Commit Graph

11454 Commits

Author SHA1 Message Date
Harley Acheson
22ebc57987 UI: Changes to Area Options Menu
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.

Differential Revision: https://developer.blender.org/D5459

Reviewed by Brecht Van Lommel
2019-08-22 13:19:11 -07:00
Jacques Lucke
ec07340004 UI: Remove "Show Frame Indicator" option
This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5552
2019-08-22 17:55:21 +02:00
Philipp Oeser
eae9b86297 Fix crash using 'Mesh > Normals > Point to Target' from the header menu
This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.

Operator context INVOKE_REGION_WIN takes care of this.

This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.

part of T69019

Reviewers: billreynish, mont29

Maniphest Tasks: T69019

Differential Revision: https://developer.blender.org/D5555
2019-08-22 16:01:47 +02:00
Dalai Felinto
662d94e020 Multi-View user interface minor tweak
There is no reason to not expand this enum as we did for 2.79.
It is self explanatory enough and it has only two options.
2019-08-22 10:16:43 -03:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
Matias Mendiola
3d8f158697 GPencil: add new filter by material to modifiers
This commit adds a new filter by material using the name and not only the index.

Reviewers: antoniov, pepeland

Differential Revision: https://developer.blender.org/D5544
2019-08-21 08:41:19 +02:00
Campbell Barton
f39145b211 Cleanup: remove redundant operator data in keymap 2019-08-21 07:23:20 +10:00
Campbell Barton
2930fbd86c Keymap: Shift-Ctrl-Click didn't allow toggle selection
D5518 by @jenkm
2019-08-21 07:13:23 +10:00
Antonio Vazquez
b6b01c48fa GPencil: Hide self_overlap parameter for Texture strokes
This property is not supported in this mode and must be removed from UI.
2019-08-20 20:26:48 +02:00
Antonio Vazquez
a23e1c38f3 Fix T68877: GPencil - Missing remove unused slots in menu
The operator was missing in the menu for grease pencil materials.
2019-08-20 18:11:26 +02:00
Bastien Montagne
207f2137dd Fix T68789: Do not use new python format strings thingy in UI code.
This is 100% incompatible with translation...
2019-08-20 17:48:32 +02:00
Campbell Barton
61ff578eab UI: add URL presets
This adds a url-preset operator to simplify opening re-usable links.

- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
  included in the URL.

D5498 by @luisbg with edits.
2019-08-20 23:44:18 +10:00
YimingWu
8bee9af462 BLI: double version of some math functions. 2019-08-20 21:09:55 +08:00
Campbell Barton
a942d97b79 Fix release notes showing twice in the splash-screen 2019-08-20 22:47:25 +10:00
Nathan Craddock
4421eb684d Outliner: Add range extend select
Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
2019-08-19 16:49:43 -06:00
mano-wii
4bf37bafc2 View3D Grid: fix imperial grid drawing
This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.

Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.

No performance loss (almost no gain too).

Reviewers: fclem

Subscribers: zlsa, rl.amorato

Differential Revision: https://developer.blender.org/D4379
2019-08-19 12:05:57 -03:00
William Reynish
ce5477d993 Fix T68802: Paint brush's Fill Threshold option is lost 2019-08-19 14:25:55 +02:00
Campbell Barton
79710a417c UI: re-order sequencer effects panel in side-bar
When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.

D5512 by @tintwotin
2019-08-19 20:50:52 +10:00
Nathan Craddock
e12c17b305 Industry Compat Keymap: support new outliner features
Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible  keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
2019-08-17 19:43:46 -06:00
Campbell Barton
fdb0f3bc0b Fix T68760: "Reload Scripts" '_sys_path_ensure' missing
Missed this in recent update.
2019-08-18 02:32:43 +10:00
Antonioya
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
Nathan Craddock
fdcae9ed0c Outliner: Add range extend select and modify keymap
Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
2019-08-16 12:30:54 -06:00
Nathan Craddock
7ee2392887 Outliner: Support box select on click+drag 2019-08-16 12:30:54 -06:00
Nathan Craddock
4902094440 Outliner: Use F2 to rename active outliner item
Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
2019-08-16 12:30:54 -06:00
Nathan Craddock
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00
Nathan Craddock
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
Campbell Barton
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
Sybren A. Stüvel
078d02f557 User Preferences: Added "Enabled add-ons only" preference
This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").

