Commit Graph

11454 Commits

Author SHA1 Message Date
Brecht Van Lommel
33750e8abb Fix T58006: smart UV project island margin should not use length units.
This distance is in UV space, not world space.
2018-11-24 23:43:03 +01:00
Julian Eisel
23d66c5d60 Fix T58022: Changing workspace may change layout of User Pref window
Logic to update child windows on workspace changes should simply ignore
temporary child windows. Users opened those for a specific purpose (i.e. edit
user preferences or show render result). Blender should not come in and
repurpose it.
2018-11-24 19:20:31 +01:00
Campbell Barton
31e3b7790a Keymap: preference for extended shading menu
This brings back the option to have x-ray & overlay toggle.
2018-11-24 11:24:34 +11:00
Brecht Van Lommel
e1c393b51a Keymaps: fix broken LMB select and transform tweak in 2D editors. 2018-11-23 17:12:57 +01:00
Gaia Clary
322cf89a14 Partial rewrite of the Collada Module for Blender 2.8
Most important changes are in the Animation exporter and Animation Importer.
There is still some cleaning up to be done. But the Exporter/Importer basically
work within Blender 2.8

Some details:

User Interface:
The interface has been reorganized to look more like the FBX interface.

New options in user interface:

* keep_keyframes:
  When sampling the distance between 2 keyframes is defined by
  the sampling rate. Furthermore the keyframes defined in the
  FCurves are not exported. However when this option is enabled
  then also the defined keyframes will be added to the exported fcurves

* keep_smooth_curves:
  When sampling we do not use FCurves. So we also have no Curve handles
  for smooth exporting. However when this option is enabled, Blender
  does its best to recreate the handles for export. This is a very
  experimental feature and it is know to break when:

  - the exported animated objects have parent inverse matrices
    different from the unit matrix
  - The exported objects have negative scaling

  There may be many other situations when this feature breaks.
  This needs to be further tested. It may be removed later or replaced
  by something less wonky.

BlenderContext:
is a new class that contains the bridge to Blender. It contains
pointers to the current export/import context plus derived values
of Depsgraph, Scene, Main

Reporting:
I reorganized the output on the Blender Console to become more
informative and more readable

Preservation of Item names:
name attributes are now encoded with XML entities. This makes
sure that i can export/import names exactly defined in the tool.
This affects material names, bone names and object names.

Hierarchy export:
* Object and Bone Hierarchies are now exported correctly
  by taking the Blender parent/child hierarchy into account
* Export also not selected intermediate objects

  Problem:
  When we export an Object Hierarchy, then we must export
  all elements of the hierarchy to maintain the transforms. This
  is especially important when exporting animated objects, because the
  animation curves are exported as relative curves based on the
  parent-child hierarchy. If an intermediate animated object is missing
  then the exported animation breaks.

  Solution:
  If the "Selected" Optioon is enabled, then take care
  to also export all objects which are not selected and hidden,
  but which are parents of selected objects.

Node Based Material Importer (wip):
Added basic support for Materials with diffuse color and
diffuse textures. More properties (opacity, emission) need
changes in the used shader.
Note: Materials are all constructed by using the principled BSDF shader.

Animation Exporter:
* Massive optimization of the Animation Bake tool (Animation Sampler).
  Instead of sampling each fcurve separately, i now sample all
  exported fcurves simultaneously. So i avoid many (many!)
  scene updates during animation export.
* Add support for Continuous Acceleration (Fcurve handles)
  This allows us to create smoother FCurves during importing Collada
  Animation curves. Possibly this should become an option ionstead of
  a fixed import feature.
* Add support for sampling curves (to bake animations)
* The animation sampler now can be used for any animation curve.
  Before the sampler only looked at curves which are supported by
  Standard Collada 1.4. However the Collada exporter currently
  ignores all animation curves which are not covered by the 1.4.1
  Collada Standards. There is still some room for improvements
  here (work in progres)

  Known issues:

    * Some exports do currently not work reliably, among those
      are the camera animations, material animations and light animations
      those animations will be added back next (work in progres)

    * Exporting animation curves with keyframes (and tangents)
      sometimes results in odd curves (when parent inverse matrix is involved)
      This needs to be checked in more depth (probably it can not be solved).

    * Export of "all animations in scene" is disabled because the
      Collada Importer can not handle this reliably at the
      moment (work in progres).

* Support for Animation Clip export
  Added one extra level to the exported animations
  such that now all scene animations are enclosed:

  <Animation name="id_name(ob)_Action">
    <Animation>...</Animation>
    ...
  </Animation>

Animation Importer:
* Import of animations for objects with multiple materials
  When importing multiple materials for one object,
  the imported material animation curves have all been
  assigned to the first material in the object.

Error handling (wip):
The Importer was a bit confused as it sometimes ignored fatal
parsing errors and continued to import. I did my best to
unconfuse it, but i believe that this needs to be tested more.

