Fix the "Merge Vertices" report, replacing "vertice(s)" with either
"vertex" or "vertices". The singular "vertice" is not a word in English,
and thus the regular "append (s)" approach is incorrect.
Pull Request: https://projects.blender.org/blender/blender/pulls/119863
This caused an ASan abort while looking into #101993.
From what I can tell, the issue is that when you click the render button on
the Render Layer node, RENDER_OT_render sets the callback. Then, when you
hit F12 later, it reuses the Render from before, including the callback,
but the corresponding handle has been freed already.
When areas are dragged very small we want the (visual) vertical minimum
to equal header height, and the horizontal minimum to be equal to the
Properties nav area width. This PR just makes these adjust correctly
with changes of resolution scale and line width.
Pull Request: https://projects.blender.org/blender/blender/pulls/119848
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.
This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.
Pull Request: https://projects.blender.org/blender/blender/pulls/119825
Currently we have a cache for all combinations of "strand/strip" and
the four subdivision levels. Recomputing this data should be very fast
and doesn't require re-uploading data from the CPU. Because they are
scene settings, they will be the same for all render engines too, so we
won't have a case where we're constantly requesting different values.
The extra caches just complicate code, so better to remove them. Now
the final evaluated cache remembers the settings it was created with,
and it's cleared if they are changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/119804
The issue is that a draw call in the sequencer does not have any
knowledge of the viewport's wireframe opacity and threshold settings,
defaulting both to 0.
A similar issue #86956 implemented a quick hack to fix grease pencil
shading in VSE, so I opted to do the same here. In the future, a better
solution could be implemented to preserve the entire v3d.overlay.
I should note that I made `wireframe_threshold = 0.5f` to match the
default value given in `versioning_280.cc` but if this works better
as `1.0f` instead let me know.
Pull Request: https://projects.blender.org/blender/blender/pulls/119811
This allows to use unions on the C++ side and safe type
casting on the GPU side.
The type casting functions are statically verified at
compile time in C++.
This PR doesn't change the size of the light struct
but removes the need of packing floats in the `object_mat`.
The matrix will be changed to a `float4x3` in another PR
and will reduce the struct by 16 bytes.
This remove the need for the light parameters macros and
reveals the padding members that could be used for future
features for each type.
After this, all accesses to light type dependent data in
the shaders should be done using:
- `LightLocalData light_local_data_get(LightData light)`
- `LightSpotData light_spot_data_get(LightData light)`
- `LightAreaData light_area_data_get(LightData light)`
- `LightSunData light_sun_data_get(LightData light)`
Note that these functions are simple passthrough for Metal
since it supports `union` (but enforce for error checking
if option is enabled).
The error check on GPU is a bit costly so it is disabled
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/119713
It is unknown why/how this can happen, but there are some files out there
that have e.g. Objects flagged as embedded data... See e.g. the
`(Anim) Hero p23 for 2.blend` file from our cloud gallery
(https://cloud.blender.org/p/gallery/5b642e25bf419c1042056fc6).
Not much to be done, but add another checking pass at the end of
readfile process to fix these.
This adds a new exprimental option to automatically convert GP legacy
data to GPv3 one.
It supports also linking and appending cases. Conversion also happens
when opening a file linking GP legacy data saved by an older .blendfile.
Pull Request: https://projects.blender.org/blender/blender/pulls/118705
Currently the overlay text, like stats for example, are drawing with
the widget_label font style size but using widget's weight. This is
just because UI_fontstyle_set is not called. Without this call we can
get a jiggling of the overlay text if these two styles differ in
weight. This PR also makes an (unnoticeable) correction to the font id
used in fontstyle_set_ex. uiFontStyle's uifont_id is not always the
same id as regular font ids, but here they are confused.
Pull Request: https://projects.blender.org/blender/blender/pulls/119808
Cached strip images were not invalidated, which caused, that these
images were kept in memory in incorrect colorspace.
Code readability was improved a bit and clarifying comments were added
to avoid confusion about what is the code supposed to do.
Pull Request: https://projects.blender.org/blender/blender/pulls/119475
This happened, because function returned early if `Editing` was nullptr.
