Commit Graph

127 Commits

Author SHA1 Message Date
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Bastien Montagne
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Miguel Pozo
6bf0e9dbb1 Fix particle instance modifier generating NaN polygons in some cases
Particles that don't exist should not be used, for example due to a
density texture.

Differential Revision: https://developer.blender.org/D6561
2020-01-27 17:38:21 +01:00
Campbell Barton
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
Sebastian Parborg
6d64da1e67 Fix potential issues when loading files with missing libraries
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38

Now all the fields where we check for object type in RNA (like
rna_Curve_object_poll) will have a safe guard for when this isn't the
case.  For example when loading files that has missing object libraries
and all missing objects are replaced with empties (placeholders).

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5425
2019-08-23 15:54:11 +02:00
Sergey Sharybin
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
Sergey Sharybin
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
Campbell Barton
a25a7714c5 Cleanup: style, use braces for modifiers 2019-04-22 19:48:16 +10:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Brecht Van Lommel
2c5a919212 Cleanup: remove unused modifier methods. 2019-03-30 19:17:05 +01:00
Sergey Sharybin
8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Bastien Montagne
e31f0fad97 Cleanup: order of modifiers' headers includes.
BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).

Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
2019-02-25 11:39:14 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
Campbell Barton
543ddbe6bf Cleanup: warnings (clang) 2018-12-30 15:15:05 +11:00
Campbell Barton
1ddfd8c9ec Cleanup: style 2018-12-08 15:01:47 +11:00
Philipp Oeser
16e67dc206 Merge branch 'master' into blender2.8 2018-12-07 16:42:36 +01:00
Philipp Oeser
0eb61c799d Fix T57994: Particle Instance modifiers 'Index Layer' off by one
better have this vertex color layer cover the whole 0-1 range

thx @sergey for checking

Maniphest Tasks: T57994

Differential Revision: https://developer.blender.org/D3976
2018-12-07 16:33:25 +01:00
Sergey Sharybin
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
Campbell Barton
3ee0ce27fa Cleanup: style 2018-08-26 20:34:33 +10:00
Sergey Sharybin
e4ce5fd8d2 Modifiers: Use bool for boolean flag in isDisabled 2018-07-10 12:14:33 +02:00
Campbell Barton
b633d760a2 Cleanup: style 2018-06-27 22:32:52 +02:00
Sergey Sharybin
a7ca8fe1dd Modifiers: Remove lots of usages of md->scene 2018-06-22 15:12:03 +02:00
Sergey Sharybin
6427141f7b Modifiers: Stop using md->scene in isDisabled() callback
This is first commit in series of changes to get rid of md->scene.
2018-06-21 18:04:05 +02:00
Campbell Barton
ba80d8440f Cleanup: style 2018-06-06 22:17:06 +02:00
Sybren A. Stüvel
773a60d8f8 Modifiers: ported Particle Instance DerivedMesh → Mesh 2018-05-17 13:45:47 +02:00
Sybren A. Stüvel
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
Campbell Barton
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
Campbell Barton
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
Campbell Barton
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
Bastien Montagne
53a56b7b6c Merge branch 'master' into blender2.8 2018-05-08 15:20:18 +02:00
Bastien Montagne
3740f7593d Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().
This also changes signature of modifier copy callback, first (source)
parameter is now a const, which is saner anyway!
2018-05-08 15:04:10 +02:00
Campbell Barton
b49184b608 Merge branch 'master' into blender2.8 2018-05-07 18:02:48 +02:00
Campbell Barton
f74d85ffc8 Cleanup: rename char/float conversion functions
- FTOCHAR       -> unit_float_to_uchar_clamp
- F3TOCHAR3     -> unit_float_to_uchar_clamp_v3 (swap args)
- F4TOCHAR4     -> unit_float_to_uchar_clamp_v4 (swap args)
- FTOUSHORT     -> unit_float_to_ushort_clamp
- USHORTTOUCHAR -> unit_ushort_to_uchar
2018-05-07 17:51:40 +02:00
Philipp Oeser
52aa1f3c6c Merge branch 'master' into blender2.8 2018-05-04 10:32:35 +02:00
Philipp Oeser
288d7794d4 Fix T54341: Particle Instance Modifier doesn't preserve edge data 2018-05-04 09:20:57 +02:00
Sybren A. Stüvel
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
Mai Lavelle
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
Campbell Barton
9d6a175756 Merge branch 'master' into blender2.8 2018-04-19 12:53:21 +02:00
Sergey Sharybin
63225d7c8b Port particle instance modifier changes from Gooseberry branch
The work is mainly from Lukas Toenne, with some modifications from myself.

Includes following obvious changes:

- Particle system selection is now name-based, with lookup menu.
- Lots of new options to control varieties.

Changes comparing to the Gooseberry branch:

- Default values and versioning code ensures same behavior as the
  old modifier.

- Custom data layers are coming from vertex color, the modifier
  does not create arbitrary layers now. The hope is to keep data
  more manageable, and maybe make it easier to select in the shader
  later on.

  This means, values are quantized to 256 values, but it should be
  enough to get varieties in practice.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D3157
2018-04-19 10:51:18 +02:00
Sergey Sharybin
c67a2bd5ba Merge branch 'master' into blender2.8 2018-04-18 13:55:09 +02:00
Sergey Sharybin
f28aec17e9 Depsgraph: Fix missinf relation for particle instance modifier
Was causing lack of animation update when particle system had simulation,
2018-04-18 13:54:02 +02:00
Sergey Sharybin
3811998177 Cleanup: Trailing whitespace 2018-04-18 12:31:26 +02:00
Brecht Van Lommel
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
Campbell Barton
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
Campbell Barton
b6ba3c682d Cleanup: remove global header 2018-04-01 07:24:45 +02:00
Sergey Sharybin
6e860bef28 Merge branch 'master' into blender2.8 2018-02-22 13:05:00 +01:00