Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
85ea7dfc54 Cleanup: move gizmo handling into a function 2020-03-13 01:29:06 +11:00
Sebastian Parborg
fe5933a972 Fix T71961: Soft body behavior is incorrect when CTRL + F12 animation is rendered.
The softbody modifier was missing the transform depsgraph relation and
thus the object matrix would not get updated during animation render.
2020-03-12 15:29:50 +01:00
Jacques Lucke
37a07f812b Cleanup: remove unused node tree user counting functions 2020-03-12 13:23:02 +01:00
Sybren A. Stüvel
6c707aad6a Fix T74605 Key Indicator for motion paths not updating for objects
This fixes a functional change in 4db2a08281,
which was marked as 'should have non-functional changes only'.
2020-03-12 11:08:45 +01:00
Antonio Vazquez
8363e10ccc Fix T74659: Seaching for operator crashes Blender
The poll function was not checking the paint pointer.
2020-03-12 10:17:48 +01:00
Jeroen Bakker
21f016f010 DrawManager: Pack Draw State Bits
Some draw state bits are mutual exclusive. This patch will free some
draw state bits by packing the mutual exclusive bits in a mask.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7088
2020-03-12 09:35:27 +01:00
Jeroen Bakker
456595fd39 Fix T74392: HDRI preview spheres appear in render passes and reflections
Do not render HDRI Previews when a renderpass is active

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7005
2020-03-12 09:27:28 +01:00
Campbell Barton
0c0895e3e6 Fix move-3D gizmo in use 2D spaces
This fixes node corner-pin and sun-beam gizmo's cursor offsets.
2020-03-12 19:17:39 +11:00
Campbell Barton
d4d9ded09b Cleanup: text view API
- Use typed enum for line_data callback.
- Pass in 'const' arguments where possible.
- Use 'r_' prefix for return arguments.
- Remove unused return value from line_get callback.
- Remove redundant casts.
2020-03-12 16:18:38 +11:00
Phil Stopford
6ce709dceb Ocean: add new spectra modes to the ocean modifier
This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).

These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
2020-03-12 15:48:20 +11:00
Campbell Barton
1aebcdbb3a Cleanup: spelling, clang-format 2020-03-12 12:34:54 +11:00
Clément Foucault
8751af6d19 EEVEE: Bump minimum probe level to make rough reflection more precise 2020-03-12 01:33:56 +01:00
Clément Foucault
27e0998a8a EEVEE: Hair: Fix wrong color when using color attribute without actual data 2020-03-12 00:43:09 +01:00
Brecht Van Lommel
6cf4861c3a Cleanup: refactor image loading to use abstract ImageLoader base class
Rather than passing around void pointers, various Blender image sources now
subclass this. OIIO is also just another type of image loader.

Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11 20:45:39 +01:00
Ray Molenkamp
cbb854a98f Cleanup: Fix build warning on windows.
printf is called for a size_t (64 bit on x64) type
but the formatter is `%lu` (32 bit) leading to a
warning with MSVC.

`%zu` is the appropriate formatter.
2020-03-11 13:26:09 -06:00
Clément Foucault
33c6b269d1 EEVEE: Fix test crashing
Probe counting now needs to have proper gl capabilities initialised to run
correctly.
2020-03-11 18:52:16 +01:00
Bastien Montagne
12e64e5ec1 Cleanup: Fix unused debug var warning. 2020-03-11 18:50:48 +01:00
Antonio Vazquez
366d951b0c GPencil: Change default hardeness for Airbrush 2020-03-11 18:02:05 +01:00
Sergey Sharybin
e9220d5cd0 Depsgraph: Fix crash deleting Viewer image from Outliner
Was happening when having compositor open with Viewer node attached
directly to Render Layers output.

There were two things involved here:

1. The code which was storing CoW-ed versions of IDs was checking all
   IDs for whether they are expanded or not. This was causing access
   of freed memory for deleted IDs which do not need CoW (such as IM).

   Simple fix: store ID type as a scalar and use early check before
   doing more elaborate check based on accessing fields of id_cow.

2. The code which was ensuring view layer pointer is doing CoW for
   scene. This isn't an issue on its own, but scene might have an
   embedded ID such as compositor which was actually traversed by the
   ID remap routines. This was causing remapping procedure to go into
   non-updated copy of compositor, accessing freed Viewer image ID.

