Commit Graph

16327 Commits

Author SHA1 Message Date
Nicholas Bishop
b46128d7b1 Added rna timeline to cmake build 2009-02-24 03:14:57 +00:00
Roland Hess
03ce51bb89 Gave RNA to timeline markers. Updated both Scene and Action RNA for standard and pose markers. 2009-02-24 03:06:23 +00:00
Martin Poirier
57c7200a65 Merging volume embedding and transform snapping.
- Volume embed is available as a transform snap option (need new icon). Not as "continuous" as stroke embed, will have to be fixed somehow.
- Transform snaps work in armature edit mode (only snap to mesh, not other armatures, for now). Adding to other edit data type should be easy.
- Strokes can use all the transform snap options plus volume embed.

Bug fix: added small threshold to face snap (and volume embed) to prevent slipping in cracks between faces. More tweaking needed but this now takes care of all the worst cases.
2009-02-24 00:45:40 +00:00
Martin Poirier
7c830b75f1 merging trunk 17520:19093 2009-02-23 21:00:42 +00:00
Ton Roosendaal
b9ecc4962b 2.5
Weightpaint could crash, wrong check for editmode mesh.
2009-02-23 17:30:00 +00:00
Ton Roosendaal
576cb47945 2.5
Added more strict poll() to radial control for texture paint.
I'd advise to use wherever possible G.f checks in the polls for now, 
easier to get this solved later.
2009-02-23 16:31:58 +00:00
Roland Hess
8416db896c ADR_CODE conversion done for particle systems. Fixed typo in particle rna. 2009-02-23 14:55:23 +00:00
Campbell Barton
334da0fa57 [#18291] Viewing muliple object UV's in the UV/Image editor
patch from Chris and Guillermo S. Romero.
2009-02-23 12:35:16 +00:00
Campbell Barton
5488175d0b BGE Python API
* fixed segfaults in CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue.
* added scene.objects to replace scene.getObjectList()
* added function names to PyArg_ParseTuple() so errors will include the function names 
* removed cases of PyArg_ParseTuple(args,"O",&pyobj) where METH_O ensures a single argument.
* Made PyObjectFrom use ugly python api rather then Py_BuildValue(), approx %40 speedup for functions that return Python vector and matrix types like ob.orientation.
2009-02-23 06:41:10 +00:00
Joshua Leung
ce5428cf4a Graph Editor: Tweaking the drawing of the channel colours for F-Curve channels.
I'm not happy with this yet, but it seems a reasonable compromise. There is a commented-out method included here too.
2009-02-23 06:22:47 +00:00
Nicholas Bishop
ee49a9596c brought back the sculpt buttons in the NKEY panel 2009-02-22 22:00:35 +00:00
Nathan Letwory
1c088b454d SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again.
  It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
2009-02-22 20:44:36 +00:00
Nicholas Bishop
674aae36b6 * Added radial control for texture paint (in both view3d and image)
* bugfix: for older files, initialize the brush curve on file load
2009-02-22 19:31:25 +00:00
Nathan Letwory
3408d9022a SCons
* chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits).
2009-02-22 15:02:23 +00:00
Campbell Barton
570b48aae6 BGE Py API
print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
2009-02-22 10:22:49 +00:00
Joshua Leung
7c8d98acb8 Animation Editors: Drawing stuff
* Added basic panels (Info, Drivers - where applicable, Modifiers) for editing active F-Curve/driver in Graph Editor. The buttons layouts here are really really rough, and have only got a few buttons to be sufficient for debugging purposes. Unfortunately, I don't have time to tweak these nicely now. 

* Fixed indention errors with Action Groups used in Material actions

* Changing mode in the Graph Editor now recalculates colours
2009-02-22 09:30:18 +00:00
Joshua Leung
5d7b27144f Animation Editors: Added Tab-Key to toggle editability of selected channels.
Ton - Currently, I've had to add a new operator to set this, since it is not possible to specify via keymaps whether the invoke or exec should be called by default for an operator. 
(See corresponding mail on 2.5 mailing list for details about this)
2009-02-22 05:55:37 +00:00
Joshua Leung
cfe7aadec4 Graph Editor: Selecting F-Curve channels + keyframes now sets active F-Curve correctly. 2009-02-22 05:34:47 +00:00
Joshua Leung
874f8008a2 Animation Editors: Bugfixes for channel selection tools
* Ctrl-Shift select for Action Groups works again
* Clicking on a channel's data will select it, and also make it the active one in the list now
* Selecting keyframes in F-Curves will select the F-Curve channel too now (+ make it active)
2009-02-22 04:13:29 +00:00
Ton Roosendaal
f2f734c9a5 2.5
View3D: background image buttons back. Again nice
to use blend or size or other sliders for live
updates. :)

Note that 'load' doesnt work yet, the operator for
image load only does space-image now.

