Part of #118145.
These days we aren't really benefiting from making PBVH an opaque type.
As we remove its responsibilities to focus it on being a BVH tree and look
to improve performance with data-oriented design, that will only become
more true.
There are some other future developments the current header structure
makes difficult:
- Storing selections of nodes with `IndexMask` for simpler iteration, etc.
- Specialization of node type for each PBVH type
- Reducing overhead of access to node data as nodes get smaller
- General C++ cleanliness and consistency
This PR moves `PBVH` to `blender::bke::pbvh::Tree` and moves `PBVHNode`
to `blender::bke::pbvh::Node`. Both are classes visible to elsewhere in Blender
but with private data fields.
The difficult part about the change is that we're in the middle of a transition
removing data from PBVH. Rather than making some data truly private I
chose to just give it the `_` suffix, since it will ideally be removed later.
Other things should be class methods or implemented as part of friend
classes. But the "fake" private status is much simpler for now and avoids
increasing the scope of this PR too much. Though that's a bit ugly, there's a
straightforward way to resolve these issues-- it just looks like the sort of
inconsistency you'd expect in the middle of a large refactor.
Pull Request: https://projects.blender.org/blender/blender/pulls/124919
When docking is enabled it is currently skipping the movement threshold
when holding down shift (dupli) or ctrl (swap). This PR adds that back
by not immediately applying unless no modifiers are held.
Pull Request: https://projects.blender.org/blender/blender/pulls/125329
Blendfile format expects all `BLO_CODE_DATA` bheads belonging to a same
ID 'space' to have unique identifiers (their old addresses).
When this is not the case, the blendfile is considered as corrupted.
Consequences can vary, from mere memory leaks, to catastrophic
unrecoverable crashes.
NOTE: This is what happens in file from #125001.
for transmissive closures the color is squared, but Blended square
BEFORE the weight is applied, and Dithered square AFTER the weight is
applied, causing difference in the final color.
This fix aligns the behaviour of Blended with Dithered.
NOTE that this is a partial fix, because Dithered is also behaving
incorrectly. A more proper fix would be !125233.
Pull Request: https://projects.blender.org/blender/blender/pulls/125299
Switching to an asset browser, then back to a different editor would
cause a crash when loading a new file.
Basically the file/asset browser tried to free dangling asset and asset
library pointers when trying to free itself. That's because the asset
system gets destructed with a `AS_asset_libraries_exit()` call before
the screen and with that the asset browser were freed.
Pull Request: https://projects.blender.org/blender/blender/pulls/125084
This commit covers the case where all objects get removed from local
view, and an undo or blendfile read leads to such empty local views.
It also adds code to remapping/foreachID View3D callbacks to tag
potential local views as 'maybe empty', and use the View3D refresh
callback to actually check and potentially exit the local empty view.
Pull Request: https://projects.blender.org/blender/blender/pulls/123128
In the case where the last layer is removed and all the drawings
have zero users, in the `remove_drawings_with_no_users` function
the `find_next_swap_index` lambda would return `false` on the
first call. Both `first_unused_drawing` and `last_used_drawing`
are `0` in this case. This meant that the `drawings_to_remove`
index mask would exclude the first drawing (because
`last_used_drawing` is the index of the first drawing) and not
remove it as it should.
To fix this, we check if `first_unused_drawing` is greater than zero.
If it is not, then we know all the drawings have to be removed.
Otherwise we only remove the drawings after
`last_used_drawing + 1`.
Pull Request: https://projects.blender.org/blender/blender/pulls/125318
The issue was that some `material_index` were `-1`. This meant that
the rendering code was accessing out-of-bounds memory to read
from the material pool.
The fix adds an assert to the `gpencil_material_resources_get` and
clamps the `material_index` to >= 0 to ensure that the material is
valid. It also changes the default read value for the material indices
in `create_curves_outline` and `retrieve_visible_strokes` to be 0
instead of -1.
Pull Request: https://projects.blender.org/blender/blender/pulls/125309
The code to create 'key lists' (for example to go to the next/previous
key) do so by creating fake data-structures (`bDopeSheet` and
`bAnimContext`). These are zero-initialised, very few fields are set,
and then passed to the generic animation filtering function. Because of
this, `bAnimContext::bmain` was `nullptr`, which caused the crash.
