* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Anim playback now uses "Sync" option, skipping frames to match
real time (as set by the frames/sec button).
This is a quicky for tests with audio. Note that the real time
in seconds to update sound to in ED_update_for_newframe() would be:
(scene->r.cfra / FPS) + screen->animtimer->duration
Also this can have a slight inaccuracy, the time between the timer
handler and the ED_update_for_newframe() notifier is not known,
but in general nearly zero. A better implementation is possible, but
thats for later. :)
Graph editor: added refresh tagging on initialize; this is called
on browsing space types, as well on read files or switch screens.
(Makes the fancy fluorescent rainbow colors in channels appear!)
Now F-Curve channels in channels region are drawn with the same colour as their respective curve is drawn in the curves area. I've had to make a compromise to store such colour info in F-Curves themselves, which is not terribly ideal if the F-Curve gets reused in some way. However, for now, this will do (special tweaks can be made to make this work better though).
I've also added a colour-determination mode per curve which should in future allow more control over this. By default, all curves still use the old 'rainbow' style. The available types area:
* Old Rainbow - Colour is determined 'automatically' using a magic method which uses curve position + total curves to generate a colour.
* Auto RGB - Color is determined using the 'array index' stored in F-Curve for data-access. An unresolved issue with this is that all the curves with this will end up with exactly the same colour, leading to confusion (i.e. all location.x and scale.x properties could potentially all be the same red colour).
* Custom colour - self explanatory
Currently, there's a minor bug when loading old files where the colours don't get initialised yet. For now, just clicking in the Graph Editor after file-load will solve any of these problems.
Ton: it looks like area->refresh() isn't getting called after file read.
* Cleaned up the helper functions for the Outliner operators which deal with Keying Sets
* Fixed a few minor bugs in the Keying Sets API that won't show up with the current tools, but may crop up later
* Added a new method to find a 'matching' path in a Keying Set. Now adding a new path to a Keying Set will firstly check if there is any similar path already, and skip adding another path.
Test: making screencast movies inside Blender!
Hotkey: CTRL+F3. Stop with ESC
Keep in mind it's unfinished :)
Just nice to see how simple cleaner code with the new event
system and job manager can be put to work!
- it uses currently output directory and image/movie
settings from scene. No buttons for this yet.
- Framerate is hardcoded 10 fps
- Thread job takes care of open/write/close movie
or save image files.
- For speed it uses glReadPixels from backbuffer. Have
to consult Brecht for nifty triple buffer trick.
- On file reads it stops now.
Making screenshots back. CTRL+F3 does full window now.
Filewindow doesn't show image type, nor does single-area
work now. Need this commit for test in render crashes... :)
FileWindow:
It appeared all load/save went via 1 call, so the 'OK save over' menu
popped up on loading files too.
Added check in the function for saving... bit weak, could become an
argument for ED_fileselect.
Also renamed file operators to conform to others.
View3D: snap menu (SHIFT+S) back.
All options are own operators, a (temp?) menu collects them all.
Note that the operators have a full name, for the menu it seems
too much; still I'd prefer a way to name operators in a way
it fits everywhere. That will make a unified translation system
possible for example.
Also: this code was needed to get 'center view' (numpad dot) in
editmode to work.
Last note; it uses old transform code to gather vertex info.
This is fully local to this C file, and quite simple to replace
in future with new transform.
- Localview in 3d window back.
Note: it puts entire area on localview, so it works nice for
4-split views as well.
- Added 'save over' menu in filewindow F2 operator. Mostly to
comply to 2.48... such things can be on the review list.
* Removed unnecessary define for context loop (editable posechannels)
* Fixed crash in animation-channel filtering - missing check for no world animation.
Bugfix: menus in "screen space" could go wrong because the code
accidentally used window->winid instead of screen->mainwin id.
(the first is window id, the 2nd wm subwindow id. On start both
are one, which made it not appear immediately).
* Insert/Delete keyframe buttons in the TimeLine work again. These now use two new operators which only insert keyframes for the active Keying Set.
* Renamed the old insert/delete keyframe operators. These now have the "*_old" postfix on their names. What happens with these temp operators is yet to be seen.
* Added insert/delete keyframe buttons beside the operator buttons for Keying Sets in the Outliner->Datablocks view
* Scene and World AnimDatas are now included in animation editors
* Keyframes for integer-value settings now get the FCURVE_INT_VALUES flag set for their F-Curves, which restricts those curves to only having integer-values. F-Curve displays have been altered accordingly, but some editing tools may still need tweaks to work with this.
* Fixed notifiers for Insert Keyframe -> Active Keying Set.
Workaround for a bug where dragging the playhead over a metastrip with blending on it could segfault blender.
Tried to figure out why the imbuf rect is not set, but for now a NULL check stops the crash.
* The settings of KeyingSets can now be viewed/modified through RNA.
* Shuffled RNA wrapping for AnimData over to its own file
* Moved insert-key flags to DNA_anim_types.h, as they're now used for KeyingSets.
* Added comment for what needs to be done to get KeyingSets fully functional
* In previous commit, also made group-locking be taken into account when drawing curves as locked
To use KeyingSets, simply Outliner-select items in the Datablocks view and press K to add to the active KeyingSet. Then keyframes can be inserted by choosing the 'Active Keying Set' option when inserting keyframes.
Important notes on the current implementation:
* Only properties directly inside some ID-block that is close to the root (i.e. main -> objects -> "someobj" -> location, or main -> materials -> "somemat" -> colour) can be accessed for now, as I haven't got the code for building the inner-parts of the paths working yet. Help on getting this working is welcome (hint to Brecht).
* Properties that can be safely included include simple properties "object -> Dupli Verts", entire arrays "object -> Location" or individual array elements "object -> Location -> y"
---
Also added typo fix for KeyingSet freeing. It was freeing the KeyingSet instead of it's paths.
* User interface uses this as a tooltip when NULL or "" is given.
* Python doc generation includes this description
* Python defined ops take the description as an argument.
* NULL check to image_ops.c, was crashing on exit when there was an image open.
* Uneditable F-Curves are drawn with dotted lines (and no handles)
* Muted F-Curves are drawn with a greyish colour. I'm not sure how visible this will be under some other colour schemes. Perhaps this needs as separate theme colour?