Commit Graph

550 Commits

Author SHA1 Message Date
Romain Toumi
14d5a45750 UI: Fix Cycles Materials menu Layout
Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu :

Eevee :
{F10230448}

Cycles :
{F10230449}

Simply Fixed by replacing the Cycles UI code by the Eevee UI code.

Thanks to @Brainzman for helping me create this diff and translate

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D11979
2021-07-20 17:23:34 -04:00
Brecht Van Lommel
aad8b8405c Fix T89655: tweak Cycles transparent bounces UI for clarity
Transparent bounces are independent of other bounces, so don't group
them together.
2021-07-05 13:42:54 +02:00
Mikhail Matrosov
9c6a382f95 Cycles: reduce shadow terminator artifacts
Offset rays from the flat surface to match where they would be for a smooth
surface as specified by the normals. In the shading panel there is now a
Shading Offset (existing option) and Geometry Offset (new).

The Geometry Offset works as follows:
* 0: disabled
* 0.001: only terminated triangles (normal points to the light, geometry
  doesn't) are affected
* 0.1 (default): triangles at grazing angles are affected, and the effect
  fades out
* 1: all triangles are affected

Limitations:
* The artifact is still visible in some cases, it could be that some quads
  require to be treated specifically as quads.
* Inconsistent normals cause artifacts.
* If small objects cast shadows to a big low poly surface, the shadows can
  appear to be in a wrong place - because the surface moved slightly above
  the geometry. This can be noticed only at grazing angles to light.
* Approximated surfaces of two non-intersecting low-poly objects can overlap
  that causes off-the-wall shadows.

Generally, using one or a few levels of subdivision can get rid of artifacts
faster than before.

Differential Revision: https://developer.blender.org/D11065
2021-06-28 14:05:22 +02:00
Brecht Van Lommel
23042a3fb1 Cycles: add view layer option to disable motion blur, in the Filter panel 2021-06-25 18:47:54 +02:00
Brecht Van Lommel
912f2b1a29 Fix T85892: disable progressive refine when using adaptive sampling
This is giving too bright pixel values, as the sample scaling and random number
sample are wrong. The proper fix for this is complicated. It will be solved in
Cycles X, for now we disable this combination.
2021-05-17 19:41:11 +02:00
Brecht Van Lommel
f0eda57392 Fix error in Python UI script 2021-04-29 19:14:57 +02:00
Brecht Van Lommel
1ace224c63 Fix: missing AO factor from Cyclest Fast GI panel
The AO distance was already there, but I forgot the factor also has an impact
on this.
2021-04-29 15:58:51 +02:00
Brecht Van Lommel
50782df425 Render: faster animation and re-rendering with Persistent Data
For Cycles, when enabling the Persistent Data option, the full render data
will be preserved from frame-to-frame in animation renders and between
re-renders of the scene. This means that any modifier evaluation, BVH
building, OpenGL vertex buffer uploads, etc, can be done only once for
unchanged objects. This comes at an increased memory cost.

Previously there option was named Persistent Images and had a more limited
impact on render time and memory.

When using multiple view layers, only data from a single view layer is
preserved to keep memory usage somewhat under control. However objects
shared between view layers are preserved, and so this can speedup such
renders as well, even single frame renders.

For Eevee and Workbench this option is not available, however these engines
will now always reuse the depsgraph for animation and multiple view layers.
This can significantly speed up rendering.

These engines do not support sharing the depsgraph between re-renders, due
to technical issues regarding OpenGL contexts. Support for this could be added
if those are solved, see the code comments for details.
2021-04-05 14:05:01 +02:00
Brecht Van Lommel
edd2f51b4e Cycles: make AO bounces settings more discoverable
* Move out of Simplify panel, into Light Paths > Fast Global Illumination
* Add separate boolan setting to enable/disable it separate from Simplify
* Default AO bounces to 1
* Put ambient occlusion distance in this panel as well
2021-04-04 15:20:23 +02:00
Matteo Falduto
a4260ac219 Cycles: add a spread setting for area lights
This simulates the effect of a honeycomb or grid placed in front of a softbox.
In practice, it works by attenuating rays coming off-angle as a function of the
provided spread angle parameter.

