Commit Graph

2615 Commits

Author SHA1 Message Date
Brecht Van Lommel
82cf2aebba RNA:
* Added support for using pointers + collections as operator properties,
  but with the restriction that they must point to other type derived from
  ID property groups. The "add" function for these properties will allocate
  a new ID property group and point to that.
* Added support for arrays with type IDP_GROUP in ID properties.
* Fix bug getting/setting float array values.

Example code for collections, note the "OperatorMousePath" type is defined
in rna_wm.c and has a float[2] property named "loc".


Defining the operator property:

prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);


Adding values:

PointerRNA itemptr;
float loc[2] = {1, 1},

RNA_collection_add(op->ptr, "path", &itemptr);
RNA_float_set_array(&itemptr, "loc", loc);


Iterating:

RNA_BEGIN(op->ptr, itemptr, "path") {
	float loc[2];

	RNA_float_get_array(&itemptr, "loc", loc);
	printf("Location: %f %f\n", loc[0], loc[1]);
}
RNA_END;
2008-12-26 20:38:52 +00:00
Brecht Van Lommel
e4b20f0180 2.5: various warning fixes. There was one actual bug in a few different
places, using sprintf with strings like ID names as the format string
(note that this name can contain a % character).
2008-12-26 14:19:25 +00:00
Brecht Van Lommel
2335092456 UI: Panels
* API and usage is basically the same still.
* Panels were moved to region level. I first thought of keeping them at area
  level, but having them at region level it's simpler to handle events and do
  drawing, and also to integrate with view2d. They can still become area level
  overlapping regions, if we make a floating (or docked) region that can
  contain panels.
* Added back a few panels from the scene buttons for testing.

Issues still:
* The view2d handling and alignment refresh of panels is not correct yet in the
  buttons window. 
* I did not yet bring back the block handlers system. It was basically a system
  that stored which panel was open and where the events for that panel would go.
  Just a few functions, but not sure how it fits in 2.5.
* There was a case where dragging panels would not properly remove the window
  level handler, but could not redo anymore even though I don't think I fixed
  it.
* Some text in the panels goes past the end of the button, that is due to the
  checkmark button drawing, not related to this commit.

Other UI code changes:
* Renamed interface.h to interface_intern.h for consistency.
* Fixed some issues with freeing of blocks when they changed due to context.
* uiDrawBlock now takes a context pointer (mostly for block drawextra).
2008-12-26 13:11:04 +00:00
Ton Roosendaal
e60e7f3667 2.5
Removed global "workob" from BKE, should now by passed on as an arg.
2008-12-24 11:08:15 +00:00
Ton Roosendaal
b38f6e7d18 2.5
Object: converted the old horrible editobject.c, now as file:
editors/object/object_edit.c

Still lots of WIP, I've operatorified "Make Parent". Check here
the new API at work: http://pasteall.org/3650/c

IMPORTANT NOTE FOR BRECHT:
game property defines were clashing with RNA, i've renamed game
defines for now.
2008-12-23 19:47:33 +00:00
Brecht Van Lommel
76c035bd11 2.5: Data Context
* Worked out data context implementation more, now with initial context
  callbacks implemented for the screen and 3d view.
* For collections, switch from iterators to simpler ListBase. Though that still
  means it uses LinkData* rather than the actual Object* for example, since
  those can only be part of one list. So I added a macro as well to make
  iteration easier when possible.

CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
	printf("object name: %s\n", ob->id.name);
}
CTX_DATA_END;
2008-12-23 02:07:13 +00:00
Ton Roosendaal
42def9a351 2.5
Cleanup

