Commit Graph

115230 Commits

Author SHA1 Message Date
Campbell Barton
80e007fe8c Merge branch 'blender-v3.2-release' 2022-05-25 17:20:10 +10:00
Campbell Barton
c9a9763e36 Merge branch 'blender-v3.2-release' 2022-05-25 17:20:08 +10:00
Campbell Barton
aab947eb46 Fix T98349: Knife project resulting selection is wrong
Regression in [0] which removed the call to BVH-tree recalculation
before calculating the selection.

Instead of recalculating the BVH-tree, postpone recalculating mesh data
until after the selection has been calculated.

[0]: 6e77afe6ec
2022-05-25 17:16:25 +10:00
Campbell Barton
26c6ec5594 Cleanup: remove context argument from EDBM_mesh_knife
Added in [0] but isn't needed as all needed variables are in the
ViewContext. Avoid passing in the context is it makes debugging
issues with MESH_OT_knife_project more difficult to investigate since
it's possible values written to the ViewContext are ignored.

[0]: 6e77afe6ec
2022-05-25 17:16:23 +10:00
Jeroen Bakker
8f0612b781 Merge branch 'blender-v3.2-release' 2022-05-25 08:50:15 +02:00
Jeroen Bakker
08324ba2c1 Fix T98350: Crash when using clone tool + sequence.
When no image user is known the last used frame of the image is used to
read a frame. When partial updating an image there is always an image user
that would use a zerod out image user, meaning the frame number is set to 0
when using the clone tool.

This fix syncs the frame with the last used frame of the image to ensure
that the buffer exists. There is a bailout in the overlay_edit_uv.c.
2022-05-25 08:46:18 +02:00
Jeroen Bakker
e69f3d7db1 GPU: Updated comment about HQ normals workaround. 2022-05-25 08:03:52 +02:00
Jeroen Bakker
1ec01b2142 Merge branch 'blender-v3.2-release' 2022-05-25 08:01:58 +02:00
Jeroen Bakker
603d3c90a5 GPU: Fix issue that negated HQ normals workaround.
Thanks Germano for pointing it out.
2022-05-25 08:00:53 +02:00
Campbell Barton
57b87feda1 PyDoc: suppress duplicate object description warning
RenderEngine.render is both a method and an attribute,
while this should be avoided it's not causing a problem in practice
so quiet the warning when generating docs.

Sphinx now builds docs without any warnings.
2022-05-25 13:43:01 +10:00
Campbell Barton
d46647040d PyDoc: fix generated output for gpu.shader
Inclining built-in shader descriptions used the wrong indentation level.

Link to the built-in shaders instead which avoids the indentation error
and de-duplicates the list which is already shown on the page.
2022-05-25 13:35:39 +10:00
Campbell Barton
ceff1c2f65 Cleanup: spelling, unbalanced doxy sections 2022-05-25 12:46:55 +10:00
Campbell Barton
ae73bd3d9e Cleanup: use doxy sections for mathutils types
Also minor improvements & corrections to comments.
2022-05-25 12:37:27 +10:00
Julian Eisel
b0da080c2c Drag & drop: Use session UUID of IDs instead of name for dropping
Dropping would pass the name of the ID to drop to the properties of the
drop operator. This would then lookup the ID by name. With linking
and/or library overrides, multiple IDs of the same name and type may
exist, which is why the session UUID should be used instead. All
operators used for dropping support this now and the drop code passes
the session UUID instead of the name.

Also see 917c096be6 and 8f79fa9c67.

Some drop operators were already using the session UUIDs. This converts
the remaining ones. The "name" property is kept working as before, since
some scripts use this.

Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, which was the case for some of these operators, and
its value won't be remembered over multiple executions of the operator.
Both were not at all useful from what I can tell, and I doubt this was
done intentionally.
2022-05-24 17:08:02 +02:00
Julian Eisel
7b778166db Cleanup: Use new helpers for passing IDs from drag & drop to operators
There are now some generalized helpers for passing IDs from drag & drop
to operators via operator properties, mostly introduced in 917c096be6
and 8f79fa9c67. These can be used in a bunch of places to reduce
duplicated code and explicitly share a common solution.

Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, and its value won't be remembered over multiple
executions of the operator. Both were not at all useful from what I can
tell, and I doubt this was done intentionally.
2022-05-24 17:08:02 +02:00
Jacques Lucke
25d216724b Cleanup: make format 2022-05-24 15:53:16 +02:00
Julian Eisel
cd412b4454 Drag & drop: Invert priority of name and session UUID in ID lookups
Continuation of 8f79fa9c67 and 917c096be6. The ID's session UUID is
now always priotitized over its name to lookup the ID from drop-box or
operator properties. bc3dbf109c shows what happens if the name happens
to be set for whatever reason and the session UUID isn't prioritized.
2022-05-24 15:36:41 +02:00
Julian Eisel
961db61fb8 Merge branch 'blender-v3.2-release' 2022-05-24 15:23:13 +02:00
Julian Eisel
bc3dbf109c Fix T95706: Material asset not applied if appended and then linked
8f79fa9c67 was an attempt to fix this already, but it didn't quite
work. Problem was that the tooltip was messing with the drop-box and
operator properties, setting the name property for its own internal
logic. This name property would then be used rather than the session
UUID to query the material, which gave the wrong material (linking can
result in multiple IDs of the same type with the same name). A followup
commit will further sanitize this.
2022-05-24 15:22:18 +02:00
Julian Eisel
463077a3d5 Fix possible lingering around of ID after asset dropping failed
More and more of the drop operations are being switched to use the ID's
session UUID rather than the name, but the cleanup after a drop operator
was cancelled assumed they would set the name. They will now first
attempt to use the session UUID and fallback to the name if needed.
2022-05-24 15:21:38 +02:00
Bastien Montagne
258f6cbf93 Merge branch 'blender-v3.2-release' 2022-05-24 15:04:37 +02:00
Sybren A. Stüvel
bfec666dbc Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-05-24 15:04:00 +02:00
Bastien Montagne
a40a269062 Fix (studio-reported) bad re-assigning of new liboverride from ID template widget.
Shift-click on the 'linked' button in an ID template widget would fail
to properly remap that usage of the linked ID to the newly created
liboverride.
2022-05-24 15:03:04 +02:00
Sybren A. Stüvel
10aa2fa902 Redraw Motion Paths panel after creating motion path
Add notifier such that the Motion Paths panel in the Object Properties tab
gets redrawn, after using the Create Motion Path button.

The reason it didn't update was that the button actually triggers a popup,
and then executes in the context of that popup. It now actually emits a
`ND_DRAW_ANIMVIZ` notifier, and ensures that the panel redraws on that.
2022-05-24 14:57:30 +02:00
Sergey Sharybin
2da7977e3e Depsgraph: Implement backtrace functionality
The goal is to make it easier to track down sources of errors during
the dependency graph builder.

With this change whenever a relation can not be added a trace to the
entity which requested the relation will be printed. For example:

```
Failed to add relation "Copy Location"
Could not find op_from: OperationKey(type: BONE, component name: 'MissingBone', operation code: BONE_DONE)

Trace:

Depth    Type                     Name
-----    ----                     ----
1        Object                   Armature.001
2        Pose Channel             Bone
3        Constraint               Copy Location
```

On an implementation detail traced places where `checkIsBuiltAndTag`
is called, with some additional places to help tracking pose channels,
constraints, and modifiers.

Further improvements in granularity are possible, but that could happen
as a followup development once the core part is proven to work.

An example of such improvement would be to have entries in the trace
which will indicate NLA and drivers building. Currently it might be
a bit confusing to see IDs in the trace referenced from driver.

