Commit Graph

61993 Commits

Author SHA1 Message Date
Bastien Montagne
8bdb884289 Fix related to T46804 - BMesh validate code would use invalid pointers after checking them!
Note that this does not fix the issue reported in T46804, juts makes it crash later down in code...
2015-11-19 20:42:46 +01:00
Bastien Montagne
c8bf45c323 Fix T48806: mesh.materials.clear() does not decrement users counts. 2015-11-19 18:03:38 +01:00
Bastien Montagne
70cf77e1ce Fix new UI align code behavior with very small buttons.
In case two neighbor buttons are very small, their total width (or height) can remain below
max authorized delta, and hence wrong side could be detected as 'common side' for the pair.

This is now fixed by checking both opposite sides at once.

Also, we expect buttons to have some width and height to be considered alignable now!

Took me two days to sort that out, grrrr!
2015-11-19 15:13:38 +01:00
Campbell Barton
d573bb4f66 BMesh: support for grid-fill non uniform grids 2015-11-19 22:52:17 +11:00
Campbell Barton
b1c4d21e2e BMesh: support splitting edge-loops when expanding 2015-11-19 22:52:17 +11:00
Campbell Barton
9c044b4773 BMesh: new API call to collapse an edge
Existing collapse functions were strict regarding the number of verts sharing an edge.
BM_edge_collapse allows any edge to be passed in without first having to manipulate geometry.
2015-11-19 22:52:17 +11:00
Campbell Barton
93fb07fbd5 BMesh: bmesh_jekv check for degenerate faces
Move check for degenerate faces from BM_vert_collapse_faces into bmesh_jekv.
2015-11-19 22:52:17 +11:00
Campbell Barton
ae8e4d3718 Cleanup: redundant 'break', minor edits 2015-11-19 22:52:13 +11:00
Campbell Barton
b8c40d47e0 Cleanup: remove unused bmesh iterator 2015-11-19 22:13:35 +11:00
Thomas Dinges
eeed28fefc Fix T46818, crash with Glossy node on Windows. 2015-11-19 08:43:43 +01:00
Lukas Stockner
8dea06565f Cycles: Add Blackman-Harris filter, fix Gaussian filter
This commit adds the Blackman-Harris windows function as a pixel filter to Cycles. On some cases, such as wireframes or high-frequency textures,
Blackman-Harris can give subtle but noticable improvements over the Gaussian window.
Also, the gaussian window was truncated too early, which degraded quality a bit, therefore the evaluation region is now three times as wide.
To avoid artifacts caused by the wider curve, the filter table size is increased to 1024.

Reviewers: #cycles

Differential Revision: https://developer.blender.org/D1453
2015-11-18 20:50:06 +01:00
Campbell Barton
24a387d6ff Fix T46807: image/clip/sound load has one user
Loading data from Python gave it one user (unlike 'new' which has zero).
2015-11-19 06:24:21 +11:00
Thomas Dinges
0639ba8ea5 Cycles / Shader graph: Fallback to Sharp closures for very small roughness.
We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact).
This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI.

Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization.

Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself.
2015-11-18 18:47:56 +01:00
Thomas Dinges
836c69c92f Cleanup: Add some notes in code for upcoming graph simplification process. 2015-11-18 17:20:39 +01:00
Thomas Dinges
38bbc920a6 Cycles: Add utility functions to get a ShaderInput / ShaderOutput by name. 2015-11-18 17:12:26 +01:00
Campbell Barton
c2c11debe5 BMesh: simplify calculating grid edge loops 2015-11-18 21:41:06 +11:00
Campbell Barton
f9dff86363 Correct recent commit 2015-11-18 21:41:06 +11:00
Campbell Barton
3555ef184b RNA: reuse axis enum 2015-11-18 12:23:05 +11:00
Campbell Barton
a374ff16b5 Cleanup: editor api naming
- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
2015-11-18 12:22:00 +11:00
Campbell Barton
eab0063481 Fix mixup w/ wmOperator/BMOperator flag 2015-11-18 11:09:44 +11:00
Campbell Barton
22931f2f9f BMesh: symmetry aware decimate
Support for decimating while maintaining symmetry on a single axis.
2015-11-18 10:52:00 +11:00
Campbell Barton
d6f9ba76a5 KDTree: add BLI_kdtree_range_search_cb
This performs a range search on the kdtree, running a callback instead of allocating an array.

