This PR makes it possible to paste strips directly at the mouse in the
VSE Preview, making it faster to paste strips directly at the position
the user wants the strip to be. It is still possible to paste the strip at the
original position with the `ctrl + shift + v` shortcut.
Pull Request: https://projects.blender.org/blender/blender/pulls/145008
- Corner Domain Text Overlap: Text is now offset along the angle bisector of
each corner. The offset distance is dynamically adjusted based on the view
zoom and corner angle sharpness.
- Wrap Long Line: Split Vectors, Colors, and Quaternions into labeled line for
each component.
Pull Request: https://projects.blender.org/blender/blender/pulls/145290
Previously, group input values were logged for each group input socket. This
means that each value might be logged many times currently when there are many
Group Input nodes.
This patch changes it so that group input values are only logged for a single
socket. In the provided file from #145385 this speeds up playback performance
from 23 to 39 fps. The next bottleneck there is node editor drawing. If I change
the Geometry Nodes editor to another editor type the speedup is 36 (`main`) to
110 fps (this patch).
Pull Request: https://projects.blender.org/blender/blender/pulls/145781
These don't really work as scene linear with sRGB transfer function for e.g.
ACEScg, there are not enough bits. If you want wide gamut you need to use
float colors.
Pull Request: https://projects.blender.org/blender/blender/pulls/145763
Functions for convert between the color types and ostream support are
now outside the classes.
Many files were changed to fix cases where direct includes for headers
were missing.
Pull Request: https://projects.blender.org/blender/blender/pulls/145756
If any display, view or colorspace is not found, these would be changed to an
existing one and show warnings in the console. Now also warn about this in the
user interface using the same mechanism as loading new blend files in older Blender
versions, with a warning in the status bar and on file save.
Ref #145476
Pull Request: https://projects.blender.org/blender/blender/pulls/145756
Qualcomm GPU doesn't support image load/store on framebuffers. We use
load store to convert to the correct color space. This PR will only
set the VK_IMAGE_USAGE_STORAGE_BIT when HDR is available. As Qualcomm
doesn't support HDR using Vulkan this is safe.
Pull Request: https://projects.blender.org/blender/blender/pulls/145775
An existing node converts a value (float) to string. This node is intended as a conversion in
the other direction. If parsing is unsuccessful, floating point 0 is output. This node also
outputs the length of the parsed string (i.e. the index of the first character where the
number stopped).
Pull Request: https://projects.blender.org/blender/blender/pulls/112174
Replaces current basis function calculation which seems to be a direct
implementation of the recursive NURBS formulation. New implementation
avoids the need to check for zero divisions during iteration. Out of
bounds checks are also converted to asserts, assuming input provides
valid span index.
Performance wise this nets a 7+% performance improvement with the
average result being as fast or faster then the fastest execution
from previous implementation!
Pull Request: https://projects.blender.org/blender/blender/pulls/144457
This PR renames the Shader and Compositing RGB nodes to unify them with
the Geometry Color input node. The Compositing node output socket was
also renamed from "RGBA" to "Color" following other nodes. This is a
5.0 breaking change as part of #96219
Pull Request: https://projects.blender.org/blender/blender/pulls/140495
Changes to the status bar display when using the Sculpt Expand
operator, which currently takes up too much horizontal space. This
mostly removes "toggle", combines some increase/decrease keys, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/145009
This PR allows area maintenance that is compatible with touch
interfaces. The top-left action zone is widened to minimum hitspace,
shown as a "gripper" icon. A simple press brings up a menu with area
maintenance options, including split, docking, tear off, maximize, and
Close.
Pull Request: https://projects.blender.org/blender/blender/pulls/144591
It is assumed that within a node tree at most one viewer is active at a
time, see also `node_tree_set_output()`. So we ignore selection when
deactivating a viewer and rely on the active node from context instead
to decide which viewer node should be deactivated.
Motivation: #145506 and #145509
Pull Request: https://projects.blender.org/blender/blender/pulls/145505
This replaces the hardcoded function with modifier type callbacks
to make it easier to customize the reading/writing
for custom modifier data.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/145737
Enabling Dynamic Topology can result in a warning message when there
are existing attributes or modifiers. Unfortunately this warning looks
like an alert (single OK button) but is actually a confirmation. That
it operates when you click the single button is not clear. Nor is it
clear how to cancel. This PR replaces this with the current style of
confirmation, with clear execution and cancel buttons.
