Commit Graph

9963 Commits

Author SHA1 Message Date
Campbell Barton
d8daeeb930 UI: Avoid redundant text argument to UnifiedPaintPanel methods
Now when the text argument is omitted, use the default name
matching how regular properties work.

Avoids passing in the same name which RNA has,
matches UILayout.prop behavior.

Also use keyword only for optional arguments.
2019-03-12 16:31:02 +11:00
Campbell Barton
819c00483d Cleanup: use UnifiedPaintPanel for context menu 2019-03-12 15:32:20 +11:00
Campbell Barton
022ad41670 DRW: use object color from instancer
Otherwise it's impossible to set the color of instanced library objects.

Follows convention of instancer controlling draw options.
2019-03-12 12:28:01 +11:00
Campbell Barton
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
Campbell Barton
e6eb7b9cce Tools: Only show cursor tool in wpaint mode when a pose object exists 2019-03-12 10:54:39 +11:00
Campbell Barton
bf1a3fee7c UI: Restore orient/pivot UI for wpaint & pose mode
This was removed since 2.7x (by accident?)
2019-03-12 10:46:31 +11:00
Campbell Barton
6ad91be5d7 Fix overlay pose panel context check
Displayed pose options when weight-paint armature wasn't in pose mode.
2019-03-12 10:28:38 +11:00
William Reynish
26216332b8 UI: Remove Sculpt Direction from context menu
It didn't work well in here - the menu would close and re-spawn as you hovered over this control.
2019-03-11 23:47:24 +01:00
William Reynish
cb14138b5a UI: Remove incorrect usage of ellipses in menus
We only use ellipses when a popup appears, not for regular submenus.
2019-03-11 23:33:13 +01:00
William Reynish
0f20696846 Icons: Add Links Cut icon to Node Editor, plus other tweaks
- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
2019-03-11 23:22:41 +01:00
Campbell Barton
34781e06b7 UI: correct context menu edge selection check 2019-03-12 08:22:38 +11:00
Campbell Barton
815a9df70c Cleanup: trailing space 2019-03-12 08:16:55 +11:00
Campbell Barton
8add03c3b9 UI: correct typo
Also odd parenthesis.
2019-03-12 08:08:48 +11:00
William Reynish
c49f407f7b UI: Add back frame operators to GPencil Draw and Sculpt mode contextual menus
Maniphest Task: T62130
2019-03-11 17:25:10 +01:00
William Reynish
19af5bd57e Fix: Remove unnecessary check in previous commit 2019-03-11 16:51:04 +01:00
William Reynish
4879d8001c Add missing Add Face and Fill commands to Edit Mode Edge contextual menu 2019-03-11 16:48:39 +01:00
William Reynish
3c81572e3d UI: Move UV Editor Cursor Position to sidebar
Consistent with the 3D View
2019-03-11 16:37:57 +01:00
William Reynish
2703c405a4 UI: Add missing transform operators to Transform menu
- Consistent with other editors and modes
- Allows users to discover G R S keys

Maniphest task: T61556
2019-03-11 16:18:34 +01:00
William Reynish
a65b068f6e UI: Add missing All Transform to Object > Apply menu
Reported on Devtalk
2019-03-11 16:12:29 +01:00
William Reynish
cd32acefec UI: Add brush controls to contextual menu for GPencil Draw and Sculpt modes
Maniphest task: T62130
2019-03-11 15:51:54 +01:00
William Reynish
2ed0f08106 UI: Add brush controls to contextual menus for Texture Paint, Vertex Paint, Sculpt Mode
Maniphest task: T62130
2019-03-11 15:01:07 +01:00
William Reynish
cbc8ffa601 UI: Add brush controls to contextual menu in Weight Paint mode
Maniphest task: T62130
2019-03-11 14:34:07 +01:00
William Reynish
d5a024c72d Tools: Add Selection tools to Texture Paint toolbar when Face Selection is enabled.
Consistent with the other paint modes.
2019-03-11 13:45:15 +01:00
Jörg Müller
6fd11a21f5 Fix T62255: Blender defaults to "OpenAL Soft" in sound settings, regardless of saved preferences
- Default device (index 0) was hard coded.
- Also fixing crash with invalid device passed to blender via -setaudio.
2019-03-10 23:28:51 +01:00
Clément Foucault
9ad156374f Fix T60171: Hair Particles Not Displaying in Viewport
This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R​9 M295X).

According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ≥ 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature.

Reviewers: fclem

Reviewed By: fclem

Subscribers: zeddb

Maniphest Tasks: T60171

Differential Revision: https://developer.blender.org/D4490
2019-03-10 03:57:27 +01:00
Antonioya
ba4d07cc5c GPencil: Material panel is hidden after adding new material
This bug was introduced by previous Pin fix commit. Maybe it's not the best solution, but this bug is critical and need a quick fix.

This commit fix the problem, but not totally sure this is working fine with pin.

