And same for the `copy_layout` function. These functions do not free any
potentially existing data in destination, but expect it to be uninitialized.
Hopefully these new names will make it more clear and avoid bugs like #122160.
`CustomData_copy` expects uninitialized destination customdata, so in
case the destination has been previously initialized, it needs to be
freed with `CustomData_free` first.
Also added related comments to the BKE CustomData API.
Pull Request: https://projects.blender.org/blender/blender/pulls/126794
The functions were allocating arrays of `T *` rather than `T`, and
then were reinterpret-casting to the correct type afterwards. This
coincidentally worked at the current call sites because `T` was always
a pointer type anyway, but the code was logically incorrect and wouldn't
work if anyone tried to use them with a non-pointer `T`.
This commit fixes this by correctly allocating an array of `T` instead,
and removing the unnecessary cast.
Pull Request: https://projects.blender.org/blender/blender/pulls/126656
Current default tool is "sample" which is a bit odd, and coupled with
the fact that the toolbar is hidden by default, this can be confusing
to new users, leading them to believe tweak/select tools are not
supported for the VSE preview.
This change:
- Sets "box select" as the default tool for the Preview
- Makes both Preview and Timeline toolbars shown by default
Pull Request: https://projects.blender.org/blender/blender/pulls/126336
Previously we often passed an empty `FunctionRef` to the generic
`search_gather` function. The plan is to refactor `search_gather`
to return an `IndexMask` along with storing leaf nodes in a separate
array. Splitting access to all leaf nodes to a separate function simplifies
this process and makes code more expressive too.
Part of #118145.
Pull Request: https://projects.blender.org/blender/blender/pulls/126667
When there is a deform modifier or shape keys, currently the evaluated
position array is copied to a duplicate array on the sculpt PBVH tree.
Historically most code has used this array directly, so the code has
been a bit confusing, but conceptually this is just supposed to be
the evaluated positions.
Instead of editing the BVH tree position array while sculpting, we
can edit the arrays on the evaluated mesh directly-- or the original
mesh when there are no deform modifiers.
Removing this array reduces memory usage and plays better with implicit
sharing since we don't need to unshare the attribute just to store a
mutable copy.
The remaining non-ideal part is sculpt mode's use of a specialized
crazy-space function `BKE_crazyspace_build_sculpt` for building the
evaluated position array rather than using the general system for
retrieving deformed mesh data, `BKE_object_get_mesh_deform_eval`.
This should be replaced at some point.
This change makes clear a few simplifications for sculpt normals
recomputation, because we can store the normals for all cases as
a shared cache, unifying the code paths for original and deformed
normals.
Part of #118145.
Pull Request: https://projects.blender.org/blender/blender/pulls/126382
This PR adds channel groups (also known as fcurve groups or action groups) to
layered actions. For layered actions, these groups belong to the `ChannelBag`s
and can vary by bag.
From a user perspective, the goal is for these to function just like channel
groups from legacy actions. However, internally they are implemented a little
differently: legacy actions store both channel groups and fcurves in a listbase,
and groups indicate what fcurves are in them with a listbase that points
directly into the larger fcurve listbase. Layered actions, on the other hand,
store both fcurves and channel groups in an array, and groups indicate what
fcurves are in them by indexing into the fcurve array.
Despite taking this different approach, we still reuse the `bActionGroup` struct
for the new channel groups, just adding the necessary fields for index-based
fcurve membership as described above.
This PR does not implement all of the functionality needed to reach feature
parity with legacy action channel groups, but implements the main core and gets
them basically working.
It's easier to list the things that *haven't* been implemented yet:
- Operators for letting the user manually create/remove/move channel groups.
- Keyframe selection in the action/dopesheet editor on channel group rows
themselves are not yet working correctly.
- Handling channel groups in legacy/layered action conversion operators.
- Making the legacy `action.groups` property work on single-layer-single-strip
layered actions.
Those are left for future PRs. Other than that, in theory everything should be
working now.
Pull Request: https://projects.blender.org/blender/blender/pulls/125774
Blender doesn't read meta data of images in case they were packed, which
make things like image Cryptomatte fail. This is because the image
loading code didn't specify meta data reading for packed images, but did
for normal images.
