Commit Graph

27065 Commits

Author SHA1 Message Date
Bastien Montagne
bb24677a76 Cleanup: Rename CustomData_copy to CustomData_initi_from.
And same for the `copy_layout` function. These functions do not free any
potentially existing data in destination, but expect it to be uninitialized.
Hopefully these new names will make it more clear and avoid bugs like #122160.
2024-08-26 19:11:02 +02:00
Bastien Montagne
ea2f40748c Fix #122160: GPv3: Edit mode Undo memory leak.
`CustomData_copy` expects uninitialized destination customdata, so in
case the destination has been previously initialized, it needs to be
freed with `CustomData_free` first.

Also added related comments to the BKE CustomData API.

Pull Request: https://projects.blender.org/blender/blender/pulls/126794
2024-08-26 18:47:36 +02:00
Nathan Vegdahl
02e721275f Fix: make convenience array functions allocate the right type
The functions were allocating arrays of `T *` rather than `T`, and
then were reinterpret-casting to the correct type afterwards. This
coincidentally worked at the current call sites because `T` was always
a pointer type anyway, but the code was logically incorrect and wouldn't
work if anyone tried to use them with a non-pointer `T`.

This commit fixes this by correctly allocating an array of `T` instead,
and removing the unnecessary cast.

Pull Request: https://projects.blender.org/blender/blender/pulls/126656
2024-08-23 10:53:36 +02:00
John Kiril Swenson
a21a1a7b86 VSE: Set "box select" default tool for preview and show toolbars
Current default tool is "sample" which is a bit odd, and coupled with
the fact that the toolbar is hidden by default, this can be confusing
to new users, leading them to believe tweak/select tools are not
supported for the VSE preview.

This change:
- Sets "box select" as the default tool for the Preview
- Makes both Preview and Timeline toolbars shown by default

Pull Request: https://projects.blender.org/blender/blender/pulls/126336
2024-08-23 09:15:38 +02:00
Campbell Barton
bfd9b4dcc8 Cleanup: use "r_" prefixed return arguments 2024-08-23 13:09:20 +10:00
Campbell Barton
fdd0b93cfa Cleanup: spelling in comments 2024-08-23 10:19:53 +10:00
Hans Goudey
d5e591b3dc Refactor: Sculpt: Add helper function to access all BVH nodes
Previously we often passed an empty `FunctionRef` to the generic
`search_gather` function. The plan is to refactor `search_gather`
to return an `IndexMask` along with storing leaf nodes in a separate
array. Splitting access to all leaf nodes to a separate function simplifies
this process and makes code more expressive too.

Part of #118145.

Pull Request: https://projects.blender.org/blender/blender/pulls/126667
2024-08-22 23:37:10 +02:00
Hans Goudey
e371822c9a Fix: Sculpt: Crash after recent BVH tree positions/normals refactor
The Mesh normals update still has to run even if there are no tagged
nodes, because the vertex might be tagged dirty if the mesh has only
flat faces.
2024-08-22 16:43:23 -04:00
Hans Goudey
c7b4e3e71a Refactor: Sculpt: Remove SubdivCCG pointer from BVH tree
Part of #118145.
2024-08-22 16:07:16 -04:00
Hans Goudey
5fdf7deb57 Sculpt: Remove duplicate BVH tree positions storage
When there is a deform modifier or shape keys, currently the evaluated
position array is copied to a duplicate array on the sculpt PBVH tree.
Historically most code has used this array directly, so the code has
been a bit confusing, but conceptually this is just supposed to be
the evaluated positions.

Instead of editing the BVH tree position array while sculpting, we
can edit the arrays on the evaluated mesh directly-- or the original
mesh when there are no deform modifiers.

Removing this array reduces memory usage and plays better with implicit
sharing since we don't need to unshare the attribute just to store a
mutable copy.

The remaining non-ideal part is sculpt mode's use of a specialized
crazy-space function `BKE_crazyspace_build_sculpt` for building the
evaluated position array rather than using the general system for
retrieving deformed mesh data, `BKE_object_get_mesh_deform_eval`.
This should be replaced at some point.

