Campbell Barton
85c1e61375
UI: Add user defined context menu
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- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.
See T55027.
2018-06-23 20:52:47 +02:00
Campbell Barton
4ddb03ba79
Keymap: Add F3 key back for search
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Keeping tilder, adding back F3 since some platforms
still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-23 16:25:29 +02:00
Campbell Barton
6328214ec8
Manipulator: fix issue refreshing transform tool
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Changing manipulator types failed.
2018-06-23 15:02:27 +02:00
Campbell Barton
43872124f7
Merge branch 'master' into blender2.8
2018-06-23 10:46:09 +02:00
Campbell Barton
f8a3636374
UI: alternate fix for empty context menu
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block and layout could be NULL and checking this everywhere
wasn't practical.
Instead of lazy initializing, add UI_popup_menu_end_or_cancel
which cancels empty popup menus.
2018-06-23 10:31:10 +02:00
Campbell Barton
0511cded25
UI: naming of cursor options
2018-06-23 09:46:18 +02:00
Ray Molenkamp
575c71b670
Blenfont: Fix texture not being initialized in recent refactor.
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Caused some gpus to have issues with the font shadows.
thanks @fclem for helping tracking this one down.
2018-06-22 14:35:32 -06:00
Campbell Barton
2d7606daa5
Missed last commit
2018-06-22 19:25:38 +02:00
Campbell Barton
a997b5d17b
Tool System: transform can now toggle loc/rot/scale
2018-06-22 19:23:27 +02:00
Brecht Van Lommel
cc4dc2dce2
Depsgraph: cache effector relations, for performance and stability.
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To find all effectors in the scene, we need to loop over all objects.
Doing this during depsgraph evaluation caused crashes because not all
objects are guaranteed to be evaluated yet.
To fix this, we now cache the relations as part of the dependency graph
build. As a bonus this also makes evaluation faster for big scenes,
since looping over all objects for each particle system is slow.
Fixes T55156.
2018-06-22 17:57:22 +02:00
Bastien Montagne
79615c5adb
Cleanup: nuke (nearly) all remaining usages of DM from RNA.
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Only case remaining is a nasty ccgdm/opensubdiv update case, TBD once
subsurf case is addressed.
2018-06-22 17:55:48 +02:00
Bastien Montagne
122e0105e2
Port DM_debug stuf to BKE_mesh_runtime.
2018-06-22 17:55:48 +02:00
Campbell Barton
8286cc8cd4
Fix crash reading toolsettings
2018-06-22 17:22:06 +02:00
Bastien Montagne
bf0dc7ee19
Cleanup: use standard BKE_object_free_derived_caches in BKE_mesh_to_curve.
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...Instead of doing own dirty/risky version of the same thing!
2018-06-22 16:59:38 +02:00
Bastien Montagne
b1e86ff385
Cleanup: misc DrivedMesh stuff.
2018-06-22 16:59:38 +02:00
Jeroen Bakker
befd87ac62
StudioLights: API
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- get spherical harmonics coefficients
2018-06-22 16:23:30 +02:00
Bastien Montagne
6bfc961424
Cleanup: Moar DM busting from editor code area.
2018-06-22 16:10:29 +02:00
Bastien Montagne
ccbe3bdd08
Cleanup: nuke another DM usage in paint code.
2018-06-22 16:03:16 +02:00
Bastien Montagne
f51661fb66
Cleanup: useless BKE_cdderivedmesh includes...
2018-06-22 15:52:14 +02:00
Bastien Montagne
c850fcc2c0
Modifiers: port shapekey modifier, some cleanup.
2018-06-22 15:45:46 +02:00
Bastien Montagne
97c99fb034
Modifiers: port UV_unwarp from DM to Mesh.
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Pretty trivial...
2018-06-22 15:32:41 +02:00
Campbell Barton
48e70ab848
Add depth and orientation options to 3D cursor tool
2018-06-22 15:23:56 +02:00
Campbell Barton
3c828c29b3
Cleanup: unused value
2018-06-22 15:23:56 +02:00
Sergey Sharybin
888fb065a4
Modifiers: Remove remaining parts of md->scene
2018-06-22 15:12:03 +02:00
Sergey Sharybin
a7ca8fe1dd
Modifiers: Remove lots of usages of md->scene
2018-06-22 15:12:03 +02:00
Sergey Sharybin
7a4b784909
Subsurf: Move away from using scene from modifier data
2018-06-22 15:12:03 +02:00
Sergey Sharybin
fffe34531d
Cloth: Move away from scene stored in cloth modifier data
2018-06-22 15:12:03 +02:00
Sergey Sharybin
c2fa82e7a4
Multires: Move away from using scene from modifier data
2018-06-22 15:12:03 +02:00
Jeroen Bakker
dfca352294
StudioLight: Better API
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In stead of a single refresh function that re-init the whole system. The
API now supports adding and removing. Which will be much faster and less
flickering of missing icons when adding/removing lights
2018-06-22 14:49:49 +02:00
Sergey Sharybin
f4d6e66b25
Merge branch 'master' into blender2.8
2018-06-22 14:42:25 +02:00
Sergey Sharybin
6cd0484de8
CMake: Make language explicit for per-file strict flags removal
2018-06-22 14:40:00 +02:00
Campbell Barton
6528310543
Cleanup: move cursor rotation into own function
2018-06-22 13:59:56 +02:00
Dalai Felinto
f4f6e5b665
Outliner: Aggregate ID types and object types together with numbers
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We draw small numbers over the icon of multiple objects of the same type.
