Commit Graph

16327 Commits

Author SHA1 Message Date
Brecht Van Lommel
df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
Joshua Leung
0341e762b2 Assorted fixes:
* Added examples of how to patch up MTex adrcodes for Animato. It appears many of the settings there in RNA are still undefined though!

* Added undo push for the Outliner tweaks I made

* Removed some outdated comment
2009-02-04 11:47:05 +00:00
Joshua Leung
00c9745720 2.5
* Outliner 'select' (i.e. blue/grey highlights for tree items) works again in both normal Outliner + RNA views.

* Fixed bugs/MSVC warnings in animation code
2009-02-04 09:09:31 +00:00
Campbell Barton
fe1c4ecd89 Relative option for the blur node only applied when the UI updated.
This meant that changing the image size later on would still use the old size.

Set the relative blur size when executing the node too.
2009-02-04 06:41:48 +00:00
Michael Fox
9c84d2a424 2.5
*****
fixed up the view navigation menu using the enumitems call, also made view numpad's enum "type" instead of "view" to be more inline with other operators and rest of blender
2009-02-04 05:15:39 +00:00
Shaul Kedem
407731e9ba mark and clear seam, set and unset sharp and vertex smoothing is now ctrl/alt 1, 2 and 3 - still a bit vague of op naming 2009-02-04 02:58:21 +00:00
Martin Poirier
4286730d34 dropdown for bone creation method and swap params in panel instead of having all of them visible all the time. 2009-02-04 02:55:24 +00:00
Campbell Barton
08b1d58738 Allow enter/exit editmode in background mode. (asking for trouble doing this but the checks are simple) 2009-02-03 12:31:40 +00:00
Ton Roosendaal
267a555fef 2.5
As creator of the Ipo I also reserve to right to kick it out
definitely :) To honour the wonderful contributions from Joshua
here it is; renamed space_ipo to space_graph!

Note; make, cmake and scons should work, msvc will require some
work now!
2009-02-03 12:04:05 +00:00
Ton Roosendaal
afe28a1a61 2.5
- removed undefined operators from view3d menu, the error prints
  ("undefined operator") is currently a real error; later on when
  operators are more dynamically defined it can be feature.

- made uiMenuContext() work locally, only on the items as defined
  after this call.
2009-02-03 10:41:48 +00:00
Brecht Van Lommel
658ac7225f RNA: some fixes for yesterdays commit, use of uninitialized
variables and errors in foreach macro.
2009-02-03 10:14:29 +00:00
Michael Fox
54690ca46a 2.5
*******
small fix the view menu context was not being set properly causing the invoke of clipping border and border zoom to be skipped
2009-02-03 09:34:42 +00:00
Michael Fox
4509994673 2.5
*******
- rebuilt most of the view menu with a couple empty sub menus
	- seperators go all screwy when there is an unknown operator in the menu
	- using this method, the operators invoke function is skipped, this is evident with clipping border and border zoom
	- original menus are still in the code just if'd out for furture reference and such

- to cater for this menu, view numpad op has been made into much smaller atomic operators, pan and orbit and the ortho/persp toggle has been put into individual operators

- fixed the mem leak in the make parent menu
2009-02-03 03:54:03 +00:00
Brecht Van Lommel
548735433f Fix for select multi loop commit, probably missed this file. 2009-02-02 19:59:22 +00:00
Brecht Van Lommel
284db61572 RNA: C API
* RNA_blender.h is now generated along with the other files. It is not
  used anywhere yet, and still located quite hidden next to the other
  rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
  iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
  index. This is needed for some layers for example so python can set
  the array as a whole, otherwise the check that one layer has to be
  enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
  rid of the type() callback and instead let get() return PointerRNA
  with the type included.

The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
2009-02-02 19:57:57 +00:00
Ton Roosendaal
eb00687cde 2.5
Editmesh ops:

- MESH_OT_select_multi_loop
  (based on selection it makes loops)

- MESH_OT_select_linked
  added boolean 'limit' for linked limited by seams
- MESH_OT_select_linked_pick
  same as above

The 'limit' option used to work only for facemode,
with a toolsettings option.
So it had no own hotkey... i made it work for
edges & vertices too, need to find hotkey later.
2009-02-02 19:31:43 +00:00
Ton Roosendaal
c290302450 2.5
Bugfix: mouse key checks should use KM_PRESS checks now.
Interface toggle button didnt work for that reason. :)
2009-02-02 16:30:03 +00:00
Ton Roosendaal
a18f623ed2 2.5
Small bugfix, key-release event should be only set after a tweak
fails. Such keymap items better not respond to any key-release!
2009-02-02 15:39:37 +00:00
Ton Roosendaal
8fd6f6433f 2.5
Sanitized the 'tweak' event.

Original idea was to have WM event system generating it 
automatically. However, I first tested it via a handler
and operator, to check what kind of configurations would
be useful. It appeared to not work nice, also because
that inserting a tweak operator in a keymap is confusing.

