Commit Graph

13051 Commits

Author SHA1 Message Date
Nathan Letwory
8a8585cda9 2.5 / Nodes / Border select
* bring border select (BKey), works in editor, but draws
  badly only in header when initiated from menu, so that's
  commented out for now.
2009-01-05 23:53:04 +00:00
Joshua Leung
9986642d27 2.5 scons fix
Priority for armature module was too low, and causing errors when linking with gcc
2009-01-05 23:08:59 +00:00
Nicholas Bishop
964b928cd6 More RNA properties for Material, including specularity and strand
settings. The DNA for Material is a real mess, should really be cleaned 
up.
2009-01-05 23:06:22 +00:00
Ton Roosendaal
833cc9c0c8 2.5
- Armature editmode back
- Armature pose and editmode selecting with mouse back
- Posemode only works with 3d window header now.
2009-01-05 19:32:04 +00:00
Ton Roosendaal
3aae2de773 2.5
Cleanup:
- Makefile was using confused link order, now all intern and
  and extern libs are put after blender and editor libs
- Old stubs.c in editors/screen removed. The leftover python 
  stubs calls were moved to python module.
2009-01-05 17:20:40 +00:00
Nicholas Bishop
42a006629f added rna_action.c to cmake 2009-01-05 17:09:30 +00:00
Nathan Letwory
6dedaf2dc2 2.5
Fix linking for msvc.
2009-01-05 16:54:28 +00:00
Roland Hess
c74ffeb700 File structure and stubby for wrapping action dna types. 2009-01-05 16:31:00 +00:00
Ton Roosendaal
c6d5604c82 2.5
More linking issues with armature commit, but we'll get there :)
2009-01-05 16:15:23 +00:00
Ton Roosendaal
73f852b3ac 2.5
Linking errors in other compilers; if-nulled the reeb stuff now.
2009-01-05 16:02:31 +00:00
Ton Roosendaal
41ee139c16 Yeah, and then the game engine too! 2009-01-05 15:48:24 +00:00
Ton Roosendaal
aba83e417f 2.5
Typo in stub for meshlapacian.c
2009-01-05 15:35:49 +00:00
Ton Roosendaal
1fe21f7e8f 2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)
2009-01-05 15:19:31 +00:00
Joshua Leung
df20a12728 2.5 - Animation Fixes + More Porting work in Action Editor
* Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given.

* Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only.

* Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere.

Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending...


* Also added a few assorted comments in various places
2009-01-05 09:54:39 +00:00
Matt Ebb
7de52578c0 * Added notifiers for camera rna
* Some tweaks to rna property descriptions
2009-01-05 05:42:48 +00:00
Nicholas Bishop
c5908d38ca Added RNA for Subsurface Scattering in Material. 2009-01-05 05:09:20 +00:00
Nicholas Bishop
039fadf669 Added RNA properties for Mist and Stars in World 2009-01-05 04:10:59 +00:00
Nicholas Bishop
55f450379e Added RNA for ambient occlusion 2009-01-05 03:44:19 +00:00
Joshua Leung
91be2ba9b5 2.5 - Various Cleanups/Fixes
* Animation channels - cleaned up the code for selecting channels (removed various TODO stuff that's going to be replaced by something better later). Also, added back the ctrl-shift select feature for groups, which should be extended for other channels too at some stage.
* Outliner - added missing flags to do-versions, and replaced the width calculations with the rna-width version for now, as that uses constant width of 100 with OL_X*indention
2009-01-05 00:38:17 +00:00
Brecht Van Lommel
6ec52fc1b5 RNA
* DNA_cloth_types.h, patch by Roelf de Kock. The gravity[3] member
  is not being parsed correct by makesdna.c and will give issues
  even when trying to fix it. Worked around it for now in RNA by
  wrapping it manually, but this should really be fixed in the DNA
  genetics code, added a comment about it in DNA_cloth_types.h.

* Handle vertex groups and uv layers more consistent now. They are
  all exposed as strings now. Reason is that indices don't really
  say much, and a direct pointer is not always possible because for
  example a uv layer in a material can be used for multiple objects
  and so there is no single pointer. In python it is not too hard
  to use either since the strings works as a key for lookups.

  For the user interface we can later think of some method to
  generate popup menus in a way that works for vertex groups,
  uv layers, bones etc.

* This also fixes the XXX's in rna_modifier.c, I think that can be
  marked done.
2009-01-04 19:25:24 +00:00
Ton Roosendaal
df6caaed1e 2.5
Small cleanup in region-based cursor handling. 
- callback was in spacetype, now in regiontype
- made screen listener catch ND_MODE notifier and 
  call the active region cursor callback, if it's there.
2009-01-04 19:17:34 +00:00
Nathan Letwory
49631b6e40 2.5
- fix warnings for append_qt (missing param)
2009-01-04 19:16:13 +00:00
Martin Poirier
3009e10151 2.5
Missing call to free mesh octree in post transform function.
Was breaking x-mirror
2009-01-04 19:11:56 +00:00
Martin Poirier
d19e758964 2.5
Fix compile error with AVI support
2009-01-04 19:10:57 +00:00
Nathan Letwory
7cd56835a3 2.5 / global cleanup fix
- RenderData was missing from append_movie/avi
2009-01-04 18:26:43 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
Ton Roosendaal
3aeb63cad2 2.5
WM: added area-listener, which can be used to tag refreshes for
either the drawing call, or use the new ED_area_tag_refresh() 
function which will automatically call, after all notifiers
were handled, an the spacetype->refresh() you provided.

