Commit Graph

6669 Commits

Author SHA1 Message Date
Ton Roosendaal
86e192ea40 Bugfix #4843
Third fix for this bug! In august I've added the function
Mat3ToCompatibleEul(), which ensures a proper euler value being derived
from a matrix, while inserting Ipo keys after a transform().
That also had to be done for camera fly mode.
2006-10-12 09:32:47 +00:00
Matt Ebb
1be92c8b19 * Added a new empty draw type - single arrow. This can be useful in situations
where you just need a direction, like a wind or vortex force field for example.
2006-10-12 07:54:32 +00:00
Campbell Barton
14a9460755 renamed
Make Links -> Group to DupliGroup
added "Make Linkes -> Groups" so you can add other selected objects to the groups of the active object.
2006-10-12 06:36:17 +00:00
Matt Ebb
4a10a1a6be * Clicking on a constraint in the outliner now shows object buttons 2006-10-12 03:43:44 +00:00
Matt Ebb
ff6ea2148c * A new bfont.ttf.c, used for the default international interface font.
This is a modified version of DeJaVu Sans, which is the same as the previous
Vera Sans, but with additional characters for languages (such as Czech) that
were missing from Vera. This version I'm committing has modifications to reduce
file size, cutting out useless stuff like ancient Greek characters.
2006-10-12 02:58:32 +00:00
Jens Ole Wund
80aa6fe5fb softbodies
-seld collision adding fine control to UI
-cleaning up code
volatile test file again
http://www.wund.homepage.t-online.de/hidden/sb_col_must_2_0.blend
2006-10-11 22:53:22 +00:00
Campbell Barton
de3c54569d BPyRender sets renderlayers right now
Object groups were get/set without user counts changeing.
2006-10-11 10:33:34 +00:00
Campbell Barton
892607e250 Added global delete, triggered with Shift+Del, this removes the object from all scenes (saves searching manually) 2006-10-11 06:51:26 +00:00
Campbell Barton
0ed327f162 Setting new objects scenes layers is & (1<<21)-1
the scenes active object is only unset when unlinking - if the active object is being removed.
2006-10-11 03:02:35 +00:00
Matt Ebb
ee831a3411 * Allow Shift O proportional hotkey to cycle to random mode in 3D view,
looks like I only got the image editor in previous commit.
2006-10-11 01:19:14 +00:00
Jens Ole Wund
b6b5cdefa9 some tiny changes to the softbody system
- UI for self collision ball size definition
- edge collision mode added (almost a bug fix)
volatile test file -->
http://www.wund.homepage.t-online.de/hidden/sb_col_must_1_2.blend
2006-10-10 21:49:02 +00:00
Jiri Hnidek
bba546e5fb - blender should work corretly with new verse gimp plugin now
- it uses "color_r", "color_g", "color_b" and "transparency" for naming
   color channels
2006-10-10 15:30:57 +00:00
Campbell Barton
e4c38c5740 changed python scn.Layers get/set to mask off bits other then (1<<20)-1 2006-10-10 04:54:02 +00:00
Campbell Barton
6e61448123 Mistake in recent schange to scn.objects.new() crashed Blender. fixed and also stopped Mesh_FromPyObject() clearning a meshes object if not called with an object. 2006-10-10 02:18:08 +00:00
Campbell Barton
475bc908be changed select grouped hooks functionality- just select the hooks that use the active object.
also speed up for select group, only find group status for unselected objects.

Updated the select group menu in 3 places, the space bar menu was out missing some other group options also.
2006-10-09 18:56:02 +00:00
Campbell Barton
18e3386ac5 malefico's request when working with many hook objects-
Select Grouped -> Hook Siblings (Deform Same Data)
2006-10-09 17:56:00 +00:00
Campbell Barton
0933418617 Lattice.c was looping through all lattice data to check that it wasnt removed.
No other BPyModules do this and zero user lattices are kept so this check is not needed.

removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers.

changed the example in epydocs to apply the lattice using modifiers.
2006-10-09 06:19:27 +00:00
Campbell Barton
27dc45ba24 BPyRender.imageFromObjectsOrtho's now sets all layers visible,
an error in Scene.c - scn.Layers disallowd all layer bits to be set.