To fix this, we also specify meta data reading for packed images. And
while at it, move all common IB flags in the same like to avoid such
differences in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/126602
Adds the ability to connect and disconnect strips in the VSE.
- Connected strips have an icon indicating their status, and attempting
to select one connected strip selects all other connected strips in
that chain.
- If the user attempts to connect a strip that is already connected to
other strips, that strip will disconnect itself from others before
connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
from the same file are connected by default. There's an option to
turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
connections with Alt+Click.
- This shortcut overrides the old keymap item for "Linked Handle"
selection. The property still exists if people want to use that
shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
I've added a condition to `seq_new_fix_links_recursive` that also
updates connections using the `seq->tmp` var. (A note -- I've updated
the comment for this field in `DNA_sequence_types.h` because the var
is only used for duplication now. It was once present in
`select_more_less_seq__internal` to be used for linked selection but
is gone now).
- There are also functions to cut one-way links and make sure that
all strips are bidirectionally connected after duplicating.
Pull Request: https://projects.blender.org/blender/blender/pulls/124333
Part of #118145.
The maximum and minumum edge length were stored in the BVH tree.
That's unnecessary since the source of truth is elsewhere and the values
are only used during remeshing operations.
Pull Request: https://projects.blender.org/blender/blender/pulls/126571
This is just not supported, and typically not doable from Blender UI
(since embedded IDs won't be listed in ID template list).
Add asserts to IDProp code itself, and checks & error reports in
relevant BPY and RNA setters.
Changes similar to f9c6fe30db.
- Calculate node bounds after building the tree.
- Calculate node visibility after building the tree.
- Avoid redundant normals recalculation. They are already calculated
when first building the dynamic topology BMesh.
- Avoid clearing the default node flags.
Use the default constructor of `Node` to set the default new flag value.
Remove the normals update flag which was added in f9c6fe30db.
This should avoid recalculating all the normals after just building the
BVH tree.
Rather than retrieving the data from the BVH. This opens up the
possibility that the BVH building produces a slightly different
data structure that's then converted to the final format in a
separate pass.
Use the same method for retrieving "all nodes" that we do elsewhere.
Even though this requires a temporary vector, it makes it an easier
target for optimization later and makes the sculpt BVH iteration
easier to refactor in the meantime.
Issue found here at the studio in some production files using dirty
hacks. Ideally we could fully forbid such assignement in BPY/RNA API
too, but there is no 'proper' way to achieve this without this dirty
hack currenlty.
So instead, check for this case and print a nice error about it for now.
Previously, the inferencing result was only stored in the socket shape.
However, that was conflicting with experiments where the socket shape and
the field state was not related.
Code executed in `BLO_read_do_version_after_setup` would not update in
any ways the info in link/append context data.
NOTE: this could potentially be extended to other code in this 'complex
do version' area. However, other versionning did not cause issues
apparently so far, so would rather until such changes are proven needed.
This was used during development for the conversion operator. now that
all data is systematically converted on load, it was not needed anymore
(and already unused).
This commit introduces a number of changes to make PBVH and related
attribute lifecycle more predictable.
A common method, `BKE_sculptsession_free_pbvh` is introduced to manage
freeing related resources that are stored in `SculptSession`
Prior to this commit, the `active_vert_` attribute was only ever
changed when a raycast successfully hit the mesh. This commit changes
the behavior to not store a stale reference in the following cases:
* When dyntopo is enabled or disabled
* When a mesh with the subdivision modifier is subdivided further
* When the sculpt level of a subdiv modifier is changed
* When the subdivision modifier is removed from a mesh
Pull Request: https://projects.blender.org/blender/blender/pulls/126341
This changes how the lazy-loading and unloading of volume grids works. With that
it should also fix#124164.
The cache is now moved to a deeper and more global level. This allows reloadable
volume grids to be unloaded automatically when a memory limit is reached. The
previous system for automatically unloading grids only worked in fairly specific
cases and also did not work all that well with caching (parts of) volume
sequences.