Now 'tweaks' are generated automatically, and can be
catched by keymaps as any event. The current definition
of tweak is:

- if Left/Middle/Rightmouse pressed
    if event wasn't handled by window queue (modal handlers)
       start checking mousepositions

- while mousepositions are checked
   - escape on any event other than mouse
   - on mouse events:
     - add tweak event if mousemove > 10 pixels
     - stop checking for tweak if mousebutton released

- Tweak events have a define indicating mousebutton used
  EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R  

- In keymap definitions you can use _S or _A to map to
  action or select mouse userdef.

- Event value in keymap should be KM_ANY for all tweaks,
  or use one of the eight directions:
  EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE 

- And of course you can add modifier checks in keymaps for it.

- Because tweaks are a result of mouse events, the handlers get
  both to evaluate. That means that RMB-select + tweak will work
  correctly.
  In case you don't want both to be handled, for example the 
  CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will
  need to set the first acting on a EVT_RELEASE, this event only
  gets passed on when tweak fails.

The current system allows all options, configurable, we had in 2.48,
and many more! A diagram of what's possible is on the todo. :)

Also in this commit: lasso select editmesh failed with 'zbuffer 
occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
Joshua Leung
c67952a475 Animato RNA wrapping:
It's about time that the RNA wrapping for various parts of the animation system were cleaned up for my recent changes. I've moved some code around (and/or deleted a file or two) in the process.
2009-02-02 11:51:10 +00:00
Ton Roosendaal
9c2e4571cc 2.5
Committed two posemode operators. Hide/Unhide.

For people who want to check on adding operators, only 
check the changes in armature directory, rest is to 
get things to work, and a small bugfix :)
2009-02-01 19:53:24 +00:00
Ton Roosendaal
a00aa16d7e 2.5
Hrmf, I try to make a local operator-only commit possible, but I
keep finding other small todos :)

- added two more standard poll callbacks for pose and armature
- fixed operator naming in editmesh_mods.c
2009-02-01 18:07:02 +00:00
Ton Roosendaal
df68580aeb 2.5
Preparing for volunteer to work on operatorifying armature code.
Just new C file and calls to assign operators and keymaps.
2009-02-01 17:33:10 +00:00
Campbell Barton
494575fabf sculpt operator was setting default array value from stack variables that were then freed, making sculpt defaults use invalid memory.
Since these values defaulted to zero, a NULL default array will do, but for new operators that need to be initialized from an array, only static arrays should be used.
2009-02-01 14:24:44 +00:00
Andrea Weikert
dafc620a75 2.5 filebrowser
small fix for selection of bookmarks/favorite folders
2009-02-01 13:52:11 +00:00
Ton Roosendaal
6aab3e7267 2.5
Paint mode (VPaint WPaint) was too easy to enter, I made the
operators having a more designated poll() to check stuff.

Now CTRL+TAB hotkeys will work in editmode for select type,
and outside editmode for wpaint or posemode.

Also fixed select type operator to so it works for facemode.
2009-02-01 13:24:19 +00:00
Campbell Barton
dce3c08b2c made some mesh operator names and values more consistent with object mode + other minor changes.
- percentage -> percent, and always a float.
- renamed selectconnected to select_linked
- removed _mesh prefix for MESH_OT_* operators.
- renamed select_swap -> select_invert (matching object and sequencer operators)
2009-02-01 12:40:27 +00:00
Ton Roosendaal
00e2d763ff 2.5
Moved 'redo last operator' stuff to WM level, with a 

  WM_operator_repeat()

Code in screen_ops was not checking all operator stuff
correctly, so repeat menu (F3 now) crashed in cases.
2009-02-01 12:00:00 +00:00
Campbell Barton
b3c3af2156 - Converted mesh face popup menu to use brecht's toolbox function (like the image view toolbox)
Rather then having a hard coded popup menu with events that call other operators exec functions, operator names are given to the toolbox where it displays the operator name and shortcut.
This means the real operator is registered rather then the one that called it.

Im not sure about the location for the operator though, at the moment its called VIEW3D_OT_editmesh_face_toolbox() in view3d_header.c since the image editor toolbox is in the header file too.
In a way it makes sense because this menu should eventually be in the header.
- Change shortcut to Ctrl+F as it is in 2.4x

- Added a number of operators that were not being registered - MESH_OT_fill_mesh, beauty_fill, convert_quads_to_tris, convert_tris_to_quads, edge_flip, mesh_set_smooth_faces, mesh_set_solid_faces

- Renamed redundant MESH_OT_mesh_set_smooth_faces() to MESH_OT_faces_shade_smooth(), same for solid.
2009-02-01 04:22:18 +00:00
Campbell Barton
beb22eccfb missed renaming the operator keymap strip and exec function, also made some functions static 2009-02-01 03:12:31 +00:00
Campbell Barton
2755d48d4e - Change 2 operators from using int properties into enums.
- Renamed MESH_OT_mesh_selection_mode_menu to MESH_OT_mesh_selection_type since the operator doesnt have to be accessed from a menu.