Also note that with a built-in 4-split option, we
can also encode a way to show 3 different pics.
2009-02-21 19:17:31 +00:00
Brecht Van Lommel
93c367dc29 2.5: fix for last commit, for case sensitive OSes. 2009-02-21 18:43:28 +00:00
Ton Roosendaal
95fffbb57f 2.5
Useful goodies: most buttons for Image window back.
Not every button works! But what you can do:

- press Nkey to show/hide options
- use curves, with realtime updating
- image properties panel, load, browsing layers,
  setting types
- paint panel
- plus new paint color picker panel! (why it wasn't
  there in 2.4x is probably obvious, but now it can!)

Hrm... radial control should be added here too, and a nice
paint size cursor?
2009-02-21 18:33:09 +00:00
Ton Roosendaal
f9ab4481ab 2.5
Support for listview/buttons region in ImageWindow.
Now all code is in this commit :)
2009-02-21 15:31:01 +00:00
Campbell Barton
9d5c2af1d1 * removed typedefs that were not used (from anonymous enums and structs)
* Missed some cases of using a 'char *' as an attribute
* replace BGE's Py_Return macro with Pythons Py_RETURN_NONE
* other minor warnings removed
2009-02-21 12:43:24 +00:00
Andre Susano Pinto
a3b684d698 [#18277] Segfault crash by editing mesh with subsurf+ParticleInstance modifiers
particleInstanceModifier_applyModifier uses getVertCo,which is not implemented by ccgDM.

getVertCo was used to simply perform a min/max, so it was fixed to use the apropriate min/max
		dm->getMinMax(dm, min_r, max_r);


Maybe the fact ccgDM doesn't implements getVertCo/getVertNo is a bug, since it implements every
other DM function and its strange those are left out.
2009-02-21 12:15:57 +00:00
Joshua Leung
59b44cda51 Graph Editor: NKEY panel - added code to retrieve 'active F-Curve'
Currently, this is just used to print the 'name' of the active F-Curve in a panel for verification purposes. This is the recommended way of getting this info.
2009-02-21 11:22:06 +00:00
Joshua Leung
a9654c3e6a Graph Editor: Started adding the missing NKEY panel stuff
Only a dummy pannel for now. I'll add some basic examples of relevant buttons + ways to use them soon.
2009-02-21 10:38:58 +00:00
Joshua Leung
87bdbab544 * Added back 'Insert Key' operator for DopeSheet editor
* Fixed button spacing problems in TimeLine
2009-02-21 05:04:12 +00:00
Campbell Barton
f87a399978 [#18058] Black dots appear when blender renders with multi-thread and material nodes
Without thread locking the function that allocates new threads, black dots appear in renders.

This wont affect composite nodes,
Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
2009-02-21 04:42:46 +00:00
Campbell Barton
7260e8fe29 bugfix [#17941] Attempting to change path of audio to relative fails. 2009-02-21 03:02:39 +00:00
Nathan Letwory
64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00
Brecht Van Lommel
d56fd6d4ce 2.5: Fix build temporarily, seems there was a file missing
in the graph properties panel commit. Ton, please check.
2009-02-20 20:43:22 +00:00
Brecht Van Lommel
ebd2b1212d 2.5: Particle Edit, work in progress commit.
* Still incomplete and some operators don't work, refresh issues, etc.
* Made Hide/Reveal operators consistent for various modes.
2009-02-20 20:39:27 +00:00
Ton Roosendaal
39c2b438a9 2.5
Graph Editor: added region for buttons (properties), so we can
check drivers again! Works like view3d, press NKEY. No buttons
there yet though... no time anymore today, it'll require some
RNA magic probably.
2009-02-20 19:11:35 +00:00
Nathan Letwory
cdf70e0f84 2.5 - temporary hack hack
#if 0 main body of EdgeSlide for now - 64bit msvc compiler chokes on it.
 - added a goto line combo to make the function complete.
2009-02-20 18:36:27 +00:00
Ton Roosendaal
be5cd1596d 2.5
View3d: 

