Commit Graph

2942 Commits

Author SHA1 Message Date
Jacques Lucke
2654c523c1 Cleanup: use nullptr in C++ 2022-11-19 11:51:42 +01:00
Hans Goudey
1ea169d90e Mesh: Move loose edge flag to a separate cache
As part of T95966, this patch moves loose edge information out of the
flag on each edge and into a new lazily calculated cache in mesh
runtime data. The number of loose edges is also cached, so further
processing can be skipped completely when there are no loose edges.

Previously the `ME_LOOSEEDGE` flag was updated on a "best effort"
basis. In order to be sure that it was correct, you had to be sure
to call `BKE_mesh_calc_edges_loose` first. Now the loose edge tag
is always correct. It also doesn't have to be calculated eagerly
in various places like the screw modifier where the complexity
wasn't worth the theoretical performance benefit.

The patch also adds a function to eagerly set the number of loose
edges to zero to avoid building the cache. This is used by various
primitive nodes, with the goal of improving drawing performance.
This results in a few ms shaved off extracting draw data for some
large meshes in my tests.

In the Python API, `MeshEdge.is_loose` is no longer editable.
No built-in addons set the value anyway. The upside is that
addons can be sure the data is correct based on the mesh.

**Tests**
There is one test failure in the Python OBJ exporter: `export_obj_cube`
that happens because of existing incorrect versioning. Opening the
file in master, all the edges were set to "loose", which is fixed
by this patch.

Differential Revision: https://developer.blender.org/D16504
2022-11-18 16:05:06 -06:00
Jeroen Bakker
4f2ce8d8d3 DrawManager: Remove experimental draw lock.
The draw locking was implemented for project Heist and moved behind an experimental
feature after it became clear there were issues with it. Nowadays it isn't used,
and the idea is to replace it with a different solution after all draw engines have
been ported to the new draw manager API. {T102180}

This patch will remove the experimental feature as it isn't used, or useful.
2022-11-16 15:18:39 +01:00
Germano Cavalcante
5a05fa8f74 Merge branch 'blender-v3.4-release' 2022-11-16 11:01:29 -03:00
Germano Cavalcante
1a4a96a9d1 Fix allocated array size for MeshExtract_EdgeFac_Data
The array size is actually 1/4 of the currently allocated size.

Also, cleanup, use `uint8_t` instead of `uchar`.

No functional changes.
2022-11-16 10:57:15 -03:00
Hans Goudey
e412fe1798 Cleanup: Simplify freeing and clearing mesh runtime data
Separate freeing and clearing mesh runtime data in a more obvious way.
This makes it easier to see what data is meant to be cleared on certain
changes, rather than conflating it with freeing all of the runtime
caches.

Also comment and reduce the surface area of the "mesh runtime" API.
The redundancy in some functions made it confusing which one should
be used, resulting in subtle bugs or unnecessary boilerplate code.

Also, now bke::MeshRuntime is able to free all the data it owns by
itself, which makes this area easier to reason about. That required
changing the interface of a few functions to avoid passing Mesh when
they really just dealt with some runtime struct.

With more RAII semantics in the future, more of this manual freeing
will become unnecessary.
2022-11-15 20:26:33 -06:00
Clément Foucault
d775995dc3 DRW: Manager: Add possibility to bind UBO and VBO as SSBO through commands
This exposes `GPU_uniformbuf_bind_as_ssbo` and `GPU_vertbuf_bind_as_ssbo`
through the `draw::Pass` API.
2022-11-15 20:16:25 +01:00
Campbell Barton
2a41cd46ba Cleanup: format 2022-11-15 16:43:18 +11:00
Hans Goudey
e3ee913932 Cleanup: Resolve unused variable warning in draw module 2022-11-14 14:50:10 -06:00
Clément Foucault
187bce103b DRW: Fix compilation issues in inline functions 2022-11-14 14:01:23 +01:00
Clément Foucault
bfb6ea898b DRW: View: Add base for multi-view support
This implements the base needed for supporting multiple view concurently
inside the same drawcall.

The view used by common macros and view related functions is indexed using
a global variable `drw_view_id` which can be set arbitrarly or read
from the `drw_ResourceID`.

This is needed for EEVEE-Next shadow but can be used for other purpose
in the future.

Note that a shader specialization is needed for it to work. `DRW_VIEW_LEN`
needs to be defined to the amount of view the shader will access.

The number of views contained in a `draw::View` is set at construction
time.