Also, we make all inlined elements to be non-clickabled.
For modifiers we still do it the old way. In this case it is more important
to see the order then the ammount.
Reviewers: brecht, campbellbarton
Subscribers: billreynish, venomgfx
Design task and mockup: T54707
Differential Revision: https://developer.blender.org/D3497
2018-06-22 13:57:04 +02:00
Campbell Barton
0b9cd0c88d
Merge branch 'master' into blender2.8
2018-06-22 12:58:29 +02:00
Campbell Barton
a5f046f449
Cleanup: rename 3D cursor calculation vars
2018-06-22 12:55:15 +02:00
Bastien Montagne
88158e4116
Cleanup: 2.8-new G.main in RNA code.
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Again, essentially validating them, and adding assert check if needed.
2018-06-22 12:50:26 +02:00
Bastien Montagne
646412004b
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/makesrna/intern/rna_image.c
source/blender/makesrna/intern/rna_object.c
source/blender/makesrna/intern/rna_object_force.c
source/blender/makesrna/intern/rna_screen.c
source/blender/makesrna/intern/rna_sculpt_paint.c
source/blender/makesrna/intern/rna_space.c
source/blender/python/bmesh/bmesh_py_types.c
source/blender/python/generic/bpy_internal_import.h
source/blender/python/intern/bpy_rna_anim.c
source/blender/python/intern/gpu_offscreen.c
2018-06-22 12:46:16 +02:00
Jeroen Bakker
b6b7c83dd8
StudioLight: Only apply windowing when SH level is 2
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It does not make much sense for the other levels
2018-06-22 12:37:03 +02:00
Bastien Montagne
2fe528424d
Cleanup: remove last G.main from RNA.
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Again, we cannot actually get rid of G_MAIN global access here, so in
most case just 'marked' them as valid, and added assert checks to ensure
we do only work with IDs in G_MAIN in those cases.
2018-06-22 12:35:41 +02:00
Jeroen Bakker
0427eca2a6
StudioLight: remove caches when removing studiolight
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Cache files were not deleted and when uploading a new file with the same
name resulted in using the old cache file.
2018-06-22 12:31:20 +02:00
Jeroen Bakker
e402c36388
Studiolight: Spherical Harmonics Windowing
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Apply Windowing on the Spherical Harmonics result. This would lead to
better results.
2018-06-22 12:31:19 +02:00
Bastien Montagne
101fd7ec06
Tweak new BKE_id_is_in_global_main to accept NULL pointer (and consider them as valid).
2018-06-22 12:26:45 +02:00
Sergey Sharybin
bcdec63570
Fix harmless use of unintialized memory
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Still nbice to avoid such access to keep valgrind output more sane.
2018-06-22 12:08:18 +02:00
Sergey Sharybin
e6e2e9c246
Cleanup, spelling
2018-06-22 12:08:18 +02:00
Bastien Montagne
cbf5c738d6
Cleanup: get rid of last G.main's in bpy area.
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Essentially 'validating' them as G_MAIN, and adding some asserts in
dubious places, that handled IDs are actually in G_MAIN.
2018-06-22 11:37:47 +02:00
Bastien Montagne
1870a1adc7
BKE_library: Add func to check an ID is actually in G_MAIN database.
2018-06-22 11:37:08 +02:00
Jeroen Bakker
f3501a00e2
PaintMode: Full Shading Boolean => Slider
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There was a Full Shading bool that was shared across the WP, VP and TP
modes. This commit makes some changes:
- Replace the bool with a factor. This gives the user more control on
the visibility.
- Also draw it on top of the Material and Rendered mode so the user can
control what he needs. In certain cases you don't want to see the final
rendered material, but the actual texture.
- Removed the skipping of objects when in paint modes. As now the paint
modes are blended.
2018-06-22 10:43:03 +02:00
Campbell Barton
c517778a8b
Cleanup: style
2018-06-22 08:18:02 +02:00
Campbell Barton
61bed8768d
Cleanup: suppress assert in recent GPU refactor
2018-06-22 08:11:17 +02:00
Campbell Barton
2e80279a75
Fix T55547: "Fit camera to selected" fails
2018-06-22 07:55:49 +02:00