Added for Joshua, after reviewing Action/Dopesheet requirements.

Joshua: I've made two dummy functions in space_action.c:
- action_listener()
- action_refresh()

Wich now does a printf on activating a new object.
2009-01-04 17:45:54 +00:00
Ton Roosendaal
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Matt Ebb
74f9e98c82 * Enabled disabled drawing for 'locked' buttons
(made with uiBlockSetButLock())
2009-01-04 07:50:41 +00:00
Joshua Leung
0feedfe591 2.5 - Outliner/RNA Viewer View2d Fixes (Part 1)
Cleaned up the View2D setup stuff here, by removing all the hacky manual setting of tot and cur rects. Now the Outliner and RNA are scrollable again.

However, in the process, I uncovered a few rather nasty bugs that must've been around for ages. 
1) The width-calculation code depends on te->xend for calculating the max-extents, but that is not set until drawing of channels commences. This is far too late, as it is needed for the setting of the 'tot' rect's extents, so that we can have horizontal scrolling, and an accurate horizontal scroller! I noticed that RNA version of this currently hacks around this by using constant width of 100, but that's not a great final solution.

2) There's some minor pixel offset twitching going on with the restriction columns when the view is resized. Also, for RNA, the buttons sometimes cause a few drawing artifacts. Will check on this in part 2.
2009-01-04 04:21:32 +00:00
Michael Fox
125057c430 no idea how this happened :S 2009-01-04 02:39:22 +00:00
Michael Fox
f2b1c96d02 2.5
*******
- Ported show/hide objects as the clear/set restrictview operators (request of kaito)
	- clear is not using a context loop as there is none currently available
	- set uses a popup menu for hide select and hide unselected

 hotkeys are H and Alt-H (set, clear)

- ported the undo calles, to use ED_undo_push where available
2009-01-04 02:34:34 +00:00
Matt Ebb
475a64fc91 * Added support for displaying disabled RNA buttons
The functionality already existed via the RNA system, this
commit makes disabled buttons draw greyed out, and not respond to clicks
(previously, they would drag/edit/etc but then reset to the previous value)
2009-01-04 02:09:41 +00:00
Nathan Letwory
610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00
Matt Ebb
3817b1f018 Some tweaks to menu drawing 2009-01-04 00:05:40 +00:00
Nicholas Bishop
4a8fdd8064 Fixed a couple of properties in Modifiers. 2009-01-03 23:14:33 +00:00
Martin Poirier
ecc5f17e4d 2.5
Transform operator replay

Basic support working. Only saves mode and values, not constraint setup.

Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.

Misc:
	X-Mirror for mesh now working with transform
2009-01-03 22:15:59 +00:00
Nicholas Bishop
166d957c5a Added more RNA MTex properties 2009-01-03 21:10:48 +00:00
Nicholas Bishop
31cdeab07e Added some sub-structs to Material RNA for halo and ray transp/mirror
settings. Material RNA shows much cleaner in the RNA viewer now.
2009-01-03 20:20:09 +00:00
Brecht Van Lommel
3f58b37683 2.5: fix "repeat last", and display of operator properties
in rna outliner.
2009-01-03 20:03:39 +00:00
Nicholas Bishop
927adad8e2 Added RNA for MTex, also property for mtex array in Material RNA. 2009-01-03 19:39:39 +00:00
Nathan Letwory
666f82a0a9 2.5
- Make sure shader, composit and texture ntrees have an id.name. This is to ensure
  that node trees in Material, Scene and Texture are properly identified through RNA
2009-01-03 18:43:11 +00:00
Martin Poirier
3c1a588396 2.5
Snapping for editmesh remove a silly bug and make it work with PET. In that case, you can only snap to other object, not to the edit mesh.
2009-01-03 17:21:32 +00:00
Matt Ebb
23ba8345c1 missed this one last time 2009-01-03 12:39:36 +00:00
Joshua Leung
7d5847defb 2.5
* Start of Action/Pose syncing code (in anim_deps.c) This is currently not hooked up yet, as we still need to figure out where these should get called (due to a few dependencies they have - i.e. visibility syncing of channels is turned on/off by setting in appropriate views).

* Also added assorted comments/changes to rna/dna
2009-01-03 11:35:39 +00:00
Joshua Leung
38fcc20580 2.5 - Silenced various compiler warnings 2009-01-03 10:03:26 +00:00
Nicholas Bishop
10cce9cec6 Started RNA for MTex 2009-01-03 08:08:44 +00:00
Matt Ebb
2a7fbc2e27 * Added notifier updates for RNA modifier data 2009-01-03 07:25:22 +00:00
Nicholas Bishop
1439a5dc32 Renamed RNA EnvironmentalMap to EnvironmentMap 2009-01-03 07:20:11 +00:00
Matt Ebb
f873a0a132 * Added icons for RNA modifier data to datablocks outliner view 2009-01-03 06:34:40 +00:00