Note that the maximum number of object correctly drawn by the shaders
using multiple views will be lower than thoses who don't.
2022-11-14 11:17:38 +01:00
Clément Foucault
ab3fcd62cc Cleanup: DRW: Remove two clang-tidy warnings 2022-11-14 11:17:38 +01:00
Clément Foucault
ce9fcb15a3 DRW: Manager: Fix ClearMulti breaking compilation on Mac
The error was:
`draw_pass.hh:1055:16: error: call to implicitly-deleted default constructor of 'blender::draw::command::Undetermined [3]'
2022-11-13 18:02:17 +01:00
Clément Foucault
c255be2d02 DRW: Manager: Add bind_texture command for vertex buffer
This allows the same behavior as with `DRW_shgroup_buffer_texture`.
2022-11-13 16:47:43 +01:00
Clément Foucault
cd64615425 DRW: Manager: Add ClearMulti command
Allows to record `GPU_framebuffer_multi_clear` inside `draw::Pass`.
2022-11-13 16:23:22 +01:00
Clément Foucault
930d14cc62 DRW: Manager: Finish / change implementation of framebuffer_set command
Use reference instead of direct pointer. This is because framebuffers
often use temp textures and are configured later just before submission.
2022-11-13 16:16:26 +01:00
Clément Foucault
f1466ce9a8 DRW: Wrappers: Allow taking reference of the framebuffer object
This is in order to make it work with the new `framebuffer_set` command
which requires a `GPUFrameBuffer **`.
2022-11-13 16:02:57 +01:00
Clément Foucault
0e4bdd428c DRW: Wrappers: Allow trivial types inside draw::SwapChain
This allows to use pointers and such other trivial types which cannot
implement the `swap` mehod.
2022-11-13 16:00:58 +01:00
Clément Foucault
67dfb61700 DRW: Wrappers: Avoid default vector length of 0 if sizeof(T) is large
This increases the default size to some reasonable value (>512bytes) and
allocate at least 1 element.
2022-11-13 15:59:23 +01:00
Hans Goudey
1a8516163f Cleanup: Simplify handling of loop to poly map in normal calculation
A Loop to poly map was passed as an optional output to the loop normal
calculation. That meant it was often recalculated more than necessary.
Instead, treat it as an optional argument. This also helps relieve
unnecessary responsibilities from the already-complicated loop normal
calculation code.
2022-11-11 23:27:36 -06:00
Jeroen Bakker
6f1b5e1081 Merge branch 'blender-v3.4-release' 2022-11-11 08:48:43 +01:00
Jeroen Bakker
88c956c13b Fix T100969: Memory leak GPU subdivision during rendering.
The viewport cleans up old subdivision buffers right after drawing.
During rendering this was not done and when rendering many frames
this lead to memory issues.

This patch will also clear up the GPU Subdivision buffers after any
offscreen render or final render. There is already a mutex so this
is safe to be done from a non main thread.

Thanks to @kevindietrich to finding the root cause.
2022-11-11 08:47:58 +01:00
Brecht Van Lommel
501036faae Merge branch 'blender-v3.4-release' 2022-11-09 20:42:19 +01:00
Brecht Van Lommel
7f6521f8dc Fix T100883: crash with particle instancing and clumping
Properly initialize clump curve mapping tables for duplis and other cases
where this was missed by making a generic init/free function instead of
duplicating the same logic in multiple places. Also fold lattice deform
init into this.
2022-11-09 20:37:55 +01:00
Sergey Sharybin
c047042adf Merge branch 'blender-v3.4-release' 2022-11-08 12:03:07 +01:00
Sergey Sharybin
0d945fe20e Fix deprecation warnings about printf() on macOS
The new Xcode 14.1 brings the new Apple Clang compiler which
considers sprintf unsafe and geenrates deprecation warnings
suggesting to sue snprintf instead. This only happens for C++
code by default, and C code can still use sprintf without any
warning.

This changes does the following:

- Whenever is trivial replace sprintf() with BLI_snprintf.
- For all other cases use the newly introduced BLI_sprintf
  which is a wrapper around sprintf() but without warning.

There is a discouragement note in the BLI_sprintf comment to
suggest use of BLI_snprintf when the size is known.

