PR #122576 added rounded corners to VSE timeline strips, but they were not
"snapped" to pixel grid so the outline that is normally 1px was sometimes
falling in between pixels and was blurred out.
Fix by rounding all SDF related coordinates inside the shader to the pixel
grid.
Pull Request: https://projects.blender.org/blender/blender/pulls/122764
Mainly correct/update some comments (e.g. missing reference to Boolean
type), and add some notes essentially about issues with current IDProp
String code (see also #86960 ).
No functional change.
In case a 'compatible' old IDProperty exists,
`update_input_properties_from_node_tree` would essentially reuse it
as-is, only keeping the UI data from the freshly new IDProp it created
for the socket.
This commit instead fully re-use the newly created idprop, only copying
(and converting as needed) the value from the old one.
That way, we can be sure that the actual type of the IDProperty is reset
to its expected type, instead of being kept forever in a 'wrong' type.
Having IDProps in a stable, expected type is a sounder behavior in
general, and critical for lower-levels of code to work as expected
(like RNA diffingi, and by extension, Library Overrides e.g.)
NOTE: This is a side-finding from work on #122743 to make some idprops
statically typed, and is a pre-requirement for this to work with the
GeoNodes modifiers case.
Pull Request: https://projects.blender.org/blender/blender/pulls/122876
This fixes a bug that happens when two drawings in the same grease pencil
data-block reference the same array. In this case, the same attribute array
pointer is written to .blend files for both drawings. However, when loading the
.blend file, it was not detected that the data is shared. Instead each drawing
would think that it was the single owner of the array even though it was shared.
The same problem can technically occur for all kinds of shared data, and not
just for grease pencil. However, only grease pencil shows this issue currently,
because it can easily happen that the same attribute is shared between different
`CustomData` within the same data-block. This very rarely happens with meshes or
curves, because different `CustomData` usually have different sizes and don't
share the same arrays.
A previous fix (cc891aa699) solved pretty much the same issues for the case
when two layers in the same `CustomData` share data. This original fix is now
generalized and is integrated with `BLO_read_shared` which makes it less error
prone. For each data-block, the `BlendDataReader` now remembers which shared
data it has loaded before so that it is not loaded again.
In the future this could be extended to support data that is shared between
data-blocks, but that's not as straight forward as one would hope currently. For
various reasons, different data-blocks could store independent data at the same
pointer. I specifically noticed that with a regression test file:
`blender/tests/data/modeling/geometry_nodes/attributes/attribute_statistics.blend`.
To support it, one solution could be to tag `BHead` in .blend files to indicate
that a specific pointer is shared and unique within the entire file. But that's
for another day.
Pull Request: https://projects.blender.org/blender/blender/pulls/122780
Disabling the last Subdivision Surface modifier was removed by mistake
in
blender/blender-addons/commit/bc801d7b1dad4be446435e0cab4d3a80e6bb1d04
This patch restores the mistakenly removed code that disables the last
Subdivision Surface modifier when the option to export FBX Subdivision
Surface is enabled.
The add-on's patch version has been increased.
Pull Request: https://projects.blender.org/blender/blender/pulls/122841
Since [0] there was no way to refresh local repositories,
with the poll messages suggesting to restart Blender to see updates
which isn't practical for developers.
The ability to refresh was prevented when "Online Access" was disabled,
meaning a developer couldn't easily develop their own add-ons unless
they were online.
[0]: 651621da0d
The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.
Remove these operators and call the upgrade & sync operators directly.
Instead of using "box" layouts for these import/export operators, use
panels instead. Many choices for the layout and organization has come
from the `universal-scene-description` branch though it's not a 1:1
equivalent.
Motivation for using panels is two fold.
Firstly the use of panels instead of boxes is more consistent with other
parts of Blender and with the other IO features.
Secondly, in the case of an Import invoked from drag-n-drop or Export
configured on a Collection, the large number of options exposed results
in a very long layout. Panels allow us to close some sections by default
and allows the user to open/close panels based on their own needs in
general.
Along the way some effort went into standardizing the layout and wording
used as much as possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/122415
Support for "System" extensions as an alternative to the current
"User" extensions repository.
The purpose of this change is to support bundling extensions for
offline work or in environments where users setting up thier own
extensions isn't desirable, see #122512.
Details:
The default "System" repository on Linux will for example use:
- `/usr/share/blender/4.2/extensions/{system}` For system installs.
- `./4.2/extensions/{system}` For portable installs.
- Blender's default startup now has a "System" repository
which users or administrators may populate.
- Repositories can select between User/System paths,
setting a custom path overrides overrides this setting.
- Add "BLENDER_SYSTEM_EXTENSIONS" (matching "BLENDER_LOCAL_EXTENSIONS").
Ref !122832
Changes in view3d_id_path_drop_copy from 8b6a21c122 assumed that
drag-drop filepaths was handled only with FileHandlers in View3d. This
adds the missing drop-box to FileHandler conversion for .vdb files.
Pull Request: https://projects.blender.org/blender/blender/pulls/122839
A few of the recently added submenus are not included in the list of builtin
menus, so node assets under those catalog names will generate redundant submenus.
Fixes same issue as b49c84276c for newly added nested menus.