made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
2006-10-09 04:29:24 +00:00
Campbell Barton
29daa64095 removed unusued vars from Geometry.c
uv_archimap still had python based line intersect

added plane2matrix function to BPyMathutils
added an optional arg to imageFromObjectsOrtho - camera_matrix
camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
2006-10-08 10:51:38 +00:00
Campbell Barton
b3a48fe82e removed some unused vars from Curve and matrix
scn.objects.new(None) - adds a new empty
 - new objects are selected by default now

further stripped down the vector struct, the wrapped state was being stored and 2 places.
2006-10-07 11:49:53 +00:00
Campbell Barton
30d207e650 Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
2006-10-07 04:56:36 +00:00
Campbell Barton
dda63a9dde added comparison function to many python types so you can do == and =! 2006-10-06 16:48:28 +00:00
Jens Ole Wund
aaaae78527 removing self collision for curves
just did a few tests, with the 'surprising' result that balls are not curves ..
and i don't want to be swamped by bug reports tellling me
'it does not collide as i whised it would'
2006-10-05 21:30:55 +00:00
Jens Ole Wund
f2d27eb4cb bug fix
only alow self collision for suited objects

feature request from hairdressers
self collision for curves
works amazingly well if you keep in mind there balls around vertices colliding
2006-10-05 17:46:01 +00:00
Campbell Barton
4811ba51ed Python API
added list like access to mesh face colors so you can say col[0] = 255 instead of col.r= 255
more importantly 'for ch in col' and 'tuple(col)'
2006-10-05 15:56:11 +00:00
Campbell Barton
3bd71e9ad5 added the option to Blender.Library to 'link' data for malefico 2006-10-05 15:24:15 +00:00
Jens Ole Wund
21d6b199ab softbody self collision
ironing out a few glitches related to goal pinning
volatile test blend ->
http://www.wund.homepage.t-online.de/hidden/sb_col_must.blend
+ adding a few alternative collision ball calculation algos
since i did not want to blow up (waste)  DNA space without need,
coded as -1.0 -0.1 -1.1 values in 'ball size' (look at tooltip popup)
2006-10-04 21:36:55 +00:00
Campbell Barton
0c6bb8c079 mesh.transform() was applying the inverted 4x4 matrix to the normals, without removing the translation part.
iter with a char value did not allow for -1, my bad, using short now.
2006-10-04 17:06:29 +00:00
Campbell Barton
5dcf97c892 moved vector objects to getseters,
added in place operations.
  Vector_iadd   vec1+=vec2
  Vector_isub   vec1-=vec2
  Vector_imul   vec1*=float or vec1*=mat
  Vector_idiv   vec1/=float

length is now writable vec.length= float
2006-10-03 16:07:48 +00:00
Jens Ole Wund
c903e2c07b -bug fix
sometimes goal pinned vertices were omitted by self collision
2006-10-03 12:12:24 +00:00
Campbell Barton
6b7c4e09e8 Mathutils.Vector speedup
removed the need for casting python objects to Vectors pyobjects when performing vec/float arithmatic.
a PyObject for coercing has also been removed from the vector struct so a little less memory will be used also.


Benchmarked before and after this change
___________________________________
import Blender
v= Blender.Mathutils.Vector
m= Blender.Mathutils.Matrix

a= v(1,2,3)
b= v(3,2,1)
c= m()
t= Blender.sys.time()
for i in xrange(20000000):
        a*b
        a*10
        a/10
        a+b
        b-a
        a*c

print Blender.sys.time()-t
_______________________________________

Before 63.5sec
after 49.5

about 3 sec of that is looping
2006-10-03 05:11:33 +00:00
Matt Ebb
815f115338 * Previous backwards compat commit to reset curve radius values to 1.0 on old
file was also happening on files made with current CVS (until next release).
Added a simple check to make it only happen on old files where there was no
radius before.
2006-10-03 00:16:22 +00:00
Jens Ole Wund
1ace6ec0ef softbody panel cosmetics
and a forgotten debug print .. tsk
2006-10-02 17:05:56 +00:00
Andrea Weikert
ecfdda30cd - fix for relative path: BLI_strncpy needs to be passed len+1 !
(introduced by my last patch - ouch)
2006-10-02 16:11:57 +00:00
Jens Ole Wund
ab92fca306 softbodies
mostly reshuffeling UI to have things where i'd expect them to be
2006-10-01 21:49:10 +00:00
Martin Poirier
1ea97e5552 Patch: [ #5036 ] IPO Curve Mirroring by Joshua Leung (aligorith)
This patch adds the feature of IPO curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line.