Even with such limitation the current state of the patch brings a
very valuable information (some information is much better than no
information at all).

Differential Revision: https://developer.blender.org/D15017
2022-05-24 14:48:51 +02:00
Jacques Lucke
089175bb1f Merge branch 'blender-v3.2-release' 2022-05-24 13:17:20 +02:00
Jacques Lucke
f29ff7fb7e Fix T98152: Named Attribute node changes data type for non-existant attributes
Skip changing the data type in the node if it is not known.
2022-05-24 11:55:44 +02:00
Julian Eisel
2ca66d541a Cleanup: Correct misleading comment in UI code 2022-05-24 11:31:19 +02:00
Julian Eisel
bc1eb513ab Fix buttons not being grayed out
Was using the wrong bitfield in flag comparisons for the drawing code.
The input handling wouldn't be affected. Own mistake in 0d73113452.
2022-05-24 11:31:19 +02:00
Jeroen Bakker
cd77bf44d4 Merge branch 'blender-v3.2-release' 2022-05-24 11:16:48 +02:00
Jeroen Bakker
d1340e1bb2 Fix T97828: Split normals not visible on certain platforms.
It is a know issue that split normals aren't supported when using high
quality normals in the viewport. Some AMD platforms were pushed to use
high quality normals to work around a driver bug where 1010102 texture
formats `GL_INT_2_10_10_10_REV` wasn't uploaded to the GPU.

This change will remove commonly used polaris platforms from the
work-around. This has been tested with a RX480 against the latest AMD
whql drivers (22.5.1). Users need to ensure that they use the latest
drivers that are available on their platform.

Although this change doesn't fix the underlying issue to support edit
normals when high quality normals are enabled. It will not force that
common platforms cannot use a feature as their platform is forced into
using a work-around.
2022-05-24 11:14:10 +02:00
Clément Foucault
b84264fbc5 Merge branch 'blender-v3.2-release' 2022-05-24 10:40:52 +02:00
Clément Foucault
ec5b53a018 Fix T98247 EEVEE: Regression: Shader To RGB not displaying textures
This was caused by the nodetree branch duplication not handling incoming
links to the copied node, making all bsdfs nodes use their default values.
2022-05-24 10:35:24 +02:00
Jacques Lucke
174c3ffb4a Fix T98268: replace string node des not handle empty strings correctly
Just use an existing function from blenlib instead of implementing a new version.
2022-05-24 10:21:02 +02:00
Sergey Sharybin
123f4db9bd Cleanup: Else after return in depsgraph code 2022-05-24 10:07:54 +02:00
Jacques Lucke
2ea6a0dd4d Fix T98328: missing depsgraph update after adding node group
Adding node groups can change depsgraph relations, so the depsgraph
has to be rebuild.
2022-05-24 10:05:52 +02:00
Jacques Lucke
e07b1b8316 Fix T98317: equal vs not-equal modes in compare node are not exact opposites
For vectors and colors to be not equal, it is enough when they are not equal
in one component.
2022-05-24 09:49:58 +02:00
Kévin Dietrich
cd968a3273 EEVEE: support Curves attributes rendering
This adds support to render Curves attributes in EEVEE.

Each attribute is stored in a texture derived from a VBO. As the
shading group needs the textures to be valid upon creation, the
attributes are created and setup during its very creation, instead
of doing it lazily via create_requested which we cannot rely on
anyway as contrary to the mesh batch, we do cannot really tell if
attributes need to be updated or else via some `DRW_batch_requested`.

Since point attributes need refinement, and since attributes are all
cast to vec4/float4 to account for differences in type conversions
between Blender and OpenGL, the refinement shader for points is
used as is. The point attributes are stored for each subdivision level
in CurvesEvalFinalCache. Each subdivision level also keeps track of the
attributes already in use so they are properly updated when needed.

Some basic garbage collection was added similar to what is done
for meshes: if the attributes used over time have been different
from the currently used attributes for too long, then the buffers
are freed, ensuring that stale attributesare removed.