@dfelinto Could you review and adapt if required.
2019-03-09 16:50:10 +01:00
Dalai Felinto
2ada9c5bc8 Final fix for greasepencil materials assign/select/deselect in edit mode 2019-03-08 16:48:19 -03:00
Dalai Felinto
4ccaf56814 Fix T62349: Grease Pencil top material list not working
This is a fixup for my own: 92d185faeb.
I'm also fixing the poll of the EEVEE_MATERIAL_PT_context_material
which would fail when we had no context.material available.
2019-03-08 15:36:31 -03:00
Bastien Montagne
457ecc6825 Partially revert "Collection duplication from Outliner: add a 'duplicate hierarchy' operation."
This partially reverts commit a77feabb51,
removing the shallow 'duplicate hierarchy' option from outliner.

Core changes from that commit in BKE_collections are kept.
2019-03-08 17:53:31 +01:00
Pablo Vazquez
5c630f8256 UI: Rename 'Use Lib Path' to 'Use Library Path' in particle settings.
Also align items in the column since they work together.
2019-03-08 15:50:43 +01:00
Pablo Vazquez
4831dd5f38 UI: Naming and tooltip for the new high-resolution smoke simplify setting.
* Rename "Use Smoke Highres" to "Use High-resolution Smoke"
* Use 'Display' instead of 'Draw', following the naming conventions in 2.8
* Drop the 'Use' prefix in the UI, a "High-resolution Smoke' checkbox sufficiently communicates what it does.
2019-03-08 15:30:51 +01:00
William Reynish
6cab5abbc3 Tools: Re-order Weight Paint toolbar
-Group gradient with the other paint tools
-Nest the two Sample tools together
-Keep painting tools first, secondary tools after
-Make sure toolbar doesn't jump when selection is enabled
2019-03-08 15:07:18 +01:00
William Reynish
1b31859243 Revert "Icons: Add GPencil Extrude and Radius icons"
This reverts commit a44d75a964.
2019-03-08 13:07:20 +01:00
William Reynish
a44d75a964 Icons: Add GPencil Extrude and Radius icons
Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
2019-03-08 13:02:46 +01:00
Campbell Barton
5af85d904e RNA: rename bpy.data.grease_pencil to grease_pencils
All other sequences are plural here.
2019-03-08 09:55:40 +11:00
Dalai Felinto
92d185faeb Properties Editor: Grease Pencil and pinning fixes
The UI was trying to use screen_context.c for its poll and draw
functions. So the active object and active object data and active layer
was used in the UI, instead of the context one.

Besides, for the material, the wrong context path was used altogether
when the active object was a greasepencil.

This would lead to all sort of pinning problems:

* A Mesh panel is pinned, but the active object is a grease pencil, the
grease pencil panels would show.

* If a Grease Pencil (data) panel is pinned, but the active object is not
the one pinned, nothing would show.

* Material panels and pinning were totally broken, showing the material
context for pinned mesh data panels even.

I also sanitized the name of the panels, their inheritance and poll
functions.

Reviewers: antoniov, brecht

Subscribers: billrey

Differential Revision: https://developer.blender.org/D4470
2019-03-07 20:28:25 +00:00
Campbell Barton
65f15e972e Cleanup: remove redundant check 2019-03-08 02:47:00 +11:00
Campbell Barton
3a813622e1 Cleanp: use static sets 2019-03-08 02:43:33 +11:00
Jacques Lucke
594f2b8016 Fix T61671: Too strong too dark text shadow in Blender Light theme
Reviewers: pablovazquez

Differential Revision: https://developer.blender.org/D4468
2019-03-07 15:55:59 +01:00
Jacques Lucke
b3d638087d Fix T61761: Randomize Transform is an object mode operator
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4467
2019-03-07 15:55:59 +01:00
William Reynish
ed24315c63 UI: Change UI name of Draw Labels to Include Labels
For compliance with recent naming conventions.
2019-03-07 15:07:16 +01:00
William Reynish
6837474ae8 UI: Use sub-panels inside Grease Pencil Onion Skinning panel
Reviewers: Antonio Vazquez (antoniov)

Differential Revision: D4465
2019-03-07 14:57:21 +01:00
Campbell Barton
90f4ff95ed Image: use sample size instead of radius
It wasn't possible to sample a 2x2 region.
2019-03-08 00:43:20 +11:00
Campbell Barton
1901595898 Tool System: use set/add/subtract for all lasso select operators 2019-03-07 23:45:58 +11:00
Bastien Montagne
f3c6b0bf4f I18n: Enable Thai language. 2019-03-07 11:45:48 +01:00
William Reynish
cee53160d2 Tools: Add Radius tool to Grease Pencil toolbar
Icon pending.
2019-03-07 11:12:30 +01:00
Campbell Barton
aef3eff5aa Cleanup: de-duplicate selection keymap templates 2019-03-07 20:53:53 +11:00
Campbell Barton
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
William Reynish
e52e0c83d7 UI: Re-order toolbar in Curve Edit mode
Makes it more consistent with Mesh Edit mode, and uses same logic for grouping.
2019-03-07 09:58:56 +01:00
Campbell Barton
48e48653c2 Tool System: add radius option to the image sample tool 2019-03-07 18:03:40 +11:00