This change makes clear a few simplifications for sculpt normals
recomputation, because we can store the normals for all cases as
a shared cache, unifying the code paths for original and deformed
normals.

Part of #118145.

Pull Request: https://projects.blender.org/blender/blender/pulls/126382
2024-08-22 21:00:25 +02:00
Nathan Vegdahl
df02e7a5e5 Anim: add channel groups to layered actions
This PR adds channel groups (also known as fcurve groups or action groups) to
layered actions.  For layered actions, these groups belong to the `ChannelBag`s
and can vary by bag.

From a user perspective, the goal is for these to function just like channel
groups from legacy actions.  However, internally they are implemented a little
differently: legacy actions store both channel groups and fcurves in a listbase,
and groups indicate what fcurves are in them with a listbase that points
directly into the larger fcurve listbase.  Layered actions, on the other hand,
store both fcurves and channel groups in an array, and groups indicate what
fcurves are in them by indexing into the fcurve array.

Despite taking this different approach, we still reuse the `bActionGroup` struct
for the new channel groups, just adding the necessary fields for index-based
fcurve membership as described above.

This PR does not implement all of the functionality needed to reach feature
parity with legacy action channel groups, but implements the main core and gets
them basically working.

It's easier to list the things that *haven't* been implemented yet:

- Operators for letting the user manually create/remove/move channel groups.
- Keyframe selection in the action/dopesheet editor on channel group rows
  themselves are not yet working correctly.
- Handling channel groups in legacy/layered action conversion operators.
- Making the legacy `action.groups` property work on single-layer-single-strip
  layered actions.

Those are left for future PRs.  Other than that, in theory everything should be
working now.

Pull Request: https://projects.blender.org/blender/blender/pulls/125774
2024-08-22 17:13:12 +02:00
Lleu Yang
166c921a44 UI: Add Frequency unit
This adds the unit of frequency Hertz (Hz) and Kilohertz (kHz) for
expressing pitch of a sound.

This will be used for the ongoing Sample Sound node in #122228.

Pull Request: https://projects.blender.org/blender/blender/pulls/125915
2024-08-22 17:05:48 +02:00
Omar Emara
758401c672 Fix #126567: Packed images are missing meta data
Blender doesn't read meta data of images in case they were packed, which
make things like image Cryptomatte fail. This is because the image
loading code didn't specify meta data reading for packed images, but did
for normal images.

To fix this, we also specify meta data reading for packed images. And
while at it, move all common IB flags in the same like to avoid such
differences in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/126602
2024-08-22 16:46:50 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Hans Goudey
df0564f3b8 Refactor: Sculpt: Remove dynamic topology edge length from BVH tree
Part of #118145.
The maximum and minumum edge length were stored in the BVH tree.
That's unnecessary since the source of truth is elsewhere and the values
are only used during remeshing operations.

Pull Request: https://projects.blender.org/blender/blender/pulls/126571
2024-08-21 23:52:23 +02:00
Bastien Montagne
de47fee2e1 Fix #126156: Do not allow to assign embedded IDs to IDProperties.
This is just not supported, and typically not doable from Blender UI
(since embedded IDs won't be listed in ID template list).