However it is needed only for timeline boundbox, which is already initialized
for case where there are no strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/118864
- Avoid unnecessary redundancy in function and variable names
- Use more consistent variable names in some places
- Avoid duplicate null checks and incorrect "ensure" naming
- Use const in a few places
- Pass more specific arguments besides just the curves
- Remove unnecessary namespace specification
This report includes a file that demonstrates a crash when ctrl-
clicking the "dot" icon to add to the objects in edit mode. This is
because the object has a mesh shared with another object that is
already in edit mode. This PR allows editing only one object at a
time between objects that share data.
Pull Request: https://projects.blender.org/blender/blender/pulls/119704
Caused by 1cca960677.
That commit stated that creating the final subdivided attribute didn't
free the "proc" attribute buffer that contains the data from the Curves
control points. However that wasn't the case, given the call to
`GPU_VERTBUF_DISCARD_SAFE` in that function. That caused a crash when
the overlay engine and EEVEE both wanted to access the VBO and it was
discarded the second time. To fix that, only regenerate the
`proc_attributes_buf` when it doesn't already exist.
This matches the "ensure" behavior that already exists for the
`cache.final[subdiv].attributes_buf` buffer, so conceptually it
seems fine.
Pull Request: https://projects.blender.org/blender/blender/pulls/119795
When creating popover with `UI_popover_begin` the popover block
is created just once without a region and since `UI_popover_begin` blocks
are not support refreshing, layout panels may not be compatible
in this kind of popover since open/close state cannot be refreshed either.
Only `UILayout.popover(...)` popovers are supported to have layout panels.
Pull Request: https://projects.blender.org/blender/blender/pulls/119796
When frame capturing cannot be start an error is printed to the console.
Most of the time the issue is that you're not running from within a frame
capturing environment. For example not from your IDE/GPU debugger.
The print statement is often just not that useful. Especially when
running the `WITH_GPU_DRAW_TESTS` where it floods the console.
Pull Request: https://projects.blender.org/blender/blender/pulls/119783
Replace the use of the `LIB_TAG_DOIT` flag which cwas used to
only process each object data ID once with a Set. Return the objects
or bases in a Vector. Now we only iterate over the view layers bases
once instead of three times.
Pull Request: https://projects.blender.org/blender/blender/pulls/119788
Ensure that subdividing "Bone" results in a chain "Bone", "Bone.001",
"Bone.002", etc.
Before this commit the order would be "Bone", "Bone.004", "Bone.003",
etc.
This might break add-ons that assume to know the bone names before the
actual subdivision happens. This would always have been fragile, as
there may, for example, already have been a "Bone.001"; in that case
subdividing "Bone" would result in "Bone", "Bone.002", etc. Instead, the
parent-child chain should be followed.
Pull Request: https://projects.blender.org/blender/blender/pulls/119775
Fix the name uniqueness check for editbones. The function can receive a
"bone to ignore", which would not be properly ignored. If it was found
earlier in `armature->edbo` than another bone with the same name, the
name would incorrectly be marked as unique.
This issue only occurred when a "bone to ignore" was passed to the
uniqueness check. This never actually happens in the current code, but
that's going to change soon.
This PR extends the existing `Ease` operator with a sharpness property.
This means it has two parameters:
* Curve Bend: Define which key to favor. At 0 it's exactly between the two keys.
* Sharpness: Higher values make the change more abrupt.
During modal operation it is possible to switch the slider between those two by pressing `TAB`.
Pull Request: https://projects.blender.org/blender/blender/pulls/117287
No functional changes intended.
The `insert_keyframe` function had a `bAction` argument that could be
a `nullptr`. If it was a `nullptr` it would be queried from the `ID`.
However in all cases where it is passed it is also gotten from the `ID`, making
the argument redundant.
This PR removes the argument to simplify the function.
Pull Request: https://projects.blender.org/blender/blender/pulls/119742
a958ae36e8 introduced support for UI lists to reference items that would
never be shown, regardless of filter settings. This was to skip assets
in the asset view template that were not of the requested type. UI list
sorting code wasn't updated to account for such items that should be
entirely ignored.
Pull Request: https://projects.blender.org/blender/blender/pulls/109157
When previewing an action in the NLA, the drawing code would
calculate the Keylist for the whole action regardless of what is shown.
This patch limits the keylist creation to only do it for the viewport range
increasing performance in the case when less than the whole action is visible.
whole F-Curve visible
* Before 60ms
* After 60ms
zoomed in
* Before 60ms
* After 1.6ms
Pull Request: https://projects.blender.org/blender/blender/pulls/119470