8e80cfdfd989d72f174b503f181635ff8d7a0cdd
Spatial denoise uses shader specialization. The current shader had this disabled for OpenGL and Vulkan. As OpenGL and Vulkan supports shader specialization it is fine to enable them. Would result in better optimized shaders. I checked other shaders as well. This was the only one ignoring shader specialization. Pull Request: https://projects.blender.org/blender/blender/pulls/126830
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