At its core, this patch adds a general cache system in `BLI_memory_cache.hh`. It
has a simple interface of the form `get(key, compute_if_not_cached_fn) ->
value`. To avoid growing the cache indefinitly, it uses the new
`BLI_memory_counter.hh` API to detect when the cache size limit is reached. In
this case it can automatically free some cached values. Currently, this uses an
LRU system, where the items that have not been used in a while are removed
first. Other heuristics can be implemented too, but especially for caches for
loading files from disk this works well already.
The new memory cache is internally used by `volume_grid_file_cache.cc` for
loading individual volume grids and their simplified variants. It could
potentially also be used to cache which grids are stored in a file.
Additionally, it can potentially also be used as caching layer in more places
like loading bakes or in import geometry nodes. It's not clear yet whether this
will need an extension to the API which currently is fairly minimal.
To allow different systems to use the same memory cache, it has to support
arbitrary identifiers for the cached data. Therefore, this patch also introduces
`GenericKey`, which is an abstract base class for any kind of key that is
comparable, hashable and copyable.
The implementation of the cache currently relies on a new `ConcurrentMap`
data-structure which is a thin wrapper around `tbb::concurrent_hash_map` with a
fallback implementation for when `tbb` is not available. This data structure
allows concurrent reads and writes to the cache. Note that adding data to the
cache is still serialized because of the memory counting.
The size of the cache depends on the `memory_cache_limit` property that's
already shown in the user preferences. While it has a generic name, it's
currently only used by the VSE which is currently using the `MEM_CacheLimiter`
API which has a similar purpose but seems to be less automatic, thread-safe and
also has no idea of implicit-sharing. It also seems to be designed in a way
where one is expected to create multiple "cache limiters" each of which has its
own limit. Longer term, we should probably strive towards unifying these
systems, which seems feasible but a bit out of scope right now. While it's not
ideal that these cache systems don't use a shared memory limit, it's essentially
what we already have for all cache systems in Blender, so it's nothing new.
Some tests for lazy-loading had to be removed because this behavior is more
implicit now and is not as easily observable from the outside.
Pull Request: https://projects.blender.org/blender/blender/pulls/126411
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).
Pull Request: https://projects.blender.org/blender/blender/pulls/126416
For the boid Fight rule (and when determining friend/enemy health), we
need to check if other `ParticleTarget` psys is actually boids as well
(their health data is accessed -- which is only present on boid particle
systems), otherwise NULL data access crashes.
I know, EOL, but simple crash fixers should still get a chance to get in
I think.
Could also go into LTSes.
Pull Request: https://projects.blender.org/blender/blender/pulls/126494
API: merged IMB_scalefastImBuf, IMB_scaleImBuf, IMB_scaleImBuf_threaded
into one function IMB_scale with enum IMBScaleFilter {Nearest, Bilinear, Box}
and bool "threaded" param.
Performance:
- Box filtering (nee IMB_scaleImBuf) can be multi-threaded now.
- Nearest filtering (nee IMB_scalefastImBuf) can be multi-threaded now.
Also fix performance regression on float images caused by fix in #126234
- Bilinear filtering (nee IMB_scaleImBuf_threaded) is several times faster now.
Correctness:
- Nearest and Box filtering: no longer loses half of edge pixels when scaling
up.
- Box: fixed garbage results (and possible out of bounds reads) for non-4
channel float images.
- Bilinear: no longer shifts image when scaling up.
- Bilinear: properly filters when scaling down by 2x2.
Test coverage:
- Add gtest coverage for various IMB_scale modes.
- Add a IMB_performance_test performance test, ran manually.
More details, images and performance numbers in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/126390
Show the autokeying indicator (record button) on the Timeline header in
red when enabled. With a white outline on dark theme, or with a black
outline on light theme. The red color is user changeable.
Pull Request: https://projects.blender.org/blender/blender/pulls/126344
When the preserve_all_data_layers argument was passed, the object
would be reevaluated, assuming the type of the original object data.
However, the evaluated object type can change compared to the
original, so to reevaluate the original mesh we need to check that
the original object was also a mesh object.
Pull Request: https://projects.blender.org/blender/blender/pulls/126407
Over the year, changes in how image packedfiles were handled broke the
fallback case of missing packed data in a few places, this commit fixes
proper cleanup of invalid packed files in the Image's list of
packedfiles.
In addition, also do not create inplicit sharing info when the read data
is `nullptr`.