Reviewed by: brecht, billreynish
2019-08-16 15:02:09 +02:00
Campbell Barton
bb2394a298 Fix T68014: Add-on's override Python built-in modules
Append addon paths to the sys.path to avoid name
collisions with system modules.
2019-08-15 16:09:15 +10:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Pablo Dobarro
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
Antonioya
2623e68c3b GPencil: Revert commit d727f4f223 (Interpolate menu)
The menu is not redundant,  it is just another way to reach the tool and also give more discoverability of the operator shortcut (Many tools in Blender are also on menus, toolbar or header, just think of Move, Rotate, Scale).

There is also no reason to force the user/artist to change to edit mode for interpolate strokes, when the tool works perfectly in drawing mode too. It would only slow down the 2D animation workflow.

Reviewers: @mendio
2019-08-14 17:32:23 +02:00
Sybren A. Stüvel
05417b2220 Text editor: syntax highlighting + line numbers on by default
The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.

Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
    - Text
    - Text.001
    - somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.

Reviewers: billreynish, campbellbarton

Subscribers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5472
2019-08-14 16:59:37 +02:00
Campbell Barton
bc4fe45aef Cleanup: pep8, prefix unused arg 2019-08-14 23:32:24 +10:00
Clément Foucault
67c10dbf13 Eevee: Add support for the holdout node
Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
2019-08-14 13:36:56 +02:00
Alexander Gavrilov
55c38f476e Custom Properties: allow changing the property UI to color picker.
To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.

Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.

On the python side, allow setting some most useful seeming values
from the custom property settings editor.

Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5475
2019-08-14 13:38:23 +03:00
Bastien Montagne
c47c7a44b2 Fix T68623: bpy.types.UI_UL_list.filter_items_by_name is case sensitive.
Was a mismatch with default behavior from C-defined basic UI list...
2019-08-14 11:43:25 +02:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00
Alexander Gavrilov
aef08fda3a Custom Properties: officially support int and float arrays in the UI.
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.

The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:

- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
  both an array and a scalar value.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5457
2019-08-13 17:13:19 +03:00
Jacques Lucke
6e7ea807e1 UI: Fix wrong properties being grayed out
This has been mentioned in T68610.
2019-08-13 15:47:03 +02:00
Campbell Barton
918150a0b9 Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.

- Object transformations were not consistent with Pose Bone
  transformations in that they did not use single-column layout.

- Even in Pose Bone transformations,
  the rotation mode option was after Scale.

- Edit Bone Transforms panel included "Tail Radius" and
  "Envelope Deform Distance", neither of which belong there. See T65670.

- Expose bbone_x and bbone_z.

D5454 by @Mets
2019-08-13 18:20:05 +10:00
Matias Mendiola
af3f0bf9d4 Fix T68507: Gpencil: Show always the Select Menu in Edit Mode
In Grease Pencil Edit Mode the Select menu should always be visible. Right now the menu visibility is controlled by the Selection Mask button next interpolate popover

Differential Revision: https://developer.blender.org/D5466
2019-08-12 23:22:08 +02:00
Aaron Carlisle
1a8dccd70a UI: Use singular noun form in add menus 2019-08-12 15:46:07 -04:00
Campbell Barton
3736dabd93 Fix running space_node directly
Part of T65393
2019-08-12 22:54:17 +10:00
Philipp Oeser
961d43c623 Fix T68539: transferring uv (Ctrl+L) does not update immediately in
object mode
2019-08-12 14:49:27 +02:00
Philipp Oeser
2b5575cc35 Fix error displaying brush panel (sidebar) in Vertex Paint mode
oversight in rB83fc8342d827
2019-08-12 11:37:24 +02:00
Campbell Barton
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
Campbell Barton
18ba66d75e UI: clarify auto-save preference
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
  have been loaded.

Suggestions by @JulienKaspar
2019-08-11 17:51:09 +10:00