- for portablity we can keep the old ugly defines for retrieving
  active object, cfra and so on. But, they will use 'scene' not
  G.scene.
- fixed code that uses those defines.
- some unused variables/functions removed
2008-12-22 09:43:29 +00:00
Joshua Leung
3eaca525f2 2.5 - Object name display in 3d-view now highlights on frames with keyframes again.
* Re-exposed relevant parts of anim_keyframing.c code that doesn't have external dependencies. 
* Added get_active_posechannel() to blenkernel api for poses/posechannels to solve the only missing link I found. This should have been moved there ages ago!
2008-12-21 10:33:24 +00:00
Brecht Van Lommel
3bda5490f7 2.5: globals cleanup
* G.version removed, use BLENDER_VERSION
* G.order removed, ENDIAN_ORDER
* G.vd, G.sipo, G.buts, G.sima, .. removed.
* G.qual removed
* G.simulf removed (was unused in 2.4x)
* error() and some other unused stubs removed
2008-12-19 19:11:02 +00:00
Ton Roosendaal
12ad72ba8f 2.5
Two bugfixes:
- new WM_error() needed 'struct' in definition 
- fixed crash rrors reading files with curves.
2008-12-19 18:48:41 +00:00
Brecht Van Lommel
92b1d3f946 2.5: blenloader/ cleaning:
- removed context usage, should not be in this module
- remove G.main usage, now is passed along
- still some globals in use here, goal is to get rid of those too,
  so that it's possible to load/save blendfiles without having to
  think about some global state.
2008-12-19 16:36:15 +00:00
Joshua Leung
c752ec9fc4 2.5
Merged 'backend' changes from AnimSys2. Many of these changes are necessary for the Dopesheet and other changes I'm currently still stabilising. Those will come in due course.
2008-12-19 11:45:46 +00:00
Brecht Van Lommel
d9de6fca6c 2.5: Change blenloader module to use the Report system for reporting errors. 2008-12-19 00:50:21 +00:00
Ton Roosendaal
a3f583ecf3 Removed ugly call to G.curscreen in derivedmesh.
Just to prevent crashing for now.
2008-12-18 18:34:37 +00:00
Brecht Van Lommel
ecc4e55b66 2.5
Context API

This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context

Error, Warning and Debug Info Reporting

This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-18 02:56:48 +00:00
Brecht Van Lommel
ed7bf5a479 2.50: added sequence.c in blenkernel for sequencer functionality
that is not supposed to be in the editor but at blenkernel level
to avoid bad level calls. Added sequencer free and strip iterator
functions there and used them to make sequencer data load/save
work again.
2008-12-15 05:21:44 +00:00
Brecht Van Lommel
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
Ton Roosendaal
131fa2e00c 2.5
Fix for crash on joining (previously splitted) areas.
Reason was the stored regions in pushed 'spaces' not being copied.

next: free running handlers on area join/split.
2008-12-14 17:25:46 +00:00
Joshua Leung
21e01ccac3 2.5
Second attempt at fixing crashing when merging spaces after splitting them.
2008-12-14 11:55:49 +00:00
Joshua Leung
dcdca963b0 2.5:
Fixed more crashers in screen/region/area/spacetype freeing code... 

Hint to Ton: watch how you're getting the pointer to the next item in the list when freeing the list ;)
2008-12-14 11:39:00 +00:00
Joshua Leung
93f3eaafea 2.5 - Fixed crashes when merging areas 2008-12-14 09:11:31 +00:00
Joshua Leung
6f6eee0923 2.5 - Fixed crashes when closing windows 2008-12-11 23:05:18 +00:00
Ton Roosendaal
7a1100c8b5 2.5
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)

- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too


NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.

NOTE2: the Makefiles required libeditor screen twice... scons too?
2008-12-11 19:35:27 +00:00
Ton Roosendaal
02e23c16dd 2.5
Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This commit:
- brings keymap storage to WM, based on names/types. This structure
  allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
  regiontypes stored in areatype.

Todo:
- better callbacks and structure for defining which handlers need to
  be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
  to indicate an entire keymap to be custom, to prevent too complicated
  merging problems of default and custom maps (like order, multiple keys
  for same operator, disabling options, etc).
2008-12-08 15:02:57 +00:00
Ton Roosendaal
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
Campbell Barton
bd08d9e1a2 allow building without python 2008-11-24 21:57:58 +00:00
Brecht Van Lommel
b3c238e8bc 2.5: merge with trunk, previous merge was only up to yesterday.
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2008-11-12 22:03:11 +00:00
Brecht Van Lommel
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Ton Roosendaal
8030cb03fd Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!

I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node

A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual

On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
  (as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
  output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
  should not show. NodeTree should ignore other nodetrees to keep things sane
  for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
  superior antialising of checkers/bricks.

