Commit Graph

228 Commits

Author SHA1 Message Date
Campbell Barton
9411716f31 fix for error in own recent commit 2012-09-06 11:02:27 +00:00
Campbell Barton
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
Campbell Barton
5c52455fba fix [#32500] Odd behaviour with subdividing an ngon 2012-09-06 01:06:36 +00:00
Campbell Barton
20b84ec37c committed by accident 2012-09-05 23:30:30 +00:00
Campbell Barton
36797a64a5 code cleanup: use *(*var)[2] for pairs in bmesh code rather then a 1d array stepping by 2. 2012-09-05 23:17:19 +00:00
Campbell Barton
6e85ffc4fa code cleanup: bmesh subdivide code was growing arrays one by one, when the final size is known - do this in one go.
also replace for loops with iterator macros.
2012-09-05 19:21:55 +00:00
Campbell Barton
bd53226b5c fix [#32423] Extrude crash
mistake in r50086 caused the crash (killing the wrong vertex)
2012-09-03 00:30:55 +00:00
Brecht Van Lommel
5ecff7a240 Fix #32329: inset produces incorrect result, epsilon was too small to handle
floating point error.
2012-08-31 16:10:13 +00:00
Campbell Barton
3da7e0f3bf mesh bridge tool now leaves bridge faces selected. 2012-08-24 17:58:49 +00:00
Campbell Barton
d3a566457b fix for merged bridge crashing on closed loops (own bug in recent commit) 2012-08-24 16:55:25 +00:00
Campbell Barton
b5e90d6b1c fix [#32357] Subdivide fails on newly created edge
problem since bmesh merge, new edges were not selected.
2012-08-24 14:54:14 +00:00
Campbell Barton
6e90903baf - add BM_data_interp_from_edges() function (matches BM_data_interp_from_verts).
- bridge-merged now merges edge customdata and flags for verts and edges.
2012-08-23 05:19:40 +00:00
Campbell Barton
c0c575751d bmesh tool: support for merged-bridge (like bridge, collapsing), with a
factor to blend between loops.
2012-08-23 04:55:59 +00:00
Brecht Van Lommel
84e80b6904 Fix #32301: mesh select more/less not taking hidden vertices/faces into account. 2012-08-22 15:10:07 +00:00
Brecht Van Lommel
d3f1222d38 Fix #32262: mesh bridge between edge loops failed to find a good edge matching
in some cases, in particular when the the edge loops were not planar.

Now rather than finding the shortest distance between two vertices, one from
each edge loop and using that as a starting point, it now finds the smallest
sum of distances between all vertex pairs that would be connected.
2012-08-22 14:27:06 +00:00
Brecht Van Lommel
809fce9d00 Fix #32341: extrude with a mirror modifier could lead to orphan vertices, it
was already removing unnecessary edges, just not vertices of those edges.
2012-08-21 14:38:03 +00:00
Campbell Barton
ca7d1ec39d style cleanup: use <pre> for doxygen ascii art 2012-08-13 15:17:15 +00:00
Campbell Barton
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Campbell Barton
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
Campbell Barton
f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
Sergey Sharybin
718569dc16 Fix #32199: Smooth Vertex no longer has X, Y and Z options. 2012-07-27 17:35:02 +00:00
Campbell Barton
90d215535e add option so operators can be called with a flag, currently the only flag is to respect hidden geometry.
this is useful for bmesh tools that operate in object mode or for modifiers which would previously use hidden faces in some cases.
2012-07-21 00:58:02 +00:00
Campbell Barton
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
Campbell Barton
3a0593cc3d code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
2012-07-06 22:48:28 +00:00
Campbell Barton
2336aadb80 decrease size for convex hull epsilon when checking which side of a face the vertex is on.
this doesnt fix all cases but works better then it did.
2012-07-06 20:16:04 +00:00
Campbell Barton
1a9e7a00f3 style cleanup: var names 2012-07-06 19:22:21 +00:00
Campbell Barton
5f3bd06f37 code cleanup: use a define for bmesh hull epsilon 2012-07-05 18:03:07 +00:00
Campbell Barton
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
Campbell Barton
2932cded40 fix for own error renaming bmesh operator dupe 2012-06-30 21:19:12 +00:00
Campbell Barton
69a7e0af02 rename bmesh ops since they are exposed in an api now. 2012-06-30 15:27:13 +00:00
Nicholas Bishop
f57c1c8b34 Avoid adding overlapping triangles in convex hull
Add an epsilon value to the point-outside-hull test, helps when some
of the input vertices are nearly coplanar.