   Solved by not recursing into embedded IDs for datablocks as those
   are supposed to have own copy-on-write operations which takes care
   of re-mapping.

Reported my Bastien, and also pair-coded with him.
2020-03-11 17:38:42 +01:00
Ray Molenkamp
200695dd89 Windows: Clean-up linker warnings regarding MSVCRT.lib
For debug builds we link the against the release mode libs
for C based libraries, which are technically linked against
a different CRT, which the linker will implicitly try to link.

Which results in a linker warning about mixing the debug/release CRT.

This patch prevents the implicit linking of the release
CRT in debug configurations for sub projects that had issues
with it.
2020-03-11 10:33:12 -06:00
Bastien Montagne
a9c0ad53e2 Cleanup: Typo in comments. 2020-03-11 17:29:20 +01:00
Bastien Montagne
a54e17e52d LibQuery: Add option to NOT process embedded IDs.
Request from depsgraph department, which does basically consider those
embedded IDs as any other data-block (unlike any BKE ID management code).
2020-03-11 17:26:58 +01:00
Clément Foucault
7dd0be9554 EEVEE: Replace octahedron reflection probe by cubemap array
We implement cubemap array support for EEVEE's lightcache reflection probes.
This removes stretched texels and bottom hemisphere seams artifacts caused
by the octahedral projection previously used.

This introduce versioning code for the lightcache which will discard any
lightcache version that is not compatible.

Differential Revision: https://developer.blender.org/D7066
2020-03-11 17:12:16 +01:00
Clément Foucault
c476c36e40 Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.

This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.

Differential Revision: https://developer.blender.org/D7060
2020-03-11 17:12:16 +01:00
Bastien Montagne
9ef7759bf0 Fix (unreported) bad user refcounting of viewer image ID.
This is typical case where you do not want to use actual ID refcounting,
but only the shallow 'user real' (aka 'user one') system...
2020-03-11 16:51:53 +01:00
Ray Molenkamp
e1698e3750 Windows: Clean-up warning while building blendthumb
Casting a 64 bit pointer to a 32 bit DWORD gave 2 warnings.
Solved by storing the actual DWORD in the registry table.

Would have preferred to use a union, but C++ doesn't let you
initialize anything other than the first field, and C99 style
initializers are not supported until C++20, so this solution
will have to do until then.
2020-03-11 09:27:35 -06:00
Antonio Vazquez
6a632f11c8 GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box.

The removed options come from old 2.7x version and they are not required now.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7107
2020-03-11 16:10:47 +01:00
Dalai Felinto
b198cef89f Fix T74516: Armature Crash on Select Similar Group
Select Similar Group and Select Similar Shape had this issue since they
were added. Basically it assumes there is pose data which in some cases
it does not.
2020-03-11 15:32:21 +01:00
Brecht Van Lommel
b9f6d033be Eevee: internal support for arbitrary number of volume grids
This has no user visible impact yet since smoke volumes only support a fixed
set of attributes, but will become important with the new volume object.

For GPU shader compilation, volume grids are now handled separately from
image textures. They are somewhere between a vertex attribute and an image
texture, basically an attribute that is stored as a texture.

Differential Revision: https://developer.blender.org/D6952
2020-03-11 14:59:05 +01:00
Brecht Van Lommel
e1e772a802 Cleanup: add comment explaining reason for volume texture swizzling 2020-03-11 14:52:55 +01:00
Brecht Van Lommel
c8acb6dd6c Smoke: put density/color in separate textures, fixes for workbench shader
This is more in line with standard grids and means we don't have to make
many special exceptions in the upcoming change for arbitrary number of volume
grids support in Eevee.

The workbench shader was also changed to fix bugs where squared density was
used, and the smoke color would affect the density so that black smoke would
be invisible. This can change the look of smoke in workbench significantly.

When using the color grid when smoke has a constant color, the color grid
will no longer be premultiplied by the density. If the color is constant
we want to be able not to store a grid at all. This breaks one test for
Cycles and Eevee, but the setup in that test using a color without density
does not make sense. It suffers from artifacts since the unpremultiplied
color grid by itself will not have smooth boundaries.