Setting the parameter to 180 degrees poses no restrictions to the rays, making
the light behave the same way as before this patch.

The total light power is normalized based on the spread angle, so that the
light strength remains the same.

Differential Revision: https://developer.blender.org/D10594
2021-04-01 12:31:01 +02:00
Patrick Mours
b2e1b13abd Cycles: Add option to change input passes for viewport denoising
There are cases where the default input passes of color+albedo do not yield useful results
and while this was possible to change that for final frame rendering (in the layer settings),
viewport denoising always used a fixed color+albedo. This adds an option to change the
input passes for viewport denoising too, so that one can use it in scenes that otherwise
wouldn't work well with it.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D10404
2021-02-23 11:45:02 +01:00
Campbell Barton
08dbc4f996 PyAPI: use postponed annotations to support Python 3.10
Support Python 3.10a5 or 3.9x with support explicitly enabled.

- Enable Python's postponed annotations for Blender's RNA classes
  types registered on startup.

- Using postponed annotations has implications for how they are defined,
  since they must evaluate in the modules name-space instead of the
  classes name-space. See changes to annotations in `release/scripts`.

- Use `from __future__ import annotations` at the top of the module
  to ensure the script will run with Python 3.10.

- Old logic is kept since it could be used if PEP-649 is supported.

Resolves T83626

Ref D10474
2021-02-21 22:37:53 +11:00
Jeroen Bakker
ed667e344d Merge branch 'blender-v2.92-release' 2021-02-12 11:55:42 +01:00
Jeroen Bakker
26481eabe1 Cycles: Use Blender Settings For AOV
This patch will share the AOV settings between Cycles and Eevee.
It enable using the AOV name conflict detection of Blender. This
means that unlike how Cycles used to work it isn't possible to add an
AOV with a similar name. Conflicts with internal render pass names will
be indicated with an Warning icon.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D9774
2021-02-12 11:35:05 +01:00
Campbell Barton
9d3d2fa031 Cleanup: don't subclass 'Panel' for mix-in classes
This reports warnings with `--debug-python` since all panel
sub-classes are expected to be registered.
2021-02-12 16:35:16 +11:00
Julian Eisel
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
Brecht Van Lommel
2221389d6e Bake: vertex color baking support for Cycles
In the Bake > Output panel, there is now a choice between Image Textures and
Vertex Colors. The active vertex color layer is used for baking. This works
with both existing per-corner and sculpt per-vertex vertex colors.
2020-12-24 12:40:48 +01:00
Matteo Falduto
985528c9b9 UI: make light spot shape panel consistent between Cycles and Eevee
Differential Revision: https://developer.blender.org/D9906
2020-12-21 14:15:21 +01:00
Julian Eisel
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
Patrick Mours
612b83bbd1 Cycles: Enable baking panel in OptiX and redirect those requests to CUDA for now
This enables support for baking when OptiX is active, but uses CUDA for that behind the scenes, since
the way baking is currently implemented does not work well with OptiX.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9784
2020-12-08 16:06:39 +01:00
Jeroen Bakker
7d2745f8b3 Fix Cryptomatte panel not visible in EEVEE
Caused by {rB5baae026a86f}
2020-12-07 09:31:05 +01:00
Jeroen Bakker
5baae026a8 Cycles: Use Blender Cryptomatte Settings.
Blender has now the place to store the Cryptomatte settings. This patch
migrates Cycles to use the new settings.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D9746
2020-12-07 08:01:49 +01:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
Campbell Barton
41d2d6da0c Cleanup: pep8 (indentation, spacing, long lines) 2020-10-02 11:59:16 +10:00
Jacques Lucke
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
Aaron Carlisle
d2d3ab05b3 UI: Use split layout for world mist settings
Differential Revision: https://developer.blender.org/D7548
2020-09-09 21:15:05 -04:00
Brecht Van Lommel
6e74a8b69f Fix T78881: Cycles OpenImageDenoise not using albedo and normal correctly
Properly normalize buffers now. Also expose option to not use albedo and normal
just like OptiX.
2020-07-13 19:38:49 +02:00
Brecht Van Lommel
48f10319c6 Fix T78801: Eevee missing setting to enable/disable freestyle per view layer
This was only visible when Cycles was enabled.
2020-07-10 18:41:16 +02:00
Patrick Mours
737bd549b6 Cycles: Add support for native OptiX curve primitive
This patch adds support for the curve primitive from OptiX to Cycles. It's currently hidden
behind a debug option, since there can be some slight rendering differences still (because no
backface culling is performed and something seems off with endcaps). The curve primitive
was added with the OptiX 7.1 SDK and requires a r450 driver or newer, so this also updates
the codebase to be able to build with the new SDK.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8223
2020-07-07 15:39:02 +02:00
Brecht Van Lommel
95f0f31279 Fix T78692: improve UI regarding the effect of the denoiser on denoising passes
It wasn't obvious that the choice of Cycles denoiser also generates different
denoising data passes for compositing.
2020-07-07 15:12:41 +02:00
Aaron Carlisle
f228a8948b Cleanup: Two two spaces around python class 2020-07-01 12:36:00 -04:00
Aaron Carlisle
3562be2bda UI: Cycles: Use Split layout for object motion blur 2020-06-30 13:23:12 -04:00
Adrian Newton
f28e59bd74 UI: Use single column for cycles ray visibility checkboxes
Differential Revision: https://developer.blender.org/D7612
2020-06-29 17:12:19 -04:00
Brecht Van Lommel
da2e71be2f Fix T78310: tweak layout in denoising panel to have more spacing 2020-06-26 13:19:34 +02:00
Brecht Van Lommel
74c49492c2 Cycles: add experimental preference to replace magic debug value 256
Previously you'd have to run with --debug-value 256, now just make it
a preference so the Debug panel can be always available for developers.
2020-06-26 13:19:34 +02:00
Brecht Van Lommel
669befdfbe Cycles: add Intel OpenImageDenoise support for viewport denoising
Compared to Optix denoise, this is usually slower since there is no GPU
acceleration. Some optimizations may still be possible, in avoid copies
to the GPU and/or denoising less often.

