Commit Graph

106526 Commits

Author SHA1 Message Date
Hans Goudey
8cbff7093d Cleanup: Decrease variable scope
Also use const and bool in a few places.
2021-06-07 13:08:03 -05:00
Harley Acheson
0fcc063fd9 Fix T88801: Positioning of Menu Underlines
This patch improves the positioning of the little mnemonic underlines
shown under some hotkey letters in menus, especially when using custom
fonts.

see D11521 for details and examples.

Differential Revision: https://developer.blender.org/D11521

Reviewed by Campbell Barton
2021-06-07 10:56:20 -07:00
Sebastian Parborg
1949643ee5 Fix: Wrong logic for checking if we can reuse decoded frame
We should only check if the new pts value lies inside the duration of
the current frame.
2021-06-07 18:16:33 +02:00
Campbell Barton
7bf9d2c580 Cleanup: use doxy groups for bmesh_mesh_normals.c 2021-06-08 01:19:18 +10:00
Jeroen Bakker
4a9c5c60b7 Cleanup: Move extract lines to compile unit. 2021-06-07 16:57:21 +02:00
Jeroen Bakker
0e285fa23c Cleanup: Move extract tris in own compile unit. 2021-06-07 16:55:09 +02:00
Bastien Montagne
214a78a46f Revert most of rB93a865dde775e.
This revert went too far, only one line (the minimal version of FFMPEG
for `install_deps.sh` script`) actually needed to be reverted...

Sorry for the noise.
2021-06-07 16:54:02 +02:00
Campbell Barton
f87f8532c3 Cleanup: split bmesh normal calculation into separate files 2021-06-08 00:50:25 +10:00
Campbell Barton
3da0b52c97 Cleanup: compiler warnings signed/unsigned mismatch 2021-06-08 00:50:25 +10:00
Germano Cavalcante
785a518ebe Cleanup: silence warnings 2021-06-07 11:30:25 -03:00
Germano Cavalcante
2bf56f7fbb Fix: do not use threading for 'extract_points'
`extract_points` doesn't support multithreading yet.
2021-06-07 11:30:17 -03:00
Bastien Montagne
93a865dde7 Revert "Bump FFmpeg version from 4.2.3 to 4.4"
This reverts commit 95690dd362.

Such high version restriction is no more needed after rB9225fe933ae990.

Missing bit in https://developer.blender.org/D11417.
2021-06-07 16:25:34 +02:00
Campbell Barton
72d2355af5 Cleanup: remove redundant cast, use const casts 2021-06-08 00:23:09 +10:00
Campbell Barton
dfac5a63bd Cleanup: remove unused value 2021-06-08 00:09:07 +10:00
Campbell Barton
c87327ddeb Cleanup: use keyword only argument in bpy.props argument parsing
No functional changes as logic elsewhere already ensured this.

This just makes it obvious to anyone reading over the code that
these arguments are keyword only.
2021-06-08 00:07:19 +10:00
Campbell Barton
7ca5ba14b5 Cleanup: use keywords for unit tests
Prepare for function calls to be keyword only.
2021-06-08 00:07:19 +10:00
Campbell Barton
51bf1680bd Cleanup: quiet warning accessing deprecated attribute in bl_test 2021-06-08 00:07:19 +10:00
Ankit Meel
91d3a54869 Fix build error, remove duplicate include. 2021-06-07 19:11:36 +05:30
YimingWu
ee0000b8bb LineArt: Shifting fix for different camera fitting.
FOV was expanded to cover the shifting range,
rather than to precisely cut at the image border. Now fixed.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11523
2021-06-07 21:07:17 +08:00
Hans Goudey
7f1d1b03ad Cleanup: Fix uninitialized variable warning 2021-06-07 07:54:49 -05:00
Jeroen Bakker
abee9a85d4 Cleanup: renamed function to extract_run_single_threaded. 2021-06-07 13:51:47 +02:00
Germano Cavalcante
223016a408 GPUIndexBuf: Find the minimum and maximum index through the builder
Moving the bounds code to the builder can be useful
for future optimizations like building multithreaded.