General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I 
rather wait for a solid and very well thought out design proposal for this, 
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
2008-11-12 19:03:50 +00:00
Brecht Van Lommel
4a4b0732e5 Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
  create one timer per window, this replaces that with a way to let operators
  or other handlers add/remove their own timers as needed. This is currently
  delivered as an event with the timer handle, perhaps this should be a notifier
  instead? Also includes some fixes in ghost for timer events that were not
  delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
  operator. This is used in the UI code to communicate the results of opened
  blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
  operator or handler, so there were exceptions added for this, which is one
  of the reasons they might work better as notifiers, but currently these
  things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
  not.

* Added a free() callback for area regions, and added a free function for
  area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
  and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
  last created region on top. These are useful for tooltips, menus, etc, and
  are not saved to file. It's using the same ARegion struct as areas to avoid
  code duplication, but perhaps that should be renamed then. Note that redraws
  currently go correct, because only full window redraws are used, for partial
  redraws without any frontbuffer drawing, the window manager needs to get
  support for compositing subwindows.

* Minor changes in the subwindow code to retrieve the matrix, and moved
  setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
  with modal_handler.

* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
  created in. This means for example that when a transform operator is invoked
  from a region but registers a handler at the window level (since mouse motion
  across areas should work), it will still get removed when the region is closed
  while the operator is running.
2008-11-11 15:18:21 +00:00
Campbell Barton
db67426dbf fix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin 2008-11-11 05:03:03 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Matt Ebb
a19366f34a * Changed the constant colorband interpolation to work left->right,
rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png
2008-11-04 22:16:57 +00:00
Andre Susano Pinto
ca80578e4e Simple warning fixes 2008-11-04 01:05:44 +00:00
Matt Ebb
1f83dffeb4 Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png
2008-11-04 00:15:27 +00:00
Andre Susano Pinto
ec462b8cea Added Lattice vgroup support to shrinkwrap and simple deform modifier. 2008-11-03 23:17:36 +00:00
Martin Poirier
6cc1466c61 Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) 2008-11-03 13:33:11 +00:00
Martin Poirier
f180702a12 Quiet ffmpeg log by default. No more ugly stream info in console.
Starting Blender with -d turns info logging back on.
2008-11-02 16:28:34 +00:00
Ton Roosendaal
fdc1ef2c25 Bugfix #17902
Black dots appearing in mirroring 3d beveled curves, when using orco
texture coords. Appeared there was memory read just outside of the 
allocation.
2008-11-02 14:03:47 +00:00
Brecht Van Lommel
a4f8f06479 Fix for two proxy + undo related crashes:
* When making a proxy, the lib linked IPO driver was also changed to
  point to the proxy object, and after undo this local proxy object
  was replaced so the pointer became invalid. In fact it is not needed
  at all to change this because the IPO code maps the pointer to the
  local proxy object already.
* Undoing the make proxy operation would crash because the proxy_from
  pointer in the library linked object would still point to the removed
  object. Now it clears all these pointers before undo, because on each
  undo memory file read they will be set again anyway.
2008-11-02 00:25:39 +00:00
Brecht Van Lommel
4870db578b Bug #17912: fix for some SSS floating point precision issues, and also
fix a divide by zero in the subsurf code found in the process.
2008-11-01 17:07:24 +00:00
Brecht Van Lommel
baf98b098c Fix for dependency graph cycle print, regular "Parent" relation was
incorrectly printed as "Curve Parent".
2008-10-30 16:03:38 +00:00
Daniel Genrich
4f39255759 Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids. 2008-10-30 11:51:15 +00:00
Campbell Barton
22bcbc5742 fix for more disable python defines,
FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did.
2008-10-29 16:49:51 +00:00
Martin Poirier
481831bd27 merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here 2008-10-28 22:53:48 +00:00
Martin Poirier
4baa2d7800 merge 17206:17211 2008-10-28 20:26:38 +00:00
Campbell Barton
ac4ff83ca6 added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) 2008-10-28 18:47:13 +00:00
Martin Poirier
025e4b046a merge 17122:17206 2008-10-28 18:47:01 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
Joshua Leung
63f6932fa5 Reduced number of MSVC compiler warnings (mostly just casting issues). 2008-10-20 06:39:08 +00:00