Refactoring:

update : move generation of effect id names into own function
update : adjust importer/exporter for no longer supported HEMI lights
cleanup: Removed no lopnger existing attribute from the exporter presets
cleanup: Removed not needed Context attribute from DocumentExporter
fix    : Avoid duplicate deletion of temporary items
cleanup: fixed indentation and white space issues
update : Make BCAnimation class more self contained
cleanup: Renamed classes, updated comments for better reading
cleanup: Moved static class functions to collada_utils
cleanup: Moved typedefs to more intuitive locations
cleanup: indentation and class method declarations
cleanup: Removed no longer needed methods
update : Moved Classes into separate files
cleanup: Added comments
cleanup: take care of name conventions
...    : many more small changes, not helpful to list them all
2018-11-23 17:08:14 +01:00
Brecht Van Lommel
7b0f638ff6 UI: swap wireframe/solid order in pie to match order in header. 2018-11-23 12:37:43 +01:00
Campbell Barton
a6eb9a3e21 Tool System: uv lasso/box select options
These tools now support (new, add, subtract),
(xor, and) could be supported but are complicated by UV's sticky
selection modes.
2018-11-23 17:52:52 +11:00
Campbell Barton
811814b60c Keymap: remove redundant keys from toolbar popup
Adjust the keymap so tools that don't exist wont use keys
from the default keymap.
2018-11-23 15:46:47 +11:00
Campbell Barton
ca5dd63618 Fix toolbar keymap accumulating items
Create a temporary keymap with items from the original.
2018-11-23 15:19:57 +11:00
Campbell Barton
1fcb3e791f Cleanup: single quote enums 2018-11-23 13:55:33 +11:00
Campbell Barton
d56c0a0a6a Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
2018-11-23 13:48:21 +11:00
Pablo Vazquez
3fdcd2293e UI: Don't promt when deleting via Object Context Menu.
Suggested in the UI paper-cut thread at devtalk.blender.org by ThinkingPolygons
2018-11-23 03:47:32 +01:00
Pablo Vazquez
1540a1ddd1 UI: Icons in context menu for copy/paste 2018-11-23 03:47:32 +01:00
Campbell Barton
1ffb2bf917 Pose: make pose-bone xray usable in wpaint mode
Update UI, draw-manager and operator to support with pose-bone-xray
when in weight paint mode.
2018-11-23 13:19:22 +11:00
Campbell Barton
e829e47b55 Keymap: remove 'Z' key to toggle bone-select
Alt-Z already does this.
2018-11-23 12:28:18 +11:00
Campbell Barton
abf9c628b2 Keymap: restore grease pencil keys for default map
Pie menu for draw modes is now on the 'Z' key.
2018-11-23 11:44:31 +11:00
Campbell Barton
4022a16fbe Keymap: adjustments to shading keys
- Z shows pie menu (removed wire/xray toggles).
- Alt-Z toggles x-ray.
- Shift-Z toggles wireframe.
- Shift-Alt-Z toggles overlays.

Note that toggle overlays had no binding for 2.7x,
this is likely not a heavily used option and could even be left out.
2018-11-23 11:39:44 +11:00
Pablo Vazquez
62592ae987 UI: Object Context Menu tweaks.
* Move type-specific options first.
Allows to get quicker access to settings like Shading Smooth/Flat
by pressing W -> S/F, or camera or light settings.

* Lights: Rename Strength to Energy
* Lights: Show Energy when using EEVEE
2018-11-22 19:02:51 +01:00
Clément Foucault
3d77517ad5 Eevee: Reflection Plane: Small UI fix and invert facing fading 2018-11-22 16:15:14 +01:00
Campbell Barton
d9215b064c Cleanup: keymap wrapper for tool-setting operator 2018-11-22 16:58:46 +11:00
Campbell Barton
5155572fc7 Keymap: add popup keymap
Allow manually mapping keys for the popup toolbar.