Add asserts to IDProp code itself, and checks & error reports in
relevant BPY and RNA setters.
2024-08-21 18:19:06 +02:00
Campbell Barton
83fe5712ab Fix #126525: Gizmo flickering when a Blender window is resized 2024-08-21 23:03:31 +10:00
Hans Goudey
11524775c7 Cleanup: Pass BVH nodes by reference 2024-08-21 08:10:56 -04:00
Hans Goudey
ef0b163b49 Sculpt: Make BMesh BVH tree build similar to mesh/grids
Changes similar to f9c6fe30db.
- Calculate node bounds after building the tree.
- Calculate node visibility after building the tree.
- Avoid redundant normals recalculation. They are already calculated
  when first building the dynamic topology BMesh.
- Avoid clearing the default node flags.
2024-08-20 17:47:43 -04:00
Hans Goudey
65efd7f033 Fix: Dynamic topology mesh invisible after recent commit
Mistake in 7e0029fb65.
I assumed the BMesh and Mesh PBVH building process was
more similar than they really are.
2024-08-20 16:08:57 -04:00
Hans Goudey
7e0029fb65 Sculpt: Simplify BVH node flag initialization, avoid normals update
Use the default constructor of `Node` to set the default new flag value.
Remove the normals update flag which was added in f9c6fe30db.
This should avoid recalculating all the normals after just building the
BVH tree.
2024-08-20 15:41:56 -04:00
Hans Goudey
a2d8eec834 Cleanup: Reduce indentation in PBVH construction 2024-08-20 15:41:56 -04:00
Hans Goudey
726315deba Cleanup: Sculpt: Pass BVH building data as arguments
Rather than retrieving the data from the BVH. This opens up the
possibility that the BVH building produces a slightly different
data structure that's then converted to the final format in a
separate pass.
2024-08-20 15:41:56 -04:00
Hans Goudey
18a7aff3e2 Refactor: Sculpt: Simplify access to BVH nodes in undo code
Use the same method for retrieving "all nodes" that we do elsewhere.
Even though this requires a temporary vector, it makes it an easier
target for optimization later and makes the sculpt BVH iteration
easier to refactor in the meantime.
2024-08-20 13:34:06 -04:00
Hans Goudey
98308757cd Cleanup: Use C++ Stack for PBVH iteration 2024-08-20 13:34:06 -04:00
Hans Goudey
05bd28d123 Cleanup: Move PBVH iteration struct closer to use 2024-08-20 13:34:06 -04:00
Bastien Montagne
dcadb3301e 'Fix' crash in append code in invalid data cases (linked data using local data).
Issue found here at the studio in some production files using dirty
hacks. Ideally we could fully forbid such assignement in BPY/RNA API
too, but there is no 'proper' way to achieve this without this dirty
hack currenlty.

So instead, check for this case and print a nice error about it for now.
2024-08-20 18:22:30 +02:00
Jacques Lucke
24f7b7a8fb Cleanup: Nodes: reduce coupling between socket shape and field state
Previously, the inferencing result was only stored in the socket shape.
However, that was conflicting with experiments where the socket shape and
the field state was not related.
2024-08-20 16:15:59 +02:00
Bastien Montagne
d6fa48c022 Fix #126507: GP conversion code was not updating link/append data.
Code executed in `BLO_read_do_version_after_setup` would not update in
any ways the info in link/append context data.

NOTE: this could potentially be extended to other code in this 'complex
do version' area. However, other versionning did not cause issues
apparently so far, so would rather until such changes are proven needed.
2024-08-20 12:51:47 +02:00
Bastien Montagne
2853a4c4db Refactor: Blendfile Link/Append: make callback of foreach item a function ref. 2024-08-20 12:51:47 +02:00
Bastien Montagne
382122f172 Cleanup: GPv3: Remove unused public GP object conversion function.
This was used during development for the conversion operator. now that
all data is systematically converted on load, it was not needed anymore
(and already unused).
2024-08-20 12:51:47 +02:00
Campbell Barton
908d004fcc Cleanup: spelling in comments 2024-08-20 14:25:52 +10:00
Sean Kim
c9a69f70d9 Refactor: Sculpt: Consolidate pbvh clearing actions
This commit introduces a number of changes to make PBVH and related
attribute lifecycle more predictable.