Reviewed By: fclem, jbakker

Differential Revision: https://developer.blender.org/D11455
2021-06-07 08:41:38 -03:00
Jeroen Bakker
6e6a1838ea Cleanup: Added Guarderalloc deallocators to CPP structs. 2021-06-07 13:34:30 +02:00
Jeroen Bakker
1d3ffc93ec Added TODO comment for putting parameters into struct. 2021-06-07 13:31:09 +02:00
Jeroen Bakker
e517aaa136 Cleanup: move extract points into own compile unit. 2021-06-07 13:27:38 +02:00
Germano Cavalcante
8b8c3c34dd Fix T88900: Crash when setting Edge Weight/Crease
The `recalcData` of "convert_mesh_edge" did more
than it was supposed to.
2021-06-07 07:52:34 -03:00
Sybren A. Stüvel
4f6cab176a Cleanup: remove trailing space from pipeline_config.json
Remove trailing spaces from `pipeline_config.json`

No functional changes.
2021-06-07 11:36:26 +02:00
Campbell Barton
98876d46ef Fix T88899: __file__ not set for text.as_module() 2021-06-07 14:04:26 +10:00
Campbell Barton
7ef2b760dc Event Simulate: and a --keep-open command line argument
It can be useful to investigate the state of the file
after event simulation runs.
2021-06-06 23:05:46 +10:00
Campbell Barton
c27b7df563 Cleanup: unused argument 2021-06-06 23:03:34 +10:00
YimingWu
a496af8680 LineArt: Fix edge clipping index error.
Small bug that's causing edge count to be incorrect in
final culled list, just being offset exactly 1 entry.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11513
2021-06-06 11:18:18 +08:00
Richard Antalik
54ce344bc7 VSE: Remove seq->tmp usage from transform code
This field was used for extend feature to get handle position of
metastrip children. Since D9972 extend feature works only on meta
strip itself, not it's children.
So `SEQ_transform_get_left_handle_frame()` second argument is always
false and can be removed.

Another instance of `seq->tmp usage` is hack to distinguish strips to be
shuffled, which is not covered by this patch.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10321
2021-06-06 03:05:45 +02:00
Howard Trickey
dbfde0fe70 Exact Boolean: fix last commit: pass an arg by reference instead of value. 2021-06-05 14:17:15 -07:00
Howard Trickey
8e43ef5f31 Exact Boolean: speed up when there are many separate components.
Use bounding box tests quickly tell that two components cannot
have a containment relation between each other. This change
cut about 0.6s off a test with 25 big icospheres.
2021-06-05 11:31:08 -07:00
Alexander Gavrilov
edaaa2afdd Limit Rotation: explicitly orthogonalize the matrix before processing.
Add a call to orthogonalize the matrix before processing for the
same reasons as D8915, and an early exit in case no limits are
enabled for a bit of extra efficiency.

Since the constraint goes through Euler decomposition, it would
in fact remove shear even before this change, but the resulting
rotation won't make much sense.

This change allows using the constraint without any enabled limits
purely for the purpose of efficiently removing shear.

Differential Revision: https://developer.blender.org/D9626
2021-06-05 16:29:46 +03:00
Alexander Gavrilov
d2dc452333 Limit Rotation: add an Euler Order option.
Since Limit Rotation is based on Euler decomposition, it should allow
specifying the order to use for the same reasons as Copy Rotation does,
namely, if the bone uses Quaternion rotation for its animation channels,
there is no way to choose the order for the constraint.