Differential Revision: https://developer.blender.org/D16410
2022-11-08 12:01:01 +01:00
Campbell Barton
ae3073323e Cleanup: use bool instead of short for job stop & do_update arguments
Since these values are only ever 0/1, use bool type.
2022-11-05 13:47:01 +11:00
Hans Goudey
10131a6f62 Cleanup: Mesh: Remove redundant edge render flag
Currently there are both "EDGERENDER" and "EDGEDRAW" flags, which are
almost always used together. Both are runtime data and not exposed to
RNA, used to skip drawing some edges after the subdivision surface
modifier. The render flag is a relic of the Blender internal renderer.
This commit removes the render flag and replaces its uses with the
draw flag.
2022-11-04 20:19:52 +01:00
Clément Foucault
9dfc134c9d DRW: Fix incorrect logic in state redundancy check
Error introduced by rB3c39a3affee7.
2022-11-03 19:41:36 +01:00
Clément Foucault
c2a99cb0b6 Merge branch 'blender-v3.4-release' 2022-11-03 19:38:36 +01:00
Clément Foucault
1452b44352 DRW: PointCloud: Fix memset writting non-trivial type std::mutex
This issue might have produced crashes in some cases similar to
rBafd30e5e3a77.
2022-11-03 19:34:58 +01:00
Clément Foucault
5081de736a Cleanup: DRW: Fix unused parameters warning 2022-11-03 19:34:58 +01:00
Clément Foucault
44dd158803 DRW: Command: Fix custom group test being always true 2022-11-03 19:34:58 +01:00
Clément Foucault
3c39a3affe DRW: Add support for clip plane count as part of the draw state.
This moves the implementation from the View to the draw manager itself.

However, this is not its final place and should be moved to the shader
create info at some point in the future.
For now it is not possible because of possible interaction with the
old draw manager codebase.
2022-11-03 17:03:22 +01:00
Sergey Sharybin
38c7fd36ff Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
2022-11-02 15:42:23 +01:00
Sergey Sharybin
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
Clément Foucault
8c6d4aa103 Fix T102126 Regression: Grease Pencil: Broken 2D Layering
This was because `stroke_id` was not using `vertex_start`.
But since `vertex_start` is not 1 based like it used to be, we need to add
1 to it to avoid a fragment depth of `0.0` which would be equal to the
background and not render.
2022-10-30 17:31:01 +01:00
Clément Foucault
77749eff87 DRW: Manager: Add possibility to record a framebuffer change inside a pass
This is a convenience when one needs to often change the current framebuffer
and avoid the overhead of creating many Main/Simple passes.
2022-10-30 15:00:28 +01:00
Clément Foucault
117e17fb22 DRW: Manager: Allow custom draw command in PassMain
This allows using drawcalls with non default vertex range.
These calls will be culled like any other instance by the GPU culling
pipeline. But they will not be batched together since the vertex range
is part of the group.
2022-10-30 12:36:33 +01:00
Campbell Barton
105c8d59cd Cleanup: format 2022-10-28 17:06:21 +11:00
Joseph Eagar
bc7de854c9 Sculpt: fix T102067: Set material properly in new pbvh draw
Note: Still need to fix PBVH_BMESH.
2022-10-26 19:01:43 +02:00
Chris Blackbourn
4a87f8107e Cleanup: format 2022-10-26 09:33:22 +13:00
Clément Foucault
601995c3b8 Cleanup: Curves: Remove GPUTexture wrappers for buffer texture
These are unecessary now that we can bind buffers as textures directly.
2022-10-25 16:44:21 +02:00
Clément Foucault
ffdb41a8bc DRW: Pointcloud: Refactor drawing to remove instancing
This change the attribute binding scheme to something similar to the
curves objects. Attributes are now buffer textures sampled per points.

The actual geometry is now rendered using an index buffer that avoid too
many vertex shader invocation.

Drawcall is wrapped in a DRW function to reduce complexity of future
changes.
2022-10-25 15:50:13 +02:00
Clément Foucault
5d5e0f1b0e GPencil: Fix crash when using circle or rectangle tool
This was caused by a wrongly sized vertex buffer for the stroke buffer.
2022-10-24 21:44:57 +02:00
Clément Foucault
e2d06eb68a GPencil: Fix missing fills
For some reason stroke_id needs to be the triangle index, not the vertex
index.
2022-10-24 21:44:57 +02:00
Clément Foucault
63675b8d70 GPencil: Fix regression (part3) with edit mode introduced in rB0ee9282b5c51
Vertex indexing has not been updated and stroke_start usage was wrong.
Update all `stroke_start` usage.
2022-10-24 18:19:23 +02:00
Clément Foucault
4c6e07230f Pencil: Fix regression (part2) with stroke buffer introduced in rB0ee9282b5c51
`vert_len` was being shadowed and index_min & max wasn't correctly set.
2022-10-24 16:25:04 +02:00
Clément Foucault
b400717326 GPencil: Fix regression with stroke buffer introduced in rB0ee9282b5c51 2022-10-24 15:28:49 +02:00
Clément Foucault
a8731718a1 GPencil: Fix regressions introduced in rB0ee9282b5c51
Batching was broken / disabled and starting indices were wrong.
2022-10-24 12:55:41 +02:00