This adds `CurvesInfos` to the shader creation info, which stores
the scope in which the attributes are defined. Scopes are stored
as booleans, in an array indexed by attribute loading order which
is also the order in which the attributes were added to the material.
A mapping is necessary between the indices used for the scoping, and
the ones used in the Curves cache, as this may contain stale
attributes which have not been garbage collected yet.

Common utilities with the mesh code for handling requested
attributes were moved to a separate file.

Differential Revision: https://developer.blender.org/D14916
2022-05-24 05:02:57 +02:00
Germano Cavalcante
64a5a7ade1 Merge branch 'blender-v3.2-release' 2022-05-23 22:38:05 -03:00
Germano Cavalcante
5744e7d247 Fix GPUIndexBuf not working in python
Since rBb47c5505aa37, Batchs containing GPUIndexBuf initialized via
a PyObject with buffer protocol no longer work.

This was because of an unsafe optimization in the GPUIndexBuf module
for Python.

So remove this micro-optimization.
2022-05-23 22:37:30 -03:00
Campbell Barton
bb6f0b085e Merge branch 'blender-v3.2-release' 2022-05-24 11:01:38 +10:00
Campbell Barton
d55e1caa75 Fix T98185: Assertion saving while fullscreen
When saving from the menu the region was not set,
causing the last region in `area->regionbase` to be used
as the region was assigned before comparison.
2022-05-24 10:59:48 +10:00
Richard Antalik
c968dae054 Fix T98141: Strip rotation is limited to +/360 degrees
This limiting prevented visual keyframing from working correctly and is
not consistent with object rotation, so limiting is removed.
2022-05-23 23:28:21 +02:00
Richard Antalik
8eda776eef Fix T98057: Adjustment layer blend mode not optimal
Since adjustment layer is meant to replace original image, cross blend
mode is more optimal than alpha over. Same goes for multicam type.
2022-05-23 23:27:07 +02:00
Brecht Van Lommel
770510915c Merge branch 'blender-v3.2-release' 2022-05-23 22:26:27 +02:00
Brecht Van Lommel
bdab538b30 Fix Eevee blackbody wrong with non-default scene linear color space
* Port over new code tables from Cycles
* Convert Rec.709 to scene linear for lookup table.
* Move code for wavelength and blackbody to IMB so they can access the
  required transforms, which are not in blenlib.
* Remove clamping from blackbody shader to bypass the texture read.
  Since it's variable now easiest to just always read from the texture
  than pass additional parameters.
* Fold XYZ to RGB conversion into the wavelength table.

Ref T68926
2022-05-23 22:09:44 +02:00
Brecht Van Lommel
a22ad7fbd3 Fix T98036: Cycles blackbody inaccurate for low temperature and wide gamut
Regenerate blackbody RGB curve fit to not clamp values, and extend down to
800K since it does now change below 965K.

Note that as before, blackbody is only defined in the range 800K to 12000K
and has a fixed value outside of that. But within that range there should
be no more unnecessary gamut clamping.
2022-05-23 22:07:59 +02:00
Ray Molenkamp
2655f47ca3 Revert "LineArt: Use CAS for add_triangles."
This reverts commit 14a5a91e0e.

This caused build errors on x64+arm mac builds and some versions
of MSVC, reverting for now till a better solution is found.
2022-05-23 13:11:17 -06:00
Julian Eisel
b2e5fc72c8 Merge branch 'blender-v3.2-release' 2022-05-23 21:08:01 +02:00
Julian Eisel
8f79fa9c67 Fix further issues when mixing link & append for asset drag & drop
917c096be6 applied to objects only, this also applies the same fix for
the general 3D View drop operations, e.g. used for dragging materials,
images, worlds, etc.

This is needed to fix T95706, but apparently something else is still
going on. Needs further investigation.
2022-05-23 21:00:01 +02:00