Pull Request: https://projects.blender.org/blender/blender/pulls/122855
If the mesh has a curve builtin attribute that's not stored on the point domain,
the creation of the attribute will fail and it can't be interpolated. Possibly this
could be supported somehow, by averaging all the values in the curve's points
or so, but for now just avoid the crash.
Update PBVH GPU argument initialization to prefer using the PBVH mesh
attributes instead of the evaluated mesh attributes for color.
The values can be out of sync due to differences with the evaluated
and original mesh data.
Pull Request: https://projects.blender.org/blender/blender/pulls/122850
The goal is to simplify debugging the "current" simulation step. Previously, when a frame
was cached already, one would have to go back to the beginning to cache everything again.
Now, the last cached simulation step is discarded and simulated again if any property that
affects it is changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/122736
Fix of conversion identity quaternion to axis angle. Basically,
if the length of the imaginary part-vector is zero, it is
incorrect to normalize it. Simple identity should be returned.
Pull Request: https://projects.blender.org/blender/blender/pulls/119762
autopep8_format_paths.py was never wired up in the windows tooling,
this PR wires it up, to get around a 8191 limitation for command
lines on windows an alternative "--no-subprocess" option has been
introduced to call the pep8 module directly from python.
TODO: A subprocess is still used for getting the version information
Contributors:
- @campbellbarton fixes to autopep8_format_paths.py to support
the -no-subprocess option.
Pull Request: https://projects.blender.org/blender/blender/pulls/120794
Fixed a crash when dynamic topology is active on multires displacement smear brush
Added a check for this case at the start of the brush stroke, with a user visible error message
and cancels the operator early so no topology is modified either.
Pull Request: https://projects.blender.org/blender/blender/pulls/122453
We don't have yet the perfect formula, so adding
- An option to disable bone shape for Blender heuristic, if needed
- An option to scale factor the bone shape for Blender heuristic
Originally this would replace scripts that come bundled with Blender,
but it's unclear how this is useful.
Searching for this online mainly leads to people asking how they can
use it to add scripts. For example in a studio environment you might
want to deploy add-ons and startup scripts for all users.
Even if you wanted to use it for replacement though, it wasn't really
doing that and inconsistent for different types of scripts:
* startup: ignored
* modules: replaces bundled scripts
* presets: adds to bundled scripts
* addons (in 4.1): ignored
* addons_core (in 4.2): ignored
* startup/bl_app_templates_system: replaces bundled scripts
This change makes it add scripts from this path for all. This is a
breaking change, though arguably this feature was just broken to
begin with and not used much in practice because of that.
The alternative would be add a new set of environment variables to
avoid breaking existing behavior. But that also means keeping around the
broken behavior or fixing it in another way.
Supporting multiple paths may be used too, but for now just support
a single one as doing this for all BLENDER_SYSTEM variables is
non-trivial. The main use case for that would be add-ons anyway, and
those will mainly be handled through upcoming
BLENDER_SYSTEM_EXTENSIONS instead.
Ref #122512
Pull Request: https://projects.blender.org/blender/blender/pulls/122689
This PR changes the temporary viewers created in node groups by Connect to Output in two ways:
- Rename it, as it is currently called "tmp_viewer", which stands out
as strange and code-like. It is renamed to "(Viewer)", which can be
translated.
- Use the actual connected socket type.
Currently the viewer uses hardcoded socket types (Geometry for Geometry
Nodes, Shader for shader nodes). While in GN we can only connect
geometry to the output, in shader nodes other types can be inspected.
This change allows the tmp_viewer to use the type of the actual socket
being inspected, to have a better idea of what it contains from
outside the group.
It can be especially useful if a group is used in multiple materials
and different sockets are being previewed in each one.
It also does some cleanup, details in the commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/122520
Update .glb / .gltf extension
Part of #122783
Still remaining the change of default (grayed) value if user didn't set filepath yet
But not sure this can be accessible from python API
Additional requirement is to have OpenImageDenoiser, and the devices
should not support OIDN denoiser.
Reproduced here in the studio with a system on Linux with either double
Quadro GP100 cards, and Limnux with Quadro 6000 + Quadro 6000 ADA.
The reason for the crash is that the find_best_device() might return
nullptr, and it was never checked.
Pull Request: https://projects.blender.org/blender/blender/pulls/122823
When a file is created with pre- 4.2 version, but is open with 4.2 version:
We can now detect the automatically created node setup
Wrong for the exact value of the cutoff, but better than nothing to get it detected
A bit on shaky ground here, but it looks like we actually dont want to
execute the hovered buttons value/op if we chose another item in the pie
menu. This can be achieved by using the **onfree** arg to
`button_activate_exit` called on the active(hovered) button.
Not sure if this is the correct solution tbh (but maybe it demonstrates
where the bug of #122526 can be located).
I have tested pie menus with this patch and they seems to behave
normally (even nested ones).
Pull Request: https://projects.blender.org/blender/blender/pulls/122567
Based on feedback in !122727, include previously built-in add-ons
in the built-in extensions panel even if there is no support for
adding it back via the extensions repository.
The translation extraction goes through each keyconfig preset file and
activates it in order to extract its messages. This change makes it
restore the original config, otherwise it would end up switching to
Industry Compatible.
Pull Request: https://projects.blender.org/blender/blender/pulls/122789