Differential Revision: https://developer.blender.org/D6951
2020-03-11 14:42:46 +01:00
Bastien Montagne
4bee1e1c8c Fix broken logic in lib_query that could lead to NULL id_owner pointer.
Issue revealed by own recent cleanup in rB8820ab4, and moticed by
@brecht, thanks.

Note that am not 100% sure whether we should allow call on lib_query
without a proper valid owner_id, for embedded data-blocks. But this can
be investifated later, so far things have been working like that.
2020-03-11 14:37:38 +01:00
Jacques Lucke
836b99ce49 Fix T74296: Free depsgraph when view layer is removed
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7110
2020-03-11 14:18:22 +01:00
Jacques Lucke
6eeaecdd67 Cloth: Copy point cache settings when copying cloth modifier
This fixes the issue mentioned in the comment in T74515.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D7104
2020-03-11 13:43:58 +01:00
Bastien Montagne
68c0d77b0c Cleanup: rename 'private' to 'embedded' for sub-data IDs.
'Private' can be a rather confusing term, especially when considering
its meaning in programming languages.

So now root node trees and master collections are 'embedded' IDs
instead.
2020-03-11 12:53:10 +01:00
Bastien Montagne
8820ab41bd Cleanup in ID remapping code re owner_id vs. self_id.
The former is always a real, in-Main data-block, while the later, when
different, should be one of those embedded 'private' IDs (like root node
ree or master collection).
2020-03-11 12:53:10 +01:00
Campbell Barton
8b2072868d Cleanup: spelling 2020-03-11 21:39:56 +11:00
Brecht Van Lommel
796683db8e Cycles: add view layer setting to exclude volumes, like hair and surfaces 2020-03-11 11:25:57 +01:00
Jacques Lucke
476c0eab4a Fix T74315: Cloth brush breaks orbit around selection
Reviewers: pablodp606

Differential Revision: https://developer.blender.org/D7095
2020-03-11 10:30:52 +01:00
Campbell Barton
f2c64517b5 Fix T74607: Modifier key click events ignore mouse wheel
Alt-Wheel would sent Alt-Click event, prompting to switch tools.
2020-03-11 20:09:37 +11:00
Campbell Barton
d195deef5c Cleanup: clang-format 2020-03-11 19:23:52 +11:00
Greg Neumiller
d0618570eb UI: edit modifier messages to clarify where auto-smooth is set 2020-03-11 19:19:29 +11:00
Campbell Barton
4184f890fd GPU: minor changes to support standalone GHOST builds
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h
  as this is for pushing/popping state.
- Add 'GPU_STANDALONE' define, to bypass use of user-preferences
  for theme colors and pixelsize, as well as pbvh init/free functions.

Needed to get GHOST tests working again.
2020-03-11 14:52:57 +11:00
Antonio Vazquez
f9cca12886 Fix T74596: Gpencil invert button was not working for Sculpt brushes
The button was not checked, only the pen position or the control key.
2020-03-10 20:12:11 +01:00
Clément Foucault
9c5a120ba2 GPencil: Use high precision float buffer for final rendering
This avoid color drifting due to R11G11B10 buffers.
2020-03-10 18:17:42 +01:00
Clément Foucault
fa09b900c2 Fix T74625 GPencil: Airbrush doesn't paint anything 2020-03-10 18:11:25 +01:00
Jacques Lucke
0f1f751785 Fix T74525: Fluid caches overwrite each other by default
Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7093
2020-03-10 17:33:05 +01:00
Sybren A. Stüvel
a6d7280b8e Fix T74200: Alembic import crashes Blender
I've added a very minimal mesh validation before the Alembic mesh is actually
converted to a Blender mesh. This prevents a specific crash with an example
file attached to T74200.
2020-03-10 17:16:12 +01:00
Antonio Vazquez
be20bf2fc0 Fix T74617: Gpencil Sculpt Strength brush gets wonky results
Changed how the strength is calculñated and reduce the factor to get a smoother result.
2020-03-10 16:45:51 +01:00
Pablo Dobarro
1619a5d8e9 Fix rendering artifacts when changing Face Sets visibility
All sculpt operators and brushes need to use ID_RECALC_SHADING even when
PBVH rendering is not used.
2020-03-10 16:32:09 +01:00