Commit Graph

40501 Commits

Author SHA1 Message Date
Campbell Barton
68c8530be1 change to object-smooth poll function, no need to check for active object, just check we're not in editmode. 2013-08-12 06:10:29 +00:00
Brecht Van Lommel
33686720f2 Fix RNA parameter passing issue with dynamic arrays, was computing the wrong
size in some cases.
2013-08-11 15:49:27 +00:00
Campbell Barton
910d1ff266 display an error with python driver expressions when script execution is disabled. 2013-08-11 08:29:56 +00:00
Campbell Barton
98c574e41a use 'greater/less then or equal to' operators rather then adding 1. 2013-08-11 05:40:35 +00:00
Campbell Barton
a62163ada3 remove unused auto-key struct-member from uiAfterFunc, add compiler defines to cppcheck utility script. 2013-08-10 23:27:42 +00:00
Campbell Barton
76cb6829e5 edge-split now leaves split edges selected 2013-08-10 23:22:35 +00:00
Mitchell Stokes
3627541894 BGE: Fixing the memory leaks reported when the BlenderPlayer exits.
They were caused by not having a free_windowmanager_cb set and by not having registered SpaceTypes, which meant data allocated for thosse SpaceTypes could not be freed. These were solved by defining a free_windowmanager_cb for the player that just frees wmWindows, and by making sure we only allocate memory for registered SpaceTypes.
2013-08-10 21:17:46 +00:00
Daniel Stokes
d17bf45842 As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution. 2013-08-10 01:29:23 +00:00
Brecht Van Lommel
3fbd8abcfd OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
Lukas Toenne
2ab9cbd208 Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
entered explicitly, bypassing the ui limit.

NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
2013-08-09 11:41:01 +00:00
Brecht Van Lommel
d5fae4409a Fix #36417: vertex weight mix modifier crash with texture mask and subsurf modifier
preceding it, was writing past end of array.
2013-08-08 20:35:19 +00:00
Brecht Van Lommel
9a04785243 Fix #36298 and #36359: timeline no longer did redraw during animation render.
This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
2013-08-08 19:04:28 +00:00
Brecht Van Lommel
f07fda5a85 Fix #36274: empty particle texture slots should not have any influence, same
as for materials, world, lamps, etc.
2013-08-08 18:12:07 +00:00
Brecht Van Lommel
d0e5c26e83 Fix incorrect display of constraint names on retina / high DPI. 2013-08-08 17:36:19 +00:00
Brecht Van Lommel
044be1d88d Fix #36317: keyframing metaball elements did not work yet, now you can keyframe
properties like stiffness.
2013-08-08 17:22:49 +00:00
Brecht Van Lommel
d2d9004991 Fix #36243: one screen should never be used by multiple windows, but this could
happen when a screen was maximized to a single editor, now that case is disabled
too.
2013-08-08 17:05:09 +00:00
Brecht Van Lommel
af807bd24d Fix #36394: rendering a point density texture with a hair particle system did
not work correct, the positions would change over time and child particles did
not render.
2013-08-08 15:36:03 +00:00
Antony Riakiotakis
a6c4c6dbc6 Linking Brushes did not link the mask texture properly 2013-08-08 09:45:59 +00:00
Campbell Barton
26c0839220 disable cycles when building without python, also use const for function args in more places. 2013-08-07 22:40:03 +00:00
Tamito Kajiyama
67ae5e8158 Fix for a formatting error in the docstring of SVertex.viewvertex(). 2013-08-07 21:49:11 +00:00
Tamito Kajiyama
65e7039f8d Fix for docstrings of CurvePoint.first_svertex() and CurvePoint.second_svertex(). 2013-08-07 21:40:59 +00:00
Brecht Van Lommel
7108ec9d1e Fix #36383: add object to group check for dependency cycles did not work correctly
when the group contained two objects duplicating the same group. Also added the
dependency check to the "add to active group" operator now for consistency.
2013-08-07 20:16:36 +00:00
Brecht Van Lommel
9a80fc62d4 Fix crashes that could still happen opening files with the outliner bug that existed
between revision 58855 and 58959. Now it ensures the memory is not freed before reading.
2013-08-07 19:29:15 +00:00
Sergey Sharybin
4941cafa09 Fix #36007: ends of curves do not fit
Made first/last tessellated curve have proper
direction and tilt. Before direction/tilt
from second/previous to last tessellated curve
segments.

