Commit Graph

77220 Commits

Author SHA1 Message Date
Sergey Sharybin
82ec06cbfa Depsgraph: Object data separation, camera 2018-06-06 12:36:51 +02:00
Sergey Sharybin
ca7de1ff22 Depsgraph: Object data separation, lamp 2018-06-06 12:36:51 +02:00
Sergey Sharybin
1a0cb28ae2 Depsgraph: Object data separation, light probes
This is a beginning of series of commits which will clearly separate
building IDs which are used as object data from object building.

The goal is to be able to always build whatever ID. Required to make
driver targets to work reliably with copy-on-write concept.
2018-06-06 12:36:51 +02:00
Sergey Sharybin
180e8f8bfb Depsgraph: Remove confusing metaball logic
DATA datablock must evaluation must never depend on object it is
used for. If there is something what depends on an object, it must
be done on object level.

At least the actual callback was empty.
2018-06-06 12:36:51 +02:00
Clément Foucault
9f255db4fe Wireframe: Fix do_version. 2018-06-06 12:32:30 +02:00
Sybren A. Stüvel
7a76223f1f Ensure BKE_mesh_new_nomain_from_template() always has valid mxxx pointers
When the source mesh doesn't have the primary layers (CD_VERT for vdata,
etc.) the returned mesh also didn't have those layers, even when non-zero
elements were requested (for example requesting 4 vertices would still
result in mvert = NULL).
2018-06-06 12:27:25 +02:00
Sybren A. Stüvel
8a0e6a3143 Consolidated custom data layer initialisation
Code shared between BKE_mesh_new_nomain() and
BKE_mesh_new_nomain_from_template() is now in separate functions, instead
of copy-pasted.
2018-06-06 12:27:25 +02:00
Sybren A. Stüvel
5e180ebffc Set mesh->totface in nomain-mesh creation
The totxxx fields should match the number of elements in their respective
custom data layers.
2018-06-06 12:27:25 +02:00
Brecht Van Lommel
c4ce4034e6 Fix T55344: linked collection instance has user count 0. 2018-06-06 11:22:17 +02:00
Brecht Van Lommel
3e87c039ba UI: tweak for Cycles panels. 2018-06-06 11:22:17 +02:00
Brecht Van Lommel
1d86bdf16b Cleanup: fix compiler warning. 2018-06-06 11:22:17 +02:00
Sybren A. Stüvel
03b8e4f608 Fix importing temporary screens
Apparently Blender 2.79 could save temporary screens; those should not be
converted to workspaces.
2018-06-06 11:13:11 +02:00
Sybren A. Stüvel
23db3a5ade Renamed BKE_nomain_mesh_xxx → BKE_mesh_nomain_xxx
This maintains the `BKE_mesh_` prefix for the mesh-related BKE functions.
2018-06-06 10:30:24 +02:00
Sybren A. Stüvel
783d31c3a3 DerivedMesh deprecation: Removed some functions in displist.c
Those functions were using DerivedMesh but are not called from anywhere.
As a result, they cannot be tested after porting DerivedMesh to Mesh.
2018-06-06 10:11:31 +02:00
Sybren A. Stüvel
abccde4d68 DerivedMesh deprecation: marked no-longer-in-use function
Functions that are no longer in use can be marked as such, so that later
we can easily remove them.
2018-06-06 10:11:31 +02:00
Sybren A. Stüvel
5f543915e8 Modifiers: ported curve_calc_modifiers_post() internals from DerivedMesh → Mesh
The function still returns a DerivedMesh, but internally it uses Mesh
now.
2018-06-06 10:11:31 +02:00
Campbell Barton
274453ef73 Error in recent popover keep_open option 2018-06-06 09:43:03 +02:00
Campbell Barton
a9f9236670 Merge branch 'master' into blender2.8 2018-06-06 09:39:35 +02:00
Campbell Barton
bfbd85e9d6 Fix error using freed bmain
Regression in 481cdb08ed
2018-06-06 09:36:50 +02:00
Campbell Barton
ab375079df Cleanup: rename WITH -> USE for internal defines 2018-06-06 09:29:54 +02:00
Campbell Barton
6ff89166a8 Cleanup: USE_UI_* prefix for UI defines
Otherwise there is no quick way to see where this comes from.
2018-06-06 09:27:23 +02:00
Campbell Barton
52502ad0a4 UI: WM_OT_call_panel option to keep popovers open 2018-06-06 09:24:51 +02:00
Jeroen Bakker
14251d4615 Workbench: Speed up fo scene with many duplis
The ObjectID pass was generating per material per dupli a specific
number for the outline what results in a GPU context switch. In spring scene
01-050 a scene with many trees (duplis) generated 28000 GPU materials.

Now only new materials are created when objectid pass is enabled. Also
added a hard limit to the number of objects for the objectid pass (255)
Basically the outline between objects will not be drawn, but it will be
very hard to detect them also.