Shaul, you might want to look over this, using enums means WM_menu_invoke can be used instead of writing an invoke function for each operator.

Added error messages to WM_menu_invoke if no enum "type" property is found.
2009-02-01 02:37:12 +00:00
Shaul Kedem
75f7f1f21a edit mode selection menu - ctrl+shift+tab 2009-02-01 01:04:00 +00:00
Shaul Kedem
744d3283e3 vert to sphere - S + ctrl + shift keys 2009-02-01 00:18:45 +00:00
Shaul Kedem
306b3de751 selectrandom mesh , temp using space key 2009-01-31 23:57:04 +00:00
Ton Roosendaal
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
Ton Roosendaal
59534ac589 2.5
Edit Mesh
Added the two other 'select similar' ops, for edge and face.

For testing fun I've put these ones as first keys using the
modifier order feature. So it's now:

SHIFT+G :     similar vertex
CTRL+SHIFT+G: similar edge
SHIFT+CTRL+G: similar face

Not very useful here; but I think this can work well to map
a double amount of options under mouseclicks. Power user 
config stuff!
2009-01-31 16:54:37 +00:00
Ton Roosendaal
db2bb765f9 2.5
Edit Mesh

- "Select Similar" for vertices back.
  (Put under Jkey for now)
- renamed operator righthand_faces to consistant_normals
  gave it boolean property for 'inside'.
2009-01-31 15:21:26 +00:00
Ton Roosendaal
2a7eb7aadf 2.5
Crash fix on file read: one event-free too many :)
2009-01-31 15:09:33 +00:00
Ton Roosendaal
94d31640de 2.5
Fake commit, but for history I have to write the log!

Fixed CTRL+Q quit-blender. It was using ancient code
still, and since I always use APPLE+Q I never noticed :)
2009-01-31 13:33:23 +00:00
Ton Roosendaal
86a2a0f694 2.5
Edit Mesh:

- Added back "Edge Shortest Path select"
  It now also does regular selection, more fun! 
  It's mapped to CTRL+click now, and makes or clears selections 
  between current and previously activated edge.
  Seam/Sharp/etc marking is a toolsetting mode still. These
  options cannot become properties easily, because the tool
  uses the properties of selected edge to clear...

- Removed a whole bunch of G.f flags, related to mesh drawing.
  It's all now local in me->drawflags. Here's the list of
  removed old globals:

G_DRAWEDGES
G_DRAWFACES
G_DRAWNORMALS
G_DRAW_VNORMALS

G_ALLEDGES
G_HIDDENEDGES

G_DRAWCREASES
G_DRAWSEAMS
G_DRAWSHARP
G_DRAWBWEIGHTS

G_DRAW_EDGELEN
G_DRAW_FACEAREA
G_DRAW_EDGEANG
2009-01-31 13:30:56 +00:00
Ton Roosendaal
607a56cb7a 2.5
- Made standard border operator calls bail out on zero sized borders
- Fixed compile warning in call to BKE_animsys_evaluate_animdata()
2009-01-31 10:00:08 +00:00
Campbell Barton
b5230890ec - sequencer select handle menu functions back
- sequencer border zoom (Shift+B) or from the header.
- added includes for blender.c and outliner.c
- editfont.c got rid of warning
2009-01-31 09:58:38 +00:00
Ton Roosendaal
a60413abd1 2.5
Edit mesh:
- fixed compile, shul only committed the function declaration, not 
  the code for 'make fgon'. 

- Put the Fgon option under:
  ALT+F: make fgon
  SHIFT+ALT+F: clear fgon
  (note, SHIFT+F = fill :) 

- Fixed loop select to use two booleans, as Martin pointed me
  correctly at! Using 1 variable was lazy coding.
2009-01-31 09:23:17 +00:00
Shaul Kedem
5ed79ee9d9 make and clear fgon MKEY and shift+MKEY. ton: please check, it doesn't do what it should right now 2009-01-31 03:23:41 +00:00
Shaul Kedem
babb973964 delete menu is back with XKEY. 2009-01-31 02:37:50 +00:00
Shaul Kedem
05e04c5e45 delete menu is back DKEY. seperating may be needed to delete_mesh 2009-01-31 02:31:58 +00:00
Nicholas Bishop
1e1c193092 Sculpt:
* Brought back axis locking
* Fixed flipping stroke add/sub with shift key at start of stroke
* Fixed a crash in stroke exec
2009-01-30 20:35:37 +00:00
Ton Roosendaal
a7b0df894e 2.5
Edit Mesh: Fkey back, add edge-face or fill 'edge net'
Make fgon will be different operator.
2009-01-30 19:14:50 +00:00
Ton Roosendaal
30ee0806fb 2.5
Edit Mesh Loop select back; 
the versions with ALT+Select (edgeloop) or with
ALT+CTRL+Select ('ring'). Hold shift for extend.
2009-01-30 18:53:54 +00:00
Nicholas Bishop
6d2a30ece8 Update the view3d depth buffer cache after rotating, moving, or scaling the view (for sculptmode) 2009-01-30 18:27:25 +00:00