The main thing is that this adds viewport denoising support for computers
without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly
all of them).

Ref T76259
2020-06-24 15:17:36 +02:00
Brecht Van Lommel
0a3bde6300 Cycles: add denoising settings to the render properties
Enabling render and viewport denoising is now both done from the render
properties. View layers still can individually be enabled/disabled for
denoising and have their own denoising parameters.

Note that the denoising engine also affects how denoising data passes are
output even if no denoising happens on the render itself, to make the passes
compatible with the engine.

This includes internal refactoring for how denoising parameters are passed
along, trying to avoid code duplication and unclear naming.

Ref T76259
2020-06-24 15:17:36 +02:00
Aaron Carlisle
49234c15e2 UI: Cycles: Use Title Case 2020-06-23 17:54:09 -04:00
Brecht Van Lommel
2c41c8e94f Cycles: internal refactoring to make thick/ribbon curve separate primitives
Also removing the curve system manager which only stored a few curve intersection
settings. These are all changes towards making shape and subdivision settings
per-object instead of per-scene, but there is more work to do here.

Ref T73778

Depends on D8013

Maniphest Tasks: T73778

Differential Revision: https://developer.blender.org/D8014
2020-06-22 13:28:01 +02:00
Brecht Van Lommel
207338bb58 Cycles: port curve-ray intersection from Embree for use in Cycles GPU
This keeps render results compatible for combined CPU + GPU rendering.
Peformance and quality primitives is quite different than before. There
are now two options:

* Rounded Ribbon: render hair as flat ribbon with (fake) rounded normals, for
  fast rendering. Hair curves are subdivided with a fixed number of user
  specified subdivisions.

  This gives relatively good results, especially when used with the Principled
  Hair BSDF and hair viewed from a typical distance. There are artifacts when
  viewed closed up, though this was also the case with all previous primitives
  (but different ones).

* 3D Curve: render hair as 3D curve, for accurate results when viewing hair
  close up. This automatically subdivides the curve until it is smooth.

