Commit Graph

16327 Commits

Author SHA1 Message Date
Ton Roosendaal
2e48c4059a 2.5
WIP commit for new system to draw widgets and use themes or styles.

Not really interesting stuff to see in code now, the current 
structure will change quite a lot, this to make it hook up well
to the existing system.

What works quite well is a new full opengl vector method to draw 
scalable and pixel-aligned anti-aliased buttons.

http://download.blender.org/institute/rt3.jpg
http://download.blender.org/institute/rt4.jpg
2009-03-25 16:58:42 +00:00
Brecht Van Lommel
a26a3f423f RNA: texture types Clouds/Wood/Marble/Magic/Stucci wrapped,
patch by Sven von Brand, thanks!
2009-03-25 14:42:47 +00:00
Brecht Van Lommel
ae76d25e65 RNA: make svn props and file ending consistent. 2009-03-25 14:35:36 +00:00
Brecht Van Lommel
8b3c2c0762 UI:
* Fix for F6 redo and similar popups closing when moving
  mouse outside of the popup while interacting with buttons.
* Simplify F6 redo popup code by using generated layout.
2009-03-25 14:34:17 +00:00
Joilnen Leite
8f57a92e55 Added makesrna for INC, fixing the 'make' building 2009-03-24 19:50:24 +00:00
Martin Poirier
616897d0db Bad crash in volume snapping code when duplis where involved.
Found out using Coverity's scan report.
2009-03-24 19:39:43 +00:00
Kent Mein
6020d2cb45 Changed missing line ending style for TEX_ files
in sculptmode.c move initalization of a var to fix an issue
where index of array could be -1.
Found by coverity.

Kent
2009-03-24 19:39:02 +00:00
Campbell Barton
c78b460fce Use Benoits attributes in KX_GameObject.
Deprecated..
getPosition, setPosition, getOrientation, setOrientation, getState, setState, getParent, getVisible, getMass

* swapped set/get to get/set in KX_PYATTRIBUTE_RW_FUNCTION macro to match pythons getsetattrs.
* deprecation warnings in the api and notes in epydocs.
* added 'state' attribute
* gameob.mass = 10 # now works because its not checking only for float values.
* dir(gameob) # includes attributes now
2009-03-24 19:37:17 +00:00
Robin Allen
5d48e04307 Renumbered the texture nodes because they were clashing with the other nodes.
This will break compatibility with previous texnode testing builds (but not
with any released versions)
2009-03-24 18:51:21 +00:00
Robin Allen
51ce279300 Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;
TEX and CMP to follow.

Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
2009-03-24 17:40:58 +00:00
Brecht Van Lommel
ce8badeb18 Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials.

Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect
2009-03-24 15:45:08 +00:00
Brecht Van Lommel
dbe675195d Fix for bug #18438: TEX_valToNormal.c array size error.
Error pointed out by Dan Eicher, thanks!
2009-03-24 13:39:50 +00:00
Michael Fox
6da5e62ee8 2.5
*******
results of a review of my previous commits by brecht
2009-03-24 12:16:58 +00:00
Campbell Barton
688db0f251 [#18260] FMOD Removal
from Jorg Muller (nexyon)

also removed references to CVS in install
2009-03-24 09:09:10 +00:00
Campbell Barton
a85ee03a13 BGE rna epydocs, add a list of all references to this struct from other properties
http://www.graphicall.org/ftp/ideasman42/html/rna.Object-class.html
2009-03-24 06:53:57 +00:00
Campbell Barton
5e44eba342 fix for [18443] Object.GetSelected() returns empty when run from command line 2009-03-24 03:53:20 +00:00
Brecht Van Lommel
3d5cc2724e RNA: fix some warnings, return with void value in a void function. 2009-03-23 20:19:09 +00:00
Kent Mein
80319e5b51 Added BF_PROFILE (same name as in scons files) option.
Set it to true to build with -pg

Also I added CCFLAGS to final link of targets.  Not sure why it wasn't there before.

Kent
2009-03-23 19:52:49 +00:00
Kent Mein
617bb7ac45 Another patch by GSR
Just some minor cleanups.

Kent
2009-03-23 18:11:46 +00:00
Brecht Van Lommel
8c873312cf Python:
* Fix for not printing syntax error when running script
  from the text editor, and crash on exit. Campbell, please
  check if this is OK?
2009-03-23 14:39:37 +00:00
Brecht Van Lommel
e04b27ca42 Python
* Add support for setting RNA pointers.
* Fix __repr__ for structs and properties, it was printing
  a garbage string here, but not sure I did what was intended.
2009-03-23 13:28:42 +00:00
Brecht Van Lommel
9310c92e53 RNA:
* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
  RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
2009-03-23 13:24:48 +00:00
Brecht Van Lommel
62a3e867df RNA: added CloudsTexture as an example. 2009-03-23 11:10:07 +00:00
Brecht Van Lommel
34014e859f RNA: Code for Texture inheritance, some cleanups. 2009-03-23 11:08:01 +00:00
Campbell Barton
4a07876562 Speedup for bullet physics mesh conversion
Was adding each face with a remove doubles option that made conversion increasingly slower for larger meshes, this would often hang blender when starting with the BGE with larger meshes.

Replace btTriangleMesh()->addTriangle() with btTriangleIndexVertexArray()

YoFrankie level_1_home.blend starts a third faster, level_nut about twice as fast.