Thanks Brecht for review and tests!
2013-08-07 18:22:15 +00:00
Sv. Lockal
82aa90b2d6 Another preview fix for SplitViewer node
Use the same logic as in ViewerNode to update preview when backdrop is disabled.
2013-08-07 18:01:25 +00:00
Brecht Van Lommel
438b50022e Fix #36391: removing an armature with a custom bone shape object would not
decrement the object user count when removing the armature. This could cause
the object to stick when it shouldn't, in particular when that object is part
of a group.
2013-08-07 15:23:09 +00:00
Lukas Toenne
8d879829da Fix #36266, First undo in compositor decrements usercounter without a reason. The handling of scene backpointers in render layer/composite nodes changed slightly recently, which caused a double increment
of the scene user count. The node->id pointer for these nodes is now initialized in the respective init callbacks already. The explicit assignment and increment in the ED_node_composit_default is not
necessary and just adds an increment without checking previous values and decrementing them properly.

Note that the current system still leaves the scene with "fake" users (rlayer + composite nodes) which are actually part of the scene data itself. But that's design issue with the "local" node tree data
and doesn't do any real harm.
2013-08-07 13:14:50 +00:00
Campbell Barton
9bfbdd8118 remove assert in check_for_dupid() function for rare but valid renaming situation. 2013-08-07 08:20:37 +00:00
Daniel Stokes
29c8e4512c Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
Campbell Barton
f5c66a3676 quiet shadow warnings and remove redundant NULL check 2013-08-07 04:31:05 +00:00
Campbell Barton
00b39c4e5b code cleanup: more confusion with 0/NULL/false 2013-08-07 03:55:21 +00:00
Campbell Barton
4f29aeeff2 code cleanup: some structs were declaring data when only typedef's were intended, make local vars and functions static. 2013-08-07 03:44:05 +00:00
Campbell Barton
f97a4bd254 code cleanup: more zero as NULL pointers. 2013-08-07 03:36:05 +00:00
Campbell Barton
c2ad963e28 code cleanup: use NULL rather then zero for pointers 2013-08-07 03:30:23 +00:00
Daniel Stokes
3c8cdb8c68 BGE Fix [#33215] KX_MeshProxy.transformUV() argument ValueError 2013-08-06 21:52:05 +00:00
Campbell Barton
1dc993ecd2 fix own regression in edgeloop delete [#36389] loop detete crashes 2013-08-06 17:45:58 +00:00
Bastien Montagne
0214dac604 Usual edits/fixes to new UI messages... 2013-08-06 14:55:00 +00:00
Tamito Kajiyama
ad5025ea25 Fix for an link error in makesrna with SCons. Reported by Thomas Dinges, thanks!
Also removed some leftover of the Freestyle trunk merger in the makesrna subdirectory.
2013-08-06 11:21:47 +00:00
Campbell Barton
cf9dcb0709 code cleanup: remove lock from ViewerOperation class 2013-08-06 09:27:20 +00:00
Campbell Barton
4b99786b17 view3d: gridfloor subdivisions wasn't respected for perspective mode. 2013-08-06 07:10:18 +00:00
Campbell Barton
81acaf5f15 quiet double-promotion warnings, change octree.cpp to use a float (vector accumulated into a float anyway) 2013-08-06 06:38:52 +00:00
Brecht Van Lommel
bff75bafbd Fix crash loading .blend files that have multiple outliners in a screen, saved
with recent outliner optimizations (revision 58855, 3 days ago), in any Blender
version before this commit. On current Blender it would give a double free
warning in the console.

The problem is that it creates a temporary TreeStore on file save. However if you
have multiple outliners this memory block would always be at the same memory
address making it no longer unique. That then meant old memory address lookups on
file read were failing. Solution now is to postpone freeing these temporary memory
blocks until the end so that they are at unique addresses.
2013-08-06 05:35:54 +00:00
Campbell Barton
90b22486c7 select faces after dissolving 2013-08-06 05:05:31 +00:00
Campbell Barton
4d9d21600d Add key shortcut for context sensitive dissolve, Ctrl+X / Ctrl+Delete (as with node editor) 2013-08-06 05:01:11 +00:00
Campbell Barton
34aa68f299 fix for using uninitialized boolean vars for mask select more/less 2013-08-06 03:45:11 +00:00
Campbell Barton
0398ef6ae0 code clenup: remove benchmarking left in by accident and GPU print, also some minor style edits 2013-08-06 02:47:47 +00:00
Sergey Sharybin
8d6e5606d8 Add assert to mul_v3_m3v3 and mul_v2_m3v3,
So they're not likely to be called with bad arguments.
2013-08-06 02:37:02 +00:00
Sergey Sharybin
44376a322f Frame reporting to console was wrong when not using Render Layers in compo
This is because render info's current frame is either happens in
conversion stage (when using Render Layers node) or in sequencer's
rendering (which you don't usually have).

Now made it so when only compositor is used, proper current frame
is being set to re->i stats structure.
2013-08-06 02:34:50 +00:00
Campbell Barton
2acf6e9d84 fix [#36363] ray_cast face index with n_gons 2013-08-06 02:16:29 +00:00
Mitchell Stokes
98176b4e1e BGE: Making sure the BlenderPlayer calls Py_Finalize(). 2013-08-06 02:05:32 +00:00