  This gives higher quality than any of the previous primitives, but does come
  at a performance cost and is somewhat slower than our previous Thick curves.

The main problem here is performance. For CPU and OpenCL rendering performance
seems usually quite close or better for similar quality results.

However for CUDA and Optix, performance of 3D curve intersection is problematic,
with e.g. 1.45x longer render time in Koro (though there is no equivalent quality
and rounded ribbons seem fine for that scene). Any help or ideas to optimize this
are welcome.

Ref T73778

Depends on D8012

Maniphest Tasks: T73778

Differential Revision: https://developer.blender.org/D8013
2020-06-22 13:28:01 +02:00
Brecht Van Lommel
d1ef5146d7 Cycles: remove SIMD BVH optimizations, to be replaced by Embree
Ref T73778

Depends on D8011

Maniphest Tasks: T73778

Differential Revision: https://developer.blender.org/D8012
2020-06-22 13:28:01 +02:00
Brecht Van Lommel
fed101a7be Cycles: always perform backface culling for curve, remove option
The hair BSDFs are already designed to assume this, and disabling backface
culling would break them in some cases.

Ref T73778

Depends on D8009

Maniphest Tasks: T73778

Differential Revision: https://developer.blender.org/D8010
2020-06-22 13:28:01 +02:00
Brecht Van Lommel
c7d940278b Cycles: remove support for rendering hair as triangle and lines
Triangles were very memory intensive. The only reason they were not removed yet
is that they gave more accurate results, but there will be an accurate 3D curve
primitive added for this.

Line rendering was always poor quality since the ends do not match up. To keep CPU
and GPU compatibility we just remove them entirely. They could be brought back if
an Embree compatible implementation is added, but it's not clear to me that there
is a use case for these that we'd consider important.

Ref T73778

Reviewers: #cycles

Subscribers:
2020-06-22 13:28:01 +02:00
Johan Walles
9c410c77eb UI: rename Cycles point light Size to Radius, for consistency and clarity
Differential Revision: https://developer.blender.org/D7888
2020-06-02 08:08:59 +02:00
Stefan Werner
c7280ce65b Cycles: Added shadow terminator offset parameter.
A new user parameter can be used to shift the shadow terminator
towards the light source. With it, one can hide some of the
artifacts that appear on coarse meshes with smooth shading.

Note that this technique is not engery conserving.

This is based on the work by the Appleseed renderer team.

Differential Revision: https://developer.blender.org/D7634
2020-06-02 07:27:14 +02:00
Sebastian Parborg
27cac4a102 Fix T62422: Baking ray distance do not work
The previous naming scheme for the "selected to active" baking options
lead to confusion and they were not describing what they actually did.

To remedy this, I've added a new settings that does what the older setting implied it did.

Reviewed By: Brecht, Dalai, Andy Davies

Differential Revision: http://developer.blender.org/D7733
2020-05-18 15:50:36 +02:00
Julian Eisel
4cc8123377 UI: Use property split layout and decorators for material properties
Use the automatic property split layout (hence, change to the new 40/60% split
ratio) and add decorator buttons for animatable properties.
This actually applies to all node input buttons in the properties, e.g. world shading,
light shading, texture nodes.

Doing this makes the layout more consistent with other layouts in the
properties. But the decorators are also a useful hint for users that these
options can be animated. Previously using decorators and the automatic split
layout wasn't possible, I've done a number of changes now to have it supported.
Before I moved the socket icons to the left side, the decorators also looked
weird (two circle icons next to each other).

{F8497704} With nested items: {F8497708}

Reviewed By: William Reynish, Pablo Vazquez

Differential Revision: https://developer.blender.org/D7544
2020-05-01 15:21:41 +02:00
Philipp Oeser
d07dab0d61 Fix T76225: Cycles View layer filters are grayed out while still working
Mistake in rB7fc60bff14a6.

Maniphest Tasks: T76225

Differential Revision: https://developer.blender.org/D7566
2020-04-29 19:25:17 +02:00
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Brecht Van Lommel
e2003d9212 UI: reorder adaptive sampling settings in order of importance 2020-04-12 15:44:28 +02:00