- previous commit was also incorrect using the original meshes vert locations rather then the vert locations that came from the derived mesh.
- Softbody is relying on removing doubles at 0.01 to give stable results, this no longer works but seems a bit dodgy anyway. Maybe some post-processing filter could fix up a mesh for bullet softbody.
2009-03-23 06:00:21 +00:00
Michael Fox
baf12bf3a3 2.5
*******
- added descriptions to view3d operators
- fixed up the object select menu
- fixed a few typos
2009-03-23 03:14:56 +00:00
Martin Poirier
438ba310ed Finished porting etch-a-ton to 2.5
Changes: Gestures are now Shift-ActionMouse (doing it with SelectMouse required a bit of juggling and triggered a display glitch that I'll try to debug later)

Everything else should be as functional as in trunk, apart from the dotted rubber band line which doesn't update while the view is rotated and only the current area getting redrawn while drawing (the later should be easy to fix).
2009-03-23 01:01:44 +00:00
Michael Fox
fe1169f635 2.5
******
ported object ops to new naming conventions
2009-03-22 23:41:05 +00:00
Michael Fox
a498017986 2.5
*******
added decriptions to object and groups operators
2009-03-22 22:07:52 +00:00
Benoit Bolsee
e3d0dfc9eb BGE API cleanup: add support for attribute set/get through functions only. 2009-03-22 21:36:48 +00:00
Martin Poirier
fa765a554c only write tex plugin and envmap data to file if texture is the right type. This takes care of lingering errors with missing texture plugins after texture type is changed 2009-03-22 21:06:08 +00:00
Campbell Barton
1914ed72b2 Speedup for bullet creating convex hull meshes
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second.

- before adding each vert it did a check for a duplicates.
- Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals.
- Was increasing the array one item at a time, now resize the array once.
- Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.
2009-03-22 21:04:28 +00:00
Peter Schlaile
615c5232c7 == FFMPEG ==
Updated ffmpeg to release version 0.5
updated x264 to today's daily build
thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
2009-03-22 19:19:21 +00:00
Campbell Barton
d5d2d1fece removed edgecode from the game engines RAS_Polygon class since its not used 2009-03-22 17:03:55 +00:00
Brecht Van Lommel
ae5c7e7edb RNA:
* As an example, added the Material Shader Node.
2009-03-22 14:49:13 +00:00
Brecht Van Lommel
3bf71fbe38 RNA: basic code for Node inheritance. 2009-03-22 14:46:45 +00:00
Joshua Leung
7c86a10aba F-Curve Modifiers - Envelope: Bugfixes
* Envelope modifier now works correctly. Previously, the mapping was being done in the wrong order.
* Extra controls for modifiers now only draw when the F-Curve is the active one, so the view will be less cluttered in other cases.
2009-03-22 09:54:13 +00:00
Martin Poirier
b995f4329a First part of operatorizing etch-a-ton in 2.5
Polyline, selection and a couple of others work. (note that polyline is shift-click because click is taken by 3d cursor. Needs a way to overwrite lower maps).
2009-03-22 00:30:18 +00:00
Campbell Barton
935f10dc45 get rid of warnings, fix for a refcount error 2009-03-21 16:03:26 +00:00
Campbell Barton
6ab2d7ad65 - lazy subtype initialization rna, was initializing every type in bpy.types at startup, which is slow and doesn't allow access to dynamically added types.
- bpy.types isnt a module anymore, defined as its own PyType, getattr looks up the rna collection each time.
- refcounting fixes
- fixe epydoc generation with undefined values
2009-03-21 06:55:30 +00:00
Joshua Leung
b4209c5656 F-Curve Modifiers: Envelope Modifier
Got the basic envelope modifier code working, including primitive drawing of relevant helper info in the graph view. It doesn't work in a very intuitive way yet, so I will recode it soon.
2009-03-21 03:49:22 +00:00
Joshua Leung
90a58790b2 Compiling fix for etch-a-ton commit - I've moved BIF_freeRetarget() to be before the single place that seems to use it. 2009-03-20 23:11:44 +00:00
Martin Poirier
1af7bd439a merge more etch-a-ton code. nothing works, but it compiles. Will try to get it working this week end. 2009-03-20 18:00:51 +00:00
Brecht Van Lommel
884cfe25d3 2.5: add rna_context.c, missed that in last commit. 2009-03-20 14:52:58 +00:00
Ton Roosendaal
99d9596328 2.5
Makes older python's compile.
2009-03-20 10:51:58 +00:00
Campbell Barton
483ee1157e fixes for...
[18429] Typo in IPO Actuator

[18377] Crash fo yofankie (G.curscreen==NULL)
		/* No screen, happens when saving a blendfile in background mode,
		 * then loading in the game engine
		 * just assume we need the mesh info */
2009-03-20 06:12:22 +00:00
Joshua Leung
bcddeaa699 2.5 compiles again with scons. Commented out some lines referring to code in the missing file rna_context.c 2009-03-20 03:32:56 +00:00
Campbell Barton
a1e05f4617 patch from Banlu Kemiyatorn
* when joining only 2 faces dont check they are convex
* allow edge rotate for non planer faces
- Both were very annoying especially when sub-surf modeling with edge loops
2009-03-20 02:26:02 +00:00
Brecht Van Lommel
1b94cb752c Context
* Made it based on string lookups rather than fixed enum, to make
  it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
  pointers or collections. For non-RNA wrapped data, UnknownType can
  be used.
* RNA wrapped context. The WM entries are fixed, for data context
  only main and scene are defined properties. Other data entries have
  to be dynamically looked up.
* I've added some special code in python for the dynamic context
  lookups. Tried to hide it behind RNA but didn't find a clean way to
  do it yet. Still unused/untested.

* Also minor fix for warning about propertional edit property in
  transform code, and fix for usage of operator poll with checking if
  it was NULL.
2009-03-19 19:03:38 +00:00
Chris Want
77e0199dc3 Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00