furthermore, the `--debug-memory` flag is used in tests,
because that makes the verbose output more useful, when dealing
with memory leaks.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D8665
2020-08-26 22:02:02 +02:00
Ray Molenkamp
f807b27b67 Cleanup: Fix const warning with BLI_array_free
when you call the BLI_array_free macro with a const pointer you get a
warning when the macro calls `MEM_freeN` (warning C4090: 'function':
different 'const' qualifiers)

This was warning originating from
`smart_uv_project_calculate_project_normals` in `uvedit_unwrap_ops.c`

Normally we resolve these with a non const cast at the callsite
but given BLI_array_free is a macro not a function this is not
an option here and it has to be resolved in the macro.
2020-08-26 11:42:40 -06:00
Brecht Van Lommel
bd678918ae Fix T80080: improve tooltip for render number of threads
Since the switch to TBB, the threads value specificies the maximum number of
CPU cores used while rendering, it is not longer possible to use more threads
than cores. Change the tooltip to make this more clear.
2020-08-26 19:26:38 +02:00
Brecht Van Lommel
f699ba3d30 Cleanup: better naming and no bad level access in BLI_winstuff 2020-08-26 19:26:38 +02:00
Nathan Craddock
9de18c361b Outliner: Use shift for restrict button child toggle
The `ctrl` key was mapped to recursive bone selectable and visibility
toggling. This changes the key to `shift` to be consistent with objects
and collections. Also adds an explanation to the tooltip.

Part of T77408

Differential Revision: https://developer.blender.org/D8650
2020-08-26 11:19:19 -06:00
Nathan Craddock
70151e41dc Outliner: Left and right walk navigation
Previously the left and right arrow keys would close and open the active
tree element, but a subsequent key press would not select up or
down the tree as is common in tree-based interfaces.

Walking left and right now does a selection action after opening or closing
the active tree item. For example, a right key press on a closed element
will open it's subtree, and an additional right key press will select
the first child element.

A left key press anywhere in a subtree will first close the active
element if it's subtree is expanded. Walking left again will select the
parent element.

Part of T77408

Differential Revision: https://developer.blender.org/D8650
2020-08-26 10:58:23 -06:00
Jacques Lucke
3185e17844 Logging: change error to warning
This is in preparation for https://developer.blender.org/D8665.
2020-08-26 17:48:20 +02:00
Pablo Dobarro
239b0ba750 Clenaup: Refactor Sculpt gesture mask operators
This refactors Box Mask and Lasso mask making both functions share the
same code. After this change it should be easier to add new
functionality, new gesture tools or implement new gesture modes.

No functional changes.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8707
2020-08-26 15:44:54 +02:00
Campbell Barton
08ec9b71df Merge branch 'blender-v2.90-release' into master 2020-08-26 23:28:44 +10:00
Campbell Barton
e0772c6607 Fix T80098: Mesh deform doesn't update in edit mode
Use BKE_mesh_wrapper API access to access mesh coordinates
for modifier evaluation.

Call BKE_mesh_wrapper_ensure_mdata when binding
since it's a one off operation.

Regression from deaff945d0.

Reviewed by: @brecht

Ref D8709
2020-08-26 23:20:37 +10:00
Antonio Vazquez
826bd46e66 GPencil: Hide Boundary strokes in Render
This change hides the boundary strokes used for closing filled areas in render mode (viewport and final render).

Related to T80128
2020-08-26 15:05:54 +02:00
Antonio Vazquez
d4f7c7f4cc GPencil: Fix Assert using fill tool
With the new changes in the Draw Manager, GPU_depth_mask must be set to ON, before clear depth.
2020-08-26 13:32:57 +02:00
Campbell Barton
a7e1963b63 Cleanup: remove G.debug_value check for old mesh-deform behavior
Added in 2007, it doesn't seem useful to support alternate behavior.
2020-08-26 21:04:00 +10:00
Campbell Barton
7773663eb7 Cleanup: remove unused UvVertMap.flag 2020-08-26 21:01:28 +10:00
Dalai Felinto
70d48255ae Fix T79992: Error calling context.copy() in Properties Editor
This was an oversight in rB83e3d25bcae3.

Basically we still have the "hair" and "point_cloud" entries for the
context. However they were ifdef'ed.

Note this would mostly happen in 2.90 since we always build without hair
and particles there.

