This enables VEX-encoding in AVX kernel for windows msvc builds and gives 5-10% speedup for different scenes.
Reviewers: juicyfruit, dingto, brecht
Reviewed By: brecht
CC: brecht
Differential Revision: https://developer.blender.org/D284
Issue was caused by clearing dirty flags from element table in bmesh before
the data was fully ready.
This confused checks happening from threads and some threads did consider
element table is usable while other thread was still filling it in.
The Fix in 273 creates a backward incompatibility:
Collada files that have been created with an older Blender version
will contain the spotlight_size in Radians where Collada wants
this value to be in DEGREE.
This fix adds a check for the Blender Version that was used to create the
Collada file. If the Collada file was made by an older version of Blender
then the importer will assume that spotlight_size is specified in RADIANS.
Reviewers: campbellbarton, sauraedron
Reviewed By: sauraedron
CC: jesterking
Differential Revision: https://developer.blender.org/D279
Was a regression since avg_frame_rate changes.
Didn't find reliable way to get stream duration which will
work with both FFmpeg and Libav so added some freaking black
magic to distinguish one from another.
don't use extension checking preference for low level loading functions,
otherwise a user preference may impact a script loading a file for example.
looked into making this an argument and passing it in, but theres no
real advantage and its simpler just to remove.
Goes with companion files bevel_regression.blend
and mesh_ops_test.py just added to svn lib/tests/modeling.
Also changed the blender executable path for Apple case:
needed either 'Debug' or 'Release' in the path. I chose
'Debug', because not sure how to add otherwise. At any
rate, what was currently there didn't work at all.
This adds appropriate tabs, panels, etc for curves, surfaces, metaballs, text, and armatures. This brings it in line with the changes in rB0972c422c3ac4ed725414baa47838f833b3f4c90
This updates the object mode toolbar tabs to reflect the rationale from the Edit Mode tabs.
- Rename "Basic" to "Tools"
- Put "Transform" into it's own panel within Tools
- Also rename Edit Mode "Mesh Tools" to "Tools" for consistency and shorter names
- Ensure Tools tabs are in same location between Edit and Object modes
- Remove redundant "Transform" label from Transform panel
Added some relevant #defines copied from extern\libmv\third_party\msinttypes to BLI_sys_types.h so they can be used in blenlib. Made smallhash.c use the BLI_sys_types.h include rather than including <stdint.h> directly
The revision is concerned with Interface0DIterator and StrokeVertexIterator.
These iterators can be generated by Interface1D::vertices_end() and
Stroke::stroke_vertices_end(), respectively. These methods return an
iterator poinitng the next index of the last 0D element (i.e., iterator's is_end
property is true). When the iterators created in this way are used with
Python's iterator protocol (e.g., in a for-loop), iterations over 0D elements
are automatically performed in the reversed order. This functionality was
broken after recent revisions concerning Freestyle iterators.
Also made minor code cleanup (white space).
- use magic numbers based on uintptr max, not uint max, to avoid possible collisions with real pointer values on 64bit systems.
- comment BLI_smallhash_remove for now, its not used.
- added smallhash_val_is_used replacing ELEM() checks
- updated docs
- remove static array used only for copying (use alloca on resize)
- set SMSTACKSIZE to one of the values in 'hashsizes' since the full available size was never used.
- ensure ~1.5x as many buckets as entries, was 3x which caused malloc's quite early on.