A common method, `BKE_sculptsession_free_pbvh` is introduced to manage
freeing related resources that are stored in `SculptSession`

Prior to this commit, the `active_vert_` attribute was only ever
changed when a raycast successfully hit the mesh. This commit changes
the behavior to not store a stale reference in the following cases:

* When dyntopo is enabled or disabled
* When a mesh with the subdivision modifier is subdivided further
* When the sculpt level of a subdiv modifier is changed
* When the subdivision modifier is removed from a mesh

Pull Request: https://projects.blender.org/blender/blender/pulls/126341
2024-08-19 22:15:19 +02:00
Jacques Lucke
625ba5dd82 Cleanup: remove unnecessary std::move 2024-08-19 21:56:34 +02:00
Jacques Lucke
354a097ce0 Volumes: improve file cache and unloading
This changes how the lazy-loading and unloading of volume grids works. With that
it should also fix #124164.

The cache is now moved to a deeper and more global level. This allows reloadable
volume grids to be unloaded automatically when a memory limit is reached. The
previous system for automatically unloading grids only worked in fairly specific
cases and also did not work all that well with caching (parts of) volume
sequences.

At its core, this patch adds a general cache system in `BLI_memory_cache.hh`. It
has a simple interface of the form `get(key, compute_if_not_cached_fn) ->
value`. To avoid growing the cache indefinitly, it uses the new
`BLI_memory_counter.hh` API to detect when the cache size limit is reached. In
this case it can automatically free some cached values. Currently, this uses an
LRU system, where the items that have not been used in a while are removed
first. Other heuristics can be implemented too, but especially for caches for
loading files from disk this works well already.

The new memory cache is internally used by `volume_grid_file_cache.cc` for
loading individual volume grids and their simplified variants. It could
potentially also be used to cache which grids are stored in a file.
Additionally, it can potentially also be used as caching layer in more places
like loading bakes or in import geometry nodes. It's not clear yet whether this
will need an extension to the API which currently is fairly minimal.

To allow different systems to use the same memory cache, it has to support
arbitrary identifiers for the cached data. Therefore, this patch also introduces
`GenericKey`, which is an abstract base class for any kind of key that is
comparable, hashable and copyable.

The implementation of the cache currently relies on a new `ConcurrentMap`
data-structure which is a thin wrapper around `tbb::concurrent_hash_map` with a
fallback implementation for when `tbb` is not available. This data structure
allows concurrent reads and writes to the cache. Note that adding data to the
cache is still serialized because of the memory counting.

The size of the cache depends on the `memory_cache_limit` property that's
already shown in the user preferences. While it has a generic name, it's
currently only used by the VSE which is currently using the `MEM_CacheLimiter`
API which has a similar purpose but seems to be less automatic, thread-safe and
also has no idea of implicit-sharing. It also seems to be designed in a way
where one is expected to create multiple "cache limiters" each of which has its
own limit. Longer term, we should probably strive towards unifying these
systems, which seems feasible but a bit out of scope right now. While it's not
ideal that these cache systems don't use a shared memory limit, it's essentially
what we already have for all cache systems in Blender, so it's nothing new.

Some tests for lazy-loading had to be removed because this behavior is more
implicit now and is not as easily observable from the outside.

Pull Request: https://projects.blender.org/blender/blender/pulls/126411
2024-08-19 20:39:32 +02:00
Iliya Katueshenock
1b67be14c6 Cleanup: BKE: Nodes: Functions renaming
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/126416
2024-08-19 20:27:37 +02:00
Philipp Oeser
0d4e2ea40d Fix #126434: Boid particle fight rule crash involving non-boid psys
For the boid Fight rule (and when determining friend/enemy health), we
need to check if other `ParticleTarget` psys is actually boids as well
(their health data is accessed -- which is only present on boid particle
systems), otherwise NULL data access crashes.

I know, EOL, but simple crash fixers should still get a chance to get in
I think.
Could also go into LTSes.

Pull Request: https://projects.blender.org/blender/blender/pulls/126494
2024-08-19 17:01:18 +02:00
Aras Pranckevicius
6d93bf6b44 IMB: Speedups, fixes and cleanups to various image scaling functions
API: merged IMB_scalefastImBuf, IMB_scaleImBuf, IMB_scaleImBuf_threaded
into one function IMB_scale with enum IMBScaleFilter {Nearest, Bilinear, Box}
and bool "threaded" param.