Fixes bug [#31941] convex hull fails (and depends on vertex order when it shouldn't)
http://projects.blender.org/tracker/index.php?func=detail&aid=31941&group_id=9&atid=498
2012-06-27 18:39:17 +00:00
Campbell Barton
3e305c1018 bmesh.ops module for bmesh operator access, only remove_doubles and convex_hull at the moment. 2012-06-26 21:40:01 +00:00
Joseph Eagar
bd9192670b Added option in shift-g to select verts by number of connected edges (valence). 2012-06-15 01:43:01 +00:00
Campbell Barton
0a2da1ee45 patch [#31574] Screw seams to not work
from Benoit Donat-Bouillud (ladeheria)

from tracker -
  When using a screw axis (reference edge for screw), the operation always give the same result (as if the orientation of the reference edge was not take into account).
2012-06-13 16:06:13 +00:00
Campbell Barton
56c5c63f57 code cleanup: doxy comment filename corrections 2012-06-08 23:43:11 +00:00
Campbell Barton
e6d75d8974 fix [#31674] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION 2012-06-03 17:16:20 +00:00
Campbell Barton
032d83ecc4 style cleanup: defines with braces 2012-05-27 20:13:59 +00:00
Campbell Barton
5b8cbbe3fd code cleanup: fix possible use of uninitialized value and remove dead initializations. 2012-05-23 21:39:39 +00:00
Nicholas Bishop
ec29e2620e Clear skin root flag on new vertices created by extruding.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22 15:30:05 +00:00
Campbell Barton
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
Campbell Barton
c0bd076bfd style cleanup: and add missing files to cmake 2012-05-17 23:12:15 +00:00
Campbell Barton
9dd981a440 style cleanup: block comments 2012-05-16 23:37:23 +00:00
Nicholas Bishop
ed33320e3f Code cleanup: simplify standard GHash creation.
Added four new functions as shortcuts to creating GHashes that use the
standard ptr/str/int/pair hash and compare functions.

GHash *BLI_ghash_ptr_new(const char *info);
GHash *BLI_ghash_str_new(const char *info);
GHash *BLI_ghash_int_new(const char *info);
GHash *BLI_ghash_pair_new(const char *info);

Replaced almost all occurrences of BLI_ghash_new() with one of the
above functions.
2012-05-16 00:51:36 +00:00
Nicholas Bishop
0de912b82d Partial fix for bug #31458 Convex Hull operator crash
Change hull's point/triangle side test to > rather than >=.

This seems to fix the (infinite?) loop, but not the crash.
2012-05-14 20:59:08 +00:00
Nicholas Bishop
f87fda5864 Fix precision issue for bmo_hull.interior_geom output slot.
Keep track of interior verts during the hull build to avoid
imprecise floating-point test afterward.
2012-05-14 20:58:59 +00:00
Campbell Barton
c8ebfe1d12 code cleanup:
- use bmesh iterator macros in more places
- rename scanfill variables (were using same names as mesh faces/verts which was confusing)
2012-05-13 14:47:53 +00:00
Campbell Barton
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
Campbell Barton
23c0d49a7c optimization for select similar
- use angle_normalized_v3v3() where both vectors are known to be normalized.
- remove needless radian to degrees conversions.
- move checks for customdata layers outside the inner loop (for bevel and crease).
2012-05-12 14:25:14 +00:00
Campbell Barton
821b231bd6 add bevel to select similar edges operator 2012-05-12 14:06:35 +00:00
Campbell Barton
32ba51c4a1 fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
  cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00