Instead of fixing the real issue (major design problems in the animation
channel/filtering code), I've made the use of `bmain` optional. The
pointer is necessary to find the animated data-blocks, in order to
resolve the RNA path of F-Curves to the animated properties, which in
turn is necessary to determine the F-Curve display name. If that name is
irrelevant (for example when finding the next/previous key) the `bmain`
is not necessary. This is now handled more or less properly, at least to
the extent that the crash is prevented.
Pull Request: https://projects.blender.org/blender/blender/pulls/125300
When using the `DrawingPlacementDepth::Stroke` or
`DrawingPlacementDepth::Surface` the placement plane was
not initialized. This leads to wrong projection values for tools
that don't support either of these depth placements.
This fixes the issue by initializing the placement plane in all
cases except for `DrawingPlacementPlane::View` which will
use the view plane.
Pull Request: https://projects.blender.org/blender/blender/pulls/125284
The outputs of the Render Layers node in the compositor in the startup
file are missing. That's because add-ons are disabled when loading the
startup file, so Cycles will not be registered by the time the node tree
of the compositor is loaded, and its passes will not exist.
To fix this, we mark the compositor node tree as needing an update after
loading the startup file.
Pull Request: https://projects.blender.org/blender/blender/pulls/125053
This patch adds support for multi-pass compositing for EEVEE. This is
done by copying the passes used by the compositor node tree to the DRW
view data, which can then be accessed by the viewport compositor.
The viewport compositor will fallback to the viewport texture or an
invalid output of the passes were not initialized, this is currently the
case for any render engine that is not EEVEE.
A future optimization that we can do is eliminate the film pass copy
shaders and only copy the data that EEVEE rendered, which can be a
subset of the viewport for border rendering. This is not done at the
moment because not all engines support passes at the moment, so the
compositor expects full viewport passes.
Depends on: #123685, #123817, #123815.
Pull Request: https://projects.blender.org/blender/blender/pulls/123378
When a new F-Curve is created on a layered Action, tag the dependency
graph for rebuilding its relationships. This is necessary as the F-Curve
may be animating a depsgraph component that was previously not animated,
and thus that relation needs to be constructed.
This was already in place for legacy Actions, and simply overlooked for
the new layered ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/125236
If a user has multiple collections for which exporters are defined, then
during File->Export All Collections, multiple UI notifications will
occur, one for each collection. This is confusing because these
notifications contain a count of how many files were exported and only
the "last" notification is shown to the user. The others are still
present in the Info editor (and terminal) but users rarely look there.
The fix changes where we post the notification report. We tally up the
number of files and collections we process and only report them as a
final step in the appropriate Operator exec functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/125206
When dropping an extension from extensions.blender.org which is
still in the review queue - an error was shown making it seem like
the extension was not compatible with the system.
Adjust wording to clarify that it was not found in the remote repo
which can be caused by it not being part of the repository or when
it's incompatible.
Resolves#125046.
If you start an action zone drag close to the edge it is possible to
leave the source area yet be under the minimum distance. If you release
at this particular pixel distance it is possible to have an invalid
or unwanted join. This PR just assumes you have dragged enough if you
manage to leave the source area.
Pull Request: https://projects.blender.org/blender/blender/pulls/125266
This patch moves the Cryptomatte weights normalization from The
Cryptomatte sorting shader to the film shader.
This is needed to support multi-pass viewport compositing because up
until now, Cryptomatte passes were only sorted and normalized for final
rendering after all samples were accumulated. So it assumed no further
accumulation of samples would take place. But for compositing, we need
to sort and normalize them for every sample, and applying normalization
multiple times will produce wrong results.
Needed by #123378.
Pull Request: https://projects.blender.org/blender/blender/pulls/123685
The Texture Properties tab is missing even if it is used in the
compositor. To fix this, we add a texture space user for texture nodes
in the compositor node tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/125081
This separates a single `GeometryDataSetTreeViewItem` into separate tree view
items for the individual parts of the tree view. While requiring a bit more boilerplate
overall, this simplifies the code quite a bit and makes it more extensible.
Pull Request: https://projects.blender.org/blender/blender/pulls/125239
When erasing, sculpting or tinting, the previous key was not being
duplicated.
The `ed::greasepencil::ensure_active_keyframe` didn't have a good
mechanism to make this work. This adds a parameter to the
`ensure_active_keyframe` function so that the caller can decide
what should be done.
For the sculpting tools, eraser, and tint tool, this will now duplicate
the previous key, when auto-key is on.
Resolves#124082.
Pull Request: https://projects.blender.org/blender/blender/pulls/125224