Performance:
- Box filtering (nee IMB_scaleImBuf) can be multi-threaded now.
- Nearest filtering (nee IMB_scalefastImBuf) can be multi-threaded now.
  Also fix performance regression on float images caused by fix in #126234
- Bilinear filtering (nee IMB_scaleImBuf_threaded) is several times faster now.

Correctness:
- Nearest and Box filtering: no longer loses half of edge pixels when scaling
  up.
- Box: fixed garbage results (and possible out of bounds reads) for non-4
  channel float images.
- Bilinear: no longer shifts image when scaling up.
- Bilinear: properly filters when scaling down by 2x2.

Test coverage:
- Add gtest coverage for various IMB_scale modes.
- Add a IMB_performance_test performance test, ran manually.

More details, images and performance numbers in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/126390
2024-08-19 16:50:05 +02:00
Jacques Lucke
20bc346cf0 Fix: remove unnecessary manual user count
`tree_sharing_info_` is automatically user-counted now.
2024-08-17 11:21:55 +02:00
Jacques Lucke
e0b5654655 Cleanup: improve check for whether object has geometry set instances
This speeds up the file from #126391 from 3.2fps to 3.3fps.
2024-08-17 00:58:37 +02:00
Jacques Lucke
f21a25489f Volumes: speedup extracting dense voxel values
Extract dense voxels if a very memory bandwidth limited task. I get a 10-20%
speedup be reducing the number of threads doing it at the same time.
2024-08-17 00:25:36 +02:00
Jacques Lucke
aa3549f590 Fix: correct place where simplify level is taken into account for volumes
Otherwise it did not take the current frame into account properly when
the volume is a sequence.
2024-08-16 23:40:25 +02:00
Harley Acheson
aa78d43a05 UI: Multicolor Autokeying Indicator
Show the autokeying indicator (record button) on the Timeline header in
red when enabled. With a white outline on dark theme, or with a black
outline on light theme. The red color is user changeable.

Pull Request: https://projects.blender.org/blender/blender/pulls/126344
2024-08-16 23:16:40 +02:00
Jacques Lucke
4493842fe7 Cleanup: use ImplicitSharingPtr for volume tree sharing info
This avoids manual user management.
2024-08-16 17:45:25 +02:00
Jacques Lucke
cebffdc060 Cleanup: simplify using ImplicitSharingPtr for raw ImplicitSharingInfo 2024-08-16 17:36:29 +02:00
Jacques Lucke
e40c3e5662 Geometry Nodes: add memory counting for bake state 2024-08-16 17:20:19 +02:00
Hans Goudey
4b71496f56 Fix #120145: mesh_new_from_object crash with evaluated object type change
When the preserve_all_data_layers argument was passed, the object
would be reevaluated, assuming the type of the original object data.
However, the evaluated object type can change compared to the
original, so to reevaluate the original mesh we need to check that
the original object was also a mesh object.

Pull Request: https://projects.blender.org/blender/blender/pulls/126407
2024-08-16 16:56:18 +02:00
Bastien Montagne
5d0894f06a Packedfile reading: report filepath of missing packed file.
Can be useful info for users to rebuild missing data.
2024-08-16 15:04:21 +02:00
Bastien Montagne
7597f494b9 Fix #126147: Crash on reading blendfile with missing packed data.
Over the year, changes in how image packedfiles were handled broke the
fallback case of missing packed data in a few places, this commit fixes
proper cleanup of invalid packed files in the Image's list of
packedfiles.

In addition, also do not create inplicit sharing info when the read data
is `nullptr`.
2024-08-16 15:04:21 +02:00
Sean Kim
a2d6808a7a Revert "Fix: Sculpt: Correct asserts in previous commit"
This reverts commit 1602f82f28.

Original commit was correct, the affected functions are working on the
evaluated object, so we should assert that it is *not* the original
object.

Pull Request: https://projects.blender.org/blender/blender/pulls/126388
2024-08-16 06:50:16 +02:00