Commit Graph

11454 Commits

Author SHA1 Message Date
Campbell Barton
b24de94c29 Cleanup: de-duplicate 3d view select items 2018-11-16 10:51:33 +11:00
Brecht Van Lommel
988c4259e5 Keymaps: add double click loop select to RMB keymap. 2018-11-16 00:37:30 +01:00
Brecht Van Lommel
e18cc071f8 Fix Blender RMB keymap cursor being set when using border select. 2018-11-16 00:37:30 +01:00
Brecht Van Lommel
8510ef02f9 Fix Blender 2.7 keymap missing spacebar search menu. 2018-11-16 00:24:52 +01:00
Brecht Van Lommel
bf7af31e9f Keymaps: left click select keymap changes
Both the active tools and selection are now on LMB, which leads to
various conflicts.

For that reason the LMB keymap now has a couple of differences
compared to before. These changes do not affect the RMB keymap.

* Context Menu: W -> RMB
* Select Tool activate: None -> W
* Set Cursor: RMB -> Shift+RMB
* Loop Select: Alt+LMB -> double click LMB
* Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB
* Node Select: only with LMB now, no RMB

The idea behind the W key Select Tool shortcut is that various
tools can't be combined with selection, unlike the RMB keymap.
So this works as a quick shortcut to drop a tool
and go back to selection.

Tools: set Select Box tool as default, rather than Cursor.

This goes along with coming LMB select keymap changes,
where we want the user to be able to LMB click to select by default,
rather than set the cursor.
The cursor will still be directly setabble with shift+RMB.
2018-11-16 09:54:50 +11:00
Campbell Barton
5215c42e3c Revert "Keymap: remove 3D cursor keymap"
This reverts commit 8ecc51e87f.

This is needed for keymaps that dont include cursor placement by
default.
2018-11-16 09:44:19 +11:00
Campbell Barton
0f21b64b1a WM: fix hard coded rename
Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.

Prefer to not have hard coded replacements which need to be duplicated.
2018-11-16 09:37:18 +11:00
Campbell Barton
be66428a8f Error in recent keymap update 2018-11-16 09:23:48 +11:00
Campbell Barton
e0a30aef19 WM: Fix secondary toolbar events being ignored
Error in recent workaround.
2018-11-16 09:19:33 +11:00
Brecht Van Lommel
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
Campbell Barton
8ecc51e87f Keymap: remove 3D cursor keymap
Rely on 3D view keymap, fixes T57843
2018-11-16 07:59:00 +11:00
Clément Foucault
ffa461f13c Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
2018-11-15 20:04:47 +01:00
Clément Foucault
1b321048a7 Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
2018-11-15 20:04:47 +01:00
Dalai Felinto
f8964809b8 Viewport collections visibility: Viewport and Selection options
Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
2018-11-15 16:59:42 -02:00
Dalai Felinto
0ff424b299 Viewport collections visibility: Remove collection icon
I added the icon inspired by the H menu, but there is no need for this.
2018-11-15 16:49:20 -02:00
Clément Foucault
c2164e579c Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.

It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
2018-11-15 18:16:30 +01:00
Clément Foucault
516e000aa9 Eevee: Add Light Threshold value
This is an important change. Starting from now, all lights have a finite
influence radius (similar to the old sphere option for BI).

In order to avoid costly setup time, this distance is first computed
automatically based on a light threshold. The distance is computed
at the light origin and using the inverse square falloff. The setting
can be found inside the render settings panel > shadow tab.

This light threshold does not take the light shape into account an may not
suit every case. That's why we provide a per lamp override where you can
just set the cutt off distance (Light Properties Panel > Light >
Custom Distance).

The influence distance is also used as shadow far clip distance.

This influence distance does not concerns sun lights that still have a
far clip distance.

---

This change is important because it makes it possible to cull lights
an improve performance drastically in the future.
2018-11-15 18:16:30 +01:00
Philipp Oeser
cfb6f14616 Fix node_shader_utils: "Specular Tint" is a float (not a color) 2018-11-15 17:52:40 +01:00
Brecht Van Lommel
2aa0a69015 Splash: tweak quick setup to use single column style layout. 2018-11-15 15:26:53 +01:00
Brecht Van Lommel
8dbf0957f6 Keymaps: add select with left / right option to quick setup splash screen. 2018-11-15 15:12:48 +01:00
Dalai Felinto
098e807f9e Viewport collections visibility popover
This brings the functionality currently in the H shortcut, to hide/show
individual collections.

In order to convey hierarchy, and to make justice to the originally
intended 1-10 shortcuts, we group the collections per siblings.
2018-11-15 11:52:00 -02:00
Brecht Van Lommel
71fd7e610a Keymaps: minor code refactor after adding tools to default preset. 2018-11-15 12:50:33 +01:00
William Reynish
165c447691 Tool System: add curve tilt tool 2018-11-15 22:31:47 +11:00
Campbell Barton
48c137ad5d UI: remove node tree panels
This duplicates items in the add menu and uses a lot of vertical space.