Also fixed for XRay mode.
2018-06-06 08:50:12 +02:00
Campbell Barton
1889eec918 UI: use regular size icons for toolbar popup
Test this since the popup feels disruptive/flashing when its too large
when set smaller it looks closer to a menu w/ key-accelerators which is
the intention in this case.

It's also more likely the active tool can be placed under the cursor.
2018-06-06 08:32:25 +02:00
Campbell Barton
c1a880bc5e Fix object selection w/ COW 2018-06-06 08:20:05 +02:00
Campbell Barton
3c9e2e82fa Cleanup: style 2018-06-05 21:32:49 +02:00
Clément Foucault
851829c1fb Eevee: Improve load time.
Only generate shadow store shaders on demand and create a simpler shader
for small blur radius.
2018-06-05 21:02:57 +02:00
Clément Foucault
e394a78b4c Fix compilation issue due to last commit. 2018-06-05 19:49:12 +02:00
Clément Foucault
d5ce40a5ed Wireframe: Add slider to hide edges from coplanar faces
The default behaviour is to show the same amount of edges as 2.7.
The slider makes it possible to show all edges or even less.
2018-06-05 19:35:36 +02:00
Ray Molenkamp
713027b832 make.bat : move all experimental options to their own section in the help. 2018-06-05 11:29:03 -06:00
Ray Molenkamp
983811607d make.bat : bring the help up to date with recent additions to the build script. 2018-06-05 10:40:14 -06:00
Ray Molenkamp
cd58ce85c2 make.bat : check for existence of ninja before using it. 2018-06-05 10:39:39 -06:00
Ray Molenkamp
5e44324b79 make.bat: change the way the vs buildtools are detected.
The recent change also used the buildtools instead of the regular compiler, you now have to explicitly state what you want to use :

2017 - the standard msvc compiler
2017pre - the msvc compiler from the preview installation
2017b - the msvc compiler from the buildtools installation
2018-06-05 10:38:48 -06:00
Bastien Montagne
7ff07ddd01 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/windowmanager/intern/wm_files.c
2018-06-05 17:56:18 +02:00
Bastien Montagne
1628a6858e Fix crash in owmn previous commit. 2018-06-05 17:54:53 +02:00
Bastien Montagne
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
Sybren A. Stüvel
ce6db959c7 Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h
The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
2018-06-05 16:59:25 +02:00
Sybren A. Stüvel
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
Campbell Barton
7436fb2ef1 Merge branch 'master' into 28 2018-06-05 16:36:13 +02:00
Bastien Montagne
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
Bastien Montagne
1d97e948d2 Cleanup: add hleper functions to get filepath from Main.
This helps making things clearer and cleaner. Func returning filepath of
G.main is separate, so that we can easily track its usages, and
hopefully deprecate it at some point. Though that usage of G.main is
likely the less evil one, you nearly always want current blendfile path
in those cases anyway.
2018-06-05 16:33:46 +02:00
Campbell Barton
c68429bc03 Cleanup: pep8
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05 16:32:11 +02:00
Campbell Barton
d94df18550 Cleanup: doxy grouping for mesh runtime API 2018-06-05 15:55:16 +02:00
Jeroen Bakker
7a612c3799 LookDev: Fix crash when no world 2018-06-05 15:49:54 +02:00
Campbell Barton
60aee3943f UI: move 3D view display options into popover
- Moved Mesh Display, Mesh Analysis & Motion Tracking
  display panels to Overlays.
- Removed Item panel from sidebar (buttons available elsewhere).

Patch by @billreynish w/ edits
2018-06-05 15:35:57 +02:00
Ray Molenkamp
d860d23e1a make.bat: cache the vcredist directory.
When run from make.bat the environment is setup correctly and the VCToolsRedistDir environment variable exists, on later invocations of cmake this may no longer be the case and a warning was emitted about the missing runtime. we can't rely on InstallRequiredSystemLibraries.cmake here since it uses the compiler version to figure out the correct location and it doesn't know how to deal with clang.
2018-06-05 07:25:37 -06:00
Campbell Barton
2cc6e06bdb Error in last commit 2018-06-05 15:21:04 +02:00
Sergey Sharybin
b6d920bbd5 Depsgraph: Fix bug with broken tweak of animated node tree settings
With single editing context we can have expected and correct evaluation order
of animation and material update.
2018-06-05 15:11:34 +02:00
Campbell Barton
2891fb645b 3D View: disable manipulators & text w/o overlay
Manipulators which aren't explicitly activated via tools are now hidden.

Tool manipulators are kept because it doesn't make sense to interact
with a tool with hidden manipulators.
2018-06-05 14:54:52 +02:00
Campbell Barton
24bd483ee1 Object Modes: Flush COW on mode switching
Caused glitch w/ sculpt mode not updating.
2018-06-05 12:48:25 +02:00