Ref D9626
2021-06-05 16:29:46 +03:00
Germano Cavalcante
2cd1bc3aa7 Fix T88859: Assert when changing view modes
The `loose_lines`' ibo was not being initialized.
2021-06-05 09:49:48 -03:00
Campbell Barton
1a912462f4 BMesh: avoid extra faces-of-edges loop building partial update data 2021-06-05 21:33:15 +10:00
Campbell Barton
bcf9c73cbc Fix assert check in BLI_polyfill_beautify 2021-06-05 17:16:37 +10:00
Campbell Barton
3c9c557580 Fix assert in gpencil_batches_ensure 2021-06-05 17:13:12 +10:00
Campbell Barton
c7fee64dea Cleanup: use ternary operator for icon argument 2021-06-05 17:05:11 +10:00
Campbell Barton
ca3891e83b Fix T88828: View/Navigation(Walk/Fly) disappeared from keymap
This was unintentionally removed in
f92f5d1ac6.
2021-06-05 15:06:48 +10:00
Campbell Barton
a5114bfb85 Cleanup: indentation 2021-06-05 15:06:47 +10:00
Campbell Barton
022f8b552d Cleanup: spelling in comments
Also remove reference to function that never existed for adding `bNode`.
2021-06-05 15:03:59 +10:00
Sebastian Parborg
14508ef100 FFmpeg: Fix seeking not returning the correct frame when not using TC index
Fixed the logic for seeking in ffmpeg video files.
The main fix is that we now apply a small offset in ffmpeg_get_seek_pos
to make sure we don't get the frame in front of the seek position when
seeking backward.

The rest of the changes is general cleanup and untangling code.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D11492
2021-06-05 02:48:09 +02:00
Ray Molenkamp
bfaf09b5bc Fix T88813: Scalable allocator not used on win10
Due to the way we ship the CRT on windows TBB's
malloc proxy was unable to attach it self to
the memory management functions on windows 10.

This change moves ucrtbase.dll out of the blender.crt
folder and back into the main blender folder to side
step some undesirable behaviour on win10 making TBB
once more able to attach it self.

Having this work again, should give a speed
boost in memory allocation heavy workloads
such as mantaflow.

For details on how this only failed on Win10
see T88813
2021-06-04 17:22:31 -06:00
Campbell Barton
c2fa36999f Edit Mesh: partial updates for normal and face tessellation
This patch exposes functionality for performing partial mesh updates
for normal calculation and face tessellation while transforming a mesh.

The partial update data only needs to be generated once,
afterwards the cached connectivity information can be reused
(with the exception of changing proportional editing radius).

Currently this is only used for transform, in the future it could be
used for other operators as well as the transform panel.

The best-case overall speedup while transforming geometry is about
1.45x since the time to update a small number of normals and faces is
negligible.

For an additional speedup partial face tessellation is multi-threaded,
this gives ~15x speedup on my system (timing tessellation alone).
Exact results depend on the number of CPU cores available.

Ref D11494

Reviewed By: mano-wii
2021-06-05 08:35:31 +10:00
Charlie Jolly
00073651d4 Nodes: Add Multiply Add to Vector Math nodes
Cycles, Eevee, OSL, Geo, Attribute

This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation.

Reviewed By: HooglyBoogly, brecht

Differential Revision: https://developer.blender.org/D10808
2021-06-04 16:59:28 +01:00
Ray Molenkamp
eb030204f1 windows/deps: Fix TBB build issues.
rB847579b42250 updated the TBB build script
which had some unintended consequences for
windows as the directory layout slightly
changed.

This change adjusts the builder to the new
structure, there are no version/functional
changes.
2021-06-04 09:16:03 -06:00
Philipp Oeser
56005ef499 Texture Paint: changing paint slots and viewport could go out of sync
When changing to another texture paint slot, the texture displayed in
the viewport should change accordingly (as well as the image displayed
in the Image Editor).

The procedure to find the texture to display in the viewport
(BKE_texpaint_slot_material_find_node) could fail
though because it assumed iterating nodes would always happen in the
same order (it was index based). This is not the case though, nodes can
get sorted differently based on selection (see ED_node_sort).

Now check the actual image being referenced in the paint slot for
comparison.

ref T88788 (probably enough to call this a fix, the other issue(s)
mentioned in the report are more likely a feature request)

Reviewed By: mano-wii

Maniphest Tasks: T88788

Differential Revision: https://developer.blender.org/D11496
2021-06-04 16:02:02 +02:00