Double floating point precision is an extension of OpenCL, which might
not be implemented by certain drivers, such as Intel Xe graphics.
Cycles does not use double floating point precision, and there is no
need on keeping doubles unless there is an explicit decision to use
them.
This is a simple fix from Cycles side to replace double floating point
type with a type of same size and alignment rules. Inspired by Brecht
and Patrick.
Tested on NVidia Titan V, Radeon RX Vega M, and TGL laptop.
Differential Revision: https://developer.blender.org/D10143
Recent changes introduced `acc` parameter into the texture read
functions. When nanovdb isn't enabled this leads to compilation errors
as the `acc` variable wasn't defined. OpenCL only compiles needed
features what made it more prominent.
Reviewed By: Patrick Mours
Differential Revision: https://developer.blender.org/D9629
Volumes using tricubic sampling were producing different results with NanoVDB compared
to dense textures. This fixes that by using the same tricubic sampling algorithm in both
cases. It also fixes some remaining offset issues and some minor things that broke OpenCL
kernel compilation on NVIDIA.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9491
The NanoVDB sampling implementation behaves different from dense texture sampling, so this
adds a small offset to the voxel indices to correct for that.
Also removes the need to modify the sampling coordinates by moving all the necessary
transformations into the image transform. See also T81454.
NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.
Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8794
Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed.
Reviewers: #cycles, brecht, sergey
Reviewed By: #cycles, brecht, sergey
Subscribers: sergey, dingto, #cycles
Tags: #cycles
Differential Revision: https://developer.blender.org/D3523
* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.