Differential Revision: https://developer.blender.org/D8712
2020-08-26 11:34:12 +02:00
Jacques Lucke
e414afbaf6 Cleanup: typos 2020-08-26 11:24:10 +02:00
Dalai Felinto
c44251c7d7 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-26 11:18:41 +02:00
Evan Wilson
8ddf8cfa6f Fix #ifdef WITH_PARTICLE_NODES and WITH_HAIR_NODES mixup in rna_internal.h
Differential Revision: https://developer.blender.org/D8711
2020-08-26 11:16:48 +02:00
Jacques Lucke
0e50b6529c BLI: support removing multiple elements from a vector 2020-08-26 10:52:43 +02:00
Campbell Barton
6a10e69d27 UV: match 3D mesh editing behavior for edge-loop select
- Cycling between part of the boundary & the entire UV boundary.
- Include pole vertices in the selection.

Edge loop selection was rewritten to use BMesh connectivity data.
2020-08-26 18:39:25 +10:00
Campbell Barton
8f545375f9 Cleanup: simplify edge loop/boundary select cycling logic 2020-08-26 16:56:24 +10:00
Campbell Barton
7fb11f22a2 Docs: comments for interface_handlers.c
Explain why some features have defines,
also use doxy sections for defines & prototypes.
2020-08-26 10:31:50 +10:00
Campbell Barton
add48c0074 Cleanup: use const variables in interface code 2020-08-26 10:31:44 +10:00
Campbell Barton
88ada5e218 Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format
These were missed in 70500121b4 which caused reformatting.
2020-08-26 09:59:15 +10:00
Campbell Barton
be4abb42c1 Cleanup: spelling 2020-08-26 09:41:30 +10:00
Campbell Barton
bbb6ec9e51 Cleanup: build without USE_KEYNAV_LIMIT defined 2020-08-26 09:41:09 +10:00
Hans Goudey
396d39c6b9 Cleanup: Declare variables where they are initialized
Further changes to interface_handlers.c to avoid a block of variable
declarations at the beginning of functions. Also use const in some
situations. I only made changes where the variable's intended scope
was obvious.
2020-08-25 14:28:04 -05:00
Valentin
6e06936c0e Cleanup in interface_handlers.c
- Reduce variables scope
 - Use some const prefixes
 - Initialize variables at declaration
 - Use comparison to boolean false instead of 0

Differential Revision: https://developer.blender.org/D8678
2020-08-25 13:15:57 -05:00
Clément Foucault
999667a8c5 Fix T79494 Refrence Image reflects object after source got deleted
Silly typo was causing the error texture to not be bound.
2020-08-25 19:25:39 +02:00
Clément Foucault
97f75ca87f GPUState: Move state limits getter to the area they belong
This fix a GL_INVALID_VALUE error on startup due to 0.0f max line width.

Also moves the max anisotropy filter to the sampler creation.

This reduces code fragmentation.
2020-08-25 18:18:55 +02:00
Nathan Craddock
2c34e09b08 Outliner: Include gpencil modifiers and effects in the tree
Grease pencil modifiers already had defined outliner icons, but had
never been included in the tree. This adds the modifiers and the shader
effects to the tree.

Part of T68498
2020-08-25 10:04:15 -06:00
Clément Foucault
949d92ad5d Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missing
The VAO reconfiguration from the offset workaround was not working.
2020-08-25 17:42:07 +02:00
Campbell Barton
c336947dbb Merge branch 'blender-v2.90-release' into master 2020-08-25 23:56:34 +10:00
Campbell Barton
33ac3582bb Fix T77359: Crash adding UV's in edit-mode with linked duplicates
This prevents UV layer mix up in
MeshBatchCache.cd_used/cd_needed/cd_used_over_time which depends on the
extraction method.

One object's mesh can be accessed with MR_EXTRACT_MESH, another object
that uses the same mesh can use MR_EXTRACT_BMESH based on
(Object.mode & OB_MODE_EDIT), this causes a problem as the edit-mesh
and the mesh aren't always in sync, the custom data layers wont
necessarily match up, causing T77359.

Reviewed by @jbakker, @brecht

Ref D8645
2020-08-25 23:54:26 +10:00
Clément Foucault
9dd4d87f18 GPU: Fix compilation issue caused by rBb43f4fda19b9 2020-08-25 15:16:06 +02:00
Clément Foucault
b43f4fda19 GL: Add error checking function
This is to ease the debugging process on Apple GL implementation.
2020-08-25 15:02:34 +02:00
Clément Foucault
e51c428be6 GPUSelect: Avoid assert caused by clearing without a depth mask
This should not cause any problem since the depth test is required
in order to draw to the depth buffer and this is not altered by
this change.

To be on the safe side, we still restor the mask after altering it.
2020-08-25 15:02:34 +02:00