Allows the caller to perform extra checks in the case of overlap,
avoids redundant array allocations, since caller can handle matches.
2015-11-18 10:51:54 +11:00
Campbell Barton
1dc1e9e4ae Cleanup: kdtree: use sq suffix for squared dist 2015-11-18 08:48:20 +11:00
Campbell Barton
18c4f1ad40 KDTree: store node references as ints (were pointers) 2015-11-18 08:42:26 +11:00
Bastien Montagne
a189e544ec Fix for previous own commit (logical error - I hate bash). 2015-11-17 21:50:30 +01:00
Bastien Montagne
f08ab30d14 Install_deps.sh: More attempt to fix building OSL on newer distro.
Now it looks like our version of OSL is not compatible with OIIO 1.5... sigh...
2015-11-17 20:38:01 +01:00
Bastien Montagne
41d7e294ab Fix (unreported) install_deps.sh --force-openexr option not working. 2015-11-17 14:31:16 +01:00
Bastien Montagne
f219986b2c install_deps.sh: point to newer own OSL rev (should fix issues on recent distro featuring recent ilmbase libs). 2015-11-17 14:31:16 +01:00
Sergey Sharybin
d81b9555e5 Fix T46793: VSE OpenGL renderer crashes when using grease pencil
Own regression in recent speedup commit.
2015-11-17 15:31:35 +05:00
Campbell Barton
a3530b35bd Fix T46784: Connect vertices (follow up)
Another fix for a slightly different case from the original report, to give better orientation.

Vertex normals influence on the orientation is now scaled by the alignment with the cut direction.

Also use face normal instead of loop normal which can be unreliable when the corners edges are co-linear.
2015-11-17 14:36:22 +11:00
Campbell Barton
98931d9e39 Fix T46764: Crash toggling region + fullscreen 2015-11-17 11:32:15 +11:00
Campbell Barton
304266b986 Clear timer on region duplicate, avoid double free 2015-11-17 11:22:30 +11:00
Campbell Barton
2ced9326bb Fix crash changing screen + region overlap fade 2015-11-17 11:02:28 +11:00
Bastien Montagne
1cfe2748f4 Usual i18n messages fixes... 2015-11-16 19:13:24 +01:00
Bastien Montagne
41bdd3fc39 Fix/enhance BKE_mesh_validate_arrays.
Aside from some minor cleanup, this commit:
* Fixes checking twice for multiple usage of same vert by a same poly.
* Fixes handling of ME_VERT_TMP_TAG vert flag by that check (there was no guaranty
  that flag was cleared for a poly's vertices before we start checking).
2015-11-16 15:46:56 +01:00
Sergey Sharybin
57a3163096 Speedup OpenGL sequencer animation rendering
The idea is to avoid having roundtrip from byte to float and back to byte buffer
and use render result's byte buffer to store result of sequencer rendering.
This actually matches to what regular render pipeline is doing and this gives
around 2-3 times speedup of sequencer export on a simple scenes.
2015-11-16 18:20:41 +05:00
Sergey Sharybin
5576524e88 ImBuf: Fix typo in duplicating float z buffer 2015-11-16 17:22:07 +05:00
Sergey Sharybin
59ed62fb5f Remove unused arguments from RE_WriteRenderViewsMovie() 2015-11-16 16:53:46 +05:00
Sergey Sharybin
19bfc3eb38 Followup to previous commit: similar thing was happening for multiview case 2015-11-16 16:48:34 +05:00
Sergey Sharybin
b5d900c272 Color management: Skip doing float->rect conversion twice when rendering animation
This is something what IMB_colormanagement_imbuf_for_write() is intended to do.

Gives around 40% speedup in test wile with OpenGL render and about 20% when
rendering simple cube scene animation.
2015-11-16 16:43:45 +05:00
Campbell Barton
093451e33d Fix own error w/ camera-dof in GL-render commit 2015-11-16 22:20:14 +11:00
Campbell Barton
dc14629b26 GHOST: rename suffix X11 to Unix for non X11 files
We may use these for Wayland or SDL back-ends.
2015-11-16 21:57:05 +11:00
Campbell Barton
86154b11ee Cleanup: typos 2015-11-16 21:06:40 +11:00
Mike Erwin
5fd5106740 minor cleanup: typo 2015-11-15 23:29:08 -05:00
Campbell Barton
e38a80d5f6 Fix T46784: Connect vertices uses odd orientation
Use connected faces to calculate the paths orientation
when normals are aligned with the direction.
2015-11-16 15:21:22 +11:00
Campbell Barton
24d2e46296 Add missing newlines for debug prints 2015-11-16 15:19:30 +11:00
Mike Erwin
21195a9ea4 check compute shader support for OpenSubdiv
Built into OpenGL 4.3, or 4.2 plus ARB_compute_shader extension.
2015-11-15 23:15:00 -05:00
Campbell Barton
711e3564b8 Keymap: Add delete-key for paint curves 2015-11-16 09:51:37 +11:00
Campbell Barton
f7b8bc45b2 Python: use keyword only args for addon_utils 2015-11-16 09:41:42 +11:00
Campbell Barton
dbc29cb147 Cleanup: remove unused profiling from bpy 2015-11-16 09:40:56 +11:00