Pull Request: https://projects.blender.org/blender/blender/pulls/145534
Added support for string sockets in `nw_merge_nodes`, results in
creating "Join Strings" node. Note that the code is slightly different
from most socket types since String Join has a multi-input socket,
but the behaviour is pretty much identical to Geometry sockets with
Join Geometry.
Pull Request: https://projects.blender.org/blender/blender/pulls/145507
Experiments have shown that the OptiX denoiser performs best when
operating on images that have their origin at the top-left corner,
while Blender renders with the origin at the bottom-left corner.
Simply flipping the image vertically before and after denoising is a
relatively trivial operation, so this patch introduces this as an
additional preprocessing and postprocessing step for denoising when the
OptiX denoiser is used. Additionally, this patch also removes an unused
helper function, now that OptiX 8.0 is the minimum.
Pull Request: https://projects.blender.org/blender/blender/pulls/145358
This PR updates the VSE strip modifiers interface.
It now uses the same design as the object modifiers.
Changes:
* Except for the "Mask Input" subpanel, the modifier UIs are unchanged.
* Modifiers can now be rearranged using drag & drop.
* Additionally, there is now an active strip modifier. This is exposed
though python via `strip.modifiers.active`.
This is in part for !139634 which needs the concept of an active modifier.
Notes:
* The `modifier.cc` file included all the implementation of all modifiers.
With the addition of a another new callback in this PR, this file was
getting quite big so I split everything out into individual files for all
modifiers. The modifiers are getting registered at launch.
* The modifier panels are getting added using a UI template
(`template_strip_modifiers`) very similar to the object modifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/145367
If the mirror bone was already existing, it was not copying over
`Display As` (which was reported) but also `Bone Color` was not
transferred.
Since the second does not suit _all_ workflows, this was made
optional (defaulting to OFF).
Pull Request: https://projects.blender.org/blender/blender/pulls/145221
Improving readability of GHOST_ContextVK
- Introduces GHOST_Extensions for a common interface to device/instance
extensions
- Introduces GHOST_InstanceVK for instance based API (used to be part of
GHOST_DeviceVK)
During the refactor found out that the generic queue family would always
be 0, this is most of the time the case, but could lead to issues when
setting up more complex setups.
Pull Request: https://projects.blender.org/blender/blender/pulls/145721
Currently attribute names are often added to a hash map that doesn't
maintain the original order. This is convenient for developers but it's
better for users if attributes aren't arbitrarily reordered. Instead,
use `VectorSet` which gives the benefit of a hash map but maintains the
insertion order. The main downside is the loss of O(1) removal which we
benefited from in a few cases. I used string comparison instead for now.
Fixes#144491, #122994
Pull Request: https://projects.blender.org/blender/blender/pulls/145668
A number of panels referred to the `.greasepencil_paint` and
`.greasepencil_sculpt` context members, each of which only correspond to
the legacy tooling. This commit removes such panels and their helper
classes.
Pull Request: https://projects.blender.org/blender/blender/pulls/145708
Trimming or erasing a grease pencil drawing would break the weights
because `vertex_group_names` wasn't transferred appropriately.
This PR adds deform group copying to `compute_topology_change`,
where other variables are transferred.
Pull Request: https://projects.blender.org/blender/blender/pulls/145516
This breaks backwards compatibility.
The property `activate_new_action` of the `POSELIB_OT_create_pose_asset`
operator was deprecated previously and is no longer in use.
Removing it just breaks any uses of that operator via Python
is they pass that property.
Pull Request: https://projects.blender.org/blender/blender/pulls/145587
Even when a device is capable to allocate a buffer with a certain size
it can still fail the allocation due to driver internals. This could be that
the memory area doesn't support the required flags or fragmentation.
This PR changes downloading GPU textures to CPU to use at max buffer
sizes of 2GB. Larger textures will be split over multiple buffers.
Pull Request: https://projects.blender.org/blender/blender/pulls/145568