Useful for tools that don't have immediate access,
add transform, annotate & measure.
2018-11-22 16:52:57 +11:00
Campbell Barton
d0ac13d6b1 Cleanup: minor simplification of keyconfig merge 2018-11-22 16:33:57 +11:00
Campbell Barton
ea2d0f9a7a Correct typo 2018-11-22 16:17:09 +11:00
William Reynish
dcf4bf8db9 Icons: use newly added icons 2018-11-22 15:31:19 +11:00
Pablo Vazquez
fb8aa611d0 UI: String tweak for "UnLock" and Un-Mute in VSE 2018-11-22 02:02:11 +01:00
Pablo Vazquez
644e66caca UI: Fix Lock/Mute menu in VSE
Thanks @tintwotin for reporting it!
2018-11-22 02:02:11 +01:00
Campbell Barton
d5f1d4f789 Cleanup: utility function to avoid duplicate keys 2018-11-22 11:54:53 +11:00
Campbell Barton
553307bec1 Tool System: auto-assign A-Z keys for toolbar popup
Assign keys based on tool name when they're free, allows:
Space-T for Transform, Space-A for Annotate.
2018-11-22 11:35:46 +11:00
Campbell Barton
120be7740d Fix toolbar popup keymap not allowing 'A' key 2018-11-22 11:33:10 +11:00
Campbell Barton
3b7daa5bf4 Tool System: Updates for keymap stored as string 2018-11-22 11:13:53 +11:00
Campbell Barton
f44a8bd257 Tool System: store keymap name in tool instead of the keymap
Resetting keymaps caused them to become invalid (crashing on access).
2018-11-22 10:25:24 +11:00
Campbell Barton
4fa693f627 Keymap: always show pie menu w/ tab-pie-menu pref
Wasn't working well with armatures used ctrl-tab
to switch to pose mode, making tab always switch to pose mode
w/ this preference enabled.

Now always show pie-menu.
2018-11-22 09:09:42 +11:00
Campbell Barton
7e50813d58 Keymap: Use Z to toggle wire instead of xray
This now works like 2.7x more or less exactly,
x-ray is enabled by default for wire so unless users change this,
it will enable x-ray too.
2018-11-22 09:01:00 +11:00
Campbell Barton
d52c41b040 Keymap: 3D view pref for tab to show pie menu
This behaves like the 2.7x pie menu add-on,
for users who prefer single-key access to all modes.
2018-11-22 08:14:20 +11:00
Bastien Montagne
77764ab22c UI: Add Image and Clip space panels category.
Pretty much all were missing those here... Put all in same category for
image, tried to sort them logically for Clip, since we already had at
least two (stabilization and 'misc')... sigh.

Another topic for UI team to work on I guess.
2018-11-21 22:03:24 +01:00
Bastien Montagne
b508de3d3c UI: First batch of fixing missing categories for panels. 2018-11-21 22:03:24 +01:00
Campbell Barton
a9bf6a3b3a UI: hide keymap preferences when filter is used 2018-11-22 07:52:34 +11:00
Campbell Barton
360fd9ac2c Keymap: correct error in grease pencil change 2018-11-22 07:48:34 +11:00
Campbell Barton
d78f1eb916 Keymap: remove annotation keymap editmode toggle
This is now used for grease pencil objects.
2018-11-22 06:51:47 +11:00
Campbell Barton
4c63ea2bc8 Keymap: Adjust shading key bindings
- 'Z' now toggles xray
  (convenient, 2.7x-like binding to show occluded).
- 'D' shows the draw-type pie-menu.
2018-11-22 06:51:00 +11:00
Campbell Barton
2ad4cd097a Keymap: remove D-Key shortcuts for annotations
Use tools for annotations instead.
2018-11-22 06:44:32 +11:00
Campbell Barton
7d985fcc1b 3D View: move x-ray toggle to operator
Allows binding to a key.
2018-11-22 06:44:32 +11:00
Campbell Barton
44612e07fe Keymap: use Ctrl-Tab to toggle fcurve/graph editor
Suggested by Pablo Vazquez.
2018-11-22 05:59:02 +11:00
Brecht Van Lommel
e8b9ff78dc Keymaps: a few small improvements.
* Annotation tools now have Alt+LMB as for erase, like sculpt.
* In the LMB keymap, Shift+RMB drag now transforms 3D cursor for easy snapping.
* Curve edit mode draw is now only availble as tool, solves 3D cursor conflict.
2018-11-21 19:31:20 +01:00
Campbell Barton
f5df1efa2f Cleanup: warnings 2018-11-22 05:26:18 +11:00
Alexander Gavrilov
539b465b32 Implement basic global tablet pressure curve options.
Grease Pencil already implements support for full-featured
per-brush pressure curves, but it is useful to have some
basic global settings that affect all brushes and tools.

This adds two simple options:

- Raw pressure required to achieve full brush intensity.
- Softness control, using a gamma curve internally.

The most important one is the max pressure setting, because it is
critical for ergonomics, but the Linux Wacom driver lacks it.

The softness option internally converts to gamma = 4^-softness.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3967
2018-11-21 16:34:07 +03:00
Jacques Lucke
b93c81e002 Image Empties: always show in orthographic view by default 2018-11-21 13:52:12 +01:00
Bastien Montagne
ed1ee89288 I18N: tweak some UI labels and tips. 2018-11-21 12:06:59 +01:00
Bastien Montagne
5892f0fd0c UI: small clean-up of I18N UI in userpref.
Mainly do not hide i18n options anymore, this is against our rules, just
disable them instead.
2018-11-21 12:04:09 +01:00
Antonioya
e85aa8b8da GP: Change cursor for primitves 2018-11-21 10:52:46 +01:00