- using layerbuttons in header allows SHIFT for extend
- added operator for layer hotkeys, works as for 2.4x
2009-02-20 18:01:33 +00:00
Kent Mein
a774ccb21d Small tweak to get cmake working again.
Kent
2009-02-20 17:20:20 +00:00
Ton Roosendaal
408e6d54db 2.5
Animsys bugfix: files didn't read or write all supported animdata
structs yet (key was missing for read, crashing). Now it supports
all 10 implemented ID types:

OB CU KE MA TE NT LA CA WO SCE
2009-02-20 16:39:39 +00:00
Ton Roosendaal
236adb4ef3 2.5
Small fixes for animsys:

- Blender 2.4x allowed drivers to exist without object target, these
  got converted resulting in error prints. Now they get skipped.

- Animdata struct was not created for objects with poses, but without
  action/nla linked. 

- An action-channel-constraint-ipo gets inserted in drivers differently
  than a pose-bone-constraint-ipo. Not sure yet how... but it makes a
  different depsgraph relation. 
  Error is of course in depsgraph, that'll get tackled. For correct
  driver eval I've made 'object update ob' also been called for
  the 'object update data' tag.
2009-02-20 16:18:37 +00:00
Joshua Leung
b428760874 DopeSheet/Graph Editor: Restored Duplicate Keyframes operators (Shift-D) for both of them 2009-02-20 11:17:33 +00:00
Ton Roosendaal
35de68c672 2.5
Bugfix: on closing wm, it was using a free'd pointer to screen.
2009-02-20 10:39:31 +00:00
Joshua Leung
2d088f5c8b 2.5 Userprefs/Themes version patching
Brought back many missing conversions. Dunno why so many of them weren't present.
2009-02-20 06:30:47 +00:00
Matt Ebb
5330d8408d started RNA-ifying scene->render data 2009-02-20 06:05:00 +00:00
Joshua Leung
be83d8d07a 2.5 - Moved version-patch for animation related settings/theme-colours in .B.blend files to the < 250 check.
Hopefully, this solves the issues with the default keyframe interpolation mode being initialised to 'constant' on some old .B.blend files.
2009-02-20 06:04:06 +00:00
Joshua Leung
c666a790df Aha! I've finally found those elusive RNA API functions that prevented the ANIM_OT_keyingset_add_destination() operator from being able to be used. 2009-02-20 05:59:15 +00:00
Diego Borghetti
8145489a7d Add clipping text option to blenfont also add an enable/disable
function for aspect and rotation (and the new clipping).

Update source/Makefile to point to the new libed_sculpt_paint.
2009-02-20 05:42:44 +00:00
Joshua Leung
72e99d9182 KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions
These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys. 
They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example.

Whether we will be building many of the utilities for the PyAPI like this remains to be seen. 

Note: the second one doesn't work yet, as there are problems with accessing certain operator props.
2009-02-20 05:42:09 +00:00
Brecht Van Lommel
8e41a21607 2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
  pressure, repeating paint operations, etc should all work.
  Drawing cursor needs a bit of work, only gets shown when enabling
  texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
  sculpt_paint module. Doesn't make much difference now, but nice
  to have it together for better integration and consistency in
  the future.
2009-02-19 23:53:40 +00:00
Benoit Bolsee
d3e7b37fff BGE API Cleanup: distinction between array and list of values in KX_PYATTRIBUTE macros. Fix compilation problem under Windows with strcasecmp: define it as stricmp 2009-02-19 23:13:41 +00:00
Ton Roosendaal
2cb5af58a6 2.5
- Mesh Rip back (Vkey). For those who keep wondering how
  it works: just put mouse cursor somewhere close to the
  selection, press V and mouse mouse away from it. Feels
  like real rip!

- Made extrude sorta work, no menu/options yet though.
  But it does transform!

- Added an short event->mval[2] with region coords, 
  easier coding for the guys :)

- Fill operator standard delivers 'beauty' now
2009-02-19 19:03:53 +00:00