Options are:
- Mirror over current frame
- Mirror over vertical axis (X = 0)
- Mirror over horizontal axis (Y = 0)

Functionality can be accessed from:
- Hotkey M in IPO editor
- Submenu in header of IPO editor
2006-10-01 19:45:37 +00:00
Martin Poirier
e5ba49349f Patch: [ #5046 ] IPO Editor -> Axis Locking for Transform by Joshua Leung (aligorith)
** This is a heavily modified version of the patch, but the idea is the same. **

This adds X and Y as hotkey for constraining IPO transforms (grab only) and also fixes the display to only show relevant information when constraining (grab and scale).
2006-10-01 19:29:46 +00:00
Martin Poirier
ed2560488b As discussed during meeting, Changed curve length/tilt markers to indicate direction.
That is, a 3D curve now displays as ->->->-> instead of -|-|-|-|.

Comparing the two, I didn't find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely to display crossed lines though.

Others should feel free to disagree and make it better.
2006-10-01 18:28:46 +00:00
Tom Musgrove
a88807b6dd ==Mat4ToEul==
a utility function to convert 4x4 matrices to a euler rotation, contributed by Joshua Lueng (aligorith)
2006-10-01 16:49:41 +00:00
Tom Musgrove
7e469efd43 ==kkey action column select update==
added constraint key column selection to column selection code, patch by Joshua Leung (aligorith)
2006-10-01 15:55:09 +00:00
Simon Clitherow
4d1a7ef042 Added missing check for 'WITH_BF_INTERNATIONAL'. This fixes loading truetype fonts for text objects. 2006-10-01 12:39:31 +00:00
Brecht Van Lommel
dfa01a56ba Fix for bug #5044: random crashes when rendering.
This one is of my own making, removed too many locks. Thanks Malefico for reporting.
2006-09-30 21:29:47 +00:00
Campbell Barton
32b1e2383b 3rd attempt to commit, metaball fixes and small vector optimization 2006-09-30 14:14:49 +00:00
Jens Ole Wund
8e7b403924 new softbody feature:
simple (naive) self collision
estimates a collision ball
using the spring lenght to attached neighbours
(idea stolen from old cloth modifier files, but i'm sure ZAZ and genscher won't mind)
-- usefull for untangeling static cloth like objects
-- may be used for cloth simulation with known limitations
like 'tunnel effect' if objects are moving too fast ...

demo -- volatile files
http://www.wund.homepage.t-online.de/hidden/sb_without_selfcol.avi
http://www.wund.homepage.t-online.de/hidden/sb_with_selfcoll.avi

have fun
BM
2006-09-28 20:27:46 +00:00
Geoffrey Bantle
bd6e5d20c7 -> Sanity Check for Selection History
Some operations like edge loop deselect would cause selection history
to become invalid. Added a sanity check to countall() to try and catch
these when they happen.
2006-09-28 02:37:35 +00:00
Geoffrey Bantle
b4e97c01ff -> Enter/Exit editmode wait cursor flags
The wait cursor was being called during editmode enter and exit for meshes.
This was a problem for several reasons. First of all, python modules like
Mesh now make use of editmode features. These methods that wrap editmode
tools may be called many times during the execution of a script
and lead to the wait cursor rapidly flickering on and off.

The other problem was that the wait cursor wasn't being called for editmode
enter and exit of all data types. This is unified now.

-New Arguments

enter_editmode() should be passed a nonzero integer or simply EM_WAITCURSOR
if the wait cursor is desired. Currently only the python API passes a '0'
to enter_editmode()

exit_editmode() has several options and they are passed in as the bitflags
EM_FREEDATA, EM_FREEUNDO and EM_WAITCURSOR. These flags are defined in
BDR_editobject.h.
2006-09-28 01:55:44 +00:00
Geoffrey Bantle
d86af04e9a -> Add/Delete Scene fix
countall() wasn't being called when scenes were being added/deleted.
This caused the info header to temporarily display incorrect information
about scene statistics.
2006-09-27 23:39:19 +00:00
Brecht Van Lommel
9dce6081c0 Bugfix for a recent commit: live unwrapping behaved badly because
pinned uv charts were being auto rotated, they should just stay fixed.
2006-09-27 19:45:38 +00:00
Campbell Barton
0cd7ee76a4 made fgon edges not draw lengths with length draw option 2006-09-27 18:08:54 +00:00
Campbell Barton
ad51edd3bf Adding MDD import and export from patch 4969 with modifications, (import and export rvks, MDD is from lightwave AFAIK)
Added Mesh .key .removeAllKeys() and .insertKey() for MDD support (was using NMesh just for keys before)
Since this is aparently an experemental feature in NMesh we may want to change this.
2006-09-27 16:33:02 +00:00