This should be used for tools or disabled.
2018-11-15 19:36:32 +11:00
Campbell Barton
b8d21f9b9b Cleanup: typo, whitespace 2018-11-15 18:50:18 +11:00
Campbell Barton
5ec1d709e7 WM: use Python bytecode cache to run presets
Key-maps can be very large, avoid parsing on every startup.
2018-11-15 18:46:00 +11:00
Campbell Barton
7c03365861 WM: use spacebar press event (not double click)
Functionality) is nicer but this uses a hack to make it work,
keep the code under a variable in case we want to remove.
2018-11-15 17:12:33 +11:00
Campbell Barton
b3d84853ac Keymap: remove keymap export that wrote API calls
Use new keymap format which defines data to be loaded.
2018-11-15 13:51:55 +11:00
Campbell Barton
8734a09379 Tool System: use preset keymap loading logic
The data structures for tool keymaps and presets were different,
use the same structure and expose function publicly.
2018-11-15 13:38:27 +11:00
Campbell Barton
349d85eb9e Missed when moving tool keymaps 2018-11-15 13:34:47 +11:00
Campbell Barton
02d77e5bf5 Keymap: use parameters for tool keymap 2018-11-15 12:54:44 +11:00
Campbell Barton
27eba3867a Keymap: move tool system keymaps into the default keymap
Note that tools can still define their keymaps,
since it's useful for add-ons.
2018-11-15 12:45:45 +11:00
Campbell Barton
c94f806dc7 WM: remove warning when toolbar not found
Not useful for general usage, so removing.
2018-11-15 09:51:37 +11:00
Bastien Montagne
a4fccde67a Fix some templates for 2.8. 2018-11-14 18:21:06 +01:00
Jacques Lucke
46ac317a29 Py API Docs: documentation for gpu_extras.presets 2018-11-14 16:43:48 +01:00
Philipp Oeser
4722003ca5 Fix icon in Clip Editor header (Graph view type with enabled Filters)
fix provided by sebastian_k over IRC, thx!
2018-11-14 12:39:59 +01:00
Philipp Oeser
57573e0da9 Fix copy tracking settings operators
use keyword arguments
2018-11-14 12:39:59 +01:00
Clément Foucault
43ee433dce UI: Comment out "Clip border" operator
Also Remove it from the UI as it has not been ported to 2.8 and it is a
delicate thing to do.
2018-11-14 11:50:37 +01:00
Campbell Barton
f91b797b2b Tool System: remove duplicate gpencil draw UI
Tool properties showed options twice.
2018-11-14 19:19:04 +11:00
Campbell Barton
cf6a101d23 Correct assert generating tool tip/keymap 2018-11-14 17:40:12 +11:00
Campbell Barton
c279f879ab Paint: remove brush select paint_mode
Instead check which property has been set.
2018-11-14 11:55:02 +11:00
Brecht Van Lommel
520f71b43a Fix tool keymaps not working properly after recent changes.
Not sure this is the best fix, but this should be working. Regardless it seems
good to tag active tool keymaps as such.
2018-11-13 21:02:40 +01:00
Brecht Van Lommel
f9145bded3 Keymaps: minor code refactor to abstract some events, no functional changes. 2018-11-13 20:29:36 +01:00
Brecht Van Lommel
8a14306c38 Keymap: code refactor to makes some events changeable with parameters.
No functional changes.
2018-11-13 18:22:07 +01:00
Brecht Van Lommel
7aae28af2d Keymaps: refactor loading of default keymap, fix bugs.
This refactors loading of key configurations to clear and refill existing
ones, rather than adding a new one and then removing the old one.

This fixes broken loading of non-default configurations after recent changes,
and prepares for future changes to make it possible to dynamically change
key configurations based on user preferences.
2018-11-13 18:22:07 +01:00
Jacques Lucke
77238819f4 Python GPU API: gpu_extras.presets.draw_texture_2d
Review wasn't finished yet, but I just commit this for now so that I can make some progress..

Differential Revision: https://developer.blender.org/D3901
2018-11-13 16:20:16 +01:00
Campbell Barton
f4d4f50212 UI: move gpencil paint into topbar only layout
Tool properties were duplicating UI elements.
2018-11-13 20:59:25 +11:00
Campbell Barton
4503c96a17 Cleanup: remove redundant checks 2018-11-13 17:04:57 +11:00
Campbell Barton
b657e9875c Tool System: use enum for gp sculpt/weight paint
Fixes T57525
2018-11-13 16:52:39 +11:00
Campbell Barton
ab2fa6d3f4 Keymap: more more standard keys for select tools
This uses shift to extend, ctrl to de-select, both to intersect.
2018-11-13 14:05:20 +11:00